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# Objective - Fixes #14265 ## Solution - Go through Pixel Eagle examples (and examples all in all) - If default size is used it is usually left there - If size of font is touched try dividing with 1.2 and round it to nearest whole number ## Testing - Run example before and after - Make sure examples text are readable or like before cosmic-text change --- ## Showcase Before: ![image](https://github.com/user-attachments/assets/beb2d5af-d1ee-4c2c-89c4-8e59c53b53b4) After: ![image](https://github.com/user-attachments/assets/fef28a8d-dc26-4e0e-9870-6b216de906e8) |
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.. | ||
2d_shapes.rs | ||
2d_viewport_to_world.rs | ||
bloom_2d.rs | ||
bounding_2d.rs | ||
custom_gltf_vertex_attribute.rs | ||
mesh2d.rs | ||
mesh2d_alpha_mode.rs | ||
mesh2d_arcs.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
move_sprite.rs | ||
pixel_grid_snap.rs | ||
rotation.rs | ||
sprite.rs | ||
sprite_animation.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
sprite_slice.rs | ||
sprite_tile.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs | ||
wireframe_2d.rs |