mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
46e8c6b662
# Objective - Wireframe plugins have inconsistencies between 3D and 2D versions. This PR addresses the following - 2d version uses `Srgba` for colors, 3d version uses `Color`. ## Solution - This PR brings consistency by doing the following change - `Wireframe2d` now uses `Color` instead of `Srgba` ## Testing - `wireframe_2d` and `wireframe` examples were verified and they work as before. --- ## Migration Guide - `Wireframe2dConfig`.`default_color` type is now `Color` instead of `Srgba`. Use `.into()` to convert between them. - `Wireframe2dColor`.`color` type is now `Color` instead of `Srgba`. Use `.into()` to convert between them.
159 lines
4.9 KiB
Rust
159 lines
4.9 KiB
Rust
//! Showcases wireframe rendering for 2d meshes.
|
|
//!
|
|
//! Wireframes currently do not work when using webgl or webgpu.
|
|
//! Supported platforms:
|
|
//! - DX12
|
|
//! - Vulkan
|
|
//! - Metal
|
|
//!
|
|
//! This is a native only feature.
|
|
|
|
use bevy::{
|
|
color::palettes::basic::{GREEN, RED, WHITE},
|
|
prelude::*,
|
|
render::{
|
|
render_resource::WgpuFeatures,
|
|
settings::{RenderCreation, WgpuSettings},
|
|
RenderPlugin,
|
|
},
|
|
sprite::{
|
|
MaterialMesh2dBundle, NoWireframe2d, Wireframe2d, Wireframe2dColor, Wireframe2dConfig,
|
|
Wireframe2dPlugin,
|
|
},
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((
|
|
DefaultPlugins.set(RenderPlugin {
|
|
render_creation: RenderCreation::Automatic(WgpuSettings {
|
|
// WARN this is a native only feature. It will not work with webgl or webgpu
|
|
features: WgpuFeatures::POLYGON_MODE_LINE,
|
|
..default()
|
|
}),
|
|
..default()
|
|
}),
|
|
// You need to add this plugin to enable wireframe rendering
|
|
Wireframe2dPlugin,
|
|
))
|
|
// Wireframes can be configured with this resource. This can be changed at runtime.
|
|
.insert_resource(Wireframe2dConfig {
|
|
// The global wireframe config enables drawing of wireframes on every mesh,
|
|
// except those with `NoWireframe2d`. Meshes with `Wireframe2d` will always have a wireframe,
|
|
// regardless of the global configuration.
|
|
global: true,
|
|
// Controls the default color of all wireframes. Used as the default color for global wireframes.
|
|
// Can be changed per mesh using the `Wireframe2dColor` component.
|
|
default_color: WHITE.into(),
|
|
})
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update_colors)
|
|
.run();
|
|
}
|
|
|
|
/// Set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
) {
|
|
// Triangle: Never renders a wireframe
|
|
commands.spawn((
|
|
MaterialMesh2dBundle {
|
|
mesh: meshes
|
|
.add(Triangle2d::new(
|
|
Vec2::new(0.0, 50.0),
|
|
Vec2::new(-50.0, -50.0),
|
|
Vec2::new(50.0, -50.0),
|
|
))
|
|
.into(),
|
|
material: materials.add(Color::BLACK),
|
|
transform: Transform::from_xyz(-150.0, 0.0, 0.0),
|
|
..default()
|
|
},
|
|
NoWireframe2d,
|
|
));
|
|
// Rectangle: Follows global wireframe setting
|
|
commands.spawn(MaterialMesh2dBundle {
|
|
mesh: meshes.add(Rectangle::new(100.0, 100.0)).into(),
|
|
material: materials.add(Color::BLACK),
|
|
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
|
..default()
|
|
});
|
|
// Circle: Always renders a wireframe
|
|
commands.spawn((
|
|
MaterialMesh2dBundle {
|
|
mesh: meshes.add(Circle::new(50.0)).into(),
|
|
material: materials.add(Color::BLACK),
|
|
transform: Transform::from_xyz(150.0, 0.0, 0.0),
|
|
..default()
|
|
},
|
|
Wireframe2d,
|
|
// This lets you configure the wireframe color of this entity.
|
|
// If not set, this will use the color in `WireframeConfig`
|
|
Wireframe2dColor {
|
|
color: GREEN.into(),
|
|
},
|
|
));
|
|
|
|
// Camera
|
|
commands.spawn(Camera2dBundle::default());
|
|
|
|
// Text used to show controls
|
|
commands.spawn(
|
|
TextBundle::from_section("", TextStyle::default()).with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
}),
|
|
);
|
|
}
|
|
|
|
/// This system lets you toggle various wireframe settings
|
|
fn update_colors(
|
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
mut config: ResMut<Wireframe2dConfig>,
|
|
mut wireframe_colors: Query<&mut Wireframe2dColor>,
|
|
mut text: Query<&mut Text>,
|
|
) {
|
|
text.single_mut().sections[0].value = format!(
|
|
"Controls
|
|
---------------
|
|
Z - Toggle global
|
|
X - Change global color
|
|
C - Change color of the circle wireframe
|
|
|
|
Wireframe2dConfig
|
|
-------------
|
|
Global: {}
|
|
Color: {:?}",
|
|
config.global,
|
|
config.default_color.to_srgba(),
|
|
);
|
|
|
|
// Toggle showing a wireframe on all meshes
|
|
if keyboard_input.just_pressed(KeyCode::KeyZ) {
|
|
config.global = !config.global;
|
|
}
|
|
|
|
// Toggle the global wireframe color
|
|
if keyboard_input.just_pressed(KeyCode::KeyX) {
|
|
config.default_color = if config.default_color == WHITE.into() {
|
|
RED.into()
|
|
} else {
|
|
WHITE.into()
|
|
};
|
|
}
|
|
|
|
// Toggle the color of a wireframe using `Wireframe2dColor` and not the global color
|
|
if keyboard_input.just_pressed(KeyCode::KeyC) {
|
|
for mut color in &mut wireframe_colors {
|
|
color.color = if color.color == GREEN.into() {
|
|
RED.into()
|
|
} else {
|
|
GREEN.into()
|
|
};
|
|
}
|
|
}
|
|
}
|