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https://github.com/bevyengine/bevy
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Remove remnant EntityHash
and related types from bevy_utils
(#15039)
# Objective `EntityHash` and related types were moved from `bevy_utils` to `bevy_ecs` in #11498, but seemed to have been accidentally reintroduced a week later in #11707. ## Solution Remove the old leftover code. --- ## Migration Guide - Uses of `bevy::utils::{EntityHash, EntityHasher, EntityHashMap, EntityHashSet}` now have to be imported from `bevy::ecs::entity`.
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6 changed files with 14 additions and 94 deletions
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@ -7,11 +7,12 @@ mod trigger_event;
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pub use runner::*;
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pub use trigger_event::*;
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use crate::entity::EntityHashMap;
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use crate::observer::entity_observer::ObservedBy;
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use crate::{archetype::ArchetypeFlags, system::IntoObserverSystem, world::*};
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use crate::{component::ComponentId, prelude::*, world::DeferredWorld};
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use bevy_ptr::Ptr;
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use bevy_utils::{EntityHashMap, HashMap};
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use bevy_utils::HashMap;
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use std::{fmt::Debug, marker::PhantomData};
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/// Type containing triggered [`Event`] information for a given run of an [`Observer`]. This contains the
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@ -152,7 +153,7 @@ pub struct ObserverTrigger {
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}
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// Map between an observer entity and its runner
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type ObserverMap = EntityHashMap<Entity, ObserverRunner>;
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type ObserverMap = EntityHashMap<ObserverRunner>;
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/// Collection of [`ObserverRunner`] for [`Observer`] registered to a particular trigger targeted at a specific component.
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#[derive(Default, Debug)]
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@ -160,7 +161,7 @@ pub struct CachedComponentObservers {
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// Observers listening to triggers targeting this component
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map: ObserverMap,
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// Observers listening to triggers targeting this component on a specific entity
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entity_map: EntityHashMap<Entity, ObserverMap>,
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entity_map: EntityHashMap<ObserverMap>,
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}
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/// Collection of [`ObserverRunner`] for [`Observer`] registered to a particular trigger.
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@ -171,7 +172,7 @@ pub struct CachedObservers {
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// Observers listening for this trigger fired at a specific component
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component_observers: HashMap<ComponentId, CachedComponentObservers>,
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// Observers listening for this trigger fired at a specific entity
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entity_observers: EntityHashMap<Entity, ObserverMap>,
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entity_observers: EntityHashMap<ObserverMap>,
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}
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/// Metadata for observers. Stores a cache mapping trigger ids to the registered observers.
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@ -1029,7 +1029,6 @@ macro_rules! impl_reflect_for_hashset {
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}
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impl_type_path!(::bevy_utils::NoOpHash);
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impl_type_path!(::bevy_utils::EntityHash);
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impl_type_path!(::bevy_utils::FixedState);
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impl_reflect_for_hashset!(::std::collections::HashSet<V,S>);
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@ -3,14 +3,13 @@
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use bevy_app::{App, Plugin};
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::{
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entity::Entity,
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entity::{Entity, EntityHashMap},
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query::{Has, With},
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schedule::IntoSystemConfigs as _,
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system::{Query, Res, ResMut, Resource, StaticSystemParam},
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world::{FromWorld, World},
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};
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use bevy_encase_derive::ShaderType;
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use bevy_utils::EntityHashMap;
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use bytemuck::{Pod, Zeroable};
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use nonmax::NonMaxU32;
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use smallvec::smallvec;
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@ -99,7 +98,7 @@ where
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/// corresponds to each instance.
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///
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/// This is keyed off each view. Each view has a separate buffer.
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pub work_item_buffers: EntityHashMap<Entity, PreprocessWorkItemBuffer>,
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pub work_item_buffers: EntityHashMap<PreprocessWorkItemBuffer>,
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/// The uniform data inputs for the current frame.
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///
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@ -9,7 +9,7 @@ use std::{
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use bevy_app::{App, Plugin, PostUpdate};
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use bevy_ecs::{
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component::Component,
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entity::Entity,
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entity::{Entity, EntityHashMap},
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query::{Changed, With},
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schedule::IntoSystemConfigs as _,
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system::{Query, Res, ResMut, Resource},
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@ -17,7 +17,7 @@ use bevy_ecs::{
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use bevy_math::{vec4, FloatOrd, Vec4};
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use bevy_reflect::Reflect;
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use bevy_transform::components::GlobalTransform;
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use bevy_utils::{prelude::default, EntityHashMap, HashMap};
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use bevy_utils::{prelude::default, HashMap};
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use nonmax::NonMaxU16;
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use wgpu::{BufferBindingType, BufferUsages};
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@ -191,7 +191,7 @@ impl VisibilityRange {
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#[derive(Resource)]
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pub struct RenderVisibilityRanges {
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/// Information corresponding to each entity.
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entities: EntityHashMap<Entity, RenderVisibilityEntityInfo>,
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entities: EntityHashMap<RenderVisibilityEntityInfo>,
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/// Maps a [`VisibilityRange`] to its index within the `buffer`.
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///
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@ -309,13 +309,13 @@ impl RenderVisibilityRanges {
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#[derive(Resource, Default)]
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pub struct VisibleEntityRanges {
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/// Stores which bit index each view corresponds to.
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views: EntityHashMap<Entity, u8>,
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views: EntityHashMap<u8>,
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/// Stores a bitmask in which each view has a single bit.
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///
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/// A 0 bit for a view corresponds to "out of range"; a 1 bit corresponds to
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/// "in range".
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entities: EntityHashMap<Entity, u32>,
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entities: EntityHashMap<u32>,
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}
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impl VisibleEntityRanges {
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@ -276,85 +276,6 @@ impl<K: Hash + Eq + PartialEq + Clone, V> PreHashMapExt<K, V> for PreHashMap<K,
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}
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}
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/// A [`BuildHasher`] that results in a [`EntityHasher`].
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#[derive(Default, Clone)]
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pub struct EntityHash;
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impl BuildHasher for EntityHash {
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type Hasher = EntityHasher;
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fn build_hasher(&self) -> Self::Hasher {
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EntityHasher::default()
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}
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}
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/// A very fast hash that is only designed to work on generational indices
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/// like `Entity`. It will panic if attempting to hash a type containing
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/// non-u64 fields.
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///
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/// This is heavily optimized for typical cases, where you have mostly live
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/// entities, and works particularly well for contiguous indices.
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///
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/// If you have an unusual case -- say all your indices are multiples of 256
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/// or most of the entities are dead generations -- then you might want also to
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/// try [`AHasher`] for a slower hash computation but fewer lookup conflicts.
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#[derive(Debug, Default)]
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pub struct EntityHasher {
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hash: u64,
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}
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impl Hasher for EntityHasher {
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#[inline]
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fn finish(&self) -> u64 {
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self.hash
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}
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fn write(&mut self, _bytes: &[u8]) {
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panic!("can only hash u64 using EntityHasher");
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}
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#[inline]
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fn write_u64(&mut self, bits: u64) {
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// SwissTable (and thus `hashbrown`) cares about two things from the hash:
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// - H1: low bits (masked by `2ⁿ-1`) to pick the slot in which to store the item
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// - H2: high 7 bits are used to SIMD optimize hash collision probing
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// For more see <https://abseil.io/about/design/swisstables#metadata-layout>
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// This hash function assumes that the entity ids are still well-distributed,
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// so for H1 leaves the entity id alone in the low bits so that id locality
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// will also give memory locality for things spawned together.
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// For H2, take advantage of the fact that while multiplication doesn't
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// spread entropy to the low bits, it's incredibly good at spreading it
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// upward, which is exactly where we need it the most.
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// While this does include the generation in the output, it doesn't do so
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// *usefully*. H1 won't care until you have over 3 billion entities in
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// the table, and H2 won't care until something hits generation 33 million.
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// Thus the comment suggesting that this is best for live entities,
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// where there won't be generation conflicts where it would matter.
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// The high 32 bits of this are ⅟φ for Fibonacci hashing. That works
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// particularly well for hashing for the same reason as described in
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// <https://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/>
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// It loses no information because it has a modular inverse.
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// (Specifically, `0x144c_bc89_u32 * 0x9e37_79b9_u32 == 1`.)
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//
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// The low 32 bits make that part of the just product a pass-through.
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const UPPER_PHI: u64 = 0x9e37_79b9_0000_0001;
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// This is `(MAGIC * index + generation) << 32 + index`, in a single instruction.
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self.hash = bits.wrapping_mul(UPPER_PHI);
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}
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}
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/// A [`HashMap`] pre-configured to use [`EntityHash`] hashing.
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/// Iteration order only depends on the order of insertions and deletions.
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pub type EntityHashMap<K, V> = hashbrown::HashMap<K, V, EntityHash>;
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/// A [`HashSet`] pre-configured to use [`EntityHash`] hashing.
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/// Iteration order only depends on the order of insertions and deletions.
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pub type EntityHashSet<T> = hashbrown::HashSet<T, EntityHash>;
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/// A specialized hashmap type with Key of [`TypeId`]
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/// Iteration order only depends on the order of insertions and deletions.
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pub type TypeIdMap<V> = hashbrown::HashMap<TypeId, V, NoOpHash>;
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@ -8,6 +8,7 @@
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use bevy::{
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color::palettes::basic::YELLOW,
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core_pipeline::core_2d::{Transparent2d, CORE_2D_DEPTH_FORMAT},
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ecs::entity::EntityHashMap,
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math::FloatOrd,
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prelude::*,
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render::{
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@ -33,7 +34,6 @@ use bevy::{
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Mesh2dPipelineKey, Mesh2dTransforms, MeshFlags, RenderMesh2dInstance, SetMesh2dBindGroup,
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SetMesh2dViewBindGroup, WithMesh2d,
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},
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utils::EntityHashMap,
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};
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use std::f32::consts::PI;
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@ -291,7 +291,7 @@ pub const COLORED_MESH2D_SHADER_HANDLE: Handle<Shader> =
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/// Our custom pipeline needs its own instance storage
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#[derive(Resource, Deref, DerefMut, Default)]
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pub struct RenderColoredMesh2dInstances(EntityHashMap<Entity, RenderMesh2dInstance>);
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pub struct RenderColoredMesh2dInstances(EntityHashMap<RenderMesh2dInstance>);
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impl Plugin for ColoredMesh2dPlugin {
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fn build(&self, app: &mut App) {
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