bevy/examples/ui
GitGhillie 9abf565138
Restore brightness in the remaining three examples after exposure PR (#11389)
# Objective

Fixes #11376
During the development of the exposure settings PR (#11347) all examples
with lighting had to be adjusted, but three were missed or simply didn't
exist yet at the time. This PR restores the brightness in those examples
again:

render_ui_to_texture
asset_loading
hot_asset_reloading

All of them are a bit brighter now compared to before the exposure PR,
but it looks better IMO.
2024-01-17 17:10:21 +00:00
..
borders.rs UI node outlines (#9931) 2023-10-05 12:10:32 +00:00
button.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
display_and_visibility.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
flex_layout.rs UI examples clean up (#9479) 2023-08-23 12:49:10 +00:00
font_atlas_debug.rs Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
grid.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
overflow.rs Make clipped areas of UI nodes non-interactive (#10454) 2023-11-22 14:30:38 +00:00
overflow_debug.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
relative_cursor_position.rs Camera-driven UI (#10559) 2024-01-16 00:39:10 +00:00
render_ui_to_texture.rs Restore brightness in the remaining three examples after exposure PR (#11389) 2024-01-17 17:10:21 +00:00
size_constraints.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
text.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
text_debug.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
text_wrap_debug.rs Change Window scale factor to f32 (adopted) (#10897) 2023-12-14 14:56:40 +00:00
transparency_ui.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00
ui.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
ui_material.rs Explicit color conversion methods (#10321) 2023-11-15 16:47:32 +00:00
ui_scaling.rs Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
ui_texture_atlas.rs Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
viewport_debug.rs Use default resolution for viewport_debug example (#9666) 2023-09-02 18:43:56 +00:00
window_fallthrough.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
z_index.rs Have a separate implicit viewport node per root node + make viewport node Display::Grid (#9637) 2023-09-19 15:14:46 +00:00