..
bevy_a11y
Bump accesskit
to 0.16 ( #14091 )
2024-07-01 14:42:40 +00:00
bevy_animation
Added get_main_animation
for AnimationTransitions
( #14104 )
2024-07-02 13:28:42 +00:00
bevy_app
Apply Clippy lints regarding lazy evaluation and closures ( #14015 )
2024-07-01 15:54:40 +00:00
bevy_asset
Fix crash when an asset load failure event is processed after asset drop ( #14123 )
2024-07-08 00:58:55 +00:00
bevy_audio
Optimize common usages of AssetReader
( #14082 )
2024-07-01 19:59:42 +00:00
bevy_color
Allow bevy_color use without bevy_reflect support ( #13870 )
2024-06-16 15:47:30 +00:00
bevy_core
Don't show .to_bits
in Display
impl for Entity
( #14011 )
2024-06-25 17:08:24 +00:00
bevy_core_pipeline
Apply Clippy lints regarding lazy evaluation and closures ( #14015 )
2024-07-01 15:54:40 +00:00
bevy_derive
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_dev_tools
Merge BuildWorldChildren
and BuildChildren
traits. ( #14052 )
2024-07-01 14:29:39 +00:00
bevy_diagnostic
Poll system information in separate tasks ( #13693 )
2024-06-10 19:06:22 +00:00
bevy_dylib
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_ecs
Component Hook functions as attributes for Component derive macro ( #14005 )
2024-07-08 00:46:00 +00:00
bevy_encase_derive
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gilrs
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gizmos
Use u32 for all resolution/subdivision fields in bevy_gizmos ( #13927 )
2024-06-19 17:28:10 +00:00
bevy_gltf
EmptyPathStream is only used in android/wasm32 ( #14200 )
2024-07-07 19:54:53 +00:00
bevy_hierarchy
Fix push_children
inserting a Children
component even when no children are supplied ( #14109 )
2024-07-02 13:27:02 +00:00
bevy_input
Mouse input accumulation ( #14044 )
2024-07-01 14:27:21 +00:00
bevy_internal
Cosmic text ( #10193 )
2024-07-04 20:41:08 +00:00
bevy_log
Document use of NO_COLOR
in LogPlugin
( #13984 )
2024-06-24 21:04:55 +00:00
bevy_macro_utils
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_math
Uniform mesh sampling ( #14071 )
2024-07-08 00:57:08 +00:00
bevy_mikktspace
Fixed a link to Blender's mikktspace docs ( #13924 )
2024-06-19 12:37:10 +00:00
bevy_pbr
impl Debug for ExtendedMaterial ( #14140 )
2024-07-04 23:59:48 +00:00
bevy_picking
Upstream CorePlugin
from bevy_mod_picking
( #13677 )
2024-06-15 11:59:57 +00:00
bevy_ptr
add Debug for ptr types ( #13498 )
2024-05-24 21:25:11 +00:00
bevy_reflect
bevy_reflect: Re-enable reflection compile fail tests ( #14165 )
2024-07-05 20:49:03 +00:00
bevy_render
Uniform mesh sampling ( #14071 )
2024-07-08 00:57:08 +00:00
bevy_scene
Send SceneInstanceReady
when spawning any kind of scene ( #11741 )
2024-07-06 14:00:39 +00:00
bevy_sprite
Cosmic text ( #10193 )
2024-07-04 20:41:08 +00:00
bevy_state
impl Reflect + Clone for StateScoped ( #14156 )
2024-07-08 01:00:04 +00:00
bevy_tasks
Apply Clippy lints regarding lazy evaluation and closures ( #14015 )
2024-07-01 15:54:40 +00:00
bevy_text
Cosmic text ( #10193 )
2024-07-04 20:41:08 +00:00
bevy_time
Make time_system public ( #13879 )
2024-06-16 18:07:41 +00:00
bevy_transform
Merge BuildWorldChildren
and BuildChildren
traits. ( #14052 )
2024-07-01 14:29:39 +00:00
bevy_ui
Optimize ui_layout_system ( #14064 )
2024-07-08 00:48:35 +00:00
bevy_utils
Remove unused type parameter in Parallel::drain()
( #14178 )
2024-07-06 13:29:29 +00:00
bevy_window
apply window scale to window size when creating it ( #13967 )
2024-06-21 18:04:57 +00:00
bevy_winit
Bump accesskit
to 0.16 ( #14091 )
2024-07-01 14:42:40 +00:00