Optimize ui_layout_system (#14064)

# Objective

- Currently bevy's ui layout system could takes a long time.

## Solution

- cache `default_ui_camera `entity to avoid repetitive lookup


## Performance
cargo run --release --example many_buttons --features bevy/trace_tracy  


![image](https://github.com/bevyengine/bevy/assets/45868716/f8eda0b0-343d-4379-847f-f1636c38e5ec)
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re0312 2024-07-08 08:48:35 +08:00 committed by GitHub
parent 330911f1bf
commit db19d2ee47
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@ -104,10 +104,9 @@ pub fn ui_layout_system(
root_nodes: Vec<Entity>,
}
let default_camera = default_ui_camera.get();
let camera_with_default = |target_camera: Option<&TargetCamera>| {
target_camera
.map(TargetCamera::entity)
.or(default_ui_camera.get())
target_camera.map(TargetCamera::entity).or(default_camera)
};
let resized_windows: HashSet<Entity> = resize_events.read().map(|event| event.window).collect();
@ -130,7 +129,7 @@ pub fn ui_layout_system(
// Precalculate the layout info for each camera, so we have fast access to it for each node
let mut camera_layout_info: HashMap<Entity, CameraLayoutInfo> = HashMap::new();
for (entity, target_camera) in &root_node_query {
root_node_query.iter().for_each(|(entity,target_camera)|{
match camera_with_default(target_camera) {
Some(camera_entity) => {
let Ok((_, camera)) = cameras.get(camera_entity) else {
@ -138,7 +137,7 @@ pub fn ui_layout_system(
"TargetCamera (of root UI node {entity:?}) is pointing to a camera {:?} which doesn't exist",
camera_entity
);
continue;
return;
};
let layout_info = camera_layout_info
.entry(camera_entity)
@ -155,10 +154,10 @@ pub fn ui_layout_system(
entity
);
}
continue;
}
}
}
});
// When a `ContentSize` component is removed from an entity, we need to remove the measure from the corresponding taffy node.
for entity in removed_components.removed_content_sizes.read() {
@ -166,30 +165,32 @@ pub fn ui_layout_system(
}
// Sync Style and ContentSize to Taffy for all nodes
for (entity, style, content_size, target_camera) in style_query.iter_mut() {
if let Some(camera) =
camera_with_default(target_camera).and_then(|c| camera_layout_info.get(&c))
{
if camera.resized
|| !scale_factor_events.is_empty()
|| ui_scale.is_changed()
|| style.is_changed()
|| content_size
.as_ref()
.map(|c| c.measure.is_some())
.unwrap_or(false)
style_query
.iter_mut()
.for_each(|(entity, style, content_size, target_camera)| {
if let Some(camera) =
camera_with_default(target_camera).and_then(|c| camera_layout_info.get(&c))
{
let layout_context = LayoutContext::new(
camera.scale_factor,
[camera.size.x as f32, camera.size.y as f32].into(),
);
let measure = content_size.and_then(|mut c| c.measure.take());
ui_surface.upsert_node(&layout_context, entity, &style, measure);
if camera.resized
|| !scale_factor_events.is_empty()
|| ui_scale.is_changed()
|| style.is_changed()
|| content_size
.as_ref()
.map(|c| c.measure.is_some())
.unwrap_or(false)
{
let layout_context = LayoutContext::new(
camera.scale_factor,
[camera.size.x as f32, camera.size.y as f32].into(),
);
let measure = content_size.and_then(|mut c| c.measure.take());
ui_surface.upsert_node(&layout_context, entity, &style, measure);
}
} else {
ui_surface.upsert_node(&LayoutContext::DEFAULT, entity, &Style::default(), None);
}
} else {
ui_surface.upsert_node(&LayoutContext::DEFAULT, entity, &Style::default(), None);
}
}
});
scale_factor_events.clear();
// clean up removed cameras
@ -210,11 +211,11 @@ pub fn ui_layout_system(
for entity in removed_components.removed_children.read() {
ui_surface.try_remove_children(entity);
}
for (entity, children) in &children_query {
children_query.iter().for_each(|(entity, children)| {
if children.is_changed() {
ui_surface.update_children(entity, &children);
}
}
});
#[cfg(feature = "bevy_text")]
let font_system = text_pipeline.font_system_mut();