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Fixed a link to Blender's mikktspace docs (#13924)
# Objective - The old link doesn't work since the page was moved to the archive.
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This is a fork of [https://github.com/gltf-rs/mikktspace](https://github.com/gltf-rs/mikktspace), which in turn is a port of the Mikkelsen Tangent Space Algorithm reference implementation to Rust. It has been forked for use in the bevy game engine to be able to update maths crate dependencies in lock-step with bevy releases. It is vendored in the bevy repository itself as [crates/bevy_mikktspace](https://github.com/bevyengine/bevy/tree/main/crates/bevy_mikktspace).
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Port of the [Mikkelsen Tangent Space Algorithm](https://en.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps) reference implementation.
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Port of the [Mikkelsen Tangent Space Algorithm](https://archive.blender.org/wiki/2015/index.php/Dev:Shading/Tangent_Space_Normal_Maps/) reference implementation.
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Requires at least Rust 1.76.0.
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