Carter Anderson
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faacd2778d
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sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
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2020-06-21 17:43:36 -07:00 |
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Carter Anderson
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da3d6983a7
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text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
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2020-06-19 13:45:26 -07:00 |
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Carter Anderson
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a3c1b7930e
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render: fix SharedBuffers render resource context
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2020-06-19 13:44:21 -07:00 |
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Carter Anderson
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4246d47fec
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render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
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2020-06-18 17:27:20 -07:00 |
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Carter Anderson
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74d0055a3d
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render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
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2020-06-17 18:10:29 -07:00 |
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Carter Anderson
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e89c693c4d
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render: add SpecializedPipeline and SpecializedShader types
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2020-06-17 13:27:10 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
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Carter Anderson
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f4acbdddad
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SharedBuffersNode
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2020-06-16 22:23:33 -07:00 |
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Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
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Carter Anderson
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8a704a3e28
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render: add AssetRenderResourceBindings
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2020-06-15 12:45:18 -07:00 |
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Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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97edaa7343
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render: rename ResourceType to RenderResourceType
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2020-06-14 15:24:33 -07:00 |
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Carter Anderson
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3786224b28
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render: replace ResourceInfo with ResourceType
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2020-06-14 15:22:31 -07:00 |
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Carter Anderson
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574656b767
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render: remove RenderResources wrapper type
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2020-06-14 12:32:06 -07:00 |
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Carter Anderson
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0fec350411
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render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
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2020-06-14 12:02:19 -07:00 |
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Carter Anderson
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0f608fc90f
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render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
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2020-06-14 11:41:42 -07:00 |
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Carter Anderson
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5f0363a4f5
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render: move more render code into system scheduler
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2020-06-13 18:38:25 -07:00 |
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Carter Anderson
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eed40fee9c
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render: initial SharedBuffer
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2020-06-13 18:37:02 -07:00 |
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Carter Anderson
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6362b2a516
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render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
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2020-06-13 18:34:50 -07:00 |
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Carter Anderson
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8803bcd92e
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include buffer range when hashing RenderResourceAssignments
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2020-06-11 11:12:23 -07:00 |
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Carter Anderson
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fc4160ea41
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AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
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2020-06-10 18:54:17 -07:00 |
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Carter Anderson
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2e48269923
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migrate UniformNode / AssetUniformNode to query system fns
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2020-06-10 16:02:50 -07:00 |
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Carter Anderson
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3c3449b719
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RenderResourceSet builder pattern
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2020-06-10 15:45:33 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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d0298a4f89
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split AsVertexBufferDescriptor out from Uniforms
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2020-06-07 13:00:58 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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4a71cd128d
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render: rename RenderResource to RenderResourceId
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2020-06-07 12:10:14 -07:00 |
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Carter Anderson
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6164ea6ecc
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sprite: dynamically resize atlas during build
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2020-06-06 16:16:58 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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ffc4246a74
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remove TextureType
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2020-06-05 19:38:03 -07:00 |
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Carter Anderson
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db6a365b13
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saner orthographic projection
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2020-06-04 17:09:24 -07:00 |
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Carter Anderson
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e72b5583d1
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wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
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2020-06-04 15:58:02 -07:00 |
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carter
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69ac775bfb
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ignore reflected gl_VertexIndex attribute
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2020-06-04 11:30:43 -07:00 |
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Carter Anderson
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ab31bf9d9e
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impl Default for EventReader
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2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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5927bad382
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sprite sheets are fully operational
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2020-06-03 19:00:19 -07:00 |
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Carter Anderson
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13d56907ed
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
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Carter Anderson
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c9ae10a8a9
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make mesh byte conversion zero-copy again
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2020-06-03 11:15:58 -07:00 |
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Carter Anderson
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97142a68d1
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remove redundant mesh binding code
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2020-06-01 22:24:36 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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d5d0107ada
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
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Carter Anderson
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21a79c56a7
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camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
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2020-05-31 10:31:18 -07:00 |
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Carter Anderson
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a463c040d7
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use bottom left origin for ui
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2020-05-30 21:15:55 -07:00 |
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Carter Anderson
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e59385472c
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camera: always update camera uniform buffers
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2020-05-30 12:43:27 -07:00 |
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