Carter Anderson
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ef8c85f0c7
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cargo fmt
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2020-04-04 12:43:16 -07:00 |
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Carter Anderson
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5cbf606ef7
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make window its own plugin and rename add_defaults to add_default_plugins
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2020-04-04 12:40:32 -07:00 |
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Carter Anderson
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f6f8ba2cb6
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Document and test Events. Rename EventHandle to EventReader. Fix buffer indexing. Customizable bevy path for proc macros
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2020-03-31 18:04:54 -07:00 |
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Carter Anderson
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8a759d3b18
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begin work on supporting multiple swap chains
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2020-03-30 22:23:48 -07:00 |
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Carter Anderson
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17d4bec08c
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rework surface and swap chain creation to support arbitrary number of surfaces/windows
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2020-03-30 19:21:12 -07:00 |
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Carter Anderson
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29bbc05eae
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add support for multiple windows
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2020-03-30 14:53:32 -07:00 |
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Carter Anderson
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7c121563db
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headless apps
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2020-03-30 11:52:33 -07:00 |
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Carter Anderson
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5eb789ff77
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Add Events. add WindowResize event to WgpuRenderer. remove Renderer from App
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2020-03-29 22:44:38 -07:00 |
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Carter Anderson
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f814695b00
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everything is a plugin!
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2020-03-29 01:49:35 -07:00 |
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Carter Anderson
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3d261f72de
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move plugin to app module
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2020-03-29 01:15:47 -07:00 |
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Carter Anderson
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e2393de97c
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move plugin to core
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2020-03-29 01:04:27 -07:00 |
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Carter Anderson
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45d4f25a93
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WinitPlugin
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2020-03-29 00:53:47 -07:00 |
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Carter Anderson
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ec84a33b43
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everything is a plugin
... well almost everything
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2020-03-28 23:18:33 -07:00 |
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Carter Anderson
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5db5f6de9c
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batched draw target works! embrace the "log" crate
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2020-03-28 20:33:11 -07:00 |
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Carter Anderson
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a7704fda31
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make winit optional and vsync configurable
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2020-03-27 17:43:03 -07:00 |
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Carter Anderson
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93bf728475
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new Diagnostics system
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2020-03-27 15:03:47 -07:00 |
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Carter Anderson
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0073f4a58b
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refactor pipeline compilation into PipelineCompiler
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2020-03-26 23:40:25 -07:00 |
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Carter Anderson
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0316efc909
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add core Window resource
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2020-03-25 21:27:32 -07:00 |
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Carter Anderson
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c71b886165
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begin rewrite of UniformResourceProvider (no instancing or dynamic uniform support yet)
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2020-03-24 13:50:40 -07:00 |
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Carter Anderson
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fb496a6172
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validate VertexBufferDescriptors and fill in blanks when possible
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2020-03-21 21:10:58 -07:00 |
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Carter Anderson
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7660b8bf3f
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batched resource creation, vertex buffer macro
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2020-03-21 18:12:30 -07:00 |
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Carter Anderson
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4d92ef0119
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zero copy uniform bytes
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2020-03-14 18:32:33 -07:00 |
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Carter Anderson
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56e79d5225
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reorganize texture and mesh
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2020-03-14 12:56:37 -07:00 |
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Carter Anderson
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f84e71d051
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cargo fmt
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2020-02-22 15:02:01 -08:00 |
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Carter Anderson
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7eb99f3eb5
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finish uniform names refactor
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2020-02-22 15:01:11 -08:00 |
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Carter Anderson
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6cf981c610
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use full path in macro references
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2020-02-17 19:53:48 -08:00 |
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Carter Anderson
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e1c1da027b
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move app to its own namespace
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2020-01-14 12:53:56 -08:00 |
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Carter Anderson
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9f7e313dc4
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rustfmt crate
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2020-01-11 02:11:27 -08:00 |
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Carter Anderson
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55c50f7185
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refactor app startup. AppBuilder. clean up examples
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2020-01-11 01:46:51 -08:00 |
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Carter Anderson
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816d0c9bdd
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wander spawner
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2019-12-03 00:30:30 -08:00 |
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Carter Anderson
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a96f3cfda5
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asset loading, hierarchies, more refactoring
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2019-12-02 01:31:07 -08:00 |
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Carter Anderson
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188d355d10
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render refactors. ecs integration
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2019-12-01 20:03:04 -08:00 |
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