Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 ( #599 )
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Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Alex Hirsch
1b051d3353
Add SamplerDescriptor to Texture ( #399 ) ( #747 )
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GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct.
2020-10-29 14:22:45 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo ( #703 )
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asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
tigregalis
03bc5d7fdd
two-way conversions between Color
-Vec4
and Color
-[f32; 4]
( #688 )
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two-way conversions between `Color`-`Vec4` and `Color`-`[f32; 4]` - use `impl From` instead of `impl Into`
2020-10-19 12:37:15 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
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Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
David Ackerman
7ba45849f3
Add default for texture format ( #675 )
2020-10-16 11:44:31 -07:00
Mariusz Kryński
fccfa12d3b
do not depend on spirv on wasm target ( #689 )
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do not use spirv for wasm target
2020-10-16 11:12:55 -07:00
François
76cc25823d
can change window settings at runtime ( #644 )
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can change window settings at runtime
2020-10-15 11:42:19 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors ( #672 )
2020-10-12 16:54:22 -07:00
walterpie
53d6d10506
Register IndexFormat
as a property ( #664 )
2020-10-12 10:22:10 -07:00
Julian Heinken
32b122e1c5
Update color.rs ( #670 )
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Co-authored-by: Julian Heinken <julian.heinken@gmail.com>
2020-10-12 10:19:06 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
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The Great Debuggening
2020-10-08 11:43:01 -07:00
Julian Heinken
a92790c011
sRGB awareness for Color ( #616 )
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Color is now sRGB aware, added SrgbColorSpace trait for f32
2020-10-08 10:30:23 -07:00
Boutillier
219527ed7d
Iter added camera to update their projection ( #488 )
2020-10-05 10:41:34 -07:00
Carter Anderson
dd07674b59
github actions: use stable clippy ( #577 )
2020-09-25 21:34:47 -07:00
Gray Olson
afc656701d
switch to u32 indices by default ( #572 )
2020-09-25 14:29:30 -07:00
Gray Olson
f7c8882c04
Index buffer specialization ( #568 )
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index buffer specialization
2020-09-25 12:13:01 -07:00
Carter Anderson
a768bae33b
properly update bind group ids when setting dynamic bindings. ( #560 )
2020-09-23 13:20:14 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 ( #533 )
2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 ( #520 )
2020-09-19 15:29:08 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
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ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
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Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Logan Magee
3bc5e4cb1e
render: Export specific items outside of prelude ( #473 )
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It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like
`use bevy::prelude::Camera3dComponent`
which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root.
2020-09-11 16:23:21 -07:00
BimDav
4ef18e2608
Resource change tracking ( #388 )
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* Add mutated tracker on resources and ChangedRes query for added or mutated resources.
* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.
* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.
* Add OrRes for a logical or in tuples of Resource queries.
* Separate resource query get() in is_some() and get() methods for clarity
* Remove unneeded unsafe
* Change ResMut::new()
2020-09-10 13:15:02 -07:00
Smite Rust
a9ce7f4e82
update dependencies ( #470 )
2020-09-10 12:54:24 -07:00
Carter Anderson
413caae7bb
resolve errors from latest clippy version
2020-09-07 15:00:03 -07:00
julhe
cc3e99388a
Allowing glTFs to be loaded that don't have uvs and normals ( #406 )
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allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros
2020-09-03 17:30:10 -07:00
Michael Hills
38a982b28d
iOS: use shaderc-rs for glsl to spirv compilation ( #324 )
2020-09-01 11:06:15 -07:00
wyhaya
8106f770de
Add Color::hex fn ( #362 )
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Add Color::hex fn
2020-08-30 11:27:37 -07:00
Jasen Borisov
ad460159b0
add bevy_render::pass::ClearColor to prelude ( #396 )
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It is common for users to want to set their clear color.
2020-08-30 11:20:11 -07:00
Hugo Lindsay
00be5d083e
UI component bundles derive clone ( #390 )
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make Draw, TextStyle, and the rest of the ui components derive clone
2020-08-29 16:49:39 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
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switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Patrik Buhring
c40e29bca3
Update icosphere dependency and add a limit to subdivisions. ( #379 )
2020-08-28 16:52:06 -07:00
Guillaume DALLENNE
d64882ffbf
add Color::rgb_u8 and Color::rgba_u8 ( #381 )
2020-08-28 16:50:49 -07:00
Carter Anderson
89a1d360c1
Fix despawn ( #361 )
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* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode
2020-08-26 23:03:55 -07:00
multun
022a31fd8f
fix formatting / clippy warnings ( #295 )
2020-08-22 18:35:40 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
Boutillier
4eb437ab2e
Fixes #134 and #135 with a slight hit on performances as get_or_assign_index will now always assign ( #247 )
2020-08-22 09:28:38 -07:00
Carter Anderson
7c3b49cb6f
upgrade to latest wgpu
2020-08-21 18:36:32 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
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* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Boutillier
38d3da5b86
Fix #187 . Multiple return instead of continue inside for loops. ( #230 )
2020-08-20 16:09:04 -07:00
Carter Anderson
1ebb7e44ff
Merge pull request #189 from StarArawn/bind-group-reflect-fix
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Reflect shader stage for bind groups.
2020-08-20 12:57:38 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
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Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
John Mitchell
d4d68f6670
Fixed tests.
2020-08-19 10:16:35 -04:00
John Mitchell
f1b0d04e53
Fixed formatting.
2020-08-19 10:00:45 -04:00
John Mitchell
131a5e9167
Merge branch 'master' into bind-group-reflect-fix
2020-08-19 09:24:22 -04:00
Victor "multun" Collod
46636ed076
fix formatting
2020-08-18 19:48:03 -07:00