Commit graph

2562 commits

Author SHA1 Message Date
bjorn3
ec30822517 Misc dependency improvements (#4545)
A couple more uncontroversial changes extracted from #3886.

* Enable full feature of syn
  
   It is necessary for the ItemFn and ItemTrait type. Currently it is indirectly
   enabled through the tracing dependency of bevy_utils, but this may no
   longer be the case in the future.
* Remove unused function from bevy_macro_utils
2022-04-25 13:16:27 +00:00
KDecay
c64f2a1866 Add more tests to input.rs (#4522)
# Objective

- Part of the splitting process of #3692.

## Solution

- Add more tests to `input.rs` inside of `bevy_input`.

## Note

- The tests would now catch a change like #4410 and fail accordingly.
2022-04-25 13:16:24 +00:00
KDecay
46ff9fef98 Update input.rs docs in bevy_input (#4521)
# Objective

- Part of the splitting process of #3692.

## Solution

- Document `input.rs` inside of `bevy_input`.
2022-04-25 13:16:21 +00:00
Ferenc Tamás
2a5202637f bevy_utils: remove hardcoded log level limit (#4580)
# Objective

- Debug logs are useful in release builds, but `tracing` logs are hard-capped (`release_max_level_info`) at the `info` level by `bevy_utils`.

## Solution

- This PR simply removes the limit in `bevy_utils` with no further actions.
- If any out-of-the box performance regressions arise, the steps to enable this `tracing` feature should be documented in a user guide in the future.

This PR closes #4069 and closes #1206.

## Alternatives considered

- Instruct the user to build with `debug-assertions` enabled: this is just a workaround, as it obviously enables all `debug-assertions` that affect more than logging itself.
- Re-exporting the feature from `tracing` and enabling it by default: I believe it just adds complexity and confusion, the `tracing` feature can also be re-enabled with one line in userland.

---

## Changelog

### Fixed

- Log level is not hard capped at `info` for release builds anymore.

## Migration Guide

- Maximum log levels for release builds is not enforced by Bevy anymore, to omit "debug" and "trace" level logs entirely from release builds, `tracing` must be added as a dependency with its `release_max_level_info` feature enabled in `Cargo.toml`. (`tracing = { version = "0.1", features = ["release_max_level_info"] }`)
2022-04-25 12:55:03 +00:00
Martin Dickopp
93cee3b3c9 Make Time::update_with_instant public for use in tests (#4469)
# Objective

To test systems that implement frame rate-independent update logic, one needs to be able to mock `Time`. By mocking time, it's possible to write tests that confirm systems are frame rate-independent.

This is a follow-up PR to #2549 by @ostwilkens and based on his work.

## Solution

To mock `Time`, one needs to be able to manually update the Time resource with an `Instant` defined by the developer. This can be achieved by making the existing `Time::update_with_instant` method public for use in tests. 

## Changelog

- Make `Time::update_with_instant` public
- Add doc to `Time::update_with_instant` clarifying that the method should not be called outside of tests.
- Add doc test to `Time` demonstrating how to use `update_with_instant` in tests.


Co-authored-by: Martin Dickopp <martin@zero-based.org>
2022-04-24 23:15:27 +00:00
François
1cd17e903f document the single threaded wasm task pool (#4571)
# Objective

- The single threaded task pool is not documented
- This doesn't warn in CI as it's feature gated for wasm, but I'm tired of seeing the warnings when building in wasm

## Solution

- Document it
2022-04-24 22:57:04 +00:00
Alice Cecile
291ec00c9d Describe new delegation strategy (#4562)
# Objective

- The strategy for delegation has changed!
- Figuring out exactly where the "controversial" line is can be challenging

## Solution

- Update the CONTRIBUTING.md
- Specify rough guidelines for what makes a PR controversial.
- BONUS: yeet references to old roadmap.
2022-04-24 22:57:03 +00:00
KDecay
00c6acc0cc Rename ElementState to ButtonState (#4314)
# Objective

- Part of the splitting process of #3692.

## Solution

- Rename `ElementState` to `ButtonState`

## Reasons

- The old name was too generic.
- If something can be pressed it is automatically button-like (thanks to @alice-i-cecile for bringing it up in #3692).
- The reason it is called `ElementState` is because that's how `winit` calls it.
- It is used to define if a keyboard or mouse **button** is pressed or not.
- Discussion in #3692.

## Changelog

### Changed

- The `ElementState` type received a rename and is now called `ButtonState`.

## Migration Guide

- The `ElementState` type received a rename and is now called `ButtonState`. To migrate you just have to change every occurrence of `ElementState` to `ButtonState`.

Co-authored-by: KDecay <KDecayMusic@protonmail.com>
2022-04-24 22:57:02 +00:00
François
dd57a94155 do not check links on docs.github.com (#4578)
# Objective

- related to #4575, but not a complete fix
- links to GitHub.com can't be checked from inside a GitHub Actions as GitHub is protecting itself from being flooded by an action execution
- it seems they added that protection to GitHub doc site

## Solution

- Ignore links to docs.github.com
2022-04-24 18:57:20 +00:00
SpecificProtagonist
46acb7753c SystemSet::before and after: take AsSystemLabel (#4503)
# Objective

`AsSystemLabel` has been introduced on system descriptors to make ordering systems more convenient, but `SystemSet::before` and `SystemSet::after` still take `SystemLabels` directly:

    use bevy::ecs::system::AsSystemLabel;
    /*…*/ SystemSet::new().before(foo.as_system_label()) /*…*/

is currently necessary instead of

    /*…*/ SystemSet::new().before(foo) /*…*/

## Solution

Use `AsSystemLabel` for `SystemSet`
2022-04-23 06:03:50 +00:00
TheRawMeatball
0fdb45ce90 Remove EntityMut::get_unchecked (#4547)
The only way to soundly use this API is already encapsulated within `EntityMut::get`, so this api is removed.

# Migration guide

Replace calls to `EntityMut::get_unchecked` with calls to `EntityMut::get`.
2022-04-22 20:06:41 +00:00
CGMossa
7a0f46c21b fixes complaints about missing docs (#4551)
# Objective

When using `derive(WorldQuery)`, then clippy complains with the following:

```rust
warning: missing documentation for a struct
  --> src\wild_boar_type\marker_vital_status.rs:35:17
   |
35 | #[derive(Debug, WorldQuery)]
   |                 ^^^^^^^^^^
   |
   = note: this warning originates in the derive macro `WorldQuery` (in Nightly builds, run with -Z macro-backtrace for more info)
```

## Solution

* Either `#[doc(hidden)]` or
* Add a generic documentation line to it.

I don't know what is preferred, but I'd gladly add it in here.
2022-04-22 08:45:04 +00:00
François
18c6a7b40e do not impl Component for Task (#4113)
# Objective

- `Task` are `Component`.
- They should not.

## Solution

- Remove the impl, and update the example to show a wrapper.

#4052 for reference
2022-04-22 06:29:38 +00:00
bjorn3
26c3b20f1c Remove some unused dependencies (#4544)
This a commit I think would be uncontroversial that has been cherry-picked from https://github.com/bevyengine/bevy/pull/3886
2022-04-20 11:46:34 +00:00
MrGVSV
80c6babd97 Remove nonexistent WgpuResourceDiagnosticsPlugin (#4541)
# Objective

Uncommenting the following results in a compile error: 7557f4db83/examples/diagnostics/log_diagnostics.rs (L14-L15)

## Solution

Remove the commented line.
2022-04-20 11:46:33 +00:00
bjorn3
e65f28d8d7 Remove parking_lot dependency from bevy_ecs (#4543)
It is only used in some tests so any potential performance regressions don't matter.
2022-04-20 11:26:38 +00:00
KDecay
46321930f2 Update system.rs docs in bevy_input (#4524)
# Objective

- Part of the splitting process of #3692.

## Solution

- Document `system.rs` inside of `bevy_input`.
2022-04-20 03:06:31 +00:00
KDecay
7557f4db83 Update axis.rs docs in bevy_input (#4525)
# Objective

- Part of the splitting process of #3692.

## Solution

- Document `axis.rs` inside of `bevy_input`.
2022-04-18 21:26:54 +00:00
KDecay
b3e39d0a19 Update touch.rs docs (#4523)
# Objective

- Part of the splitting process of #3692.

## Solution

- Document `touch.rs` inside of `bevy_input`.
2022-04-18 18:25:44 +00:00
Hennadii Chernyshchyk
06d709b178 Make MaterialPipelineKey<T> fields public (#4508)
# Objective

Fixes #4507. This comment provides a very good explanation: https://github.com/bevyengine/bevy/issues/4507#issuecomment-1100905685.

## Solution

Make `MaterialPipelineKey` fields public.
2022-04-18 10:11:14 +00:00
Yutao Yuan
8d67832dfa Bump Bevy to 0.8.0-dev (#4505)
# Objective

We should bump our version to 0.8.0-dev after releasing 0.7.0, according to our release checklist.

## Solution

Do it.
2022-04-17 23:04:52 +00:00
Charles
afbce46ade improve Commands doc comment (#4490)
# Objective

- The current API docs of `Commands` is very short and is very opaque to newcomers.

## Solution

- Try to explain what it is without requiring knowledge of other parts of `bevy_ecs` like `World` or `SystemParam`.


Co-authored-by: Charles <IceSentry@users.noreply.github.com>
2022-04-17 18:17:49 +00:00
Daniel McNab
639fec20d6 Remove .system() (#4499)
Free at last!

# Objective

- Using `.system()` is no longer needed anywhere, and anyone using it will have already gotten a deprecation warning.
- https://github.com/bevyengine/bevy/pull/3302 was a super special case for `.system()`, since it was so prevelant. However, that's no reason.
- Despite it being deprecated, another couple of uses of it have already landed, including in the deprecating PR.
   - These have all been because of doc examples having warnings not breaking CI - 🎟️?

## Solution

- Remove it.
- It's gone

---

## Changelog

- You can no longer use `.system()`

## Migration Guide

- You can no longer use `.system()`. It was deprecated in 0.7.0, and you should have followed the deprecation warning then. You can just remove the method call.

![image](https://user-images.githubusercontent.com/36049421/163688197-3e774a04-6f8f-40a6-b7a4-1330e0b7acf0.png)

- Thanks to the @TheRawMeatball  for producing
2022-04-16 21:33:51 +00:00
Rob Parrett
af63d4048a Let contributors know it's okay to delete optional template sections (#4498)
# Objective

We are currently asking contributors to "skip" optional sections, which is a bit confusing. "Skip" can be taken to mean that you should "leave that section alone" and result in these bits of template being left in the PR description.

## Solution

Let contributors know that it's okay to delete the section if it's not needed.
2022-04-16 18:57:51 +00:00
Carter Anderson
83c6ffb73c release 0.7.0 (#4487) 2022-04-15 18:05:37 +00:00
Carter Anderson
c6156e3d76 Add changelog for 0.7 (#4480) 2022-04-15 17:19:39 +00:00
Robert Swain
b809e8e931 bevy_pbr: Fix ClusterConfig::None (#4483)
# Objective

- Fix `ClusterConfig::None`
- This fix is from @robtfm but they didn't have time to submit it, so I am.

## Solution

- Always clear clusters and skip processing when `ClusterConfig::None`
- Conditionally remove `VisiblePointLights` from the view if it is present
2022-04-15 16:05:59 +00:00
Daniel McNab
424d4d26f1 A hack to work around minimising still being broken (#4481)
# Objective

- https://github.com/bevyengine/bevy/pull/4098 still hasn't fixed minimisation on Windows.
- `Clusters.lights` is assumed to have the number of items given by the product of `Clusters.dimensions`'s axes.

## Solution

- Make that true in `clear`.
2022-04-15 11:22:48 +00:00
Dusty DeWeese
0d2b527faf Avoid windows with a physical size of zero (#4098)
# Objective

Fix #4097

## Solution

Return `None` from `RenderTarget::get_physical_size` if either dimension is zero.
2022-04-15 07:32:21 +00:00
Hennadii Chernyshchyk
3b81a50a1a Fix crash in headless mode (#4476)
# Objective

Fixes #4440.

## Solution

Check if `RenderDevice` exists and add CI validation.
2022-04-15 07:13:37 +00:00
Robert Swain
c2a9d5843d Faster assign lights to clusters (#4345)
# Objective

- Fixes #4234
- Fixes #4473 
- Built on top of #3989
- Improve performance of `assign_lights_to_clusters`

## Solution

- Remove the OBB-based cluster light assignment algorithm and calculation of view space AABBs
- Implement the 'iterative sphere refinement' algorithm used in Just Cause 3 by Emil Persson as documented in the Siggraph 2015 Practical Clustered Shading talk by Persson, on pages 42-44 http://newq.net/dl/pub/s2015_practical.pdf
- Adapt to also support orthographic projections
- Add `many_lights -- orthographic` for testing many lights using an orthographic projection

## Results

- `assign_lights_to_clusters` in `many_lights` before this PR on an M1 Max over 1500 frames had a median execution time of 1.71ms. With this PR it is 1.51ms, a reduction of 0.2ms or 11.7% for this system.

---

## Changelog

- Changed: Improved cluster light assignment performance

Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-04-15 02:53:20 +00:00
François
d37cde8f1a fix feature location from #3851 (#4477)
# Objective

- in #3851, a feature for tracing was added to bevy_transform
- usage of that feature was moved to bevy_hierarchy, but the feature was not updated

## Solution

- add the feature to bevy_hierarchy, remove it from bevy_transform
2022-04-14 21:16:03 +00:00
Charles
6e5955f162 Add simple collision sound to breakout (#4331)
# Objective

- Add sound effect to the breakout example

## Solution

- Add a collision event and a system that listens to the event and plays a sound

I only added a single sound for all collisions for the sake of simplicity, but this could easily be extended to play a different sound depending on the type of entity hit.

The sound was generated randomly by using https://sfxr.me

https://sfxr.me/#11111GA9soYREjtsWhzjPrpMDEYSjX8Fo1E6PnKhxdw6tu869XW4EAc3nzpKVAYLMzToNcHQtQjeBqjZukqPmMDToGdYQQCWBnC3nEYfp53se5ep9btxRdLK

Closes #4326

https://user-images.githubusercontent.com/8348954/160154727-00e30743-3385-4c2f-97f0-1aaaf9a4dcc5.mp4

For some reason the video has a lot of delay in the sound, but when playing it locally there's no delay

---

## Changelog

- Added sound to breakout example
- Added bevy_audio and vorbis to the feature list ran for examples in CI

## Migration Guide

N/A
2022-04-14 20:20:38 +00:00
Rob Parrett
e1c2ace1f2 More tidying of contributors example (#4443)
# Objective

Continue the effort to clean up this example

## Solution

- Store contributor name as component to avoid awkward vec of tuples
- Name the variable storing the Random Number Generator "rng"
- Use init_resource for resource implementing default
- Fix a few spots where an Entity was unnecessarily referenced and immediately dereferenced
- Fix up an awkward comment
2022-04-14 19:30:36 +00:00
François
8630b194dc add more logs when despawning entities (#3851)
# Objective

- Provide more information when despawning an entity

## Solution

- Add a debug log when despawning an entity
- Add spans to the recursive ways of despawning an entity

```sh
RUST_LOG=debug cargo run --example panic --features trace
# RUST_LOG=debug needed to show debug logs from bevy_ecs
# --features trace needed to have the extra spans
...

DEBUG bevy_app:frame:stage{name=Update}:system_commands{name="panic::despawn_parent"}:command{name="DespawnRecursive" entity=0v0}: bevy_ecs::world: Despawning entity 1v0
DEBUG bevy_app:frame:stage{name=Update}:system_commands{name="panic::despawn_parent"}:command{name="DespawnRecursive" entity=0v0}: bevy_ecs::world: Despawning entity 0v0
```
2022-04-13 23:35:28 +00:00
Christian Hughes
16133de8cd WorldQuery derive macro now respects visibility (#4125)
## Objective

Fixes #4122.

## Solution

Inherit the visibility of the struct being derived for the `xxItem`, `xxFetch`, `xxState` structs.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-04-13 21:50:45 +00:00
Martin Dickopp
995f85e157 Fix typos in Time::last_update and Time::time_since_startup documentation (#4470)
# Objective

The documentation of the `Time::last_update` and `Time::time_since_startup` methods contains typos. It uses apostrophe instead of backtick characters around `Instant` and `Duration`, so that these words are not recognized as identifiers in the generated API documentation. This should be fixed.

## Solution

Fix the typos.
2022-04-13 21:34:21 +00:00
Johannes Hackel
621f3969c7 Switch render order to 2d-on-top-of-3d (#4467)
Because #3552 got merged only switching the render order is left to fix #3902
2022-04-13 20:05:34 +00:00
Carter Anderson
8783fae7de Use "many" instead of "multiple" consistently (#4463)
We missed a couple of these renames in #4384
2022-04-13 00:35:47 +00:00
Dusty DeWeese
5a297d7903 Reuse texture when resolving multiple passes (#3552)
# Objective

Fixes https://github.com/bevyengine/bevy/issues/3499

## Solution

Uses a `HashMap` from `RenderTarget` to sampled textures when preparing `ViewTarget`s to ensure that two passes with the same render target get sampled to the same texture.

This builds on and depends on https://github.com/bevyengine/bevy/pull/3412, so this will be a draft PR until #3412 is merged. All changes for this PR are in the last commit.
2022-04-12 19:27:30 +00:00
Jakob Hellermann
193e8c4ada scene_viewer: load cameras (#4425)
# Objective

glTF files can contain cameras. Currently the scene viewer example uses _a_ camera defined in the file if possible, otherwise it spawns a new one. It would be nice if instead it could load all the cameras and cycle through them, while also having a separate user-controller camera.

## Solution

- instead of just a camera that is already defined, always spawn a new separate user-controller camera
- maintain a list of loaded cameras and cycle through them (wrapping to the user-controller camera) when pressing `C`

This matches the behavious that https://github.khronos.org/glTF-Sample-Viewer-Release/ has.

## Implementation notes

- The gltf scene asset loader just spawns the cameras into the world, but does not return a mapping of camera index to bevy entity. So instead the scene_viewer example just collects all spawned cameras with a good old `query.iter().collect()`, so the order is unspecified and may change between runs.

## Demo

https://user-images.githubusercontent.com/22177966/161826637-40161482-5b3b-4df5-aae8-1d5e9b918393.mp4


using the virtual city glTF sample file: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/VC

Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
2022-04-11 22:56:06 +00:00
dependabot[bot]
612a5ba3a9 Bump JamesIves/github-pages-deploy-action from 4.1.7 to 4.3.0 (#4455)
Bumps [JamesIves/github-pages-deploy-action](https://github.com/JamesIves/github-pages-deploy-action) from 4.1.7 to 4.3.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a href="https://github.com/JamesIves/github-pages-deploy-action/releases">JamesIves/github-pages-deploy-action's releases</a>.</em></p>
<blockquote>
<h2>v4.3.0</h2>
<h2>Changes</h2>
<ul>
<li>Implements a new option available behind a flag, <code>force</code>. If set to <code>false</code> the action will no longer force push, instead attempting 3 times to resolve rejected commits when making parallel/subsequent deployments. In a future version <code>false</code> will be set as the default. Massive thanks to <a href="https://github.com/rossjrw"><code>@​rossjrw</code></a> for this feature addition.</li>
<li>Modified the Node version which the action is developed/tested against from <code>14</code> to <code>16</code>.</li>
</ul>
<h2>Minor Changes</h2>
<ul>
<li>Third-party dependency updates.</li>
<li>Test coverage improvements.</li>
</ul>
<h2>v4.2.5</h2>
<h2>Minor Changes</h2>
<ul>
<li>Corrects an issue in the publishing pipeline that was causing workflow failures.</li>
</ul>
<h2>v4.2.4</h2>
<h2>Minor Changes</h2>
<ul>
<li>Modified how workflow notices get displayed.  (<a href="https://github-redirect.dependabot.com/JamesIves/github-pages-deploy-action/issues/1033">#1033</a> Thanks to <a href="https://github.com/hemberger"><code>@​hemberger</code></a>)</li>
<li>Dependency upgrades.</li>
</ul>
<h2>v4.2.3</h2>
<h2>Minor Changes</h2>
<ul>
<li>Improved action logging. This is part 1 or 2 updates that will make the logs easier to traverse. Warnings and notices are now provided so you don't need to expand the logs to get the termination message.</li>
<li>Dependency bumps across the board.</li>
</ul>
<h2>v4.2.2</h2>
<h2>Minor Changes</h2>
<ul>
<li>Introduces major version tags. You can now point your workflow to <code>JamesIves/github-pages-deploy-action@v4</code> if you'd like to always have the most cutting edge changes outside of using the release branch directly.</li>
<li>The version tags for this project now include a <code>v</code> to be consistent with other officially provided actions by GitHub. You can use <code>JamesIves/github-pages-deploy-action@v4.2.2</code> for instance. Dependabot should pick up this change automatically.</li>
</ul>
<h2>4.2.1</h2>
<h2>Minor Changes</h2>
<ul>
<li>Resolves an issue where the operating system warning was showing incorrectly.</li>
</ul>
<h2>4.2.0</h2>
<h1>Happy New Year 2022!</h1>
<p><img src="https://media.giphy.com/media/pYhFb0kn2GhQQ/giphy.gif" alt="London" /></p>
<h2>Minor Changes</h2>
<ul>
<li>Implements a warning if you're using an unsupported operating system. This will occur if the workflow runs within MacOS or Windows. The workflow will not be cancelled.</li>
<li>The action is now case insensitive, allowing you to make casing changes to files so long as you commit them using the <code>git mv</code> command prior to the workflow running. (<a href="https://github-redirect.dependabot.com/JamesIves/github-pages-deploy-action/issues/895">#895</a>)</li>
<li>Fixes an issue that was causing <code>single-commit</code> to fail when using <code>repository-name</code> if the branch name was equal from the origin to destination. (<a href="https://github-redirect.dependabot.com/JamesIves/github-pages-deploy-action/issues/665">#665</a>)</li>
<li>Enabled Dependabot updates for the GitHub Actions that are used as part of the projects integration tests.</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="360c8e75d0"><code>360c8e7</code></a> Merge branch 'dev' into releases/v4</li>
<li><a href="6ae2891783"><code>6ae2891</code></a> Update integration.yml</li>
<li><a href="e6c302f297"><code>e6c302f</code></a> Update README.md</li>
<li><a href="cf0ab8fab5"><code>cf0ab8f</code></a> Deploy Production Code for Commit 7598e9b3fc39a35565f529abe095d4dfe75d52e4 🚀</li>
<li><a href="7598e9b3fc"><code>7598e9b</code></a> Merge branch 'dev' into releases/v4</li>
<li><a href="36e9415933"><code>36e9415</code></a> Improe coverage</li>
<li><a href="e71f256f1c"><code>e71f256</code></a> Bump prettier from 2.6.1 to 2.6.2 (<a href="https://github-redirect.dependabot.com/JamesIves/github-pages-deploy-action/issues/1068">#1068</a>)</li>
<li><a href="95f8a2cd05"><code>95f8a2c</code></a> Resolve simultaneous deployments with rebase (<a href="https://github-redirect.dependabot.com/JamesIves/github-pages-deploy-action/issues/1054">#1054</a>)</li>
<li><a href="cd846deedd"><code>cd846de</code></a> Bump <code>@​actions/github</code> from 5.0.0 to 5.0.1 (<a href="https://github-redirect.dependabot.com/JamesIves/github-pages-deploy-action/issues/1067">#1067</a>)</li>
<li><a href="7117b56a56"><code>7117b56</code></a> Bump prettier from 2.6.0 to 2.6.1 (<a href="https://github-redirect.dependabot.com/JamesIves/github-pages-deploy-action/issues/1065">#1065</a>)</li>
<li>Additional commits viewable in <a href="https://github.com/JamesIves/github-pages-deploy-action/compare/4.1.7...v4.3.0">compare view</a></li>
</ul>
</details>
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2022-04-11 22:35:26 +00:00
Yutao Yuan
08eaa13c81 Add animation feature to cargo_features.md (#4450)
# Objective

The new feature `animation` is not documented in `cargo_features.md`.

## Solution

Add it there.
2022-04-11 04:20:25 +00:00
Alice Cecile
c747cc526b Group stress test examples (#4289)
# Objective

- Several examples are useful for qualitative tests of Bevy's performance
- By contrast, these are less useful for learning material: they are often relatively complex and have large amounts of setup and are performance optimized.

## Solution

- Move bevymark, many_sprites and many_cubes into the new stress_tests example folder
- Move contributors into the games folder: unlike the remaining examples in the 2d folder, it is not focused on demonstrating a clear feature.
2022-04-10 02:05:21 +00:00
François
e8cd2fc727 Audio control at start of playback (#4110)
# Objective

- While playing with volume, I noticed that when setting the volume just after playback start, I still get a few milliseconds at normal volume

## Solution

- Replace `play_in_loop` with `play_with_settings` that allows from more controls
- Adds a `PlaybackSettings` to specify the settings from start. Can be used: `PlaybackSettings::LOOP.with_volume(0.75)`
2022-04-08 23:12:30 +00:00
Jakob Hellermann
c12ee81822 bevy_app: add tracing event with tracy.frame_mark (#4320)
Currently `tracy` interprets the entire trace as one frame because the marker for frames isn't being recorded.

~~When an event with `tracy.trace_marker=true` is recorded, `tracing-tracy` will mark the frame as finished:
<aa0b96b2ae/tracing-tracy/src/lib.rs (L240)>~~

~~Unfortunately this leads to~~
```rs
INFO bevy_app:frame: bevy_app::app: finished frame tracy.frame_mark=true
```
~~being printed every frame (we can't use DEBUG because bevy_log sets `max_release_level_info`.~~

Instead of emitting an event that gets logged every frame, we can depend on tracy-client itself and call `finish_continuous_frame!();`
2022-04-08 22:50:23 +00:00
Kirillov Kirill
3756181e23 Change scaling mode to FixedHorizontal (#4055)
# Objective

- Fixes the issue with orthographic camera imported from glTF not displaying anything (mentioned in #4005).

## Solution

- This was due to wrong scaling mode being used. This PR simply changes WindowSize scaling mode to FixedHorizontal.

## Important Note

Currently, othographic scale in Blender, three.js, and possibly other software does not translate to Bevy (via glTF) because their developers have [misinterpreted the spec](https://github.com/KhronosGroup/glTF/issues/1663#issuecomment-618194015). The camera parameters have been clarified in glTF 2.0, which was released on October of 2021. In Blender 3.0.1 this issue has **not** been fixed yet. If you are importing orthographic cameras from Blender, you have to divide the scale by 2.
2022-04-08 17:28:32 +00:00
Alex Saveau
f23ae104bd Slight perf improvements and tidy for contributors example (#3764) 2022-04-08 04:02:14 +00:00
harudagondi
64d217823d Allow iter combinations on queries with filters (#3656)
# Objective

- Previously, `iter_combinations()` does not work on queries that have filters.
- Fixes #3651

## Solution

- Derived Copy on all `*Fetch<T>` structs, and manually implemented `Clone` to allow the test to pass (`.count()` does not work on `QueryCombinationIter` when `Clone` is derived)


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-04-08 00:21:24 +00:00
François
3555603df1 example on how to create an animation in code (#4399)
# Objective

- Animation can be used outside of glTF, but are not obvious on how to create them

## Solution

- Add an example creating an animation
2022-04-07 23:53:43 +00:00