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Update input.rs
docs in bevy_input
(#4521)
# Objective - Part of the splitting process of #3692. ## Solution - Document `input.rs` inside of `bevy_input`.
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1 changed files with 28 additions and 21 deletions
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@ -7,6 +7,8 @@ use bevy_ecs::schedule::State;
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/// A "press-able" input of type `T`.
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///
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/// ## Usage
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///
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/// This type can be used as a resource to keep the current state of an input, by reacting to
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/// events from the input. For a given input value:
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///
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@ -14,14 +16,16 @@ use bevy_ecs::schedule::State;
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/// * [`Input::just_pressed`] will return `true` for one frame after a press event.
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/// * [`Input::just_released`] will return `true` for one frame after a release event.
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///
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/// ## Multiple systems
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///
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/// In case multiple systems are checking for [`Input::just_pressed`] or [`Input::just_released`]
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/// but only one should react, for example in the case of triggering
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/// [`State`] change, you should consider clearing the input state, either by:
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/// [`State`](bevy_ecs::schedule::State) change, you should consider clearing the input state, either by:
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///
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/// * Using [`Input::clear_just_pressed`] or [`Input::clear_just_released`] instead.
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/// * Calling [`Input::clear`] or [`Input::reset`] immediately after the state change.
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///
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/// ## Notes when adding this resource for a new input type
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/// ## Note
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///
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/// When adding this resource for a new input type, you should:
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///
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@ -30,8 +34,11 @@ use bevy_ecs::schedule::State;
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/// * Call the [`Input::clear`] method at each frame start, before processing events.
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#[derive(Debug, Clone)]
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pub struct Input<T: Eq + Hash> {
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/// A collection of every button that is currently being pressed.
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pressed: HashSet<T>,
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/// A collection of every button that has just been pressed.
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just_pressed: HashSet<T>,
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/// A collection of every button that has just been released.
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just_released: HashSet<T>,
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}
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@ -49,7 +56,7 @@ impl<T> Input<T>
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where
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T: Copy + Eq + Hash,
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{
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/// Register a press for input `input`.
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/// Registers a press for the given `input`.
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pub fn press(&mut self, input: T) {
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// Returns `true` if the `input` wasn't pressed.
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if self.pressed.insert(input) {
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@ -57,17 +64,17 @@ where
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}
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}
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/// Check if `input` has been pressed.
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/// Returns `true` if the `input` has been pressed.
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pub fn pressed(&self, input: T) -> bool {
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self.pressed.contains(&input)
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}
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/// Check if any item in `inputs` has been pressed.
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/// Returns `true` if any item in `inputs` has been pressed.
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pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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inputs.into_iter().any(|it| self.pressed(it))
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}
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/// Register a release for input `input`.
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/// Registers a release for the given `input`.
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pub fn release(&mut self, input: T) {
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// Returns `true` if the `input` was pressed.
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if self.pressed.remove(&input) {
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@ -75,64 +82,64 @@ where
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}
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}
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/// Check if `input` has been just pressed.
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/// Returns `true` if the `input` has just been pressed.
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pub fn just_pressed(&self, input: T) -> bool {
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self.just_pressed.contains(&input)
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}
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/// Check if any item in `inputs` has just been pressed.
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/// Returns `true` if any item in `inputs` has just been pressed.
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pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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inputs.into_iter().any(|it| self.just_pressed(it))
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}
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/// Clear the "just pressed" state of `input`. Future calls to [`Input::just_pressed`] for the
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/// given input will return false until a new press event occurs.
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/// Returns true if `input` is currently "just pressed"
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/// Clears the `just_pressed` state of the `input` and returns `true` if the `input` has just been pressed.
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///
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/// Future calls to [`Input::just_pressed`] for the given input will return false until a new press event occurs.
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pub fn clear_just_pressed(&mut self, input: T) -> bool {
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self.just_pressed.remove(&input)
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}
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/// Check if `input` has been just released.
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/// Returns `true` if the `input` has just been released.
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pub fn just_released(&self, input: T) -> bool {
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self.just_released.contains(&input)
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}
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/// Check if any item in `inputs` has just been released.
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/// Returns `true` if any item in `inputs` has just been released.
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pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool {
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inputs.into_iter().any(|it| self.just_released(it))
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}
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/// Clear the "just released" state of `input`. Future calls to [`Input::just_released`] for the
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/// given input will return false until a new release event occurs.
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/// Returns true if `input` is currently "just released"
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/// Clears the `just_released` state of the `input` and returns `true` if the `input` has just been released.
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///
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/// Future calls to [`Input::just_released`] for the given input will return false until a new release event occurs.
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pub fn clear_just_released(&mut self, input: T) -> bool {
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self.just_released.remove(&input)
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}
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/// Reset all status for input `input`.
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/// Clears the `pressed`, `just_pressed` and `just_released` data of the `input`.
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pub fn reset(&mut self, input: T) {
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self.pressed.remove(&input);
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self.just_pressed.remove(&input);
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self.just_released.remove(&input);
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}
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/// Clear just pressed and just released information.
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/// Clears the `just pressed` and `just released` data for every input.
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pub fn clear(&mut self) {
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self.just_pressed.clear();
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self.just_released.clear();
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}
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/// List all inputs that are pressed.
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/// An iterator visiting every pressed input in arbitrary order.
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pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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self.pressed.iter()
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}
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/// List all inputs that are just pressed.
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/// An iterator visiting every just pressed input in arbitrary order.
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pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T> {
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self.just_pressed.iter()
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}
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/// List all inputs that are just released.
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/// An iterator visiting every just released input in arbitrary order.
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pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T> {
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self.just_released.iter()
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}
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