Commit graph

571 commits

Author SHA1 Message Date
François
52a4d49bbf
set asset path relative to root when loading sync (#643) 2020-10-07 11:09:17 -07:00
Downtime
125afb41ac
Exposing winit decorations (#627)
Exposing winit decorations
2020-10-05 10:51:36 -07:00
Boutillier
219527ed7d
Iter added camera to update their projection (#488) 2020-10-05 10:41:34 -07:00
Boutillier
1bdb9d3b00
Fix Added behaviour for QueryOne get. (#543)
Query unchanged as impacts performances.
Added tests in bevy_ecs/hecs
2020-10-05 10:38:12 -07:00
Andrew Hickman
9a4167ef7f
Fix FloatOrd hash being different for different NaN values (#618)
* Fix FloatOrd hash being different for different NaN values

* Fix FloatOrd hashing +0.0 and -0.0 to different values
2020-10-03 12:56:25 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! (#617) 2020-10-02 12:24:30 -07:00
EthanYidong
4c753e2588
move dynamic plugin loading to its own optional crate (#544)
move dynamic plugin loading to its own crate
2020-10-01 13:04:06 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance

* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Gregor
056f84a2c1
Expose current_entity in ChildBuilder (#595) 2020-10-01 11:00:10 -07:00
Jonas Matser
3a4eacbdee
Adds derive for missing debug implementations (#597) 2020-10-01 10:58:21 -07:00
Nolan Darilek
d52f9e32aa
Add #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] to gamepad types. (#583)
Seems these may have been missed in the gamepad implementation, copied them from keyboard.rs.
2020-10-01 10:54:20 -07:00
Daniel McNab
cd9e502b12
Fix ScheduleRunnerPlugin (#610)
Fixes #609
2020-10-01 10:52:29 -07:00
Tomasz Sterna
408114269b
Use instant::Instant with wasm-bindgen feature (#591) 2020-09-27 12:55:06 -07:00
Raymond
74ad1c3752
Add remove bundle to bevy_ecs commands (#579)
add remove bundle to bevy_ecs commands
2020-09-26 14:27:56 -07:00
Alexander Sepity
85a7f883d1
Fix typo in #569. (#582) 2020-09-26 10:26:19 -07:00
Carter Anderson
dd07674b59
github actions: use stable clippy (#577) 2020-09-25 21:34:47 -07:00
Carter Anderson
05db806e15
fix DrawableText crash (#574) 2020-09-25 17:57:23 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading (#559)
wasm assets
2020-09-25 15:26:23 -07:00
Gray Olson
afc656701d
switch to u32 indices by default (#572) 2020-09-25 14:29:30 -07:00
Alexander Sepity
3abfcad7ab
Patch memory leak in Archetype::grow(). (#569) 2020-09-25 12:33:27 -07:00
Gray Olson
f7c8882c04
Index buffer specialization (#568)
index buffer specialization
2020-09-25 12:13:01 -07:00
Carter Anderson
a768bae33b
properly update bind group ids when setting dynamic bindings. (#560) 2020-09-23 13:20:14 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer (#550) 2020-09-21 20:23:09 -07:00
Tomasz Sterna
dd6f0b5e04
Option to give existing canvas element as winit window (#515) 2020-09-21 16:12:34 -07:00
Stjepan Glavina
74f881f20d
Fix compilation error on wasm (#549)
Fix compilation error on wasm
2020-09-21 15:47:38 -07:00
Logan Magee
b5f3585d2e
Merge some imports in bevy_winit/src/lib.rs (#522) 2020-09-21 13:54:47 -07:00
HyperLightKitsune
295e1f0a18
use FnOnce in Commands and ChildBuilder where possible (#535)
use FnOnce in Commands and ChildBuilder
2020-09-21 13:51:38 -07:00
Stjepan Glavina
5aa77979d1
Remove some unsafe code (#540) 2020-09-21 13:13:40 -07:00
memoryruins
fd1d6a388d
Stop looping when scheduler receives an AppExit (#536) 2020-09-20 16:32:07 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Stjepan Glavina
b05708f66a
Update async-executor to 1.3.0 (#526) 2020-09-20 11:27:24 -07:00
memoryruins
924afc3c0c
Remove UI debug print (#521) 2020-09-19 23:25:07 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Carter Anderson
57a52e6ed7
fix font atlas text width bug (#519) 2020-09-19 14:22:01 -07:00
Carter Anderson
ff54efe3e3
transform: add "setter" builder functions, make naming clearer, and fix examples (#516) 2020-09-19 13:35:48 -07:00
Boutillier
b9f18efd86
Do not assume font handle is present in assets. (#490) 2020-09-19 12:57:52 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly (#506) 2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Boiethios
d4c8436457
Add AppBuilder::add_startup_stage_[before/after] (#505)
Co-authored-by: Boiethios <felix-dev@daudre-vignier.fr>
2020-09-18 13:30:54 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit (#503)
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
Carter Anderson
ad7613c674
Fix set_scale and set_rotation in new Transform api (#500) 2020-09-16 00:19:14 -07:00
verzuz
d4ab2f4d47
fix font atlas overflow (#495)
manage font_atlas overflow
2020-09-15 18:06:10 -07:00
Tomasz Sterna
2b0ee24a5d
Implement single threaded task scheduler for WebAssembly (#496)
* Add hello_wasm example

* Implement single threaded task scheduler for WebAssembly
2020-09-15 18:05:31 -07:00
Carter Anderson
e81111c1b1
simplify transform usage where possible (#494) 2020-09-14 18:20:20 -07:00
Smite Rust
a5259ab45f
update dependencies (#493) 2020-09-14 18:12:52 -07:00
Ilja Kartašov
b3e339e58a
Fix missing asset info path for synchronous loading (#486) 2020-09-14 14:14:54 -07:00
Smite Rust
b0e64d4295
update async-executor (#484)
update async-executor
2020-09-14 14:01:41 -07:00
Marek Legris
474bb5403e
Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Logan Magee
3bc5e4cb1e
render: Export specific items outside of prelude (#473)
It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like

`use bevy::prelude::Camera3dComponent`

which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root.
2020-09-11 16:23:21 -07:00