Carter Anderson
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d920100d35
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
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Carter Anderson
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553b754492
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scenes: datatype and serialization
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2020-05-20 10:40:23 -07:00 |
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Carter Anderson
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64ce5b42c0
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Add stable legion entity ids (GuidEntityAllocator)
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2020-05-20 10:39:52 -07:00 |
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Carter Anderson
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fb140ce4b0
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remove tag serialization. round trip ron example
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2020-05-19 13:22:14 -07:00 |
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Carter Anderson
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3710196fdb
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remove type_uuid from serialization
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2020-05-19 12:55:58 -07:00 |
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Carter Anderson
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dcdd552365
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pull in ron. use static strings for types
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2020-05-19 12:20:37 -07:00 |
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Carter Anderson
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a88982fbfb
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move universe into Resources
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2020-05-19 12:20:14 -07:00 |
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Carter Anderson
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8bc0eb45ee
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print average fps and smooth out average a little bit
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2020-05-18 14:53:57 -07:00 |
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Carter Anderson
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e65fe0e736
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Clear bind groups on each frame
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2020-05-18 14:42:15 -07:00 |
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Carter Anderson
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29ad64f1d8
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upgrade some dependencies to remove redundancies
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2020-05-18 12:26:30 -07:00 |
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Carter Anderson
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c5a78d4616
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TextureCopy render graph node, texture_resource_system
Removed textures are now freed
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2020-05-18 11:31:11 -07:00 |
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Carter Anderson
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33d4d5f562
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Add asset removal. Clean up old/removed meshes
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2020-05-17 18:48:14 -07:00 |
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Carter Anderson
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86c18edbfd
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Label component
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2020-05-17 18:09:29 -07:00 |
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Carter Anderson
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e093a3243b
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phrasing tweaks
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2020-05-17 10:30:52 -07:00 |
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Carter Anderson
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870f715df3
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Hot asset reloading
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2020-05-16 20:18:30 -07:00 |
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Carter Anderson
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623c8a8d9a
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remove unused fn
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2020-05-16 12:53:49 -07:00 |
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Carter Anderson
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b1f07e3749
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cargo fmt
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2020-05-16 00:27:30 -07:00 |
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Carter Anderson
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fcc0a6303b
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update mesh on gpu when it changes
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2020-05-16 00:21:04 -07:00 |
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Carter Anderson
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5d0d3d28c7
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TextPlugin + FontLoader
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2020-05-15 19:46:09 -07:00 |
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Carter Anderson
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ad66f87ff6
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Entities wait for meshes to load
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2020-05-15 19:32:49 -07:00 |
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Carter Anderson
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bf7f222318
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Support async texture loading
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2020-05-15 19:30:02 -07:00 |
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Carter Anderson
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35adad6556
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Async mesh loading works
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2020-05-15 17:22:45 -07:00 |
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Carter Anderson
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4e1abea161
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AssetServer: multithreaded sync/async asset loading
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2020-05-15 16:55:44 -07:00 |
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Carter Anderson
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8a61ef48d3
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use relative paths for assets
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2020-05-14 15:25:43 -07:00 |
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Carter Anderson
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2bcb8a2a41
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cargo fmt
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2020-05-13 18:05:18 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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fb8f9e8636
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RenderGraph::add_node now requires a name
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2020-05-13 17:35:48 -07:00 |
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Carter Anderson
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06f3a4efb9
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Use system fns for all setup code
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2020-05-13 17:31:56 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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b58db0749e
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use init_resource everywhere
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2020-05-13 16:35:38 -07:00 |
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Carter Anderson
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16b568e00e
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Asset events and AddAsset builder
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2020-05-13 16:17:44 -07:00 |
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Carter Anderson
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a7eaf32e7c
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drainable/extendable events
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2020-05-13 16:17:06 -07:00 |
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Carter Anderson
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c18ecf2a55
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initial text rendering
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2020-05-13 13:22:12 -07:00 |
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Carter Anderson
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73cc20768c
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remove pathfinder code
its not ready yet so it shouldnt be on master :)
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2020-05-12 16:35:49 -07:00 |
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Carter Anderson
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44717c7b10
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pathfinder: small tweaks
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2020-05-12 14:31:03 -07:00 |
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Carter Anderson
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7508e6f02e
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pathfinder: minor fixes
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2020-05-12 13:36:28 -07:00 |
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Carter Anderson
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6c29a2f52b
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pathfinder: fill in missing uniforms
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2020-05-12 12:04:10 -07:00 |
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Carter Anderson
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4ca78fa89e
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update launch.json
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2020-05-12 12:00:01 -07:00 |
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Carter Anderson
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a57e08075b
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diagnostics: real bind group count
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2020-05-12 11:59:33 -07:00 |
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Carter Anderson
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10637c1010
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add TextureDescriptor to ResourceInfo
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2020-05-11 21:28:11 -07:00 |
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Carter Anderson
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4eb562975f
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pathfinder: data binding
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2020-05-11 20:12:48 -07:00 |
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Carter Anderson
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0dd55f2c40
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cleanup
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2020-05-11 14:08:20 -07:00 |
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Carter Anderson
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f98918fd5c
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remove buffer array info
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2020-05-11 14:07:09 -07:00 |
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Carter Anderson
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7a71873a32
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RenderResourceAssignment refactor
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2020-05-11 13:55:23 -07:00 |
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Carter Anderson
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ef2e5a1ba3
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pathfinder: set vertex buffer descriptors
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2020-05-11 12:37:04 -07:00 |
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Carter Anderson
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35e1d8b498
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pathfinder: more backend work. it now renders the clear color without crashing
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2020-05-11 09:01:31 -07:00 |
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Carter Anderson
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a5f47fd7da
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use "32 bit alignment" and "explicit shaders" pathfinder branches
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2020-05-10 12:53:26 -07:00 |
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Carter Anderson
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ff8c5292c2
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add pathfinder fork
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2020-05-08 09:29:26 -07:00 |
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Carter Anderson
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0fdf331552
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pathfinder: vertex buffers, samplers, and glsl layout
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2020-05-07 23:10:57 -07:00 |
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Carter Anderson
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58ba15fbb6
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pathfinder: fix shader paths
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2020-05-07 19:15:25 -07:00 |
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