Carter Anderson
71d091e10c
entities with renderable.is_instanced are now removed from normal rendering
2020-03-20 16:58:21 -07:00
Carter Anderson
cbba656f16
replace appbuilder::new() with app::build()
2020-03-20 16:35:19 -07:00
Carter Anderson
9881f64715
cargo fmt
2020-03-20 12:47:33 -07:00
Carter Anderson
04590de678
separate albedo color and make it required
...
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
Carter Anderson
28fb0fdfc8
Reflect Vertex Buffer Attributes
...
Must follow VertexBufferDescriptorName_AttributeName format
I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced
Currently all attributes must be defined in shaders or offsets will be incorrect.
2020-03-17 13:20:54 -07:00
Carter Anderson
5d99f3a7e8
Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial
2020-03-16 00:45:28 -07:00
Carter Anderson
63f40589e3
begin instancing work
2020-03-14 12:58:22 -07:00
Carter Anderson
56e79d5225
reorganize texture and mesh
2020-03-14 12:56:37 -07:00
Carter Anderson
ad654a3c25
add fps printer system to diagnostics mod
2020-03-11 01:44:46 -07:00
Carter Anderson
7342f96174
named pipelines (makes custom shaders easier)
2020-03-10 02:46:27 -07:00
Carter Anderson
fb4752532b
rename pipelinebuilder.build() to finish()
2020-03-10 02:16:01 -07:00
Carter Anderson
807929f9e3
fix plugin example
2020-03-09 23:50:17 -07:00
Carter Anderson
99cdf56e7d
add Color type
2020-03-09 23:43:40 -07:00
Carter Anderson
aa09e93980
reorganize render modules
2020-03-09 23:08:09 -07:00
Carter Anderson
440d883322
use static dispatch in add_resource_provider
2020-03-09 12:07:16 -07:00
Carter Anderson
e4550aaab2
tweak add_children
2020-03-09 02:08:27 -07:00
Carter Anderson
8eec5653b6
rename add_archetype to add_entity
2020-03-09 02:02:17 -07:00
Carter Anderson
a790332505
better parenting ergonomics in world builder
2020-03-09 02:00:59 -07:00
Carter Anderson
91a6c0d9db
remove "asset scopes" now that resources are separate from world
2020-03-09 01:40:04 -07:00
Carter Anderson
f6dd6a5ca9
fix parenting example, add missing transform components, add parenting to world builder
2020-03-09 01:31:15 -07:00
Carter Anderson
9355a53980
upgrade legion (breaks plugins)
2020-03-08 23:19:07 -07:00
Carter Anderson
9d2909b43e
cleanup
2020-03-08 20:29:21 -07:00
Carter Anderson
e0a1a83bc9
create entities as a separate step before starting a render pass
2020-03-08 20:06:59 -07:00
Carter Anderson
cadea8deb0
Break up wgpu renderer
2020-03-08 19:26:50 -07:00
Carter Anderson
baac7ff296
add png image loading and enable transparency
2020-03-02 20:33:46 -08:00
Carter Anderson
9d71d0d3fc
clean up examples
2020-03-02 08:33:52 -08:00
Carter Anderson
22be0b3366
reset uniform count on each update (oops)
2020-03-02 08:32:15 -08:00
Carter Anderson
ca563ea1b3
fix uniform providers with different field sets
2020-03-02 00:19:28 -08:00
Carter Anderson
5154320f70
textures work!
2020-03-01 17:48:37 -08:00
Carter Anderson
9e5f4aeefc
implement Copy for Handle
2020-02-23 23:50:44 -08:00
Carter Anderson
1a4bd98434
more texture work
2020-02-23 23:41:48 -08:00
Carter Anderson
f84e71d051
cargo fmt
2020-02-22 15:02:01 -08:00
Carter Anderson
2f1a0cb4a4
macros are now fully screaming snake
2020-02-18 22:59:33 -08:00
Carter Anderson
8a10c06ad5
add texture to frag shader. fix weird macro name collision bug
2020-02-18 20:26:02 -08:00
Carter Anderson
b809b22589
add ColorSource and remove test macro from StandardMaterial
2020-02-18 09:16:34 -08:00
Carter Anderson
f820e4207c
add macro example to custom_shader
2020-02-18 09:06:24 -08:00
Carter Anderson
e0e0e41c33
Add "standard config" to pipeline builder
2020-02-17 20:43:50 -08:00
Carter Anderson
ad7acb111a
fix custom_shader example
2020-02-17 20:23:00 -08:00
Carter Anderson
6cf981c610
use full path in macro references
2020-02-17 19:53:48 -08:00
Carter Anderson
a76b40bbb4
Fix pipeline name
2020-02-17 19:15:28 -08:00
Carter Anderson
57f798c0bd
cleanup
2020-02-17 19:06:12 -08:00
Carter Anderson
6f376b5f3f
remove old render graph
2020-02-17 18:36:31 -08:00
Carter Anderson
acebeb924c
shader reflection for dynamic uniforms
2020-02-17 16:33:46 -08:00
Carter Anderson
c208945833
add assigned meshes render target
...
dynamic compiling w/ entity-specifc macros works!
2020-02-15 22:17:24 -08:00
Carter Anderson
56e5414b63
only update pipelines when macros change. better handle debug print
2020-02-15 19:00:30 -08:00
Carter Anderson
cd6ccc45b1
resolve warnings
2020-02-11 19:10:38 -08:00
Carter Anderson
f24a274a2a
add renderable to render related queries
2020-02-11 19:09:05 -08:00
Carter Anderson
d58c5e7f5c
tweak simple new
2020-02-11 18:54:04 -08:00
Carter Anderson
7cdc2351ba
add default to MeshEntity
2020-02-11 18:29:39 -08:00
Carter Anderson
eedec80e89
add shader def fields / proc macro
2020-02-10 19:26:04 -08:00