dependabot[bot]
05b8b5c8c2
Update crossbeam-channel requirement from 0.4.4 to 0.5.0 ( #668 )
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Updates the requirements on [crossbeam-channel](https://github.com/crossbeam-rs/crossbeam ) to permit the latest version.
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases )
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md )
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-channel-0.4.4...crossbeam-channel-0.5.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-02-01 13:30:38 -08:00
François
83e30a841a
bind the labeled asset type to the actual loaded asset ( #1363 )
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bind the labeled asset type to the actual loaded asset
2021-01-31 13:54:15 -08:00
Alice Cecile
6f5a4d9deb
Rename add_resource to insert_resource ( #1356 )
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* Renamed add_resource to insert_resource
* Changed usage of add_resource to insert_resource
* Renamed add_thread_local_resource
2021-01-30 12:55:13 -08:00
Zicklag
af67231567
Fix Bug in Asset Server Error Message Formatter ( #1340 )
2021-01-29 13:26:21 -08:00
Zicklag
b6485ccf29
Process Asset File Extensions With Multiple Dots ( #1277 )
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Process Asset File Extensions With Multiple Dots
Fixes #1276
2021-01-25 12:37:23 -08:00
Will Crichton
3d0c4e380c
Don't panic on error when loading assets ( #1286 )
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* Don't panic on IO errors
* Better formatting for asset server errors
2021-01-23 13:23:16 -08:00
Christopher Durham
4d5ba7918b
Update rand requirement from 0.7 to 0.8 ( #1114 )
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* Update rand requirement from 0.7 to 0.8
* Update examples' usage of Rng::gen_range
2021-01-17 13:43:03 -08:00
François
21794fe6df
make more information available from loaded GLTF model ( #1020 )
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make more information available from loaded GLTF model
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names
2020-12-31 14:57:15 -06:00
François
b28365f966
updates on diagnostics (log + new diagnostics) ( #1085 )
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* move print diagnostics to log
* entity count diagnostic
* asset count diagnostic
* remove useless `pub`s
* use `BTreeMap` instead of `HashMap`
* get entity count from world
* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 ( #1093 )
2020-12-19 13:28:00 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo
implementation ( #1037 )
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make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
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Schedule V2
2020-12-12 18:04:42 -08:00
Carter Anderson
704a116778
fix scene loading ( #988 )
2020-12-03 13:57:36 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
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Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
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Bevy Reflection
2020-11-27 16:39:59 -08:00
bg
01ba7c4425
avoid exclusive lock during update_asset_storage
( #909 )
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avoid exclusive lock during `update_asset_storage`
Co-authored-by: Jay <jay@heinousjay.com>
2020-11-22 12:29:26 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
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System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
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add bevy_log plugin
2020-11-12 17:23:57 -08:00
rod-salazar
0c30762ab7
Update FileAssetIo NotFound error to include full path ( #821 )
2020-11-10 16:21:41 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
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system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 ( #783 )
2020-11-03 13:34:00 -08:00
David Ackerman
0cddeed1c0
Add support for android file system ( #723 )
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Add support for android file system
2020-10-28 17:08:33 -07:00
Freya
040b8f72b3
Optimize returns in file_asset_io.rs and entities.rs ( #728 )
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Optimize returns in file_asset_io.rs and entities.rs
2020-10-28 16:59:45 -07:00
CGMossa
58eb7e7e05
Documenting small things here and there.. ( #706 )
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Documenting small things here and there..
2020-10-21 15:57:03 -07:00
Mariusz Kryński
677cb1fc67
fix wasm assets ( #714 )
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fix wasm assets
2020-10-21 15:55:15 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo ( #703 )
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asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
df64e1fc92
upgrade rectangle pack ( #673 )
2020-10-12 18:12:17 -07:00
Joshua J. Bouw
036b3bc0e6
add more methods to Assets for clearing and allocation reduction ( #669 )
2020-10-12 10:21:28 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
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The Great Debuggening
2020-10-08 11:43:01 -07:00
François
52a4d49bbf
set asset path relative to root when loading sync ( #643 )
2020-10-07 11:09:17 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance ( #580 )
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* Implement add_asset_loader_from_instance
* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading ( #559 )
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wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer ( #550 )
2020-09-21 20:23:09 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 ( #533 )
2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 ( #520 )
2020-09-19 15:29:08 -07:00
Ilja Kartašov
b3e339e58a
Fix missing asset info path for synchronous loading ( #486 )
2020-09-14 14:14:54 -07:00
Logan Magee
e7d254517e
Load assets from root path when loading directly ( #478 )
2020-09-11 16:22:42 -07:00
Smite Rust
a9ce7f4e82
update dependencies ( #470 )
2020-09-10 12:54:24 -07:00
Noah Callaway
a1e254d075
Rename get_id_mut ( #332 )
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Renamed to get_with_id_mut to be parallel with get_with_id.
2020-09-01 17:12:36 -07:00
Daniel McNab
61b5fe9cfc
Fix hot asset reloading on Windows ( #394 )
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Fixes #348
Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
2020-08-30 11:22:40 -07:00
Mariusz Kryński
8101622f37
Fix deadlock in hot asset reloading ( #375 ) ( #376 )
2020-08-29 17:16:46 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
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switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Telzhaak
93040ef9a0
Check asset-path existence. Previously App just crashed if not ( #345 )
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* Check asset-path existence. Previously App just crashed if not
* rustfmt
* Relegated Error-message to ChannelAssetHandler
* Removed needless return statement
2020-08-26 12:08:51 -07:00
Daniel McNab
f7131509b9
Send an AssetEvent when modifying using get_id_mut ( #323 )
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Fixes #321
2020-08-24 11:20:41 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
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* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818
enforce cargo fmt --check
2020-08-16 05:02:06 -07:00
Carter Anderson
34752a27bd
add "0.1" version to all bevy crate references
2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1
add crate metadata
2020-08-09 17:24:27 -07:00
Carter Anderson
3d09459813
add more doc comments and clean up some public exports
2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
07858aa348
scene: fix dynamically loading RenderPipelines scenes
2020-08-02 19:33:27 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
9f26a453c6
ecs: simplify imports
2020-07-16 19:20:51 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
a656588788
slim down gltf and winit features and remove unused dependencies
2020-07-10 12:08:51 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
ecea30cadb
text: new atlased rendering finally works!
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removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
f4acbdddad
SharedBuffersNode
2020-06-16 22:23:33 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
fc4160ea41
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
2020-06-10 18:54:17 -07:00
Carter Anderson
fd8f87400d
add RenderResources/RenderResource traits to replace Uniforms/Uniform
2020-06-07 19:12:41 -07:00
Carter Anderson
c1dcc74e0f
asset: make asset folder loading permissive of non-assets
2020-06-07 11:45:18 -07:00
Carter Anderson
9a51b3e0fd
asset: AssetServer versioning and load group status
2020-06-05 17:32:32 -07:00
Carter Anderson
d5d0107ada
bytes: remove AsBytes in favor of Bytes
2020-06-01 14:33:00 -07:00
Carter Anderson
065a94aca8
scene: hot scene reloading. update load_scene example
2020-05-29 12:56:32 -07:00
Carter Anderson
830565ae2b
scene: type registry refactor. use short type names when possible
2020-05-27 19:27:55 -07:00
Carter Anderson
3ee5a67cdb
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
2020-05-27 15:57:12 -07:00
Carter Anderson
d2d02f63f6
props: "Seq" properties
2020-05-26 19:47:33 -07:00
Carter Anderson
a837741c64
props: move AsProperties into Property
2020-05-25 18:20:36 -07:00
Carter Anderson
f0f0e3c1a8
move component registry to its own crate. automatically register asset handles
2020-05-25 14:51:38 -07:00
Carter Anderson
0826d74163
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
2020-05-25 12:03:50 -07:00
Carter Anderson
d920100d35
scenes: deserialization and refactor
2020-05-21 17:21:33 -07:00
Carter Anderson
c5a78d4616
TextureCopy render graph node, texture_resource_system
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Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
33d4d5f562
Add asset removal. Clean up old/removed meshes
2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd
Label component
2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b
phrasing tweaks
2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3
Hot asset reloading
2020-05-16 20:18:30 -07:00
Carter Anderson
b1f07e3749
cargo fmt
2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b
update mesh on gpu when it changes
2020-05-16 00:21:04 -07:00
Carter Anderson
4e1abea161
AssetServer: multithreaded sync/async asset loading
2020-05-15 16:55:44 -07:00
Carter Anderson
6381611e89
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
Carter Anderson
70f122b92a
Rename AssetStorage to Assets
2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e
use init_resource everywhere
2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e
Asset events and AddAsset builder
2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55
initial text rendering
2020-05-13 13:22:12 -07:00
Carter Anderson
e459b42418
handle::new now creates a new random handle
2020-05-06 19:26:28 -07:00
Carter Anderson
c5ca59dc4d
cargo fmt
2020-05-05 18:44:32 -07:00
Carter Anderson
af2a111801
use ints instead of bytes for uuids
2020-05-04 11:20:12 -07:00
Carter Anderson
dac9cac776
ui render graph
2020-05-03 12:35:07 -07:00
Carter Anderson
5537eabb8c
"base render graph": a common baseline graph
2020-05-03 10:54:30 -07:00
Carter Anderson
24e5238e75
asset handles now use uuids instead of ascending ints
2020-05-02 18:35:18 -07:00
Carter Anderson
50f8134ca0
rewrite batcher to be fully generic
2020-05-02 10:28:29 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00