Cory Forsstrom
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2667c24656
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custom rodio source for audio (#145)
support custom rodio source for audio
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2020-09-08 13:56:45 -07:00 |
|
Carter Anderson
|
9c850057c0
|
move benches to separate crate to cut test/example build times
|
2020-09-08 13:30:44 -07:00 |
|
Carter Anderson
|
ac117019e2
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resolve unused variable warning in release builds
|
2020-09-08 13:29:55 -07:00 |
|
Grant Moyer
|
586303fd53
|
Parallel queries (#292)
Add support for Parallel Queries
|
2020-09-08 12:18:32 -07:00 |
|
Sergey Minakov
|
52ae217b16
|
Resize mode for Sprite component (#430)
Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value.
|
2020-09-08 12:04:22 -07:00 |
|
Carter Anderson
|
413caae7bb
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resolve errors from latest clippy version
|
2020-09-07 15:00:03 -07:00 |
|
Boxy
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d86fae8147
|
Update docs for Updated, Changed and Mutated (#451)
Update docs for Updated, Changed and Mutated
|
2020-09-07 13:52:03 -07:00 |
|
Jeremiah Senkpiel
|
54e9f446c4
|
SceneSpawner: add unload() and unload_sync() (#339)
This allows you to unload scenes.
Refs: https://github.com/bevyengine/bevy/issues/255
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2020-09-06 13:06:21 -07:00 |
|
Aevyrie
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6e460a6a97
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Add Copy to MouseScrollUnit (#270)
add Copy to MouseScrollUnit
|
2020-09-06 12:56:09 -07:00 |
|
Tristan Pemble
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43463a7a06
|
Optimize transform systems to only run on change (#417)
Optimize transform systems to only run on change
|
2020-09-06 12:53:14 -07:00 |
|
Philip Degarmo
|
9eba19c8f0
|
Fix for bug #449 (#450)
Fix for a bug (#449) in scheduler that could result in systems running concurrently when they shouldn't.
|
2020-09-06 12:07:34 -07:00 |
|
Philip Degarmo
|
8b3553002d
|
Reworked parallel executor to not block (#437)
Reworked parallel executor to not block
|
2020-09-05 22:05:33 -07:00 |
|
Philip Degarmo
|
8677e36681
|
Replace some println spam in a test with an assertion (#439)
|
2020-09-05 21:46:23 -07:00 |
|
Marcel Müller
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08dc1c1936
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Add access to pressed/just_pressed/just_released to Input<T> (#428)
Add access to pressed/just_pressed to Input<T>
|
2020-09-03 17:32:17 -07:00 |
|
julhe
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cc3e99388a
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Allowing glTFs to be loaded that don't have uvs and normals (#406)
allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros
|
2020-09-03 17:30:10 -07:00 |
|
BimDav
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25f62f7250
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Add support for 'or' in ECS querying for tuple queries (#358)
Add Or query to do a logical or on a set of queries
|
2020-09-01 18:12:54 -07:00 |
|
Noah Callaway
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a1e254d075
|
Rename get_id_mut (#332)
Renamed to get_with_id_mut to be parallel with get_with_id.
|
2020-09-01 17:12:36 -07:00 |
|
Waridley
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4e587db775
|
Feature to disable libloading (#363)
esp. helpful for wasm target
Made default only for `bevy` crate
|
2020-09-01 17:02:11 -07:00 |
|
Nathan Stocks
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3d6d2431fe
|
Remove child from parent when it is despawned (#386)
Remove child from parent when it is despawned
|
2020-09-01 16:39:22 -07:00 |
|
Philip Degarmo
|
b91fd8a43a
|
Quick fix for #405 (#408)
- Use saturating_sub to avoid overflow in core assignment to task pools
- Temporarily force 4 minimum threads to avoid examples stalling
|
2020-09-01 11:06:45 -07:00 |
|
Michael Hills
|
38a982b28d
|
iOS: use shaderc-rs for glsl to spirv compilation (#324)
|
2020-09-01 11:06:15 -07:00 |
|
Boxy
|
57177c9e98
|
Bump entities to u128 to avoid collisions (#117) (#393)
|
2020-08-31 11:51:28 -07:00 |
|
wyhaya
|
8106f770de
|
Add Color::hex fn (#362)
Add Color::hex fn
|
2020-08-30 11:27:37 -07:00 |
|
Daniel McNab
|
61b5fe9cfc
|
Fix hot asset reloading on Windows (#394)
Fixes #348
Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
|
2020-08-30 11:22:40 -07:00 |
|
Jasen Borisov
|
ad460159b0
|
add bevy_render::pass::ClearColor to prelude (#396)
It is common for users to want to set their clear color.
|
2020-08-30 11:20:11 -07:00 |
|
Boxy
|
3efbaca104
|
Fix archetypes_generation being incorrectly updated for systems (#294) (#383)
|
2020-08-29 18:38:05 -07:00 |
|
Mariusz Kryński
|
8101622f37
|
Fix deadlock in hot asset reloading (#375) (#376)
|
2020-08-29 17:16:46 -07:00 |
|
Hugo Lindsay
|
00be5d083e
|
UI component bundles derive clone (#390)
make Draw, TextStyle, and the rest of the ui components derive clone
|
2020-08-29 16:49:39 -07:00 |
|
Lachlan Sneff
|
17e7642611
|
Task System for Bevy (#384)
Add bevy_tasks crate to replace rayon
|
2020-08-29 12:35:41 -07:00 |
|
Robbie Davenport
|
4aabe983ec
|
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
|
2020-08-28 17:08:51 -07:00 |
|
Patrik Buhring
|
c40e29bca3
|
Update icosphere dependency and add a limit to subdivisions. (#379)
|
2020-08-28 16:52:06 -07:00 |
|
Guillaume DALLENNE
|
d64882ffbf
|
add Color::rgb_u8 and Color::rgba_u8 (#381)
|
2020-08-28 16:50:49 -07:00 |
|
Grant Moyer
|
e6a57bad25
|
Fix sprite clipping at same depth (#385)
|
2020-08-28 16:45:54 -07:00 |
|
Carter Anderson
|
89a1d360c1
|
Fix despawn (#361)
* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode
|
2020-08-26 23:03:55 -07:00 |
|
Telzhaak
|
93040ef9a0
|
Check asset-path existence. Previously App just crashed if not (#345)
* Check asset-path existence. Previously App just crashed if not
* rustfmt
* Relegated Error-message to ChannelAssetHandler
* Removed needless return statement
|
2020-08-26 12:08:51 -07:00 |
|
Elias
|
9aff0bcc2a
|
Add support for binary glTF (.glb) (#271)
Add support for binary glTF (.glb)
|
2020-08-25 16:55:08 -07:00 |
|
stefee
|
034b5876aa
|
Fix default UI node size (#304)
Fix default node size
|
2020-08-25 12:18:43 -07:00 |
|
Xavientois
|
0ae74a4a4d
|
Some examples of documentation (#338)
|
2020-08-24 17:57:10 -07:00 |
|
Fabian Würfl
|
7b4bdef77c
|
Support multiline Texts (#183)
|
2020-08-24 17:13:24 -07:00 |
|
VitalyR
|
c78187e6df
|
add an option about display server protocol, and create document docs/cargo_features.md (#249)
add an option about display server protocol, and create document `docs/cargo_features.md`
|
2020-08-24 17:06:08 -07:00 |
|
Daniel McNab
|
f7131509b9
|
Send an AssetEvent when modifying using get_id_mut (#323)
Fixes #321
|
2020-08-24 11:20:41 -07:00 |
|
multun
|
022a31fd8f
|
fix formatting / clippy warnings (#295)
|
2020-08-22 18:35:40 -07:00 |
|
Carter Anderson
|
b925e22949
|
0.1.3 upgrade
|
2020-08-22 10:16:52 -07:00 |
|
Carter Anderson
|
35c59d2d59
|
use wgpu 0.6.0 release
|
2020-08-22 09:42:00 -07:00 |
|
Boutillier
|
4eb437ab2e
|
Fixes #134 and #135 with a slight hit on performances as get_or_assign_index will now always assign (#247)
|
2020-08-22 09:28:38 -07:00 |
|
kaflu
|
2dadc86fb0
|
Change CullMode to none for sprites (#241)
With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly
Co-authored-by: kaflu <kaflu@users.noreply.github.com>
|
2020-08-21 19:52:31 -07:00 |
|
mfrancis107
|
47f3a0b8be
|
Changes ScheduleRunnerPlugin RunMode::Loop to run on fixed interval (#233)
* Changes ScheduleRunnerPlugin RunMode::Loop to run on fixed interval
* fix formatting
|
2020-08-21 19:31:46 -07:00 |
|
Carter Anderson
|
7c3b49cb6f
|
upgrade to latest wgpu
|
2020-08-21 18:36:32 -07:00 |
|
TehPers
|
7a79dcc46c
|
Add serialize/deserialize to some input types (#281)
|
2020-08-21 18:13:50 -07:00 |
|
8bp
|
68d419d40f
|
Add repeating flag to Timer (#165)
Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
|
2020-08-21 14:57:25 -07:00 |
|