Nathan Stocks
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a0475e9ad5
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Change 'components' to 'bundles' where it makes sense semantically (#1257)
change 'components' to 'bundles' where it makes sense semantically
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2021-01-18 16:50:36 -08:00 |
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bjorn3
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80a0448473
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Add bevy_dylib to force dynamic linking of bevy (#808)
This easily improve compilation time by 2x
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2020-11-09 19:26:08 -08:00 |
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Nathan Stocks
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9871e7e24b
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Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios (#767)
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
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2020-11-02 18:38:37 -08:00 |
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memoryruins
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d4dc115bd7
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Add more notes about bevy 's modules (#771)
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2020-11-02 16:33:30 -08:00 |
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memoryruins
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f41f2069a0
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Improve bevy crate's docs (#748)
Change `bevy` crates re-exports to modules
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2020-10-29 19:41:00 -07:00 |
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Carter Anderson
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bf2a917b81
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app: PluginGroups and DefaultPlugins (#744)
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2020-10-29 13:04:28 -07:00 |
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CGMossa
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58eb7e7e05
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Documenting small things here and there.. (#706)
Documenting small things here and there..
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2020-10-21 15:57:03 -07:00 |
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Carter Anderson
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f88cfabdde
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asset: WasmAssetIo (#703)
asset: WasmAssetIo
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2020-10-19 17:29:31 -07:00 |
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EthanYidong
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4c753e2588
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move dynamic plugin loading to its own optional crate (#544)
move dynamic plugin loading to its own crate
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2020-10-01 13:04:06 -07:00 |
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Utkarsh
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19d4694d24
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Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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2020-09-18 14:43:47 -07:00 |
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Tomasz Sterna
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b9f549efaa
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Make "render" feature optional (#485)
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2020-09-15 12:20:20 -07:00 |
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Lachlan Sneff
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17e7642611
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Task System for Bevy (#384)
Add bevy_tasks crate to replace rayon
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2020-08-29 12:35:41 -07:00 |
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Victor "multun" Collod
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d138647818
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enforce cargo fmt --check
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2020-08-16 05:02:06 -07:00 |
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Carter Anderson
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9d45a058b5
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update links
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2020-08-04 19:57:55 -07:00 |
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Carter Anderson
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471639841b
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more optional features
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2020-07-31 12:26:36 -07:00 |
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Thomas Herzog
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b4c185eb0c
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cargo fmt
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2020-07-26 21:10:18 +02:00 |
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Carter Anderson
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89af5ea4e0
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fix some doc tests
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2020-07-23 13:40:07 -07:00 |
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Carter Anderson
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009141d453
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window: customizable default descriptor
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2020-07-20 02:05:56 -07:00 |
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Carter Anderson
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81df34adcf
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finish up import simplification
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2020-07-16 19:38:21 -07:00 |
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Carter Anderson
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7823c3a9e2
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property: simplify imports
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2020-07-16 19:29:00 -07:00 |
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Carter Anderson
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2a6e75a27e
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pbr: simplify imports
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2020-07-16 19:27:19 -07:00 |
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Carter Anderson
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e2d2b41c67
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math: simplify imports
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2020-07-16 19:23:47 -07:00 |
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Carter Anderson
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9f26a453c6
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ecs: simplify imports
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2020-07-16 19:20:51 -07:00 |
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Carter Anderson
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f742ce3ef2
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app: simplify app imports
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2020-07-16 18:47:51 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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196bde64e3
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cargo fmt
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2020-07-16 17:23:50 -07:00 |
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Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
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2020-07-16 17:11:52 -07:00 |
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Carter Anderson
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d9adea1b5e
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transform: TransformPlugin
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2020-07-16 16:32:39 -07:00 |
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Carter Anderson
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3eb393548d
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audio: initial (very minimal) audio plugin
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2020-07-16 13:46:51 -07:00 |
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Carter Anderson
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0dc810a37a
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ecs: add thread local system support to parallel executor
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2020-07-14 14:19:17 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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5787bcb2c5
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legion: upgrade
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2020-06-27 14:32:50 -07:00 |
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Carter Anderson
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8a8d01aa88
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render: add ClearColor resource
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2020-06-25 15:24:27 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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2b8fe144a8
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render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
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2020-06-24 10:29:26 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
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Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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fc4160ea41
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AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
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2020-06-10 18:54:17 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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