Carter Anderson
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e31f576484
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Merge pull request #206 from multun/clippy
Add clippy support and fix all warnings / errors
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2020-08-19 21:33:28 -07:00 |
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0x22fe
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81d30dd42b
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Created README for examples
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2020-08-17 23:02:59 +00:00 |
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Gab Campbell
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cf8bab27a0
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unused import
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2020-08-16 13:43:42 -07:00 |
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Victor "multun" Collod
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c38420f1e9
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enforce clippy for all target and features
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2020-08-16 07:20:06 -07:00 |
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Victor "multun" Collod
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d138647818
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enforce cargo fmt --check
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2020-08-16 05:02:06 -07:00 |
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Carter Anderson
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9569beb613
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Merge pull request #188 from BafDyce/168-thread-pool-options
Add possibility to control num_threads and stack_size of global thread pool
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2020-08-14 12:47:32 -07:00 |
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Fabian Würfl
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458a169ad2
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Add possibility to control num_threads and stack_size of rayon::ThreadPool
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2020-08-14 19:15:53 +02:00 |
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Fabian Würfl
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4a119dd0e1
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Add info message in UI for scene example
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2020-08-14 12:56:39 +02:00 |
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Carter Anderson
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95dce3ac72
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Merge pull request #154 from OptimisticPeach/master
Add Icospheres mesh generation
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2020-08-13 19:44:50 -07:00 |
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Wouter Standaert
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a738771c93
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Add resizable and windowmode options to window creation
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2020-08-13 10:47:40 +02:00 |
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OptimisticPeach
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86c20eb6df
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Add Icospheres.
Additionally documents the shapes module.
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2020-08-13 00:14:23 -04:00 |
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Carter Anderson
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19d2f9c2cd
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Merge pull request #144 from BafDyce/fix-comment-keyboard-input-event-example
Fix comment in keyboard_input_event example
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2020-08-12 18:57:21 -07:00 |
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reidbhuntley
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e1d65c652e
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Rename collider variable
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2020-08-12 17:50:55 -04:00 |
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Fabian Würfl
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671862deda
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Fix comment in keyboard_input_event example
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2020-08-12 18:13:32 +02:00 |
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reidbhuntley
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e980b83ce2
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Clamp the timestep to stop ball from escaping
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2020-08-12 09:13:10 -04:00 |
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reidbhuntley
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11748456b6
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Cleaned up collision code in breakout
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2020-08-11 23:43:27 -04:00 |
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Carter Anderson
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3d09459813
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add more doc comments and clean up some public exports
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2020-08-09 16:13:04 -07:00 |
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Carter Anderson
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f963cd41dc
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app: rename AppPlugin to Plugin
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2020-08-07 20:22:17 -07:00 |
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Carter Anderson
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5647a17c8e
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update readme
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2020-08-06 13:58:13 -07:00 |
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Carter Anderson
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e3314ff4dd
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re-add scene example
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2020-08-03 12:00:00 -07:00 |
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Carter Anderson
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07858aa348
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scene: fix dynamically loading RenderPipelines scenes
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2020-08-02 19:33:27 -07:00 |
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Carter Anderson
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3c1494eb64
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scene: rename "spawn" to "instance"
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2020-08-02 12:57:30 -07:00 |
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Carter Anderson
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bb111cbafa
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more example cleanup and polish
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2020-07-31 17:10:29 -07:00 |
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Carter Anderson
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ccf81edd8f
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render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
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2020-07-30 14:38:13 -07:00 |
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Carter Anderson
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54eaa2bdc6
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render: easier msaa color attachments and fix multi-window example
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2020-07-30 13:20:27 -07:00 |
|
Carter Anderson
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ca87359c6e
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render: add MSAA support
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2020-07-29 18:15:15 -07:00 |
|
Carter Anderson
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a2c1a90695
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fix ui in font atlas and breakout examples
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2020-07-29 01:16:42 -07:00 |
|
Carter Anderson
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2929197d9b
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render: add RenderPass queries. move ui to its own pass
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2020-07-28 20:11:27 -07:00 |
|
Carter Anderson
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bd8e979de8
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ecs: only borrow/iterate archetypes currently used by a given query
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2020-07-28 16:37:37 -07:00 |
|
Carter Anderson
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77f4e60c8c
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cleanup import
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2020-07-28 14:26:12 -07:00 |
|
Carter Anderson
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7212b70478
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rustfmt changes
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2020-07-28 14:24:03 -07:00 |
|
Carter Anderson
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6dadf34401
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add more example comments
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2020-07-28 13:45:36 -07:00 |
|
Carter Anderson
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3d2a4f6c39
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ui: combine Click and Hover into Interaction
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2020-07-28 01:20:19 -07:00 |
|
Carter Anderson
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4a8c6c335a
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ui: feed computed image size into bevy_ui flex
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2020-07-28 00:37:25 -07:00 |
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Carter Anderson
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cf9501a50e
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ui: feed computed text position into bevy_ui flex
and remove TextAlign because it is now redundant
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2020-07-27 21:04:04 -07:00 |
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Carter Anderson
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1f006c348d
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ui: fix examples, flip fix stretch axis incompatibility, ergonomics
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2020-07-27 19:13:11 -07:00 |
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Carter Anderson
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3d5e7e54f3
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ui: create bevy types for flex style
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2020-07-27 16:54:36 -07:00 |
|
Thomas Herzog
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b4c185eb0c
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cargo fmt
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2020-07-26 21:10:18 +02:00 |
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Carter Anderson
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93bb1d5b8e
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ui: initial flexbox support
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2020-07-24 23:04:45 -07:00 |
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Carter Anderson
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a4e291d9c8
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app: default app runner now runs the schedule once
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2020-07-22 13:32:17 -07:00 |
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Carter Anderson
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e673faab7c
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ecs: rename Changed<T> to Mutated<T>
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2020-07-22 12:42:12 -07:00 |
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Carter Anderson
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0c2e26ddde
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Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc .
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2020-07-21 20:12:15 -07:00 |
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Carter Anderson
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6dc1d07cbc
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ecs: remove &mut requirement on query iterators
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2020-07-20 13:59:51 -07:00 |
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Carter Anderson
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009141d453
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window: customizable default descriptor
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2020-07-20 02:05:56 -07:00 |
|
Carter Anderson
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b799ddc006
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more interesting spawner perspective
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2020-07-20 01:35:23 -07:00 |
|
Carter Anderson
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b5d3f7e794
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use right handed coordinate system in 3d
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2020-07-20 01:33:30 -07:00 |
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Carter Anderson
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9a236f4923
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ui: remove translation/rotation/scale components (Node serves the same role)
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2020-07-19 20:33:55 -07:00 |
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Carter Anderson
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726eb37198
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use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
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2020-07-19 17:00:08 -07:00 |
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Carter Anderson
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6db82714dc
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ui: text alignment and more complete button example event handling
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2020-07-18 17:03:37 -07:00 |
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Carter Anderson
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a531c906a6
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ui: improve button example
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2020-07-18 15:42:31 -07:00 |
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Carter Anderson
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f0fc380a39
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transform: impl deref/derefmut for components
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2020-07-18 14:36:16 -07:00 |
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Carter Anderson
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fe1adb6cf6
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ui: focus/click/hover system. initial buttons
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2020-07-18 14:08:46 -07:00 |
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Carter Anderson
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19fe299f5a
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ecs: use Mut<T> tracking pointer everywhere
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2020-07-18 02:09:55 -07:00 |
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Carter Anderson
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81df34adcf
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finish up import simplification
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2020-07-16 19:38:21 -07:00 |
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Carter Anderson
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e2d2b41c67
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math: simplify imports
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2020-07-16 19:23:47 -07:00 |
|
Carter Anderson
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9f26a453c6
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ecs: simplify imports
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2020-07-16 19:20:51 -07:00 |
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Carter Anderson
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f742ce3ef2
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app: simplify app imports
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2020-07-16 18:47:51 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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1db77b2435
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examples: cleanup imports
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2020-07-16 17:20:42 -07:00 |
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Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
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2020-07-16 17:11:52 -07:00 |
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Carter Anderson
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f546aad7f4
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audio: rename play to play_source and queue to play
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2020-07-16 14:23:57 -07:00 |
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Carter Anderson
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7bdca4e5f0
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audio: rename queue_play to queue
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2020-07-16 13:52:52 -07:00 |
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Carter Anderson
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3eb393548d
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audio: initial (very minimal) audio plugin
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2020-07-16 13:46:51 -07:00 |
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Carter Anderson
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af109174dd
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make scene folder plural
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2020-07-16 12:47:26 -07:00 |
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Carter Anderson
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0dc810a37a
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ecs: add thread local system support to parallel executor
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2020-07-14 14:19:17 -07:00 |
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Carter Anderson
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e78f2aac07
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breakout: fix input
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2020-07-11 12:52:25 -07:00 |
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Carter Anderson
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2ca6de2b81
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upgrade wgpu
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2020-07-10 13:47:31 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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5607da019d
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rename/move breakout because its a single file
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2020-06-28 11:14:39 -07:00 |
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Carter Anderson
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5787bcb2c5
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legion: upgrade
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2020-06-27 14:32:50 -07:00 |
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Carter Anderson
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1f12964026
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legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
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2020-06-27 12:06:12 -07:00 |
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Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
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Carter Anderson
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e75496772e
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legion: change query system ordering
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2020-06-27 10:18:27 -07:00 |
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Carter Anderson
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c5842fd92b
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breakout: add scoreboard
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2020-06-27 02:10:07 -07:00 |
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Carter Anderson
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7441ac1a01
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add breakout example game
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2020-06-26 22:04:56 -07:00 |
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Carter Anderson
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1e614e41f1
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render: make ClearColor a tuple struct
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2020-06-26 21:39:30 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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Carter Anderson
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ca4726ea7d
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render to second window in multiple_windows example
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2020-06-25 16:02:21 -07:00 |
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Carter Anderson
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8a8d01aa88
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render: add ClearColor resource
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2020-06-25 15:24:27 -07:00 |
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Carter Anderson
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4a0f8b8869
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add root ui node to example
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2020-06-25 13:19:48 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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75429f4639
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render: use left-handed coordinate system and y-up
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2020-06-24 15:29:10 -07:00 |
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Carter Anderson
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4ba2f72572
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render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
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2020-06-24 11:35:01 -07:00 |
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Carter Anderson
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2c74560283
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render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
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2020-06-23 19:29:12 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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41dc8a5967
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render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
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2020-06-23 16:52:50 -07:00 |
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Carter Anderson
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b6dbbf04db
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render: visualize depth in z_sort_debug
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2020-06-23 13:42:37 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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ec11a6a5f6
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ecs: make build_children closure FnMut to allow mutation of closue values
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2020-06-22 17:37:44 -07:00 |
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Carter Anderson
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e921ae0199
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sprite: use bevy_transform types in sprite sheet entities
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2020-06-22 12:35:33 -07:00 |
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Carter Anderson
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f1786ec20a
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sprite: use bevy_transform types in sprite entities
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2020-06-22 12:14:40 -07:00 |
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Carter Anderson
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faacd2778d
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sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
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2020-06-21 17:43:36 -07:00 |
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Carter Anderson
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ecea30cadb
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text: new atlased rendering finally works!
removed old render-to-texture rendering
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2020-06-20 12:40:37 -07:00 |
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Carter Anderson
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da3d6983a7
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text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
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2020-06-19 13:45:26 -07:00 |
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Carter Anderson
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4246d47fec
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render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
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2020-06-18 17:27:20 -07:00 |
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Carter Anderson
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74d0055a3d
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render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
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2020-06-17 18:10:29 -07:00 |
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Carter Anderson
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0931fd0266
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fix a few things in shader examples
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2020-06-17 17:44:26 -07:00 |
|
Carter Anderson
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e89c693c4d
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render: add SpecializedPipeline and SpecializedShader types
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2020-06-17 13:27:10 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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0f608fc90f
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render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
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2020-06-14 11:41:42 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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fc4160ea41
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AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
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2020-06-10 18:54:17 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
|
Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
|
Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
|
Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
|
Carter Anderson
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c1dcc74e0f
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asset: make asset folder loading permissive of non-assets
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2020-06-07 11:45:18 -07:00 |
|
Carter Anderson
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f2b3b909b4
|
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
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2020-06-07 11:30:04 -07:00 |
|
Carter Anderson
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6164ea6ecc
|
sprite: dynamically resize atlas during build
|
2020-06-06 16:16:58 -07:00 |
|
Carter Anderson
|
2705e5cbb4
|
add texture atlases
|
2020-06-06 00:12:38 -07:00 |
|
Carter Anderson
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9d80b5965e
|
example: add rpg assets for use in examples (maybe pair this down in the future)
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2020-06-05 17:26:41 -07:00 |
|
Carter Anderson
|
5ea979dd0e
|
move shaders in examples into consts
|
2020-06-05 00:13:18 -07:00 |
|
Carter Anderson
|
5aeb3b937b
|
add "pressed" example to mouse_input
|
2020-06-04 23:57:39 -07:00 |
|
Carter Anderson
|
aa2928739c
|
simplify keyboard_input example
|
2020-06-04 23:55:12 -07:00 |
|
Carter Anderson
|
ed561d7f70
|
break up input examples
|
2020-06-04 23:49:36 -07:00 |
|
Carter Anderson
|
5b6f24d6a2
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input: make new Input resource generic and add Input<MouseButton>
|
2020-06-04 23:34:21 -07:00 |
|
Carter Anderson
|
fcecf78609
|
make input_keyboard example speed a normal variable
|
2020-06-04 23:01:02 -07:00 |
|
Carter Anderson
|
b3a57c21a7
|
input: simpler input interface via an Input resource
|
2020-06-04 22:48:53 -07:00 |
|
Carter Anderson
|
fde8292a04
|
simplify input_keyboard example
|
2020-06-04 19:47:27 -07:00 |
|
Carter Anderson
|
c4600dbad8
|
increase ui example label size
|
2020-06-04 17:13:58 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
ab31bf9d9e
|
impl Default for EventReader
|
2020-06-03 23:53:00 -07:00 |
|
Carter Anderson
|
4979a06e90
|
input: fix input example and add cursor move events
|
2020-06-03 23:22:32 -07:00 |
|
Carter Anderson
|
6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
|
Carter Anderson
|
a4c15f96de
|
Timer Resource/Component
|
2020-06-03 19:53:41 -07:00 |
|
Carter Anderson
|
5927bad382
|
sprite sheets are fully operational
|
2020-06-03 19:00:19 -07:00 |
|
Carter Anderson
|
5bcd594cb4
|
bytes: AsBytes trait, remove zerocopy, remove glam fork
|
2020-06-01 19:38:05 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
|
Carter Anderson
|
4d8a567b36
|
text: migrate to ab_glyph. this should give rendering consistency across platforms
|
2020-05-31 15:59:11 -07:00 |
|
Carter Anderson
|
21a79c56a7
|
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
|
2020-05-31 10:31:18 -07:00 |
|
Carter Anderson
|
6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
|
2020-05-30 12:31:04 -07:00 |
|
Carter Anderson
|
71b3755633
|
camera: split 2d and ui camera. remove resource_name mod
|
2020-05-29 22:30:07 -07:00 |
|
Carter Anderson
|
51d41b2302
|
camera: remove active camera components in favor of camera names
|
2020-05-29 22:07:55 -07:00 |
|
Carter Anderson
|
fec9034644
|
camera: break out projection components
|
2020-05-29 17:25:14 -07:00 |
|
Carter Anderson
|
db27d63b91
|
upgrade ron
|
2020-05-29 16:06:23 -07:00 |
|
Carter Anderson
|
651f213570
|
scene: spawning
|
2020-05-29 15:51:36 -07:00 |
|
Carter Anderson
|
065a94aca8
|
scene: hot scene reloading. update load_scene example
|
2020-05-29 12:56:32 -07:00 |
|
Carter Anderson
|
ec0c0c7562
|
tweak the ecs guide
|
2020-05-28 22:37:28 -07:00 |
|
Carter Anderson
|
83d5275e10
|
add "query system functions"
|
2020-05-28 13:36:48 -07:00 |
|
Carter Anderson
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830565ae2b
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
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Carter Anderson
|
3ee5a67cdb
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scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
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2020-05-27 15:57:12 -07:00 |
|
Carter Anderson
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cb3a863366
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component_registry: use FromResources trait instead of Default
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2020-05-27 00:23:31 -07:00 |
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Carter Anderson
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da52b1b034
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props: properties no longer directly implement the Serialize trait
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2020-05-27 00:14:57 -07:00 |
|
Carter Anderson
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d2d02f63f6
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props: "Seq" properties
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2020-05-26 19:47:33 -07:00 |
|
Carter Anderson
|
a837741c64
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props: move AsProperties into Property
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2020-05-25 18:20:36 -07:00 |
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Carter Anderson
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f0cbe8cd86
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prop: impl prop macro. add impls for glam, legion, smallvec
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2020-05-25 17:50:17 -07:00 |
|
Carter Anderson
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cb6638ba06
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props: add support for tuple structs
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2020-05-25 16:35:46 -07:00 |
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Carter Anderson
|
f0f0e3c1a8
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move component registry to its own crate. automatically register asset handles
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2020-05-25 14:51:38 -07:00 |
|
Carter Anderson
|
0826d74163
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props: remove specialization, ignore fields, impl for Handle, fix world round tripping
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2020-05-25 12:03:50 -07:00 |
|
Carter Anderson
|
1cd3b4c987
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props: add type peeking to ron, support arbitrary property types
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2020-05-24 19:36:01 -07:00 |
|
Carter Anderson
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b7305046cf
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remove SerializableProperties wrapper struct
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2020-05-23 22:39:23 -07:00 |
|
Carter Anderson
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4c306e6d48
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props: migrate scenes to props. loading / saving worlds from / to props.
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2020-05-23 22:07:17 -07:00 |
|
Carter Anderson
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f36a67ee96
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props: support nesting
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2020-05-23 12:26:13 -07:00 |
|
Carter Anderson
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284afd4f94
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props: deserialize (no nesting yet)
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2020-05-22 19:01:48 -07:00 |
|
Carter Anderson
|
6e31b90ec3
|
upgrade ron and use decimal fork
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2020-05-22 18:07:26 -07:00 |
|
Carter Anderson
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f1d58609d5
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add text label to ui example. fix 0x0 label textures
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2020-05-22 17:07:14 -07:00 |
|
Carter Anderson
|
159acf52af
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props: rename prop/props to property/properties
its longer but a bit clearer
|
2020-05-22 15:36:48 -07:00 |
|
Carter Anderson
|
e514bd14fe
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props: dynamic casting. reorganize
|
2020-05-22 15:25:31 -07:00 |
|
Carter Anderson
|
da8daa051b
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props: derive, get/set, example
|
2020-05-21 23:58:11 -07:00 |
|
Carter Anderson
|
9368242013
|
scene: require clone for registered components
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2020-05-21 18:51:03 -07:00 |
|
Carter Anderson
|
38669107c9
|
upgrade legion
|
2020-05-21 17:59:33 -07:00 |
|
Carter Anderson
|
d920100d35
|
scenes: deserialization and refactor
|
2020-05-21 17:21:33 -07:00 |
|
Carter Anderson
|
553b754492
|
scenes: datatype and serialization
|
2020-05-20 10:40:23 -07:00 |
|
Carter Anderson
|
fb140ce4b0
|
remove tag serialization. round trip ron example
|
2020-05-19 13:22:14 -07:00 |
|
Carter Anderson
|
3710196fdb
|
remove type_uuid from serialization
|
2020-05-19 12:55:58 -07:00 |
|
Carter Anderson
|
dcdd552365
|
pull in ron. use static strings for types
|
2020-05-19 12:20:37 -07:00 |
|
Carter Anderson
|
8bc0eb45ee
|
print average fps and smooth out average a little bit
|
2020-05-18 14:53:57 -07:00 |
|
Carter Anderson
|
33d4d5f562
|
Add asset removal. Clean up old/removed meshes
|
2020-05-17 18:48:14 -07:00 |
|
Carter Anderson
|
86c18edbfd
|
Label component
|
2020-05-17 18:09:29 -07:00 |
|
Carter Anderson
|
e093a3243b
|
phrasing tweaks
|
2020-05-17 10:30:52 -07:00 |
|
Carter Anderson
|
870f715df3
|
Hot asset reloading
|
2020-05-16 20:18:30 -07:00 |
|
Carter Anderson
|
b1f07e3749
|
cargo fmt
|
2020-05-16 00:27:30 -07:00 |
|
Carter Anderson
|
fcc0a6303b
|
update mesh on gpu when it changes
|
2020-05-16 00:21:04 -07:00 |
|
Carter Anderson
|
5d0d3d28c7
|
TextPlugin + FontLoader
|
2020-05-15 19:46:09 -07:00 |
|
Carter Anderson
|
bf7f222318
|
Support async texture loading
|
2020-05-15 19:30:02 -07:00 |
|
Carter Anderson
|
35adad6556
|
Async mesh loading works
|
2020-05-15 17:22:45 -07:00 |
|
Carter Anderson
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4e1abea161
|
AssetServer: multithreaded sync/async asset loading
|
2020-05-15 16:55:44 -07:00 |
|
Carter Anderson
|
8a61ef48d3
|
use relative paths for assets
|
2020-05-14 15:25:43 -07:00 |
|
Carter Anderson
|
2bcb8a2a41
|
cargo fmt
|
2020-05-13 18:05:18 -07:00 |
|
Carter Anderson
|
6381611e89
|
Resource -> Res, Ref->Com
|
2020-05-13 17:57:08 -07:00 |
|
Carter Anderson
|
fb8f9e8636
|
RenderGraph::add_node now requires a name
|
2020-05-13 17:35:48 -07:00 |
|
Carter Anderson
|
06f3a4efb9
|
Use system fns for all setup code
|
2020-05-13 17:31:56 -07:00 |
|
Carter Anderson
|
70f122b92a
|
Rename AssetStorage to Assets
|
2020-05-13 16:45:18 -07:00 |
|
Carter Anderson
|
b58db0749e
|
use init_resource everywhere
|
2020-05-13 16:35:38 -07:00 |
|
Carter Anderson
|
16b568e00e
|
Asset events and AddAsset builder
|
2020-05-13 16:17:44 -07:00 |
|
Carter Anderson
|
c18ecf2a55
|
initial text rendering
|
2020-05-13 13:22:12 -07:00 |
|
Carter Anderson
|
73cc20768c
|
remove pathfinder code
its not ready yet so it shouldnt be on master :)
|
2020-05-12 16:35:49 -07:00 |
|
Carter Anderson
|
35e1d8b498
|
pathfinder: more backend work. it now renders the clear color without crashing
|
2020-05-11 09:01:31 -07:00 |
|
Carter Anderson
|
75614f5084
|
Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
|
2020-05-06 13:49:07 -07:00 |
|
Carter Anderson
|
c5ca59dc4d
|
cargo fmt
|
2020-05-05 18:44:32 -07:00 |
|
Carter Anderson
|
7560ecf9d8
|
correct "its"
|
2020-05-04 14:18:46 -07:00 |
|
Carter Anderson
|
4735c68ab4
|
add diagnostic examples
|
2020-05-04 14:14:49 -07:00 |
|
Carter Anderson
|
704a742661
|
Print diagnostics plugin
|
2020-05-04 13:42:49 -07:00 |
|
Carter Anderson
|
ea16f6fc56
|
frame time diagnostic plugin
|
2020-05-04 13:21:14 -07:00 |
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