Jasen Borisov
57f9ac18d7
OrthographicProjection scaling mode + camera bundle refactoring ( #400 )
...
* add normalized orthographic projection
* custom scale for ScaledOrthographicProjection
* allow choosing base axis for ScaledOrthographicProjection
* cargo fmt
* add general (scaled) orthographic camera bundle
FIXME: does the same "far" trick from Camera2DBundle make any sense here?
* fixes
* camera bundles: rename and new ortho constructors
* unify orthographic projections
* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle
* update examples with new camera bundle syntax
* rename CameraUiBundle to UiCameraBundle
* update examples
* ScalingMode::None
* remove extra blank lines
* sane default bounds for orthographic projection
* fix alien_cake_addict example
* reorder ScalingMode enum variants
* ios example fix
2021-01-30 02:31:03 -08:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals ( #934 )
...
Refactor Time API and internals
2020-11-28 13:08:31 -08:00
rmsthebest
01c4dd96cf
make the timer trigger ( #935 )
...
Co-authored-by: Tony <mostlyharmless@riseup.net>
2020-11-27 13:37:19 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing ( #931 )
...
* Pause stops ticks. Consistent getter method names. Update tests.
* Add timing example
* Format with the nightly formatter
Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Amber Kowalski
f69cc6f94c
Allow timers to be paused and encapsulate fields ( #914 )
...
Allow timers to be paused and encapsulate fields
2020-11-26 11:25:36 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
...
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
...
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
...
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
...
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
M
9c48e5cccb
Add a way to specify padding/ margins between sprites in a TextureAtlas. ( #460 )
...
Add a way to specify padding between sprites in a TextureAtlas
2020-10-14 20:49:07 -07:00
Carter Anderson
ad7613c674
Fix set_scale and set_rotation in new Transform api ( #500 )
2020-09-16 00:19:14 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
...
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
8bp
68d419d40f
Add repeating flag to Timer ( #165 )
...
Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
2020-08-21 14:57:25 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
...
This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
...
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
19fe299f5a
ecs: use Mut<T> tracking pointer everywhere
2020-07-18 02:09:55 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
1f12964026
legion: remove foreach system functions
...
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
e921ae0199
sprite: use bevy_transform types in sprite sheet entities
2020-06-22 12:35:33 -07:00
Carter Anderson
faacd2778d
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
2020-06-21 17:43:36 -07:00
Carter Anderson
4246d47fec
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
2020-06-18 17:27:20 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
2705e5cbb4
add texture atlases
2020-06-06 00:12:38 -07:00
Carter Anderson
9d80b5965e
example: add rpg assets for use in examples (maybe pair this down in the future)
2020-06-05 17:26:41 -07:00
Carter Anderson
db6a365b13
saner orthographic projection
2020-06-04 17:09:24 -07:00
Carter Anderson
a4c15f96de
Timer Resource/Component
2020-06-03 19:53:41 -07:00
Carter Anderson
5927bad382
sprite sheets are fully operational
2020-06-03 19:00:19 -07:00
Carter Anderson
5bcd594cb4
bytes: AsBytes trait, remove zerocopy, remove glam fork
2020-06-01 19:38:05 -07:00