Carter Anderson
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41e15a2d90
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make wgpu renderer optional
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2020-03-10 22:20:49 -07:00 |
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Carter Anderson
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64b897016c
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swap out remaining wgpu references
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2020-03-10 21:57:57 -07:00 |
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Carter Anderson
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7342f96174
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named pipelines (makes custom shaders easier)
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2020-03-10 02:46:27 -07:00 |
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Carter Anderson
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fb4752532b
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rename pipelinebuilder.build() to finish()
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2020-03-10 02:16:01 -07:00 |
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Carter Anderson
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cfaee577e7
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move bind type
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2020-03-10 02:10:44 -07:00 |
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Carter Anderson
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d08b243317
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cargo fmt
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2020-03-10 01:52:28 -07:00 |
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Carter Anderson
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4eaf730b8a
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add default draw target impl
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2020-03-10 01:51:59 -07:00 |
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Carter Anderson
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1ac33b1477
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add default resource provider impls
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2020-03-10 01:51:06 -07:00 |
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Carter Anderson
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aca17f15b7
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start moving away from wgpu types
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2020-03-10 00:53:07 -07:00 |
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Carter Anderson
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807929f9e3
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fix plugin example
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2020-03-09 23:50:17 -07:00 |
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Carter Anderson
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99cdf56e7d
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add Color type
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2020-03-09 23:43:40 -07:00 |
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Carter Anderson
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aa09e93980
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reorganize render modules
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2020-03-09 23:08:09 -07:00 |
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Carter Anderson
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ccb240c4c4
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upgrade dependencies
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2020-03-09 14:57:46 -07:00 |
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Carter Anderson
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cda657b401
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upgrade winit
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2020-03-09 14:55:07 -07:00 |
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Carter Anderson
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440d883322
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use static dispatch in add_resource_provider
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2020-03-09 12:07:16 -07:00 |
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Carter Anderson
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7d3f271cfa
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fix resources name
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2020-03-09 11:56:45 -07:00 |
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Carter Anderson
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29df5c5e5f
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logo: add divider "cuts"
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2020-03-09 03:05:53 -07:00 |
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Carter Anderson
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fc5d8061d5
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cargo fmt
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2020-03-09 02:08:44 -07:00 |
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Carter Anderson
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e4550aaab2
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tweak add_children
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2020-03-09 02:08:27 -07:00 |
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Carter Anderson
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8eec5653b6
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rename add_archetype to add_entity
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2020-03-09 02:02:17 -07:00 |
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Carter Anderson
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a790332505
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better parenting ergonomics in world builder
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2020-03-09 02:00:59 -07:00 |
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Carter Anderson
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91a6c0d9db
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remove "asset scopes" now that resources are separate from world
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2020-03-09 01:40:04 -07:00 |
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Carter Anderson
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f6dd6a5ca9
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fix parenting example, add missing transform components, add parenting to world builder
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2020-03-09 01:31:15 -07:00 |
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Carter Anderson
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6ef1c099ff
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upgrade bevy_legion / re-apply fork
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2020-03-09 00:47:58 -07:00 |
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Carter Anderson
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9355a53980
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upgrade legion (breaks plugins)
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2020-03-08 23:19:07 -07:00 |
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Carter Anderson
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6055bf677b
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update wgpu-rs
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2020-03-08 20:31:40 -07:00 |
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Carter Anderson
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9d2909b43e
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cleanup
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2020-03-08 20:29:21 -07:00 |
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Carter Anderson
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c5f781b4e5
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fix ui draw target
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2020-03-08 20:27:07 -07:00 |
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Carter Anderson
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e0a1a83bc9
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create entities as a separate step before starting a render pass
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2020-03-08 20:06:59 -07:00 |
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Carter Anderson
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cadea8deb0
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Break up wgpu renderer
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2020-03-08 19:26:50 -07:00 |
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Carter Anderson
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85c880e754
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upgrade wgpu. work around new wgpu lifetimes (this was painful)
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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8beed27c0e
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wgpu resources are separated
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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b64f51d10b
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try breaking out wgpu resources
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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c3130541ad
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fix logo spacing
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2020-03-02 23:55:42 -08:00 |
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Carter Anderson
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baac7ff296
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add png image loading and enable transparency
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2020-03-02 20:33:46 -08:00 |
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Carter Anderson
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9d71d0d3fc
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clean up examples
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2020-03-02 08:33:52 -08:00 |
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Carter Anderson
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22be0b3366
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reset uniform count on each update (oops)
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2020-03-02 08:32:15 -08:00 |
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Carter Anderson
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ca563ea1b3
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fix uniform providers with different field sets
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2020-03-02 00:19:28 -08:00 |
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Carter Anderson
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5154320f70
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textures work!
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2020-03-01 17:48:37 -08:00 |
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Carter Anderson
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8d3026899d
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more texture work
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2020-03-01 10:22:58 -08:00 |
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Carter Anderson
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9e5f4aeefc
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implement Copy for Handle
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2020-02-23 23:50:44 -08:00 |
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Carter Anderson
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1a4bd98434
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more texture work
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2020-02-23 23:41:48 -08:00 |
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Carter Anderson
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79c900bc2d
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RenderResource ids
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2020-02-23 21:13:03 -08:00 |
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Carter Anderson
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f84e71d051
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cargo fmt
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2020-02-22 15:02:01 -08:00 |
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Carter Anderson
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7eb99f3eb5
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finish uniform names refactor
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2020-02-22 15:01:11 -08:00 |
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Carter Anderson
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ba1f48f743
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start working out field bind type info
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2020-02-22 12:42:40 -08:00 |
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Carter Anderson
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65284fcacb
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more work on texture bindings
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2020-02-21 00:15:24 -08:00 |
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Carter Anderson
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fb61204d53
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start working out how AsUNiforms works with textures
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2020-02-20 21:52:45 -08:00 |
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Carter Anderson
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4eaae0f815
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add texture and sampler shader reflection
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2020-02-19 00:24:59 -08:00 |
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Carter Anderson
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2f1a0cb4a4
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macros are now fully screaming snake
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2020-02-18 22:59:33 -08:00 |
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