Carter Anderson
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97edaa7343
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render: rename ResourceType to RenderResourceType
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2020-06-14 15:24:33 -07:00 |
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Carter Anderson
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3786224b28
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render: replace ResourceInfo with ResourceType
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2020-06-14 15:22:31 -07:00 |
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Carter Anderson
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574656b767
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render: remove RenderResources wrapper type
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2020-06-14 12:32:06 -07:00 |
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Carter Anderson
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0fec350411
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render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
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2020-06-14 12:02:19 -07:00 |
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Carter Anderson
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0f608fc90f
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render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
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2020-06-14 11:41:42 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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5f0363a4f5
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render: move more render code into system scheduler
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2020-06-13 18:38:25 -07:00 |
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Carter Anderson
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eed40fee9c
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render: initial SharedBuffer
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2020-06-13 18:37:02 -07:00 |
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Carter Anderson
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6362b2a516
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render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
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2020-06-13 18:34:50 -07:00 |
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Carter Anderson
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8803bcd92e
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include buffer range when hashing RenderResourceAssignments
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2020-06-11 11:12:23 -07:00 |
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Carter Anderson
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fc4160ea41
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AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
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2020-06-10 18:54:17 -07:00 |
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Carter Anderson
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2e48269923
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migrate UniformNode / AssetUniformNode to query system fns
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2020-06-10 16:02:50 -07:00 |
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Carter Anderson
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3c3449b719
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RenderResourceSet builder pattern
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2020-06-10 15:45:33 -07:00 |
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Carter Anderson
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e8e3e3c20f
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move FloatOrd to bevy_core
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2020-06-10 15:35:23 -07:00 |
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Carter Anderson
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f4b07ec9c7
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update profiling doc
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2020-06-10 00:24:28 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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3ccaebf9a5
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upgrade wgpu
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2020-06-09 10:57:18 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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6531ccddab
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remove lld linker config from macos
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2020-06-08 10:09:03 -07:00 |
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Carter Anderson
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efbe794f7d
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fix error in fast build config
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2020-06-08 10:08:36 -07:00 |
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Carter Anderson
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b965bfc116
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github actions: remove cache (just caused hangs and failures)
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2020-06-08 10:06:27 -07:00 |
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Carter Anderson
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086059c11f
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github actions: move cargo home to local directory in attempt to correctly cache
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2020-06-08 01:37:55 -07:00 |
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Carter Anderson
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5bf7e92c23
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remove shaderc from readme
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2020-06-08 01:31:31 -07:00 |
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Carter Anderson
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91edc6fa2b
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github actions: cargo check
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2020-06-08 01:05:56 -07:00 |
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Carter Anderson
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8fbbbba674
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add github action build cache
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2020-06-07 23:40:33 -07:00 |
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Carter Anderson
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50651fa5dd
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specify rust stable toolchain
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2020-06-07 23:37:36 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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d0298a4f89
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split AsVertexBufferDescriptor out from Uniforms
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2020-06-07 13:00:58 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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4a71cd128d
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render: rename RenderResource to RenderResourceId
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2020-06-07 12:10:14 -07:00 |
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Carter Anderson
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c1dcc74e0f
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asset: make asset folder loading permissive of non-assets
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2020-06-07 11:45:18 -07:00 |
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Carter Anderson
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f2b3b909b4
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sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
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2020-06-07 11:30:04 -07:00 |
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Carter Anderson
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6164ea6ecc
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sprite: dynamically resize atlas during build
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2020-06-06 16:16:58 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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ffc4246a74
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remove TextureType
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2020-06-05 19:38:03 -07:00 |
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Carter Anderson
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9a51b3e0fd
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asset: AssetServer versioning and load group status
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2020-06-05 17:32:32 -07:00 |
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Carter Anderson
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9d80b5965e
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example: add rpg assets for use in examples (maybe pair this down in the future)
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2020-06-05 17:26:41 -07:00 |
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Carter Anderson
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75218be117
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remove most "optional" bevy features
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2020-06-05 00:50:37 -07:00 |
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Carter Anderson
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5ea979dd0e
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move shaders in examples into consts
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2020-06-05 00:13:18 -07:00 |
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Carter Anderson
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5aeb3b937b
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add "pressed" example to mouse_input
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2020-06-04 23:57:39 -07:00 |
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Carter Anderson
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aa2928739c
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simplify keyboard_input example
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2020-06-04 23:55:12 -07:00 |
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Carter Anderson
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ed561d7f70
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break up input examples
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2020-06-04 23:49:36 -07:00 |
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Carter Anderson
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5b6f24d6a2
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input: make new Input resource generic and add Input<MouseButton>
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2020-06-04 23:34:21 -07:00 |
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Carter Anderson
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fcecf78609
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make input_keyboard example speed a normal variable
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2020-06-04 23:01:02 -07:00 |
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Carter Anderson
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b3a57c21a7
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input: simpler input interface via an Input resource
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2020-06-04 22:48:53 -07:00 |
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Carter Anderson
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fde8292a04
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simplify input_keyboard example
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2020-06-04 19:47:27 -07:00 |
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