Carter Anderson
|
1db77b2435
|
examples: cleanup imports
|
2020-07-16 17:20:42 -07:00 |
|
Carter Anderson
|
950e50bbb1
|
Bevy ECS migration
|
2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
|
1f12964026
|
legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
|
2020-06-27 12:06:12 -07:00 |
|
Carter Anderson
|
e75496772e
|
legion: change query system ordering
|
2020-06-27 10:18:27 -07:00 |
|
Carter Anderson
|
92c44320ee
|
ecs: rename EntityArchetype to ComponentSet
|
2020-06-25 11:21:56 -07:00 |
|
Carter Anderson
|
e921ae0199
|
sprite: use bevy_transform types in sprite sheet entities
|
2020-06-22 12:35:33 -07:00 |
|
Carter Anderson
|
f1786ec20a
|
sprite: use bevy_transform types in sprite entities
|
2020-06-22 12:14:40 -07:00 |
|
Carter Anderson
|
faacd2778d
|
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
|
2020-06-21 17:43:36 -07:00 |
|
Carter Anderson
|
4246d47fec
|
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
|
2020-06-18 17:27:20 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
|
f2b3b909b4
|
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
|
2020-06-07 11:30:04 -07:00 |
|
Carter Anderson
|
6164ea6ecc
|
sprite: dynamically resize atlas during build
|
2020-06-06 16:16:58 -07:00 |
|
Carter Anderson
|
2705e5cbb4
|
add texture atlases
|
2020-06-06 00:12:38 -07:00 |
|
Carter Anderson
|
9d80b5965e
|
example: add rpg assets for use in examples (maybe pair this down in the future)
|
2020-06-05 17:26:41 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
a4c15f96de
|
Timer Resource/Component
|
2020-06-03 19:53:41 -07:00 |
|
Carter Anderson
|
5927bad382
|
sprite sheets are fully operational
|
2020-06-03 19:00:19 -07:00 |
|
Carter Anderson
|
5bcd594cb4
|
bytes: AsBytes trait, remove zerocopy, remove glam fork
|
2020-06-01 19:38:05 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
|
Carter Anderson
|
6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
|
2020-05-30 12:31:04 -07:00 |
|
Carter Anderson
|
71b3755633
|
camera: split 2d and ui camera. remove resource_name mod
|
2020-05-29 22:30:07 -07:00 |
|
Carter Anderson
|
fec9034644
|
camera: break out projection components
|
2020-05-29 17:25:14 -07:00 |
|
Carter Anderson
|
bf7f222318
|
Support async texture loading
|
2020-05-15 19:30:02 -07:00 |
|
Carter Anderson
|
8a61ef48d3
|
use relative paths for assets
|
2020-05-14 15:25:43 -07:00 |
|
Carter Anderson
|
6381611e89
|
Resource -> Res, Ref->Com
|
2020-05-13 17:57:08 -07:00 |
|
Carter Anderson
|
06f3a4efb9
|
Use system fns for all setup code
|
2020-05-13 17:31:56 -07:00 |
|
Carter Anderson
|
70f122b92a
|
Rename AssetStorage to Assets
|
2020-05-13 16:45:18 -07:00 |
|
Carter Anderson
|
73cc20768c
|
remove pathfinder code
its not ready yet so it shouldnt be on master :)
|
2020-05-12 16:35:49 -07:00 |
|
Carter Anderson
|
35e1d8b498
|
pathfinder: more backend work. it now renders the clear color without crashing
|
2020-05-11 09:01:31 -07:00 |
|
Carter Anderson
|
c5ca59dc4d
|
cargo fmt
|
2020-05-05 18:44:32 -07:00 |
|
Carter Anderson
|
dcc34473e5
|
sprites
|
2020-05-04 01:23:40 -07:00 |
|