Carter Anderson
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8a759d3b18
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begin work on supporting multiple swap chains
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2020-03-30 22:23:48 -07:00 |
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Carter Anderson
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bfa8afbc97
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some cleanup wgpu_renderer cleanup
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2020-03-30 19:34:48 -07:00 |
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Carter Anderson
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17d4bec08c
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rework surface and swap chain creation to support arbitrary number of surfaces/windows
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2020-03-30 19:21:12 -07:00 |
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Carter Anderson
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70b4100132
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using consistent system naming conventions
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2020-03-30 15:51:41 -07:00 |
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Carter Anderson
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dcb292e00a
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quad uses size. polish examples
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2020-03-30 15:44:29 -07:00 |
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Carter Anderson
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29bbc05eae
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add support for multiple windows
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2020-03-30 14:53:32 -07:00 |
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Carter Anderson
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7c121563db
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headless apps
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2020-03-30 11:52:33 -07:00 |
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Carter Anderson
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c7ee4bc133
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upgrade wgpu
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2020-03-30 00:56:15 -07:00 |
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Carter Anderson
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5eb789ff77
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Add Events. add WindowResize event to WgpuRenderer. remove Renderer from App
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2020-03-29 22:44:38 -07:00 |
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Carter Anderson
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4435d536e8
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change clear color
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2020-03-29 01:52:06 -07:00 |
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Carter Anderson
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f814695b00
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everything is a plugin!
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2020-03-29 01:49:35 -07:00 |
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Carter Anderson
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3d261f72de
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move plugin to app module
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2020-03-29 01:15:47 -07:00 |
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Carter Anderson
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e2393de97c
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move plugin to core
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2020-03-29 01:04:27 -07:00 |
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Carter Anderson
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45d4f25a93
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WinitPlugin
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2020-03-29 00:53:47 -07:00 |
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Carter Anderson
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ec84a33b43
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everything is a plugin
... well almost everything
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2020-03-28 23:18:33 -07:00 |
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Carter Anderson
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5db5f6de9c
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batched draw target works! embrace the "log" crate
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2020-03-28 20:33:11 -07:00 |
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Carter Anderson
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2d0bff97a8
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Handle::from_untyped
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2020-03-28 14:51:24 -07:00 |
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Carter Anderson
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ed9eb88835
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only create wgpu swap chain when surface is ready
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2020-03-28 13:57:41 -07:00 |
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Carter Anderson
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78de2fe2a1
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fix dynamic uniforms and unit tests
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2020-03-27 22:41:45 -07:00 |
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Carter Anderson
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a7704fda31
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make winit optional and vsync configurable
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2020-03-27 17:43:03 -07:00 |
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Carter Anderson
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0073f4a58b
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refactor pipeline compilation into PipelineCompiler
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2020-03-26 23:40:25 -07:00 |
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Carter Anderson
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d1db46ef54
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begin bind group rework
global and local bind groups are set up the same way (RenderResourceAssignments). bind groups are reused whenever possible
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2020-03-26 01:57:36 -07:00 |
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Carter Anderson
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0316efc909
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add core Window resource
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2020-03-25 21:27:32 -07:00 |
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Carter Anderson
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c2545fd161
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RenderResourceSetId
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2020-03-25 19:20:52 -07:00 |
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Carter Anderson
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aec817c533
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Rename BindGroup to BindGroupDescriptor. Add BindGroupDescriptorId
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2020-03-25 18:17:48 -07:00 |
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Carter Anderson
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47ef339e7b
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remove BindGroupInfo
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2020-03-25 17:40:14 -07:00 |
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Carter Anderson
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64cd924413
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refactor render resource assignments
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2020-03-25 17:31:59 -07:00 |
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Carter Anderson
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e523dc92d8
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shader_def: use to_upper instead of to_screaming_snake
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2020-03-25 13:24:17 -07:00 |
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Carter Anderson
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4d17763c85
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finish new uniform resource provider staging buffer. dynamic uniforms work again. both dynamic and non-dynamic uniforms perform better than the previous implementation.
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2020-03-24 19:17:41 -07:00 |
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Carter Anderson
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c71b886165
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begin rewrite of UniformResourceProvider (no instancing or dynamic uniform support yet)
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2020-03-24 13:50:40 -07:00 |
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Carter Anderson
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55745b0812
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renderable owns render resource assignments. refactor shader assignment logic. renderers are responsible for intializing during updates.
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2020-03-22 18:22:35 -07:00 |
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Carter Anderson
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55130bbe1c
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remove field_infos from UniformInfoIter
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2020-03-22 13:14:34 -07:00 |
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Carter Anderson
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08cd5964a4
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get_field_info is now static
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2020-03-22 13:08:20 -07:00 |
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Carter Anderson
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0e18c4b70b
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fix render graph lifetimes
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2020-03-22 13:05:50 -07:00 |
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Carter Anderson
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a0fa4d2d79
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cargo fmt
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2020-03-22 11:06:08 -07:00 |
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Carter Anderson
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eaff311a80
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simplify render graph builder interface
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2020-03-22 03:06:08 -07:00 |
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Carter Anderson
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8c201dcbc5
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fix LocalToWorld vertex buffer attribute names
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2020-03-22 01:13:45 -07:00 |
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Carter Anderson
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cfc7aae413
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better batch iteration (no allocations + abstracted out)
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2020-03-22 01:06:38 -07:00 |
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Carter Anderson
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d2e160d44a
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refactor cameras. add defaults
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2020-03-21 21:55:33 -07:00 |
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Carter Anderson
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fb496a6172
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validate VertexBufferDescriptors and fill in blanks when possible
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2020-03-21 21:10:58 -07:00 |
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Carter Anderson
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a4eed18800
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RenderGraph is now a Resource. RenderGraph owns vertex buffer descriptors. Assorted cleanup
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2020-03-21 19:57:59 -07:00 |
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Carter Anderson
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7660b8bf3f
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batched resource creation, vertex buffer macro
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2020-03-21 18:12:30 -07:00 |
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Carter Anderson
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a55053cf14
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Refactor / cleanup buffer metadata. Fix dynamic uniforms
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2020-03-20 19:32:59 -07:00 |
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Carter Anderson
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ae0d5abf45
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use RenderResourceAssignments in place of Entity
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2020-03-20 17:49:29 -07:00 |
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Carter Anderson
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f90205a40d
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RenderResourceAssignmentsProvider / unique ids
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2020-03-20 17:15:56 -07:00 |
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Carter Anderson
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71d091e10c
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entities with renderable.is_instanced are now removed from normal rendering
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2020-03-20 16:58:21 -07:00 |
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Carter Anderson
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cbba656f16
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replace appbuilder::new() with app::build()
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2020-03-20 16:35:19 -07:00 |
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Carter Anderson
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43e69484ba
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migrate entity render resources to RenderResourceAssignments
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2020-03-20 14:17:50 -07:00 |
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Carter Anderson
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9881f64715
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cargo fmt
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2020-03-20 12:47:33 -07:00 |
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Carter Anderson
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ae72c2cdb0
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Refactor and integrate AssetBatcher. Add AssignedBatchesDrawTarget shim
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2020-03-19 17:57:07 -07:00 |
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