François
18e5411d7d
set is_transparent to true by default for UI bundles ( #1071 )
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set is_transparent to true by default for UI bundles
2020-12-18 15:21:37 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Nathan Stocks
fd3706b8de
Just spawn one CameraUiBundle (not 4) ( #1047 )
2020-12-12 16:55:20 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw ( #1034 )
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Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
François
59d98de194
naming coherence for cameras ( #995 )
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naming coherence for cameras
2020-12-03 13:46:15 -08:00
Robert Swain
71e2c7f4e4
Debug text example: render fps and frame time ( #978 )
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Display fps and frame time in text_debug example
2020-12-02 16:15:31 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals ( #934 )
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Refactor Time API and internals
2020-11-28 13:08:31 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing ( #931 )
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* Pause stops ticks. Consistent getter method names. Update tests.
* Add timing example
* Format with the nightly formatter
Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Amber Kowalski
f69cc6f94c
Allow timers to be paused and encapsulate fields ( #914 )
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Allow timers to be paused and encapsulate fields
2020-11-26 11:25:36 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
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System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
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combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
MinerSebas
43aac1a784
More query filter usage ( #851 )
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* Examples now use With<>
* More Bevy systems now use With<>
* parent_update_system now uses Changed<>
2020-11-12 18:22:46 -08:00
Marcus Buffett
1a92ec2638
Make Timer.tick return &Self ( #820 )
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Make Timer::tick return &Self
2020-11-12 18:03:03 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support ( #765 )
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Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
e769974d6a
query filters ( #834 )
2020-11-10 20:48:34 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
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system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
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Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors ( #672 )
2020-10-12 16:54:22 -07:00
Zach Gotsch
d61a1735e9
ui/text example: Use a unit component to identify the target Text ( #612 )
2020-10-05 12:07:14 -07:00
verzuz
d4ab2f4d47
fix font atlas overflow ( #495 )
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manage font_atlas overflow
2020-09-15 18:06:10 -07:00
8bp
68d419d40f
Add repeating flag to Timer ( #165 )
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Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
2020-08-21 14:57:25 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Carter Anderson
a2c1a90695
fix ui in font atlas and breakout examples
2020-07-29 01:16:42 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Carter Anderson
3d2a4f6c39
ui: combine Click and Hover into Interaction
2020-07-28 01:20:19 -07:00
Carter Anderson
4a8c6c335a
ui: feed computed image size into bevy_ui flex
2020-07-28 00:37:25 -07:00
Carter Anderson
cf9501a50e
ui: feed computed text position into bevy_ui flex
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and remove TextAlign because it is now redundant
2020-07-27 21:04:04 -07:00
Carter Anderson
1f006c348d
ui: fix examples, flip fix stretch axis incompatibility, ergonomics
2020-07-27 19:13:11 -07:00
Carter Anderson
3d5e7e54f3
ui: create bevy types for flex style
2020-07-27 16:54:36 -07:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00
Carter Anderson
93bb1d5b8e
ui: initial flexbox support
2020-07-24 23:04:45 -07:00
Carter Anderson
e673faab7c
ecs: rename Changed<T> to Mutated<T>
2020-07-22 12:42:12 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
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This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
b5d3f7e794
use right handed coordinate system in 3d
2020-07-20 01:33:30 -07:00
Carter Anderson
9a236f4923
ui: remove translation/rotation/scale components (Node serves the same role)
2020-07-19 20:33:55 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
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z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
6db82714dc
ui: text alignment and more complete button example event handling
2020-07-18 17:03:37 -07:00
Carter Anderson
a531c906a6
ui: improve button example
2020-07-18 15:42:31 -07:00
Carter Anderson
fe1adb6cf6
ui: focus/click/hover system. initial buttons
2020-07-18 14:08:46 -07:00
Carter Anderson
19fe299f5a
ecs: use Mut<T> tracking pointer everywhere
2020-07-18 02:09:55 -07:00
Carter Anderson
e2d2b41c67
math: simplify imports
2020-07-16 19:23:47 -07:00
Carter Anderson
9f26a453c6
ecs: simplify imports
2020-07-16 19:20:51 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
1f12964026
legion: remove foreach system functions
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this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
981687ae41
remove ui camera now that default 2d camera is identical
2020-06-27 10:21:20 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
4a0f8b8869
add root ui node to example
2020-06-25 13:19:48 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
1ef4fbf005
ui: rework so Nodes now use transforms and z-sort happens
2020-06-25 10:13:00 -07:00
Carter Anderson
3ee8aa8b0f
camera: make camera transform in world coordinates instead of the inverse
2020-06-23 19:18:32 -07:00
Carter Anderson
ec11a6a5f6
ecs: make build_children closure FnMut to allow mutation of closue values
2020-06-22 17:37:44 -07:00
Carter Anderson
f1786ec20a
sprite: use bevy_transform types in sprite entities
2020-06-22 12:14:40 -07:00
Carter Anderson
ecea30cadb
text: new atlased rendering finally works!
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removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
2020-06-19 13:45:26 -07:00
Carter Anderson
e89c693c4d
render: add SpecializedPipeline and SpecializedShader types
2020-06-17 13:27:10 -07:00
Carter Anderson
e57fdca1bc
render: more progress on immediate mode rendering and DrawableText
2020-06-17 13:10:33 -07:00
Carter Anderson
516cf9ddf0
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
2020-06-13 18:53:31 -07:00
Carter Anderson
5add29f8cf
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
Carter Anderson
2705e5cbb4
add texture atlases
2020-06-06 00:12:38 -07:00
Carter Anderson
c4600dbad8
increase ui example label size
2020-06-04 17:13:58 -07:00
Carter Anderson
4d8a567b36
text: migrate to ab_glyph. this should give rendering consistency across platforms
2020-05-31 15:59:11 -07:00
Carter Anderson
71b3755633
camera: split 2d and ui camera. remove resource_name mod
2020-05-29 22:30:07 -07:00
Carter Anderson
fec9034644
camera: break out projection components
2020-05-29 17:25:14 -07:00
Carter Anderson
f1d58609d5
add text label to ui example. fix 0x0 label textures
2020-05-22 17:07:14 -07:00
Carter Anderson
8bc0eb45ee
print average fps and smooth out average a little bit
2020-05-18 14:53:57 -07:00
Carter Anderson
86c18edbfd
Label component
2020-05-17 18:09:29 -07:00
Carter Anderson
b1f07e3749
cargo fmt
2020-05-16 00:27:30 -07:00
Carter Anderson
5d0d3d28c7
TextPlugin + FontLoader
2020-05-15 19:46:09 -07:00
Carter Anderson
8a61ef48d3
use relative paths for assets
2020-05-14 15:25:43 -07:00
Carter Anderson
6381611e89
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
Carter Anderson
06f3a4efb9
Use system fns for all setup code
2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a
Rename AssetStorage to Assets
2020-05-13 16:45:18 -07:00
Carter Anderson
c18ecf2a55
initial text rendering
2020-05-13 13:22:12 -07:00
Carter Anderson
75614f5084
Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
2020-05-06 13:49:07 -07:00
Carter Anderson
6f32d18dc5
diagnostic filtering
2020-05-04 11:43:21 -07:00
Carter Anderson
ba795fdfb5
"fix" ui_bench
2020-05-04 11:06:02 -07:00
Carter Anderson
916978307b
fix anchor descriptions
2020-05-04 11:03:52 -07:00
Carter Anderson
076fef873a
Anchor constants
2020-05-04 11:02:04 -07:00
Carter Anderson
dcc34473e5
sprites
2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf
ui textures
2020-05-03 23:49:45 -07:00
Carter Anderson
291b948b61
fix "ui_bench"
2020-05-03 19:32:27 -07:00
Carter Anderson
d50313c285
ui is back!
2020-05-03 19:30:31 -07:00
Carter Anderson
355e219608
begin porting ui to new render graph
2020-05-02 17:56:30 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00