Carter Anderson
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6f376b5f3f
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remove old render graph
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2020-02-17 18:36:31 -08:00 |
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Carter Anderson
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acebeb924c
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shader reflection for dynamic uniforms
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2020-02-17 16:33:46 -08:00 |
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Carter Anderson
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2fe9710c04
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Shader reflection works for everything but dynamic uniforms
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2020-02-17 14:12:10 -08:00 |
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Carter Anderson
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c29a6f7dd2
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more shader reflection
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2020-02-16 20:35:44 -08:00 |
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Carter Anderson
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8698dcea25
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start work on shader reflection
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2020-02-16 12:12:55 -08:00 |
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Carter Anderson
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dbd634b8d8
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upgrade winit
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2020-02-16 01:02:05 -08:00 |
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Carter Anderson
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decf5d1462
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add rspirv
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2020-02-15 23:27:23 -08:00 |
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Carter Anderson
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c208945833
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add assigned meshes render target
dynamic compiling w/ entity-specifc macros works!
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2020-02-15 22:17:24 -08:00 |
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Carter Anderson
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56e5414b63
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only update pipelines when macros change. better handle debug print
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2020-02-15 19:00:30 -08:00 |
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Carter Anderson
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26588d0c41
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make pipelines cloneable and draw_target a part of render_graph
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2020-02-15 17:08:46 -08:00 |
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Carter Anderson
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4de039eb71
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Make PipelineDescriptor an Asset that references Handle<Shader>
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2020-02-15 16:28:17 -08:00 |
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Carter Anderson
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478d475219
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more shader assignment work
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2020-02-15 13:58:40 -08:00 |
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Carter Anderson
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e38d3be0e3
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move wgpu shader code out of Shader
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2020-02-13 09:17:18 -08:00 |
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Carter Anderson
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7759fdefac
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collect uniform shader_defs in preparation for on-demand shader compiling
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2020-02-12 17:58:58 -08:00 |
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Carter Anderson
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edf57c0dd3
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rename entitybuilder to worldbuilder
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2020-02-11 19:39:10 -08:00 |
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Carter Anderson
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649e1b113f
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add world.insert passthrough to entitybuilder
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2020-02-11 19:37:48 -08:00 |
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Carter Anderson
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cd6ccc45b1
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resolve warnings
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2020-02-11 19:10:38 -08:00 |
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Carter Anderson
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f24a274a2a
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add renderable to render related queries
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2020-02-11 19:09:05 -08:00 |
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Carter Anderson
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d58c5e7f5c
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tweak simple new
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2020-02-11 18:54:04 -08:00 |
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Carter Anderson
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7cdc2351ba
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add default to MeshEntity
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2020-02-11 18:29:39 -08:00 |
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Carter Anderson
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7a1036fa0b
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add quick profiling doc
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2020-02-10 22:13:05 -08:00 |
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Carter Anderson
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eedec80e89
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add shader def fields / proc macro
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2020-02-10 19:26:04 -08:00 |
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Carter Anderson
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4a12d16307
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add uniform field attribute
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2020-02-09 21:41:51 -08:00 |
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Carter Anderson
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c1bac8869e
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move uniforms around
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2020-02-09 18:09:54 -08:00 |
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Carter Anderson
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5b48de96db
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Add Uniforms proc macro
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2020-02-09 18:04:18 -08:00 |
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Carter Anderson
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9078b67677
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add texture_new example (not working)
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2020-02-09 13:53:43 -08:00 |
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Carter Anderson
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a9754cd91e
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enable incremental release builds and optimized dev builds (unoptimized results in completely useless framerates)
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2020-02-09 12:38:17 -08:00 |
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Carter Anderson
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a721f3595d
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rustfmt: use field init shorthand
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2020-02-09 11:43:45 -08:00 |
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Carter Anderson
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76d5f6057c
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add rustfmt.toml and set merge_imports to true
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2020-02-09 11:42:26 -08:00 |
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Carter Anderson
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4f4213be11
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update logo
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2020-02-08 17:21:11 -08:00 |
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Carter Anderson
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5306fa36fa
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break up shader mod
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2020-02-08 17:17:07 -08:00 |
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Carter Anderson
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428bb985c4
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move mesh draw target to draw target folder
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2020-02-08 15:42:07 -08:00 |
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Carter Anderson
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ebcb925d6f
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remove broken import
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2020-02-08 15:31:38 -08:00 |
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Carter Anderson
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8aaa3581e2
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fix roadmap link
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2020-02-08 15:12:00 -08:00 |
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Carter Anderson
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c604843b54
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move uniform resource provider to resource provider folder
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2020-02-08 15:07:57 -08:00 |
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Carter Anderson
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d89a23edd5
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add rendergraph v2 to roadmap
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2020-02-08 11:05:30 -08:00 |
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Carter Anderson
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8ca465ba98
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update roadmap
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2020-02-08 11:04:42 -08:00 |
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Carter Anderson
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8f1c9e9333
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remove super
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2020-02-07 23:18:53 -08:00 |
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Carter Anderson
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3b0b40a79d
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cargo fmt
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2020-02-07 23:17:51 -08:00 |
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Carter Anderson
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f68909ac00
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reorganize
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2020-02-07 23:15:35 -08:00 |
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Carter Anderson
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88ecc9ed43
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port ui over to new render graph
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2020-02-07 22:42:30 -08:00 |
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Carter Anderson
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be1a878943
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fix forward flat depth
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2020-02-06 08:56:44 -08:00 |
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Carter Anderson
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aab7034e99
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FrameTexture resource providers
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2020-02-05 18:59:09 -08:00 |
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Carter Anderson
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8c831845f9
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initial texture support
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2020-02-05 17:50:56 -08:00 |
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Carter Anderson
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6d0661d299
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fix lights
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2020-02-05 11:02:53 -08:00 |
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Carter Anderson
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489580f688
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port forward lighting and add struct + array uniforms
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2020-02-05 09:59:36 -08:00 |
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Carter Anderson
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380e59ee23
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begin porting over lighting
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2020-02-04 23:14:13 -08:00 |
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Carter Anderson
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48e8967acc
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use staging buffer and add command encoder for resize events
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2020-02-04 22:07:02 -08:00 |
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Carter Anderson
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c3a388b1b9
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add some perf notes
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2020-02-04 18:48:42 -08:00 |
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Carter Anderson
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b32c80ceba
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add todo
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2020-02-04 09:41:05 -08:00 |
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