Archina
b8a0ab01ba
add to lower case to make asset loading case insensitive ( #1427 )
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This should fix bug #1425
2021-03-03 03:11:10 +00:00
Alexander Sepity
c2a427f1a3
Non-string labels ( #1423 continued) ( #1473 )
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Non-string labels
2021-02-18 13:20:37 -08:00
dependabot[bot]
05b8b5c8c2
Update crossbeam-channel requirement from 0.4.4 to 0.5.0 ( #668 )
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Updates the requirements on [crossbeam-channel](https://github.com/crossbeam-rs/crossbeam ) to permit the latest version.
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases )
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md )
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-channel-0.4.4...crossbeam-channel-0.5.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-02-01 13:30:38 -08:00
François
83e30a841a
bind the labeled asset type to the actual loaded asset ( #1363 )
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bind the labeled asset type to the actual loaded asset
2021-01-31 13:54:15 -08:00
Alice Cecile
6f5a4d9deb
Rename add_resource to insert_resource ( #1356 )
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* Renamed add_resource to insert_resource
* Changed usage of add_resource to insert_resource
* Renamed add_thread_local_resource
2021-01-30 12:55:13 -08:00
Zicklag
af67231567
Fix Bug in Asset Server Error Message Formatter ( #1340 )
2021-01-29 13:26:21 -08:00
Zicklag
b6485ccf29
Process Asset File Extensions With Multiple Dots ( #1277 )
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Process Asset File Extensions With Multiple Dots
Fixes #1276
2021-01-25 12:37:23 -08:00
Will Crichton
3d0c4e380c
Don't panic on error when loading assets ( #1286 )
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* Don't panic on IO errors
* Better formatting for asset server errors
2021-01-23 13:23:16 -08:00
Christopher Durham
4d5ba7918b
Update rand requirement from 0.7 to 0.8 ( #1114 )
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* Update rand requirement from 0.7 to 0.8
* Update examples' usage of Rng::gen_range
2021-01-17 13:43:03 -08:00
François
21794fe6df
make more information available from loaded GLTF model ( #1020 )
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make more information available from loaded GLTF model
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names
2020-12-31 14:57:15 -06:00
François
b28365f966
updates on diagnostics (log + new diagnostics) ( #1085 )
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* move print diagnostics to log
* entity count diagnostic
* asset count diagnostic
* remove useless `pub`s
* use `BTreeMap` instead of `HashMap`
* get entity count from world
* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 ( #1093 )
2020-12-19 13:28:00 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo
implementation ( #1037 )
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make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
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Schedule V2
2020-12-12 18:04:42 -08:00
Carter Anderson
704a116778
fix scene loading ( #988 )
2020-12-03 13:57:36 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
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Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
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Bevy Reflection
2020-11-27 16:39:59 -08:00
bg
01ba7c4425
avoid exclusive lock during update_asset_storage
( #909 )
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avoid exclusive lock during `update_asset_storage`
Co-authored-by: Jay <jay@heinousjay.com>
2020-11-22 12:29:26 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
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System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
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add bevy_log plugin
2020-11-12 17:23:57 -08:00
rod-salazar
0c30762ab7
Update FileAssetIo NotFound error to include full path ( #821 )
2020-11-10 16:21:41 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
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system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 ( #783 )
2020-11-03 13:34:00 -08:00
David Ackerman
0cddeed1c0
Add support for android file system ( #723 )
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Add support for android file system
2020-10-28 17:08:33 -07:00
Freya
040b8f72b3
Optimize returns in file_asset_io.rs and entities.rs ( #728 )
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Optimize returns in file_asset_io.rs and entities.rs
2020-10-28 16:59:45 -07:00
CGMossa
58eb7e7e05
Documenting small things here and there.. ( #706 )
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Documenting small things here and there..
2020-10-21 15:57:03 -07:00
Mariusz Kryński
677cb1fc67
fix wasm assets ( #714 )
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fix wasm assets
2020-10-21 15:55:15 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo ( #703 )
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asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
df64e1fc92
upgrade rectangle pack ( #673 )
2020-10-12 18:12:17 -07:00
Joshua J. Bouw
036b3bc0e6
add more methods to Assets for clearing and allocation reduction ( #669 )
2020-10-12 10:21:28 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
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The Great Debuggening
2020-10-08 11:43:01 -07:00
François
52a4d49bbf
set asset path relative to root when loading sync ( #643 )
2020-10-07 11:09:17 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance ( #580 )
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* Implement add_asset_loader_from_instance
* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading ( #559 )
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wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer ( #550 )
2020-09-21 20:23:09 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 ( #533 )
2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 ( #520 )
2020-09-19 15:29:08 -07:00
Ilja Kartašov
b3e339e58a
Fix missing asset info path for synchronous loading ( #486 )
2020-09-14 14:14:54 -07:00
Logan Magee
e7d254517e
Load assets from root path when loading directly ( #478 )
2020-09-11 16:22:42 -07:00
Smite Rust
a9ce7f4e82
update dependencies ( #470 )
2020-09-10 12:54:24 -07:00
Noah Callaway
a1e254d075
Rename get_id_mut ( #332 )
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Renamed to get_with_id_mut to be parallel with get_with_id.
2020-09-01 17:12:36 -07:00
Daniel McNab
61b5fe9cfc
Fix hot asset reloading on Windows ( #394 )
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Fixes #348
Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
2020-08-30 11:22:40 -07:00
Mariusz Kryński
8101622f37
Fix deadlock in hot asset reloading ( #375 ) ( #376 )
2020-08-29 17:16:46 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
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switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Telzhaak
93040ef9a0
Check asset-path existence. Previously App just crashed if not ( #345 )
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* Check asset-path existence. Previously App just crashed if not
* rustfmt
* Relegated Error-message to ChannelAssetHandler
* Removed needless return statement
2020-08-26 12:08:51 -07:00
Daniel McNab
f7131509b9
Send an AssetEvent when modifying using get_id_mut ( #323 )
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Fixes #321
2020-08-24 11:20:41 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
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* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00