Commit graph

5730 commits

Author SHA1 Message Date
Gingeh
b24ab2e9fb
minor oklab/oklch doc nitpicks (#12196)
# Objective

Just some mild annoyances:
- The `Color::Oklaba`, `Color::Oklcha` and `oklaba::Oklaba` doc comments
were inconsistent with the others
- The crate-level docs didn't include `Oklch` in the list of
representations and misspelt it in a later paragraph

## Solution

- Fix 'em
2024-02-29 16:25:10 +00:00
Kanabenki
58ee3e8908
Calculate AABBs to enable text2d culling (#11663)
# Objective

- Cull 2D text outside the view frustum.
- Part of #11081.

## Solution

- Compute AABBs for entities with a `Text2DBundle` to enable culling
them.


`text2d` example with AABB gizmos on the text entities:


https://github.com/bevyengine/bevy/assets/18357657/52ed3ddc-2274-4480-835b-a7cf23338931


---

## Changelog

### Added

- 2D text outside the view are now culled with the
`calculate_bounds_text2d` system adding the necessary AABBs.
2024-02-29 16:14:31 +00:00
Martin Svanberg
21adeb6842
Add an index argument to parallel iteration helpers in bevy_tasks (#12169)
# Objective

`bevy_tasks` provides utilities for parallel mapping over slices. It can
be useful to have a chunk index available in the iteration function to
know which part of the original slice is being processed.

## Solution

Adds an index argument to the parallel map functions in `bevy_tasks`.

---

## Changelog

### Changed

- `par_chunk_map`, `par_splat_map`, `par_chunk_map_mut`, and
`par_splat_map_mut` now provide a chunk index during iteration.

## Migration Guide

Functions passed as arguments to `par_chunk_map`, `par_splat_map`,
`par_chunk_map_mut`, and `par_splat_map_mut` must now take an additional
index argument.
2024-02-29 08:50:44 +00:00
Joona Aalto
f418de8eb6
Rename Direction2d/3d to Dir2/3 (#12189)
# Objective

Split up from #12017, rename Bevy's direction types.

Currently, Bevy has the `Direction2d`, `Direction3d`, and `Direction3dA`
types, which provide a type-level guarantee that their contained vectors
remain normalized. They can be very useful for a lot of APIs for safety,
explicitness, and in some cases performance, as they can sometimes avoid
unnecessary normalizations.

However, many consider them to be inconvenient to use, and opt for
standard vector types like `Vec3` because of this. One reason is that
the direction type names are a bit long and can be annoying to write (of
course you can use autocomplete, but just typing `Vec3` is still nicer),
and in some intances, the extra characters can make formatting worse.
The naming is also inconsistent with Glam's shorter type names, and
results in names like `Direction3dA`, which (in my opinion) are
difficult to read and even a bit ugly.

This PR proposes renaming the types to `Dir2`, `Dir3`, and `Dir3A`.
These names are nice and easy to write, consistent with Glam, and work
well for variants like the SIMD aligned `Dir3A`. As a bonus, it can also
result in nicer formatting in a lot of cases, which can be seen from the
diff of this PR.

Some examples of what it looks like: (copied from #12017)

```rust
// Before
let ray_cast = RayCast2d::new(Vec2::ZERO, Direction2d::X, 5.0);

// After
let ray_cast = RayCast2d::new(Vec2::ZERO, Dir2::X, 5.0);
```

```rust
// Before (an example using Bevy XPBD)
let hit = spatial_query.cast_ray(
    Vec3::ZERO,
    Direction3d::X,
    f32::MAX,
    true,
    SpatialQueryFilter::default(),
);

// After
let hit = spatial_query.cast_ray(
    Vec3::ZERO,
    Dir3::X,
    f32::MAX,
    true,
    SpatialQueryFilter::default(),
);
```

```rust
// Before
self.circle(
    Vec3::new(0.0, -2.0, 0.0),
    Direction3d::Y,
    5.0,
    Color::TURQUOISE,
);

// After (formatting is collapsed in this case)
self.circle(Vec3::new(0.0, -2.0, 0.0), Dir3::Y, 5.0, Color::TURQUOISE);
```

## Solution

Rename `Direction2d`, `Direction3d`, and `Direction3dA` to `Dir2`,
`Dir3`, and `Dir3A`.

---

## Migration Guide

The `Direction2d` and `Direction3d` types have been renamed to `Dir2`
and `Dir3`.

## Additional Context

This has been brought up on the Discord a few times, and we had a small
[poll](https://discord.com/channels/691052431525675048/1203087353850364004/1212465038711984158)
on this. `Dir2`/`Dir3`/`Dir3A` was quite unanimously chosen as the best
option, but of course it was a very small poll and inconclusive, so
other opinions are certainly welcome too.

---------

Co-authored-by: IceSentry <c.giguere42@gmail.com>
2024-02-28 22:48:43 +00:00
Zachary Harrold
043041f3aa
bevy_color: Add sequence_dispersed to Hsla, Lcha, Oklcha (#12173)
# Objective

- Fixes #12170

## Solution

- Moved the existing `color_from_entity` internals into
`Hsla::sequence_dispersed` which generates a randomly distributed but
deterministic color sequence based.
- Replicated the method for `Lcha` and `Oklcha` as well.

## Examples

### Getting a few colours for a quick palette
```rust
let palette = Hsla::sequence_dispersed().take(5).collect::<Vec<_>>();
/*[
    Hsla::hsl(0.0, 1., 0.5),
    Hsla::hsl(222.49225, 1., 0.5),
    Hsla::hsl(84.984474, 1., 0.5),
    Hsla::hsl(307.4767, 1., 0.5),
    Hsla::hsl(169.96895, 1., 0.5),
]*/
```

### Getting a colour from an `Entity`
```rust
let color = Oklcha::sequence_dispersed().nth(entity.index() as u32).unwrap();
```

## Notes

This was previously a private function exclusively for `Entity` types.
I've decided it should instead be public and operate on a `u32`
directly, since this function may have broader uses for debugging
purposes.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-28 21:45:48 +00:00
AxiomaticSemantics
7826313405
Make sysinfo diagnostic plugin optional (#12164)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/11929
- make sysinfo plugin optional

## Solution

- added features to allow for conditional compilation

---

## Migration Guide

- For users who disable default features of bevy and wish to enable the
diagnostic plugin, add `sysinfo_plugin` to your bevy features list.

---------

Co-authored-by: ebola <dev@axiomatic>
Co-authored-by: François <mockersf@gmail.com>
2024-02-28 20:00:42 +00:00
robtfm
c13de09feb
ui materials respect target camera (#12183)
# Objective

fix #12182 

- extract (or default) target camera for ui material nodes in the same
way as for other material nodes
- render ui material nodes only to their specified target
2024-02-28 17:43:24 +00:00
Rob Parrett
315e637bf5
Add tinting to the border in ui_texture_slice example (#11901)
# Objective

This is just a cool property of the full-white border texture we added
for this example that I think would be nice to show off.

## Solution

Add a tint to the border on hover / click.


![screenshot-100](https://github.com/bevyengine/bevy/assets/200550/a436c383-2cda-4578-999d-b89d244c993d)
2024-02-28 17:21:09 +00:00
JohnTheCoolingFan
a543536a34
Cubic splines overhaul (#10701)
# Objective

Improve the `bevy::math::cubic_splines` module by making it more
flexible and adding new curve types.
Closes #10220 

## Solution

Added new spline types and improved existing

---

## Changelog

### Added

- `CubicNurbs` rational cubic curve generator, allows setting the knot
vector and weights associated with every point
- `LinearSpline` curve generator, allows generating a linearly
interpolated curve segment
- Ability to push additional cubic segments to `CubicCurve`
- `IntoIterator` and `Extend` implementations for `CubicCurve`

### Changed

- `Point` trait has been implemented for more types: `Quat` and `Vec4`.
- `CubicCurve::coefficients` was moved to `CubicSegment::coefficients`
because the function returns `CubicSegment`, so it seems logical to be
associated with `CubicSegment` instead. The method is still not public.

### Fixed

- `CubicBSpline::new` was referencing Cardinal spline instead of
B-Spline

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
Co-authored-by: Miles Silberling-Cook <nth.tensor@gmail.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-02-28 17:18:42 +00:00
Lee-Orr
f0c41b6135
add cancel in progress support to automated CI checks (#11130)
# Objective

When working on PRs, I'll often find that one of the early CI checks
fails, and work on fixing the result, but when I push the earlier
commits are still being processed by the CI. This would mean that if a
new commit is pushed while another CI process is already running on that
branch, the first set of jobs will be cancelled - reducing wasted
resources and wait time for CI on the latest commits.

## Solution

The solution is simply adding Github's concurrency groups to every
relevant workflow.
2024-02-28 16:07:29 +00:00
BD103
557e582ec5
Add a colon to error message link (#12174)
# Objective

- #12165 recently added links to Bevy errors in error messages.
- The links were in the form of `See:
https://bevyengine.org/learn/errors/#b000N`
- B0004 does not have the colon separating `See` and the link, unlike
the rest of the error messages

## Solution

- Add a colon, for consistency :)
2024-02-28 03:23:27 +00:00
Sludge
ecdd284b0e
Register fxaa::Sensitivity and derive Debug (#12167)
# Objective

- More reflection

## Solution

- More. Reflection.

(not sure what bevy's policy on `derive(Debug)` is given that reflection
already lets you accomplish something largely equivalent; maybe
`derive(Reflect)` should generate a `Debug` impl that goes through
`Reflect::debug` unless you opt out?)
2024-02-28 03:22:08 +00:00
Alice Cecile
c2ae51d13a
Re-export basic color palette via css color palette (#12172)
# Objective

The `css` contains all of the `basic` colors. Rather than defining them
twice, we can re-export them.

Suggested by @viridia <3

## Solution

- Re-export basic color palette within the css color palette.
- Remove the duplicate colors
- Fix alphabetization of the basic color palette file while I'm here

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-28 01:29:49 +00:00
Zachary Harrold
6774e042c7
bevy_color: Add Oklch Color Space (#12168)
# Objective

- Complete compatibility with CSS Module 4

## Solution

- Added `Oklcha` which implements the Oklch color model.
- Updated `Color` and `LegacyColor` accordingly.

## Migration Guide

- Convert `Oklcha` to `Oklaba` using the provided `From` implementations
and then handle accordingly.

## Notes

This is the _last_ color space missing from the CSS Module 4 standard,
and is also the one I believe we should recommend users actually work
with for hand-crafting colours. It has all the uniformity benefits of
Oklab combined with the intuition chroma and hue provide (when compared
to a-axis and b-axis parameters).
2024-02-28 01:22:55 +00:00
François
6f849d32c8
add note about unloading assets from ram in wasm (#12166)
# Objective

- Fixes #12057 

## Solution

- Add a note about memory management in Wasm
2024-02-28 00:39:49 +00:00
Lynn
35cec8bd3a
Add Grid gizmos (#11988)
# Objective

- Implement grid gizmos, suggestion of #9400 

## Solution

- Added `gizmos.grid(...) ` and `gizmos.grid_2d(...)`
- The grids may be configured using `.outer_edges(...)` to specify
whether to draw the outer border/edges of the grid and `.skew(...)`to
specify the skew of the grid along the x or y directions.

---

## Changelog

- Added a `grid` module to `bevy_gizmos` containing `gizmos.grid(...) `
and `gizmos.grid_2d(...)` as well as assorted items.
- Updated the `2d_gizmos` and `3d_gizmos` examples to use grids.

## Additional

The 2D and 3D examples now look like this:
<img width="1440" alt="Screenshot 2024-02-20 at 15 09 40"
src="https://github.com/bevyengine/bevy/assets/62256001/ce04191e-d839-4faf-a6e3-49b6bb4b922b">
<img width="1440" alt="Screenshot 2024-02-20 at 15 10 07"
src="https://github.com/bevyengine/bevy/assets/62256001/317459ba-d452-42eb-ae95-7c84cdbd569b">
2024-02-28 00:18:26 +00:00
Alice Cecile
9ae5ba2e71
bevy_color::Color convenience methods (#12171)
# Objective

As suggested in #12163 by @cart, we should add convenience constructors
to `bevy_color::Color` to match the existing API (easing migration pain)
and generally improve ergonomics.

## Solution

- Add `const fn Color::rgba(red, green, blue, alpha)` and friends, which
directly construct the appropriate variant.
- Add `const fn Color::rgb(red, green, blue)` and friends, which impute
and alpha value of 1.0.
- Add `const BLACK, WHITE, NONE` to `Color`. These are stored in
`LinearRgba` to reduce pointless conversion costs and inaccuracy.
- Changed the default `Color` from `Srgba::WHITE` to the new linear
equivalent for the same reason.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-28 00:14:21 +00:00
amy universe
cbfeb9438a
include links in error messages (#12165)
# Objective

Fixes #12118

## Solution
did a grip for any "B000" in the crates directory, and added the links

note: ignored the test functions in this file
https://github.com/bevyengine/bevy/blob/main/crates/bevy_ecs/src/system/mod.rs#L537
2024-02-28 00:01:18 +00:00
Alice Cecile
2fbb4c68ae
Define a prelude for bevy_color, and add it to bevy_internal (#12158)
# Objective

As we start to migrate to `bevy_color` in earnest (#12056), we should
make it visible to Bevy users, and usable in examples.

## Solution

1. Add a prelude to `bevy_color`: I've only excluded the rarely used
`ColorRange` type and the testing-focused color distance module. I
definitely think that some color spaces are less useful than others to
end users, but at the same time the types used there are very unlikely
to conflict with user-facing types.
2. Add `bevy_color` to `bevy_internal` as an optional crate.
3. Re-export `bevy_color`'s prelude as part of `bevy::prelude`.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-27 17:04:56 +00:00
Giacomo Stevanato
309c3876bf
Replace FromWorld requirement on ReflectResource and reflect Resource for State<S> (#12136)
# Objective

- In #9623 I forgot to change the `FromWorld` requirement for
`ReflectResource`, fix that;
- Fix #12129

## Solution

- Use the same approach as in #9623 to try using `FromReflect` and
falling back to the `ReflectFromWorld` contained in the `TypeRegistry`
provided
- Just reflect `Resource` on `State<S>` since now that's possible
without introducing new bounds.

---

## Changelog

- `ReflectResource`'s `FromType<T>` implementation no longer requires
`T: FromWorld`, but instead now requires `FromReflect`.
- `ReflectResource::insert`, `ReflectResource::apply_or_insert` and
`ReflectResource::copy` now take an extra `&TypeRegistry` parameter.

## Migration Guide

- Users of `#[reflect(Resource)]` will need to also implement/derive
`FromReflect` (should already be the default).
- Users of `#[reflect(Resource)]` may now want to also add `FromWorld`
to the list of reflected traits in case their `FromReflect`
implementation may fail.
- Users of `ReflectResource` will now need to pass a `&TypeRegistry` to
its `insert`, `apply_or_insert` and `copy` methods.
2024-02-27 15:49:39 +00:00
François
d261a86b9f
compute shader game of life example: use R32Float instead of Rgba8Unorm (#12155)
# Objective

- Fixes #9670 
- Avoid a crash in CI due to
```
thread 'Compute Task Pool (0)' panicked at /Users/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.19.1/src/backend/wgpu_core.rs:3009:5:
wgpu error: Validation Error

Caused by:
    In Device::create_bind_group
    The adapter does not support read access for storages texture of format Rgba8Unorm
```

## Solution

- Use an `R32Float` texture instead of an `Rgba8Unorm` as it's a tier 1
texture format https://github.com/gpuweb/gpuweb/issues/3838 and is more
supported
- This should also improve support for webgpu in the next wgpu version
2024-02-27 13:57:41 +00:00
François
08ce57953e
CI: run long tasks on new macOS runners (#12133)
# Objective

- Make PR CI faster

## Solution

- Run example on macOS, Windows examples are now run on PR merge
instead. This is the biggest change in duration
- Run miri on macOS. It doesn't change much the duration, but will free
a runner 2 minutes earlier
- Don't run check-doc job as it hangs on macOS. Don't move too many job
as there are less macOS-14 runners globally available and they are more
limited

before:
<img width="794" alt="Screenshot 2024-02-26 at 20 47 07"
src="https://github.com/bevyengine/bevy/assets/8672791/349292a1-cddd-4e4b-aba9-4dbaef1fc4d6">

after
<img width="790" alt="Screenshot 2024-02-26 at 20 47 23"
src="https://github.com/bevyengine/bevy/assets/8672791/7b0983b2-0a8a-44d2-9bde-e4c6ecfbf97a">
2024-02-27 09:00:15 +00:00
James Liu
ae9b4fc2dc
Remove downcast-rs as a dependency from bevy_ecs (#12151)
# Objective
`downcast-rs` is not used within bevy_ecs. This is probably a remnant
from before Schedule v3 landed, since stages needed the downcasting.

## Solution
Remove it.
2024-02-27 08:31:51 +00:00
Zachary Harrold
bbcdf6815d
bevy_color: Added Color Conversion Mermaid Diagram (#12147)
Shows relationships between color spaces and explains what files should
contain which conversions.

# Objective

- Provide documentation for maintainers and users on how color space
conversion is implemented.

## Solution

- Created a mermaid diagram documenting the relationships between
various color spaces. This diagram also includes links to defining
articles, and edges include links to conversion formulae.
- Added a `conversion.md` document which is included in the
documentation of each of the color spaces. This ensures it is readily
visible in all relevant contexts.


## Notes

The diagram is in the Mermaid (`.mmd`) format, and must be converted
into an SVG file (or other image format) prior to use in Rust
documentation. I've included a link to
[mermaid.live](https://mermaid.live) as an option for doing such
conversion in an appropriate README.

Below is a screenshot of the documentation added.


![Capture](https://github.com/bevyengine/bevy/assets/2217286/370a65f2-6dd4-4af7-a99b-3763832d1b8a)
2024-02-27 06:03:34 +00:00
dependabot[bot]
00b6545fe4
Update tracing-log requirement from 0.1.2 to 0.2.0 (#10404)
Updates the requirements on
[tracing-log](https://github.com/tokio-rs/tracing) to permit the latest
version.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/tokio-rs/tracing/releases">tracing-log's
releases</a>.</em></p>
<blockquote>
<h2>tracing-log 0.2.0</h2>
<p>This release contains two breaking changes: the removal of the
<code>env_logger</code>
and <code>trace_logger</code> features. Below are the suggested
migration paths:</p>
<ul>
<li><code>env_logger</code>: users should use
[<code>tracing_subscriber::fmt::Subscriber</code>]
or [<code>tracing_subscriber::fmt::Layer</code>] with the
[<code>Targets</code>] or
[<code>EnvFilter</code>] filters instead.</li>
<li><code>trace_logger</code>: users should use the <code>tracing</code>
crate's
[&quot;log&quot; feature flag][log-feature] instead.</li>
</ul>
<h3>Breaking Changes</h3>
<ul>
<li>Remove deprecated <code>env_logger</code> feature. This removes the
dependency
on the unmaintained <code>atty</code> crate, resolving the security
advisory
[GHSA-g98v-hv3f-hcfr]/[RUSTSEC-2021-0145]. (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2771">#2771</a>)</li>
<li>Remove deprecated <code>trace_logger</code> feature. (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2771">#2771</a>)</li>
</ul>
<p><a
href="https://redirect.github.com/tokio-rs/tracing/issues/2771">#2771</a>:
<a
href="https://redirect.github.com/tokio-rs/tracing/pull/2771">tokio-rs/tracing#2771</a>
[<code>tracing_subscriber::fmt::Subscriber</code>]: <a
href="https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/fmt/struct.Subscriber.html">https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/fmt/struct.Subscriber.html</a>
[<code>tracing_subscriber::fmt::Layer</code>]: <a
href="https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/fmt/struct.Layer.html">https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/fmt/struct.Layer.html</a>
[<code>Targets</code>]: <a
href="https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/filter/targets/struct.Targets.html">https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/filter/targets/struct.Targets.html</a>
[<code>EnvFilter</code>]: <a
href="https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/filter/struct.EnvFilter.html">https://docs.rs/tracing-subscriber/0.3.17/tracing_subscriber/filter/struct.EnvFilter.html</a>
[log-feature]: <a
href="https://docs.rs/tracing/latest/tracing/#emitting-log-records">https://docs.rs/tracing/latest/tracing/#emitting-log-records</a>
[GHSA-g98v-hv3f-hcfr]: <a
href="https://github.com/advisories/GHSA-g98v-hv3f-hcfr">https://github.com/advisories/GHSA-g98v-hv3f-hcfr</a>
[RUSTSEC-2021-0145]: <a
href="https://rustsec.org/advisories/RUSTSEC-2021-0145.html">https://rustsec.org/advisories/RUSTSEC-2021-0145.html</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="4161d8137d"><code>4161d81</code></a>
chore: prepare tracing-log 0.2.0 (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2772">#2772</a>)</li>
<li><a
href="1c802c7763"><code>1c802c7</code></a>
log: remove deprecated <code>env_logger</code> and
<code>trace_logger</code> APIs (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2771">#2771</a>)</li>
<li><a
href="4965c36570"><code>4965c36</code></a>
chore: Prepare tracing-log 0.1.4 (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2770">#2770</a>)</li>
<li><a
href="15600a3a67"><code>15600a3</code></a>
tracing: prepare to release v0.1.40</li>
<li><a
href="20a1762b3f"><code>20a1762</code></a>
tracing: use ManuallyDrop instead of mem::forget (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2765">#2765</a>)</li>
<li><a
href="4b99457c87"><code>4b99457</code></a>
chore: prepare tracing 0.1.39 (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2755">#2755</a>)</li>
<li><a
href="b2a5e11e24"><code>b2a5e11</code></a>
tracing: update core to v0.1.31 and attributes to v0.1.27</li>
<li><a
href="3825a50c1a"><code>3825a50</code></a>
tracing: use full path when calling <code>format_args!</code> (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2757">#2757</a>)</li>
<li><a
href="c4b2a56937"><code>c4b2a56</code></a>
chore: prepare tracing-core 0.1.32 (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2754">#2754</a>)</li>
<li><a
href="2502f19d93"><code>2502f19</code></a>
chore: prepare tracing-attributes 0.1.27 (<a
href="https://redirect.github.com/tokio-rs/tracing/issues/2756">#2756</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/tokio-rs/tracing/compare/tracing-log-0.1.2...tracing-log-0.2.0">compare
view</a></li>
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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: James Liu <contact@jamessliu.com>
2024-02-27 03:25:42 +00:00
IWonderWhatThisAPIDoes
8020805830
examples/ecs/iter_combinations: Initialize velocity using fixed timestep (#10673)
# Objective

On some platforms (observed on Windows and Linux, works fine on web),
velocity of all entities would be initialized to zero, making them
simply fall into the star.

## Solution

Using `Time<Fixed>::timestep` instead of `Time::delta_seconds` to
initialize velocity. Since the entities are generated in the startup
schedule, no time has elapsed yet and `Time::delta_seconds` would return
zero on some platforms. `Time<Fixed>::timestep` will always return the
expected time step of `FixedUpdate` schedule.
2024-02-27 01:44:50 +00:00
Antony
fd0f1a37ad
Remove unnecessary impl_reflect_for_btree_map macro (#12146)
# Objective

To remove the `impl_reflect_for_btree_map` macro as per #12140.

## Solution

Replaced the `impl_reflect_for_btree_map` macro.
2024-02-27 01:04:11 +00:00
Nicola Papale
f7f7e326e5
Add methods to directly load assets from World (#12023)
# Objective

`FromWorld` is often used to group loading and creation of assets for
resources.

With this setup, users often end up repetitively calling
`.resource::<AssetServer>` and `.resource_mut::<Assets<T>>`, and may
have difficulties handling lifetimes of the returned references.

## Solution

Add extension methods to `World` to add and load assets, through a new
extension trait defined in `bevy_asset`.

### Other considerations

* This might be a bit too "magic", as it makes implicit the resource
access.
* We could also implement `DirectAssetAccessExt` on `App`, but it didn't
feel necessary, as `FromWorld` is the principal use-case here.

---

## Changelog

* Add the `DirectAssetAccessExt` trait, which adds the `add_asset`,
`load_asset` and `load_asset_with_settings` method to the `World` type.
2024-02-27 00:28:26 +00:00
Alice Cecile
5860e01432
Use LinearRgba in bevy_gizmos internals (#12128)
# Objective

This PR arose as part of the migration process for `bevy_color`: see
#12056.

While examining how `bevy_gizmos` stores color types internally, I found
that rather than storing a `Color` internally, it actually stores a
`[f32;4]` for a linear RGB, type aliased to a `ColorItem`.

While we don't *have* to clean this up to complete the migration, now
that we have explicit strong typing for linear color types we should use
them rather than replicating this idea throughout the codebase.

## Solution

- Added `LinearRgba::NAN`, for when you want to do cursed rendering
things.
- Replaced the internal color representation in `bevy_gizmo`: this was
`ColorItem`, but is now `LinearRgba`.
- `LinearRgba` is now `Pod`, enabling us to use the same fast `bytemuck`
bit twiddling tricks that we were using before. This requires:

1. Forcing `LinearRgba` to be `repr(C)`
2. Implementing `Zeroable`, and unsafe trait which defines what the
struct looks like when all values are zero.
3. Implementing `Pod`, a marker trait with stringent safety requirements
that is required for "plain old data".

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-26 23:50:33 +00:00
IceSentry
abc6f983ce
Impl ShaderType for LinearRgba (#12137)
# Objective

- LinearRgba is the color type intended for shaders but using it for
shaders is currently not easy because it doesn't implement ShaderType

## Solution

- add encase as a dependency and impl the required traits.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-26 22:31:49 +00:00
Zachary Harrold
4d325eb3f0
bevy_color: Add Laba to support Lab Color Model (#12115)
# Objective

- Improve compatibility with CSS Module 4
- Simplify `Lcha` conversion functions

## Solution

- Added `Laba` which implements the Lab color model.
- Updated `Color` and `LegacyColor` accordingly.

## Migration Guide

- Convert `Laba` to either `Xyza` or `Lcha` using the provided `From`
implementations and then handle accordingly.

## Notes

The Lab color space is a required stepping stone when converting between
XYZ and Lch, therefore we already use the Lab color model, just in an
nameless fashion prone to errors.

This PR also includes a slightly broader refactor of the `From`
implementations between the various colour spaces to better reflect the
graph of definitions. My goal was to keep domain specific knowledge of
each colour space contained to their respective files (e.g., the
`From<Oklaba> for LinearRgba` definition was in `linear_rgba.rs` when it
probably belongs in `oklaba.rs`, since Linear sRGB is a fundamental
space and Oklab is defined in its relation to it)
2024-02-26 22:30:50 +00:00
nil
3bdeac6a42
Add to_bits and from_bits functions to AssetIndex (#12127)
# Objective

The `AssetIndex` cannot be carried across boundaries that do not allow
explicit rust types.

For context, I ran into this issue while trying to implent an
improvement for bevy_egui which leverages the not-so-new custom loader
API. Passing through a handle directly isn't possible, but instead it
requires stringified URI s. I had to work around the lack of this API s
existance using reflection, which is rather dirty.

## Solution

- Add `to_bits` and `from_bits` functions to `AssetIndex` to allow
moving this type through such boundaries.

---------

Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-02-26 21:02:26 +00:00
Sludge
881f660433
Make TemporalJitter and MipBias reflectable (#12132)
# Objective

- Make these types usable in reflection-based workflows.

## Solution

- The usual. Also reflect `Default` and `Component` behaviors so that
the types can be constructed, inserted, and removed.
2024-02-26 18:09:06 +00:00
Alice Cecile
1f2b5fcb2f
Fix typos (#12131)
# Objective

The new `typos` check added in #12036 is proving its value already.
It spotted some small typos:
https://github.com/bevyengine/bevy/actions/runs/8053108519/job/21994719657?pr=12128

## Solution

Fix them.

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-26 17:46:01 +00:00
BD103
b96193e6ca
Improve lighting in more examples (#12021)
# Objective

- #11868 changed the lighting system, forcing lights to increase their
intensity. The PR fixed most examples, but missed a few. These I later
caught in https://github.com/bevyengine/bevy-website/pull/1023.
- Related: #11982, #11981.
- While there, I noticed that the spotlight example could use a few easy
improvements.

## Solution

- Increase lighting in `skybox`, `spotlight`, `animated_transform`, and
`gltf_skinned_mesh`.
- Improve spotlight example.
- Make ground plane move with cubes, so they don't phase into each
other.
  - Batch spawn cubes.
  - Add controls text.
  - Change controls to allow rotating around spotlights.

## Showcase

### Skybox

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/8ba00d74-6d68-4414-97a8-28afb8305570">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/ad15c471-6979-4dda-9889-9189136d8404">

### Spotlight

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/53f966de-acf3-46b8-8299-0005c4cb8da0">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/05c73c1e-0739-4226-83d6-e4249a9105e0">

### Animated Transform

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/6d7d4ea0-e22e-42a5-9905-ea1731d474cf">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/f1ee08d6-d17a-4391-91a6-d903b9fbdc3c">

### gLTF Skinned Mesh

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/547569a6-d13b-4fe0-a8c1-e11f02c4f9a2">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/34517aba-09e4-4e9b-982a-a4a8b893c48a">

---

## Changelog

- Increased lighting in `skybox`, `spotlight`, `animated_transform`, and
`gltf_skinned_mesh` examples.
- Improved usability of `spotlight` example.
2024-02-26 17:32:23 +00:00
Mincong Lu
f45450e26b
Added reflect support for std::HashSet, BTreeSet and BTreeMap. (#12124)
# Objective

Added reflect support for `std::HashSet`, `BTreeSet` and `BTreeMap`.

The set support is limited to `reflect_value` since that's the level of
support prior art `bevy_util::HashSet` got.

## Changelog

Dropped `Hash` Requirement on `MapInfo` since it's not needed on
`BTreeMap`s.
2024-02-26 16:36:04 +00:00
Tristan Guichaoua
1cded6ac60
Use immutable key for HashMap and HashSet (#12086)
# Objective

Memory usage optimisation

## Solution

`HashMap` and `HashSet`'s keys are immutable. So using mutable types
like `String`, `Vec<T>`, or `PathBuf` as a key is a waste of memory:
they have an extra `usize` for their capacity and may have spare
capacity.
This PR replaces these types by their immutable equivalents `Box<str>`,
`Box<[T]>`, and `Box<Path>`.

For more context, I recommend watching the [Use Arc Instead of
Vec](https://www.youtube.com/watch?v=A4cKi7PTJSs) video.

---------

Co-authored-by: James Liu <contact@jamessliu.com>
2024-02-26 16:27:40 +00:00
Ame
c97d0103cc
Add typos - Source code spell checker (#12036)
# Objective

- Avoid misspellings throughout the codebase by using
[`typos`](https://github.com/crate-ci/typos) in CI

Inspired by https://github.com/gfx-rs/wgpu/pull/5191

Typos is a minimal code speller written in rust that finds and corrects
spelling mistakes among source code.
 - Fast enough to run on monorepos
 - Low false positives so you can run on PRs


## Solution

- Use
[typos-action](https://github.com/marketplace/actions/typos-action) in
CI
- Add how to use typos in the Contribution Guide

---------

Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-02-26 16:19:40 +00:00
radiish
2b7a3b2a55
reflect: treat proxy types correctly when serializing (#12024)
# Objective

- Fixes #12001.
- Note this PR doesn't change any feature flags, however flaky the issue
revealed they are.

## Solution

- Use `FromReflect` to convert proxy types to concrete ones in
`ReflectSerialize::get_serializable`.
- Use `get_represented_type_info() -> type_id()` to get the correct type
id to interact with the registry in
`bevy_reflect::serde::ser::get_serializable`.

---

## Changelog

- Registering `ReflectSerialize` now imposes additional `FromReflect`
and `TypePath` bounds.

## Migration Guide

- If `ReflectSerialize` is registered on a type, but `TypePath` or
`FromReflect` implementations are omitted (perhaps by
`#[reflect(type_path = false)` or `#[reflect(from_reflect = false)]`),
the traits must now be implemented.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-02-26 16:13:04 +00:00
James Liu
51edf9cc8f
Remove the UpdateAssets and AssetEvents schedules (#11986)
# Objective
Fix #11845.

## Solution
Remove the `UpdateAssets` and `AssetEvents` schedules. Moved the
`UpdateAssets` systems to `PreUpdate`, and `AssetEvents` systems into
`First`. The former is meant to run before any of the event flushes.

## Future Work
It'd be ideal if we could manually flush the events for assets to avoid
needing two, sort of redundant, systems. This should at least let them
potentially run in parallel with all of the systems in the schedules
they were moved to.

---

## Changelog
Removed: `UpdateAssets` schedule from the main schedule. All systems
have been moved to `PreUpdate`.
Removed: `AssetEvents` schedule from the main schedule. All systems have
been move to `First` with the same system sets.

## Migration Guide
TODO
2024-02-26 16:05:50 +00:00
Rob Parrett
5d941d5b91
Remove custom window size from flex_layout example (#11876)
# Objective

The example showcase doesn't seem to work well with the portrait aspect
ratio used in this example, which is possibly something to be fixed
there, but there's also no reason this *needs* a custom size.

This custom window size is also sightly too tall for my particular
display which is a very common display size when accounting for the
macOS task bar and window title, so the content at the bottom is
clipped.

## Solution

- Remove the custom window size
- Swap the order of the justify / align nested loops so that the content
fits the new aspect ratio
- Make the containers responsive to window size, and make all the gaps
even

## Before

<img width="870" alt="Screenshot 2024-02-15 at 10 56 11 AM"
src="https://github.com/bevyengine/bevy/assets/200550/803217dd-e311-4f9e-aabf-2656f7f67615">

## After

<img width="1280" alt="Screenshot 2024-02-15 at 10 56 25 AM"
src="https://github.com/bevyengine/bevy/assets/200550/bf1e4920-f053-4d42-ab0b-3efea6835cae">

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-26 16:04:02 +00:00
BD103
fa179ba475
Use spawn_batch in many_lights example (#11979)
# Objective

- The `many_lights` example uses a for-loop around `commands.spawn`.
- It is generally recommended to use `spawn_batch` instead to lazily
spawn entities, because it doesn't massively grow the command queue.

## Solution

- Use `spawn_batch` in `many_lights` example.

---

## Discussion

- `thread_rng` is called for each light spawned. This is a simple
thread-local `Rc` clone, so it should compile down to a copy and an
increment + decrement instruction.
- I created `golden_ration` outside of the closure and `move`d it in.
This should just be a copy and hopefully will get const-evaluated away.
Would it be better to just move it into the closure itself?

## Performance

Using `spawn_batch` seems to decrease time-to-first-`Update` by 0.1s:
1.3s to 1.2s.

<details>
  <summary>Raw data and how it was collected.</summary>

Before:

- 2024-02-19T15:18:57.650987Z to 2024-02-19T15:18:58.912244Z : 1.3
- 2024-02-19T15:19:25.277135Z to 2024-02-19T15:19:26.542092Z : 1.3
- 2024-02-19T15:19:46.841460Z to 2024-02-19T15:19:48.137560Z : 1.3

After:

- 2024-02-19T15:17:05.749521Z to 2024-02-19T15:17:06.993221Z : 1.2
- 2024-02-19T15:17:38.153049Z to 2024-02-19T15:17:39.393760Z : 1.2
- 2024-02-19T15:18:10.691562Z to 2024-02-19T15:18:11.891430Z : 1.2

To time performance, I tracked the time from the first `Startup` logged
message to the first `Update` logged message.

```shell
$ cargo run --release --example many_lights
Compiling bevy v0.13.0 (/Users/bdeep/dev/bevy/bevy)
    Finished release [optimized] target(s) in 1.54s
     Running `target/release/examples/many_lights`
# THIS TIME
2024-02-19T15:30:13.429609Z  INFO bevy_render::renderer: AdapterInfo { name: "Apple M1", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
2024-02-19T15:30:13.566856Z  INFO bevy_winit::system: Creating new window "many_lights" (0v1)
2024-02-19T15:30:13.592371Z  WARN many_lights: This is a stress test used to push Bevy to its limit and debug performance issues. It is not representative of an actual game. It must be run in release mode using --release or it will be very slow.
2024-02-19T15:30:13.592572Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "MacOS 14.2.1 ", kernel: "23.2.0", cpu: "Apple M1", core_count: "8", memory: "16.0 GiB" }
# TO THIS TIME
2024-02-19T15:30:15.429900Z  INFO many_lights: Lights: 100000
2024-02-19T15:30:15.430139Z  INFO bevy diagnostic: fps        :    0.982693   (avg 43.026557)
2024-02-19T15:30:15.430157Z  INFO bevy diagnostic: frame_time : 1017.611750ms (avg 149.456476ms)
2024-02-19T15:30:15.430165Z  INFO bevy diagnostic: frame_count:   12.000000   (avg 6.000000)
```

</details>
2024-02-26 16:02:27 +00:00
JMS55
40bfce556a
Add random shader utils, fix cluster_debug_visualization (#11956)
# Objective
- Partially addresses https://github.com/bevyengine/bevy/issues/11470
(I'd like to add Spatiotemporal Blue Noise in the future, but that's a
bit more controversial).
- Fix cluster_debug_visualization which has not compiled for a while

---

## Changelog
- Added random white noise shader functions to `bevy_pbr::utils`

## Migration Guide
- The `bevy_pbr::utils::random1D` shader function has been replaced by
the similar `bevy_pbr::utils::rand_f`.
2024-02-26 15:59:44 +00:00
François
ebdda09fc3
make gizmo groups ordering stable when rendering (#12034)
# Objective

- During rendering of different gizmo groups, the ordering is random
between executions

## Solution

- Make the ordering stable
- It's using a `TypeIdMap`, its iteration order depends on the insertion
order. so insert when adding a group instead of when adding a gizmo
- Also changed `extract_gizmo_data` to not be group dependent. there
will be only one of those systems, no matter the number of gizmo groups
added

---------

Co-authored-by: pablo-lua <126117294+pablo-lua@users.noreply.github.com>
2024-02-26 15:55:26 +00:00
Doonv
1b1934f4fb
Fix CameraProjectionPlugin not implementing Plugin in some cases (#11766)
# Objective

`CameraProjectionPlugin<T>`'s bounds are `T: CameraProjection`. But the
bounds for `CameraProjectionPlugin` implementing `Plugin` are `T:
CameraProjection + Component + GetTypeRegistration`. This means that if
`T` is valid for `CameraProjectionPlugin`'s bounds, but not the plugin
implementation's bounds, then `CameraProjectionPlugin` would not
implement `Plugin`. Which is weird because you'd expect a struct with
`Plugin` in the name to implement `Plugin`.

## Solution

Make `CameraProjectionPlugin<T>`'s bounds `T: CameraProjection +
Component + GetTypeRegistration`. I also rearranged some of the code.

---

## Changelog

- Changed `CameraProjectionPlugin<T>`'s bounds to `T: CameraProjection +
Component + GetTypeRegistration`

## Migration Guide

`CameraProjectionPlugin<T>`'s trait bounds now require `T` to implement
`CameraProjection`, `Component`, and `GetTypeRegistration`. This
shouldn't affect most existing code as `CameraProjectionPlugin<T>` never
implemented `Plugin` unless those bounds were met.
2024-02-26 15:49:54 +00:00
Joona Aalto
9bd6cc0a5e
Add Direction3dA and move direction types out of primitives (#12018)
# Objective

Split up from #12017, add an aligned version of `Direction3d` for SIMD,
and move direction types out of `primitives`.

## Solution

Add `Direction3dA` and move direction types into a new `direction`
module.

---

## Migration Guide

The `Direction2d`, `Direction3d`, and `InvalidDirectionError` types have
been moved out of `bevy::math::primitives`.

Before:

```rust
use bevy::math::primitives::Direction3d;
```

After:

```rust
use bevy::math::Direction3d;
```

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-26 13:57:49 +00:00
Zachary Harrold
f939c09f2c
bevy_color: Added Hsva and Hwba Models (#12114)
# Objective

- Improve compatibility with CSS Module 4
- Simplify `Hsla` conversion functions

## Solution

- Added `Hsva` which implements the HSV color model.
- Added `Hwba` which implements the HWB color model.
- Updated `Color` and `LegacyColor` accordingly.

## Migration Guide

- Convert `Hsva` / `Hwba` to either `Hsla` or `Srgba` using the provided
`From` implementations and then handle accordingly.

## Notes

While the HSL color space is older than HWB, the formulation for HWB is
more directly related to RGB. Likewise, HSV is more closely related to
HWB than HSL. This makes the conversion of HSL to/from RGB more
naturally represented as the compound operation HSL <-> HSV <-> HWB <->
RGB. All `From` implementations for HSL, HSV, and HWB have been designed
to take the shortest path between itself and the target space.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-26 12:25:49 +00:00
Alice Cecile
8ec65525ab
Port bevy_core_pipeline to LinearRgba (#12116)
# Objective

- We should move towards a consistent use of the new `bevy_color` crate.
- As discussed in #12089, splitting this work up into small pieces makes
it easier to review.

## Solution

- Port all uses of `LegacyColor` in the `bevy_core_pipeline` to
`LinearRgba`
- `LinearRgba` is the correct type to use for internal rendering types
- Added `LinearRgba::BLACK` and `WHITE` (used during migration)
- Add `LinearRgba::grey` to more easily construct balanced grey colors
(used during migration)
- Add a conversion from `LinearRgba` to `wgpu::Color`. The converse was
not done at this time, as this is typically a user error.

I did not change the field type of the clear color on the cameras: as
this is user-facing, this should be done in concert with the other
configurable fields.

## Migration Guide

`ColorAttachment` now stores a `LinearRgba` color, rather than a Bevy
0.13 `Color`.
`set_blend_constant` now takes a `LinearRgba` argument, rather than a
Bevy 0.13 `Color`.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-26 12:25:11 +00:00
porkbrain
43b859dfcf
Implements conversion from SystemId to Entity (#11759)
# Objective

Right now when using egui, systems are inserted without any identifier
and to the root. I'd like to name those systems and insert them as
children to a root entity. This helps to keep the editor organized.

## Solution

- Although the `SystemId` is documented as an opaque type, examples
depicted above benefit from tear down of the abstraction.

---

## Changelog

### Added
- Implemented `From<SystemId>` for `Entity`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-26 12:17:30 +00:00
Elabajaba
78b6fa1f1b
sort alpha masked pipelines by pipeline & mesh instead of by distance (#12117)
# Objective

- followup to https://github.com/bevyengine/bevy/pull/11671
- I forgot to change the alpha masked phases.

## Solution

- Change the sorting for alpha mask phases to sort by pipeline+mesh
instead of distance, for much better batching for alpha masked
materials.

I also fixed some docs that I missed in the previous PR.

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## Changelog
- Alpha masked materials are now sorted by pipeline and mesh.
2024-02-26 11:14:59 +00:00