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Define a prelude for bevy_color, and add it to bevy_internal (#12158)
# Objective As we start to migrate to `bevy_color` in earnest (#12056), we should make it visible to Bevy users, and usable in examples. ## Solution 1. Add a prelude to `bevy_color`: I've only excluded the rarely used `ColorRange` type and the testing-focused color distance module. I definitely think that some color spaces are less useful than others to end users, but at the same time the types used there are very unlikely to conflict with user-facing types. 2. Add `bevy_color` to `bevy_internal` as an optional crate. 3. Re-export `bevy_color`'s prelude as part of `bevy::prelude`. --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
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6 changed files with 41 additions and 4 deletions
18
Cargo.toml
18
Cargo.toml
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@ -56,6 +56,7 @@ default = [
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"animation",
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"bevy_asset",
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"bevy_audio",
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"bevy_color",
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"bevy_gilrs",
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"bevy_scene",
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"bevy_winit",
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@ -83,7 +84,7 @@ default = [
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dynamic_linking = ["dep:bevy_dylib", "bevy_internal/dynamic_linking"]
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# Provides animation functionality
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bevy_animation = ["bevy_internal/bevy_animation"]
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bevy_animation = ["bevy_internal/bevy_animation", "bevy_color"]
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# Provides asset functionality
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bevy_asset = ["bevy_internal/bevy_asset"]
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@ -91,6 +92,9 @@ bevy_asset = ["bevy_internal/bevy_asset"]
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# Provides audio functionality
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bevy_audio = ["bevy_internal/bevy_audio"]
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# Provides shared color types and operations
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bevy_color = ["bevy_internal/bevy_color"]
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# Provides cameras and other basic render pipeline features
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bevy_core_pipeline = [
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"bevy_internal/bevy_core_pipeline",
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@ -116,13 +120,18 @@ bevy_pbr = [
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]
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# Provides rendering functionality
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bevy_render = ["bevy_internal/bevy_render"]
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bevy_render = ["bevy_internal/bevy_render", "bevy_color"]
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# Provides scene functionality
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bevy_scene = ["bevy_internal/bevy_scene", "bevy_asset"]
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# Provides sprite functionality
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bevy_sprite = ["bevy_internal/bevy_sprite", "bevy_render", "bevy_core_pipeline"]
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bevy_sprite = [
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"bevy_internal/bevy_sprite",
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"bevy_render",
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"bevy_core_pipeline",
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"bevy_color",
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]
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# Provides text functionality
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bevy_text = ["bevy_internal/bevy_text", "bevy_asset", "bevy_sprite"]
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@ -133,13 +142,14 @@ bevy_ui = [
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"bevy_core_pipeline",
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"bevy_text",
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"bevy_sprite",
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"bevy_color",
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]
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# winit window and input backend
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bevy_winit = ["bevy_internal/bevy_winit"]
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# Adds support for rendering gizmos
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bevy_gizmos = ["bevy_internal/bevy_gizmos"]
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bevy_gizmos = ["bevy_internal/bevy_gizmos", "bevy_color"]
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# Tracing support, saving a file in Chrome Tracing format
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trace_chrome = ["trace", "bevy_internal/trace_chrome"]
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@ -95,6 +95,21 @@ mod test_colors;
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mod testing;
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mod xyza;
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/// Commonly used color types and traits.
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pub mod prelude {
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pub use crate::color::*;
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pub use crate::color_ops::*;
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pub use crate::hsla::*;
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pub use crate::hsva::*;
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pub use crate::hwba::*;
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pub use crate::laba::*;
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pub use crate::lcha::*;
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pub use crate::linear_rgba::*;
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pub use crate::oklaba::*;
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pub use crate::srgba::*;
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pub use crate::xyza::*;
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}
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pub use color::*;
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pub use color_ops::*;
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pub use color_range::*;
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@ -185,6 +185,7 @@ bevy_tasks = { path = "../bevy_tasks", version = "0.14.0-dev" }
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bevy_animation = { path = "../bevy_animation", optional = true, version = "0.14.0-dev" }
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bevy_asset = { path = "../bevy_asset", optional = true, version = "0.14.0-dev" }
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bevy_audio = { path = "../bevy_audio", optional = true, version = "0.14.0-dev" }
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bevy_color = { path = "../bevy_color", optional = true, version = "0.14.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.14.0-dev" }
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.14.0-dev" }
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bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.14.0-dev" }
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@ -27,6 +27,12 @@ pub mod core {
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pub use bevy_core::*;
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}
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#[cfg(feature = "bevy_color")]
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pub mod color {
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//! Shared color types and operations.
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pub use bevy_color::*;
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}
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pub mod diagnostic {
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//! Useful diagnostic plugins and types for bevy apps.
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pub use bevy_diagnostic::*;
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@ -19,6 +19,10 @@ pub use crate::audio::prelude::*;
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#[cfg(feature = "bevy_animation")]
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pub use crate::animation::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_color")]
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pub use crate::color::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_core_pipeline")]
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pub use crate::core_pipeline::prelude::*;
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@ -16,6 +16,7 @@ The default feature set enables most of the expected features of a game engine,
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|bevy_animation|Provides animation functionality|
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|bevy_asset|Provides asset functionality|
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|bevy_audio|Provides audio functionality|
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|bevy_color|Provides shared color types and operations|
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|bevy_core_pipeline|Provides cameras and other basic render pipeline features|
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|bevy_debug_stepping|Enable stepping-based debugging of Bevy systems|
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|bevy_gilrs|Adds gamepad support|
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