Commit graph

65 commits

Author SHA1 Message Date
Carter Anderson
e167a1d9cf Relicense Bevy under the dual MIT or Apache-2.0 license (#2509)
This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373.

* Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons:
  * Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive. 
  * People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach. 
  * I like keeping the root clean and noise free
  * There is precedent for putting the apache and mit license text in sub folders (amethyst) 
* Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach).
* Updates crates to use the new "MIT OR Apache-2.0" license value
* Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies.
* Added a License section to the main readme
* Updated our Bevy Plugin licensing guidelines.

As a follow-up we should update the website to properly describe the new license.

Closes #2373
2021-07-23 21:11:51 +00:00
bjorn3
ebd10681ac Remove unused deps (#2455)
# Objective

Reduce compilation time

# Solution

Remove unused dependencies. While this PR doesn't remove any crates from `Cargo.lock`, it may unlock more build parallelism.
2021-07-14 20:52:50 +00:00
Yoh Deadfall
653c10371e Use bevy_reflect as path in case of no direct references (#1875)
Fixes #1844


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-05-19 19:03:36 +00:00
Nathan Ward
1690a9db97 [bevy_derive] Refactor modules for better error message. (#2059)
Problem:
- When using the 'as_crate' attribute, if 'as_crate' was empty, the only
  error you would get is 'integer underflow'.

Solution:
- Provide an explicit check for the 'as_crate' attribute's token stream
  to ensure the formatting is correct.

Note:
- Also reworked 'get_meta' by not making it call 'Manifest::find' twice.
2021-05-06 23:45:23 +00:00
bjorn3
3af3334cfe Various cleanups (#2046)
This includes a few safety improvements and a variety of other cleanups. See the individual commits.
2021-05-01 20:07:06 +00:00
Nathan Ward
b07db8462f Bevy derives handling generics in impl definitions. (#2044)
Fixes #2037 (and then some)

Problem:
- `TypeUuid`, `RenderResource`, and `Bytes` derive macros did not properly handle generic structs. 

Solution:
- Rework the derive macro implementations to handle the generics.
2021-05-01 02:57:20 +00:00
Carter Anderson
1248a639ee EnumVariantMeta derive (#1972)
There are cases where we want an enum variant name. Right now the only way to do that with rust's std is to derive Debug, but this will also print out the variant's fields. This creates the unfortunate situation where we need to manually write out each variant's string name (ex: in #1963), which is both boilerplate-ey and error-prone. Crates such as `strum` exist for this reason, but it includes a lot of code and complexity that we don't need.

This adds a dead-simple `EnumVariantMeta` derive that exposes `enum_variant_index` and `enum_variant_name` functions. This allows us to make cases like #1963 much cleaner (see the second commit). We might also be able to reuse this logic for `bevy_reflect` enum derives.
2021-04-21 23:46:54 +00:00
Carter Anderson
97d8e4e179 Release 0.5.0 (#1835) 2021-04-06 18:48:48 +00:00
Carter Anderson
b17f8a4bce format comments (#1612)
Uses the new unstable comment formatting features added to rustfmt.toml.
2021-03-11 00:27:30 +00:00
Patrik Buhring
cbc0fe1416
Modify Derive to allow unit structs for RenderResources. (#1089) 2020-12-23 17:21:10 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Joshua J. Bouw
c7b9ad5097
Fix RenderResources index slicing (#948) 2020-11-30 13:33:52 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
dependabot[bot]
601411d201
Update find-crate requirement from 0.5 to 0.6 (#872)
Updates the requirements on [find-crate](https://github.com/taiki-e/find-crate) to permit the latest version.
- [Release notes](https://github.com/taiki-e/find-crate/releases)
- [Changelog](https://github.com/taiki-e/find-crate/blob/master/CHANGELOG.md)
- [Commits](https://github.com/taiki-e/find-crate/compare/v0.5.0...v0.6.1)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-16 16:39:26 -08:00
Carter Anderson
1eff53462a
cross-platform main function (#847) 2020-11-12 13:26:48 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy (#808)
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 (#599)
Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Smite Rust
a9ce7f4e82
update dependencies (#470) 2020-09-10 12:54:24 -07:00
Carter Anderson
89a1d360c1
Fix despawn (#361)
* simplify RenderResourcesNode gpu array management

* support removals in RenderResourcesNode
2020-08-26 23:03:55 -07:00
Carter Anderson
b925e22949 0.1.3 upgrade 2020-08-22 10:16:52 -07:00
Victor "multun" Collod
c38420f1e9 enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
Carter Anderson
9aee5323e1 add crate metadata 2020-08-09 17:24:27 -07:00
Carter Anderson
3d09459813 add more doc comments and clean up some public exports 2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc app: rename AppPlugin to Plugin 2020-08-07 20:22:17 -07:00
Carter Anderson
b12c4d0a48 render: simplify imports and cleanup prelude 2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3 cargo fmt 2020-07-16 17:23:50 -07:00
Carter Anderson
50335e21e2 derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
this fixes a failing doc test
2020-07-14 16:16:01 -07:00
Carter Anderson
17f3860d12 remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone 2020-07-12 12:06:43 -07:00
Carter Anderson
2508a59f68 remove darling 2020-07-10 02:53:31 -07:00
Carter Anderson
92c44320ee ecs: rename EntityArchetype to ComponentSet 2020-06-25 11:21:56 -07:00
Carter Anderson
f1786ec20a sprite: use bevy_transform types in sprite entities 2020-06-22 12:14:40 -07:00
Carter Anderson
17d70f7d67 bytes: FromBytes trait and round trip tests 2020-06-21 12:25:36 -07:00
Carter Anderson
e855995145 cargo fmt 2020-06-15 12:47:35 -07:00
Carter Anderson
97edaa7343 render: rename ResourceType to RenderResourceType 2020-06-14 15:24:33 -07:00
Carter Anderson
3786224b28 render: replace ResourceInfo with ResourceType 2020-06-14 15:22:31 -07:00
Carter Anderson
be23f119d5 remove old uniform system 2020-06-07 22:32:55 -07:00
Carter Anderson
62c434274f shader_defs: new leaner shader defs. they are now separate from uniforms 2020-06-07 22:24:53 -07:00
Carter Anderson
fd8f87400d add RenderResources/RenderResource traits to replace Uniforms/Uniform 2020-06-07 19:12:41 -07:00
Carter Anderson
d0298a4f89 split AsVertexBufferDescriptor out from Uniforms 2020-06-07 13:00:58 -07:00
Carter Anderson
70e9892e00 remove bevy_derive from bevy crate and export derives from specific crates 2020-06-07 12:22:16 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
5927bad382 sprite sheets are fully operational 2020-06-03 19:00:19 -07:00
Carter Anderson
8c196139d4 derive: break up derive crate into modules 2020-06-03 13:04:09 -07:00
Carter Anderson
7019ff015b improve "derive uniforms" clarity 2020-06-03 12:54:02 -07:00
Carter Anderson
13d56907ed sprite: more sprite sheet work (not quite operable yet) 2020-06-03 11:39:10 -07:00