Vladyslav Batyrenko
d11be437cb
Switch to default PartialEq implementation for RenderResourceBinding ( #877 )
...
* Switch to default PartialEq implementation for RenderResourceBinding
* Move specialized RenderResourceBinding Hash implementation to BindGroupBuilder
2020-11-21 11:52:44 -08:00
Mariusz Kryński
515d750004
wasm32: non-spirv shader specialization ( #843 )
...
wasm32: non-spirv shader specialization
2020-11-15 12:07:17 -08:00
Mariusz Kryński
fae628797f
bevy_render: delegate buffer aligning to render_resource_context ( #842 )
2020-11-11 14:08:27 -08:00
Mariusz Kryński
60fa2d5f93
delegate layout reflection to RenderResourceContext ( #691 )
...
* delegate layout reflection to RenderResourceContext
Also:
* auto-reflect DynamicBindings
* use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 ( #599 )
...
Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
...
The Great Debuggening
2020-10-08 11:43:01 -07:00
Carter Anderson
dd07674b59
github actions: use stable clippy ( #577 )
2020-09-25 21:34:47 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
...
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
...
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Carter Anderson
89a1d360c1
Fix despawn ( #361 )
...
* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode
2020-08-26 23:03:55 -07:00
multun
022a31fd8f
fix formatting / clippy warnings ( #295 )
2020-08-22 18:35:40 -07:00
Carter Anderson
7c3b49cb6f
upgrade to latest wgpu
2020-08-21 18:36:32 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
...
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
...
Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
Carter Anderson
6ffe0696db
Merge pull request #203 from lachlansneff/ironing-out-uniforms
...
Replace vector of UniformProperty with a single UniformProperty
2020-08-18 13:44:10 -07:00
Victor "multun" Collod
e36b26c226
render: fix RenderResourceBinding PartialEq impl
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818
enforce cargo fmt --check
2020-08-16 05:02:06 -07:00
Lachlan Sneff
9883cd15cd
Replace vector of UniformProperty with a single property
2020-08-16 01:16:00 -04:00
John Mitchell
02b1907738
Use BindingShaderStage to pass which program the binding is attached to.
2020-08-13 12:44:21 -04:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
cadbb4c1b0
render: fix "next swap chain texture" bug
2020-07-19 16:15:19 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
17f3860d12
remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
2020-07-12 12:06:43 -07:00
Carter Anderson
6d58a5a033
render: add direct buffer mapping/unmapping
2020-07-11 12:29:07 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
a4afa4e7f3
render: only attempt to create camera bind group when the camera bind group descriptor exists
...
this fixes panics in empty scenes
2020-06-26 14:27:22 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
574656b767
render: remove RenderResources wrapper type
2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
2020-06-14 11:41:42 -07:00
Carter Anderson
3d07fbdc81
render: "Immediate Mode" draw api
...
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
fd8f87400d
add RenderResources/RenderResource traits to replace Uniforms/Uniform
2020-06-07 19:12:41 -07:00
Carter Anderson
4a71cd128d
render: rename RenderResource to RenderResourceId
2020-06-07 12:10:14 -07:00
Carter Anderson
e72b5583d1
wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
2020-06-04 15:58:02 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
e65fe0e736
Clear bind groups on each frame
2020-05-18 14:42:15 -07:00
Carter Anderson
33d4d5f562
Add asset removal. Clean up old/removed meshes
2020-05-17 18:48:14 -07:00
Carter Anderson
2bcb8a2a41
cargo fmt
2020-05-13 18:05:18 -07:00
Carter Anderson
70f122b92a
Rename AssetStorage to Assets
2020-05-13 16:45:18 -07:00
Carter Anderson
10637c1010
add TextureDescriptor to ResourceInfo
2020-05-11 21:28:11 -07:00
Carter Anderson
7a71873a32
RenderResourceAssignment refactor
2020-05-11 13:55:23 -07:00
Carter Anderson
20cc41a639
create shader module from source
2020-05-06 19:26:55 -07:00
Carter Anderson
c5ca59dc4d
cargo fmt
2020-05-05 18:44:32 -07:00
Carter Anderson
0d87ebe866
simplify / consolidate wgpu resource mangement
2020-05-05 12:45:37 -07:00
Carter Anderson
012a33ed32
add headless render resource context
2020-05-04 22:02:03 -07:00
Carter Anderson
2fd7020646
rename GlobalRenderResourceContext to RenderResources
2020-05-04 19:34:15 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00