Commit graph

345 commits

Author SHA1 Message Date
François Mockers
b231ebbc19
Release 0.14.0 version bump (#14126)
# Objective

- Bump the version before the release

- This should not be merged until ready for the release to have prettier
git history and tags
2024-07-03 18:22:10 -07:00
François
036d0026be
Release Candidate 0.14.0-rc.4 2024-06-27 23:29:08 +02:00
François
03f63e72cf
Release Candidate 0.14.0-rc.3 2024-06-16 17:50:19 +02:00
François
79a93de606
Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
François
2d11d9a48d
Release Candidate 0.14.0-rc.1 2024-06-06 22:34:20 +02:00
Wuketuke
2eb9d5cc38
hashing error in bevy_reflect now includes the type (bevyengine#13646) (#13691)
# Objective
If you try to add an object to the hashmap that is not capable of
hashing, the program panics. For easier debugging, the type for that
object should be included in the error message.

Fixes #13646.

## Solution
initially i tried calling std::any::type_name_of_val. this had the
problem that it would print something like dyn Box<dyn Reflect>, not
helpful. But since these objects all implement Reflect, i used
Reflect::type_path() instead. Previously, the error message was part of
a constant called HASH_ERROR. i changed that to a macro called
hash_error to print the type of that object more easily

## Testing
i adapted the unit test reflect_map_no_hash to expect the type in that
panic aswell

since this is my first contribution, please let me know if i have done
everything properly
2024-06-05 19:41:23 +00:00
Alice Cecile
ec7b3490f6
Add on_unimplemented Diagnostics to Most Public Traits (#13347) (#13662)
# Objective

- #13414 did not have the intended effect.
- #13404 is still blocked

## Solution

- Re-adds #13347.

Co-authored-by: Zachary Harrold <zac@harrold.com.au>
Co-authored-by: Jamie Ridding <Themayu@users.noreply.github.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-06-04 00:31:34 +00:00
Olle Lukowski
8c7f73ab81
Move bevy_math Reflect impls (#13520)
# Objective

Fixes #13456 

## Solution

Moved `bevy_math`'s `Reflect` impls from `bevy_reflect` to `bevy_math`.


### Quick note
I accidentally used the same commit message while resolving a merge
conflict (first time I had to resolve a conflict). Sorry about that.
2024-05-27 14:15:22 +00:00
Salvador Carvalhinho
7d843e0c08
Implement Rhombus 2D primitive. (#13501)
# Objective

- Create a new 2D primitive, Rhombus, also knows as "Diamond Shape"
- Simplify the creation and handling of isometric projections
- Extend Bevy's arsenal of 2D primitives

## Testing

- New unit tests created in bevy_math/ primitives and bev_math/ bounding
- Tested translations, rotations, wireframe, bounding sphere, aabb and
creation parameters

---------

Co-authored-by: Luís Figueiredo <luispcfigueiredo@tecnico.ulisboa.pt>
2024-05-26 15:27:57 +00:00
Gino Valente
faf003fc9d
bevy_reflect: enum_utility cleanup (#13424)
# Objective

The `enum_utility` module contains the `get_variant_constructors`
function, which is used to generate token streams for constructing
enums. It's used for the `FromReflect::from_reflect` implementation and
the `Reflect::try_apply` implementation.

Due to the complexity of enums, this function is understandably a little
messy and difficult to extend.

## Solution

Clean up the `enum_utility` module.

Now "clean" is a bit subjective. I believe my solution is "cleaner" in
that the logic to generate the tokens are strictly coupled with the
intended usage. Because of this, `try_apply` is also no longer strictly
coupled with `from_reflect`.

This makes it easier to extend with new functionality, which is
something I'm doing in a future unrelated PR that I have based off this
one.

## Testing

There shouldn't be any testing required other than ensuring that the
project still builds and that CI passes.
2024-05-22 21:18:57 +00:00
Gino Valente
5db52663b3
bevy_reflect: Custom attributes (#11659)
# Objective

As work on the editor starts to ramp up, it might be nice to start
allowing types to specify custom attributes. These can be used to
provide certain functionality to fields, such as ranges or controlling
how data is displayed.

A good example of this can be seen in
[`bevy-inspector-egui`](https://github.com/jakobhellermann/bevy-inspector-egui)
with its
[`InspectorOptions`](https://docs.rs/bevy-inspector-egui/0.22.1/bevy_inspector_egui/struct.InspectorOptions.html):

```rust
#[derive(Reflect, Default, InspectorOptions)]
#[reflect(InspectorOptions)]
struct Slider {
    #[inspector(min = 0.0, max = 1.0)]
    value: f32,
}
```

Normally, as demonstrated in the example above, these attributes are
handled by a derive macro and stored in a corresponding `TypeData`
struct (i.e. `ReflectInspectorOptions`).

Ideally, we would have a good way of defining this directly via
reflection so that users don't need to create and manage a whole proc
macro just to allow these sorts of attributes.

And note that this doesn't have to just be for inspectors and editors.
It can be used for things done purely on the code side of things.

## Solution

Create a new method for storing attributes on fields via the `Reflect`
derive.

These custom attributes are stored in type info (e.g. `NamedField`,
`StructInfo`, etc.).

```rust
#[derive(Reflect)]
struct Slider {
    #[reflect(@0.0..=1.0)]
    value: f64,
}

let TypeInfo::Struct(info) = Slider::type_info() else {
    panic!("expected struct info");
};

let field = info.field("value").unwrap();

let range = field.get_attribute::<RangeInclusive<f64>>().unwrap();
assert_eq!(*range, 0.0..=1.0);
```

## TODO

- [x] ~~Bikeshed syntax~~ Went with a type-based approach, prefixed by
`@` for ease of parsing and flexibility
- [x] Add support for custom struct/tuple struct field attributes
- [x] Add support for custom enum variant field attributes
- [x] ~~Add support for custom enum variant attributes (maybe?)~~ ~~Will
require a larger refactor. Can be saved for a future PR if we really
want it.~~ Actually, we apparently still have support for variant
attributes despite not using them, so it was pretty easy to add lol.
- [x] Add support for custom container attributes
- [x] Allow custom attributes to store any reflectable value (not just
`Lit`)
- [x] ~~Store attributes in registry~~ This PR used to store these in
attributes in the registry, however, it has since switched over to
storing them in type info
- [x] Add example

## Bikeshedding

> [!note]
> This section was made for the old method of handling custom
attributes, which stored them by name (i.e. `some_attribute = 123`). The
PR has shifted away from that, to a more type-safe approach.
>
> This section has been left for reference.

There are a number of ways we can syntactically handle custom
attributes. Feel free to leave a comment on your preferred one! Ideally
we want one that is clear, readable, and concise since these will
potentially see _a lot_ of use.

Below is a small, non-exhaustive list of them. Note that the
`skip_serializing` reflection attribute is added to demonstrate how each
case plays with existing reflection attributes.

<details>
<summary>List</summary>

##### 1. `@(name = value)`

> The `@` was chosen to make them stand out from other attributes and
because the "at" symbol is a subtle pneumonic for "attribute". Of
course, other symbols could be used (e.g. `$`, `#`, etc.).

```rust
#[derive(Reflect)]
struct Slider {
    #[reflect(@(min = 0.0, max = 1.0), skip_serializing)]
    #[[reflect(@(bevy_editor::hint = "Range: 0.0 to 1.0"))]
    value: f32,
}
```

##### 2. `@name = value`

> This is my personal favorite.

```rust
#[derive(Reflect)]
struct Slider {
    #[reflect(@min = 0.0, @max = 1.0, skip_serializing)]
    #[[reflect(@bevy_editor::hint = "Range: 0.0 to 1.0")]
    value: f32,
}
```

##### 3. `custom_attr(name = value)`

> `custom_attr` can be anything. Other possibilities include `with` or
`tag`.

```rust
#[derive(Reflect)]
struct Slider {
    #[reflect(custom_attr(min = 0.0, max = 1.0), skip_serializing)]
    #[[reflect(custom_attr(bevy_editor::hint = "Range: 0.0 to 1.0"))]
    value: f32,
}
```

##### 4. `reflect_attr(name = value)`

```rust
#[derive(Reflect)]
struct Slider {
    #[reflect(skip_serializing)]
    #[reflect_attr(min = 0.0, max = 1.0)]
    #[[reflect_attr(bevy_editor::hint = "Range: 0.0 to 1.0")]
    value: f32,
}
```

</details>

---

## Changelog

- Added support for custom attributes on reflected types (i.e.
`#[reflect(@Foo::new("bar")]`)
2024-05-20 19:30:21 +00:00
Alice Cecile
ee6dfd35c9
Revert "Add on_unimplemented Diagnostics to Most Public Traits" (#13413)
# Objective

- Rust 1.78 breaks all Android support, see
https://github.com/bevyengine/bevy/issues/13331
- We should not bump the MSRV to 1.78 until that's resolved in #13366.

## Solution

- Temporarily revert https://github.com/bevyengine/bevy/pull/13347

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-05-17 17:00:43 +00:00
Zachary Harrold
11f0a2dcde
Add on_unimplemented Diagnostics to Most Public Traits (#13347)
# Objective

- Fixes #12377

## Solution

Added simple `#[diagnostic::on_unimplemented(...)]` attributes to some
critical public traits providing a more approachable initial error
message. Where appropriate, a `note` is added indicating that a `derive`
macro is available.

## Examples

<details>
<summary>Examples hidden for brevity</summary>

Below is a collection of examples showing the new error messages
produced by this change. In general, messages will start with a more
Bevy-centric error message (e.g., _`MyComponent` is not a `Component`_),
and a note directing the user to an available derive macro where
appropriate.

### Missing `#[derive(Resource)]`

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

struct MyResource;

fn main() {
    App::new()
        .insert_resource(MyResource)
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: `MyResource` is not a `Resource`
   --> examples/app/empty.rs:7:26
    |
7   |         .insert_resource(MyResource)
    |          --------------- ^^^^^^^^^^ invalid `Resource`
    |          |
    |          required by a bound introduced by this call
    |
    = help: the trait `Resource` is not implemented for `MyResource`       
    = note: consider annotating `MyResource` with `#[derive(Resource)]`    
    = help: the following other types implement trait `Resource`:
              AccessibilityRequested
              ManageAccessibilityUpdates
              bevy::bevy_a11y::Focus
              DiagnosticsStore
              FrameCount
              bevy::prelude::State<S>
              SystemInfo
              bevy::prelude::Axis<T>
            and 141 others
note: required by a bound in `bevy::prelude::App::insert_resource`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:419:31
    |
419 |     pub fn insert_resource<R: Resource>(&mut self, resource: R) -> &mut Self {
    |                               ^^^^^^^^ required by this bound in `App::insert_resource`
```

</details>

### Putting A `QueryData` in a `QueryFilter` Slot

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

#[derive(Component)]
struct A;

#[derive(Component)]
struct B;

fn my_system(_query: Query<&A, &B>) {}

fn main() {
    App::new()
        .add_systems(Update, my_system)
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: `&B` is not a valid `Query` filter
   --> examples/app/empty.rs:9:22
    |
9   | fn my_system(_query: Query<&A, &B>) {}
    |                      ^^^^^^^^^^^^^ invalid `Query` filter
    |
    = help: the trait `QueryFilter` is not implemented for `&B`
    = help: the following other types implement trait `QueryFilter`:
              With<T>
              Without<T>
              bevy::prelude::Or<()>
              bevy::prelude::Or<(F0,)>
              bevy::prelude::Or<(F0, F1)>
              bevy::prelude::Or<(F0, F1, F2)>
              bevy::prelude::Or<(F0, F1, F2, F3)>
              bevy::prelude::Or<(F0, F1, F2, F3, F4)>
            and 28 others
note: required by a bound in `bevy::prelude::Query`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_ecs\src\system\query.rs:349:51
    |
349 | pub struct Query<'world, 'state, D: QueryData, F: QueryFilter = ()> {
    |                                                   ^^^^^^^^^^^ required by this bound in `Query`
```

</details>

### Missing `#[derive(Component)]`

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

struct A;

fn my_system(mut commands: Commands) {
    commands.spawn(A);
}

fn main() {
    App::new()
        .add_systems(Startup, my_system)
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: `A` is not a `Bundle`
   --> examples/app/empty.rs:6:20
    |
6   |     commands.spawn(A);
    |              ----- ^ invalid `Bundle`
    |              |
    |              required by a bound introduced by this call
    |
    = help: the trait `bevy::prelude::Component` is not implemented for `A`, which is required by `A: Bundle`
    = note: consider annotating `A` with `#[derive(Component)]` or `#[derive(Bundle)]`
    = help: the following other types implement trait `Bundle`:
              TransformBundle
              SceneBundle
              DynamicSceneBundle
              AudioSourceBundle<Source>
              SpriteBundle
              SpriteSheetBundle
              Text2dBundle
              MaterialMesh2dBundle<M>
            and 34 others
    = note: required for `A` to implement `Bundle`
note: required by a bound in `bevy::prelude::Commands::<'w, 's>::spawn`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_ecs\src\system\commands\mod.rs:243:21
    |
243 |     pub fn spawn<T: Bundle>(&mut self, bundle: T) -> EntityCommands {
    |                     ^^^^^^ required by this bound in `Commands::<'w, 's>::spawn`
```

</details>

### Missing `#[derive(Asset)]`

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

struct A;

fn main() {
    App::new()
        .init_asset::<A>()
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: `A` is not an `Asset`
   --> examples/app/empty.rs:7:23
    |
7   |         .init_asset::<A>()
    |          ----------   ^ invalid `Asset`
    |          |
    |          required by a bound introduced by this call
    |
    = help: the trait `Asset` is not implemented for `A`
    = note: consider annotating `A` with `#[derive(Asset)]`
    = help: the following other types implement trait `Asset`:
              Font
              AnimationGraph
              DynamicScene
              Scene
              AudioSource
              Pitch
              bevy::bevy_gltf::Gltf
              GltfNode
            and 17 others
note: required by a bound in `init_asset`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_asset\src\lib.rs:307:22
    |
307 |     fn init_asset<A: Asset>(&mut self) -> &mut Self;
    |                      ^^^^^ required by this bound in `AssetApp::init_asset`
```

</details>

### Mismatched Input and Output on System Piping

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

fn producer() -> u32 {
    123
}

fn consumer(_: In<u16>) {}

fn main() {
    App::new()
        .add_systems(Update, producer.pipe(consumer))
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: `fn(bevy::prelude::In<u16>) {consumer}` is not a valid system with input `u32` and output `_`
   --> examples/app/empty.rs:11:44
    |
11  |         .add_systems(Update, producer.pipe(consumer))
    |                                       ---- ^^^^^^^^ invalid system
    |                                       |
    |                                       required by a bound introduced by this call
    |
    = help: the trait `bevy::prelude::IntoSystem<u32, _, _>` is not implemented for fn item `fn(bevy::prelude::In<u16>) {consumer}`
    = note: expecting a system which consumes `u32` and produces `_`
note: required by a bound in `pipe`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_ecs\src\system\mod.rs:168:12
    |
166 |     fn pipe<B, Final, MarkerB>(self, system: B) -> PipeSystem<Self::System, B::System>
    |        ---- required by a bound in this associated function
167 |     where
168 |         B: IntoSystem<Out, Final, MarkerB>,
    |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ required by this bound in `IntoSystem::pipe`
```

</details>

### Missing Reflection

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

#[derive(Component)]
struct MyComponent;

fn main() {
    App::new()
        .register_type::<MyComponent>()
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: `MyComponent` does not provide type registration information
   --> examples/app/empty.rs:8:26
    |
8   |         .register_type::<MyComponent>()
    |          -------------   ^^^^^^^^^^^ the trait `GetTypeRegistration` is not implemented for `MyComponent`
    |          |
    |          required by a bound introduced by this call
    |
    = note: consider annotating `MyComponent` with `#[derive(Reflect)]`
    = help: the following other types implement trait `GetTypeRegistration`:
              bool
              char
              isize
              i8
              i16
              i32
              i64
              i128
            and 443 others
note: required by a bound in `bevy::prelude::App::register_type`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:619:29
    |
619 |     pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
    |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ required by this bound in `App::register_type`
```

</details>

### Missing `#[derive(States)]` Implementation

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash)]
enum AppState {
    #[default]
    Menu,
    InGame {
        paused: bool,
        turbo: bool,
    },
}

fn main() {
    App::new()
        .init_state::<AppState>()
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: the trait bound `AppState: FreelyMutableState` is not satisfied
   --> examples/app/empty.rs:15:23
    |
15  |         .init_state::<AppState>()
    |          ----------   ^^^^^^^^ the trait `FreelyMutableState` is not implemented for `AppState`
    |          |
    |          required by a bound introduced by this call
    |
    = note: consider annotating `AppState` with `#[derive(States)]`
note: required by a bound in `bevy::prelude::App::init_state`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:282:26
    |
282 |     pub fn init_state<S: FreelyMutableState + FromWorld>(&mut self) -> &mut Self {
    |                          ^^^^^^^^^^^^^^^^^^ required by this bound in `App::init_state`
```

</details>

### Adding a `System` with Unhandled Output

<details>
<summary>Example Code</summary>

```rust
use bevy::prelude::*;

fn producer() -> u32 {
    123
}

fn main() {
    App::new()
        .add_systems(Update, consumer)
        .run();
}
```

</details>

<details>
<summary>Error Generated</summary>

```error
error[E0277]: `fn() -> u32 {producer}` does not describe a valid system configuration
   --> examples/app/empty.rs:9:30
    |
9   |         .add_systems(Update, producer)
    |          -----------         ^^^^^^^^ invalid system configuration
    |          |
    |          required by a bound introduced by this call
    |
    = help: the trait `IntoSystem<(), (), _>` is not implemented for fn item `fn() -> u32 {producer}`, which is required by `fn() -> u32 {producer}: IntoSystemConfigs<_>`
    = help: the following other types implement trait `IntoSystemConfigs<Marker>`:
              <Box<(dyn bevy::prelude::System<In = (), Out = ()> + 'static)> as IntoSystemConfigs<()>>
              <NodeConfigs<Box<(dyn bevy::prelude::System<In = (), Out = ()> + 'static)>> as IntoSystemConfigs<()>>
              <(S0,) as IntoSystemConfigs<(SystemConfigTupleMarker, P0)>>
              <(S0, S1) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1)>>
              <(S0, S1, S2) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2)>>
              <(S0, S1, S2, S3) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2, P3)>>
              <(S0, S1, S2, S3, S4) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2, P3, P4)>>
              <(S0, S1, S2, S3, S4, S5) as IntoSystemConfigs<(SystemConfigTupleMarker, P0, P1, P2, P3, P4, P5)>>
            and 14 others
    = note: required for `fn() -> u32 {producer}` to implement `IntoSystemConfigs<_>`
note: required by a bound in `bevy::prelude::App::add_systems`
   --> C:\Users\Zac\Documents\GitHub\bevy\crates\bevy_app\src\app.rs:342:23
    |
339 |     pub fn add_systems<M>(
    |            ----------- required by a bound in this associated function
...
342 |         systems: impl IntoSystemConfigs<M>,
    |                       ^^^^^^^^^^^^^^^^^^^^ required by this bound in `App::add_systems`
```

</details>
</details>

## Testing

CI passed locally.

## Migration Guide

Upgrade to version 1.78 (or higher) of Rust.

## Future Work

- Currently, hints are not supported in this diagnostic. Ideally,
suggestions like _"consider using ..."_ would be in a hint rather than a
note, but that is the best option for now.
- System chaining and other `all_tuples!(...)`-based traits have bad
error messages due to the slightly different error message format.

---------

Co-authored-by: Jamie Ridding <Themayu@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-05-17 00:49:05 +00:00
Ben Harper
be03ba1b68
Add reflect impls for bevy_math curve structs (#13348)
# Objective

Fixes #13189

## Solution

To add the reflect impls I needed to make all the struct fields pub. I
don't think there's any harm for these types, but just a note for
review.

---------

Co-authored-by: Ben Harper <ben@tukom.org>
2024-05-16 17:59:56 +00:00
Brezak
cbda71c2b3
Determine msrv for every standalone bevy_* crate. (#13211)
# Objective

As was pointed out in #13183, `bevy_mikktspace` is missing it's msrv
from it `Cargo.toml`. This promted me to check the msrv of every
`bevy_*` crate. Closes #13183.

## Solution

- Call `cargo check` with different rust versions on every bevy crate
until it doesn't complain.
- Write down the rust version `cargo check` started working.

## Testing

- Install `cargo-msrv`.
- Run `cargo msrv verify`.
- Rejoice.

---

## Changelog

Every published bevy crate now specifies a MSRV. If your rust toolchain
isn't at least version `1.77.0` You'll likely not be able to compile
most of bevy.

## Migration Guide

If your rust toolchain is bellow version`1.77.0, update.
2024-05-13 18:26:41 +00:00
rmsthebest
278380394f
Avoid bevy_reflect::List::iter wrapping in release mode (#13271)
# Objective
Fixes  #13230

## Solution
Uses solution described in  #13230
They mention a worry about adding a branch, but I'm not sure there is
one.

This code
```Rust
#[no_mangle]
pub fn next_if_some(num: i32, b: Option<bool>) -> i32 {
    num + b.is_some() as i32
}
```
produces this assembly with opt-level 3
```asm
next_if_some:
        xor     eax, eax
        cmp     sil, 2
        setne   al
        add     eax, edi
        ret
```

## Testing
Added test from #13230, tagged it as ignore as it is only useful in
release mode and very slow if you accidentally invoke it in debug mode.

---

## Changelog
Iterationg of ListIter will no longer overflow and wrap around

## Migration Guide
2024-05-12 15:01:05 +00:00
Gino Valente
705c144259
bevy_reflect: Remove ContainerAttributes::merge (#13303)
# Objective

Unblocks #11659.

Currently the `Reflect` derive macro has to go through a merge process
for each `#[reflect]`/`#[reflet_value]` attribute encountered on a
container type.

Not only is this a bit inefficient, but it also has a soft requirement
that we can compare attributes such that an error can be thrown on
duplicates, invalid states, etc.

While working on #11659 this proved to be challenging due to the fact
that `syn` types don't implement `PartialEq` or `Hash` without enabling
the `extra-traits` feature.

Ideally, we wouldn't have to enable another feature just to accommodate
this one use case.

## Solution

Removed `ContainerAttributes::merge`.

This was a fairly simple change as we could just have the parsing
functions take `&mut self` instead of returning `Self`.

## Testing

CI should build as there should be no user-facing change.
2024-05-09 18:17:54 +00:00
Brezak
9c4ac7c297
Finish the work on try_apply (#12646)
# Objective

Finish the `try_apply` implementation started in #6770 by @feyokorenhof.
Supersedes and closes #6770. Closes #6182

## Solution

Add `try_apply` to `Reflect` and implement it in all the places that
implement `Reflect`.

---

## Changelog

Added `try_apply` to `Reflect`.

---------

Co-authored-by: Feyo Korenhof <feyokorenhof@gmail.com>
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-05-08 14:26:01 +00:00
BD103
22305acf66
Rename bevy_reflect_derive folder to derive (#13269)
# Objective

- Some of the "large" crates have sub-crates, usually for things such as
macros.
- For an example, see [`bevy_ecs_macros` at
`bevy_ecs/macros`](4f9f987099/crates/bevy_ecs/macros).
- The one crate that does not follow this convention is
[`bevy_reflect_derive`](4f9f987099/crates/bevy_reflect/bevy_reflect_derive),
which is in the `bevy_reflect/bevy_reflect_derive` folder and not
`bevy_reflect/derive` or `bevy_reflect/macros`.

## Solution

- Rename folder `bevy_reflect_derive` to `derive`.
- I chose to use `derive` instead of `macros` because the crate name
itself ends in `_derive`. (One of only two crates to actually use this
convention, funnily enough.)

## Testing

- Build and test `bevy_reflect` and `bevy_reflect_derive`.
- Apply the following patch to `publish.sh` to run it in `--dry-run`
mode, to test that the path has been successfully updated:
- If you have any security concerns about applying random diffs, feel
free to skip this step. Worst case scenario it fails and Cart has to
manually publish a few crates.

```bash
# Apply patch to make `publish.sh` *not* actually publish anything.
git apply path/to/foo.patch
# Make `publish.sh` executable.
chmod +x tools/publish.sh
# Execute `publish.sh`.
./tools/publish.sh
```

```patch
diff --git a/tools/publish.sh b/tools/publish.sh
index b020bad28..fbcc09281 100644
--- a/tools/publish.sh
+++ b/tools/publish.sh
@@ -49,7 +49,7 @@ crates=(
 
 if [ -n "$(git status --porcelain)" ]; then
     echo "You have local changes!"
-    exit 1
+    # exit 1
 fi
 
 pushd crates
@@ -61,15 +61,15 @@ do
   cp ../LICENSE-APACHE "$crate"
   pushd "$crate"
   git add LICENSE-MIT LICENSE-APACHE
-  cargo publish --no-verify --allow-dirty
+  cargo publish --no-verify --allow-dirty --dry-run
   popd
-  sleep 20
+  # sleep 20
 done
 
 popd
 
 echo "Publishing root crate"
-cargo publish --allow-dirty
+cargo publish --allow-dirty --dry-run
 
 echo "Cleaning local state"
 git reset HEAD --hard
```

---

## Changelog

- Moved `bevy_reflect_derive` from
`crates/bevy_reflect/bevy_reflect_derive` to
`crates/bevy_reflect/derive`.
2024-05-07 07:55:32 +00:00
Brezak
423a4732c3
Update compile test to use ui_test 0.23 (#13245)
# Objective

Closes #13241

## Solution

Update test utils to use `ui_test` 0.23.0.

## Testing

- Run compile tests for bevy_ecs.

cc @BD103
2024-05-05 22:17:56 +00:00
BD103
bdb4899978
Move compile fail tests (#13196)
# Objective

- Follow-up of #13184 :)
- We use `ui_test` to test compiler errors for our custom macros.
- There are four crates related to compile fail tests
- `bevy_ecs_compile_fail_tests`, `bevy_macros_compile_fail_tests`, and
`bevy_reflect_compile_fail_tests`, which actually test the macros.
-
[`bevy_compile_test_utils`](64c1c65783/crates/bevy_compile_test_utils),
which provides helpers and common patterns for these tests.
- All of these crates reside within the `crates` directory.
- This can be confusing, especially for newcomers. All of the other
folders in `crates` are actual published libraries, except for these 4.

## Solution

- Move all compile fail tests to a `compile_fail` folder under their
corresponding crate.
- E.g. `crates/bevy_ecs_compile_fail_tests` would be moved to
`crates/bevy_ecs/compile_fail`.
- Move `bevy_compile_test_utils` to `tools/compile_fail_utils`.

There are a few benefits to this approach:

1. An internal testing detail is less intrusive (and confusing) for
those who just want to browse the public Bevy interface.
2. Follows a pre-existing approach of organizing related crates inside a
larger crate's folder.
   - See `bevy_gizmos/macros` for an example.
4. Makes consistent the terms `compile_test`, `compile_fail`, and
`compile_fail_test` in code. It's all just `compile_fail` now, because
we are specifically testing the error messages on compiler failures.
- To be clear it can still be referred to by these terms in comments and
speech, just the names of the crates and the CI command are now
consistent.

## Testing

Run the compile fail CI command:

```shell
cargo run -p ci -- compile-fail
```

If it still passes, then my refactor was successful.
2024-05-03 13:35:21 +00:00
BD103
e357b63448
Add README.md to all crates (#13184)
# Objective

- `README.md` is a common file that usually gives an overview of the
folder it is in.
- When on <https://crates.io>, `README.md` is rendered as the main
description.
- Many crates in this repository are lacking `README.md` files, which
makes it more difficult to understand their purpose.

<img width="1552" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/78ebf91d-b0c4-4b18-9874-365d6310640f">

- There are also a few inconsistencies with `README.md` files that this
PR and its follow-ups intend to fix.

## Solution

- Create a `README.md` file for all crates that do not have one.
- This file only contains the title of the crate (underscores removed,
proper capitalization, acronyms expanded) and the <https://shields.io>
badges.
- Remove the `readme` field in `Cargo.toml` for `bevy` and
`bevy_reflect`.
- This field is redundant because [Cargo automatically detects
`README.md`
files](https://doc.rust-lang.org/cargo/reference/manifest.html#the-readme-field).
The field is only there if you name it something else, like `INFO.md`.
- Fix capitalization of `bevy_utils`'s `README.md`.
- It was originally `Readme.md`, which is inconsistent with the rest of
the project.
- I created two commits renaming it to `README.md`, because Git appears
to be case-insensitive.
- Expand acronyms in title of `bevy_ptr` and `bevy_utils`.
- In the commit where I created all the new `README.md` files, I
preferred using expanded acronyms in the titles. (E.g. "Bevy Developer
Tools" instead of "Bevy Dev Tools".)
- This commit changes the title of existing `README.md` files to follow
the same scheme.
- I do not feel strongly about this change, please comment if you
disagree and I can revert it.
- Add <https://shields.io> badges to `bevy_time` and `bevy_transform`,
which are the only crates currently lacking them.

---

## Changelog

- Added `README.md` files to all crates missing it.
2024-05-02 18:56:00 +00:00
Martín Maita
32cd0c5dc1
Update glam version requirement from 0.25 to 0.27 (#12757)
# Objective

- Update glam version requirement to latest version.

## Solution

- Updated `glam` version requirement from 0.25 to 0.27.
- Updated `encase` and `encase_derive_impl` version requirement from 0.7
to 0.8.
- Updated `hexasphere` version requirement from 10.0 to 12.0.
- Breaking changes from glam changelog:
- [0.26.0] Minimum Supported Rust Version bumped to 1.68.2 for impl
From<bool> for {f32,f64} support.
- [0.27.0] Changed implementation of vector fract method to match the
Rust implementation instead of the GLSL implementation, that is self -
self.trunc() instead of self - self.floor().

---

## Migration Guide

- When using `glam` exports, keep in mind that `vector` `fract()` method
now matches Rust implementation (that is `self - self.trunc()` instead
of `self - self.floor()`). If you want to use the GLSL implementation
you should now use `fract_gl()`.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-05-02 18:42:34 +00:00
Marcel Müller
6d25545c51
Implement Reflect for Result<T, E> as enum (#13182)
# Objective

- Make `Result<T, E>` implement Reflect such that it is an Enum rather
than a Value
- Fixes #13178

## Solution

- Use the correct macro

## Testing

- Did you test these changes? 

I tried it out locally, and it does what it says on the tin. Not sure
how to test it in context of the crate?


---

## Changelog

### Changed

- Result now uses `ReflectKind::Enum` rather than `ReflectKind::Value`,
allowing for inspection of its constituents

## Migration Guide

`Result<T, E>` has had its `Reflect` implementation changed to align it
with `Option<T>` and its intended semantics: A carrier of either an `Ok`
or `Err` value, and the ability to access it. To achieve this it is no
longer a `ReflectKind::Value` but rather a `ReflectKind::Enum` and as
such carries these changes with it:

For `Result<T, E>`
- Both `T` and `E` no longer require to be `Clone` and now require to be
`FromReflect`
- `<Result<T, E> as Reflect>::reflect_*` now returns a
`ReflectKind::Enum`, so any code that previously relied on it being a
`Value` kind will have to be adapted.
- `Result<T, E>` now implements `Enum`

Since the migration is highly dependent on the previous usage, no
automatic upgrade path can be given.

Signed-off-by: Marcel Müller <neikos@neikos.email>
2024-05-02 18:28:24 +00:00
Mateusz Wachowiak
64b987921c
iter_with_data (#13102)
# Objective

- Provide a way to iterate over the registered TypeData.

## Solution

- a new method on the `TypeRegistry` that iterates over
`TypeRegistrations` with theirs `TypeData`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-04-26 02:09:34 +00:00
targrub
8316166622
Fix uses of "it's" vs "its". (#13033)
Grammar changes only.
2024-04-19 18:17:31 +00:00
andristarr
2b3e3341d6
separating finite and infinite 3d planes (#12426)
# Objective

Fixes #12388

## Solution

- Removing the plane3d and adding rect3d primitive mesh
2024-04-18 14:13:22 +00:00
Robert Walter
2532447dcb
impl Reflect for EntityHashSet (#12971)
`EntityHashSet` doesn't seem to implement `Reflect` which seems weird!
Especially since `EntityHashMap` implements `Reflect`.

This PR just added an extra `impl_reflect_value!` for `EntityHashSet`
and this seems to do the trick.

I left out doing the same for `StableHashSet` since it's marked as
deprecated.

---

I'm really wondering what was the issue here. If anyone can explain why
`EntityHashSet` can't use the `Reflect` impl of `bevy_utils::HashSet`
similar to how it's the case with the `...HashMap`s I'd be interested!
2024-04-16 02:48:03 +00:00
BD103
7b8d502083
Fix beta lints (#12980)
# Objective

- Fixes #12976

## Solution

This one is a doozy.

- Run `cargo +beta clippy --workspace --all-targets --all-features` and
fix all issues
- This includes:
- Moving inner attributes to be outer attributes, when the item in
question has both inner and outer attributes
  - Use `ptr::from_ref` in more scenarios
- Extend the valid idents list used by `clippy:doc_markdown` with more
names
  - Use `Clone::clone_from` when possible
  - Remove redundant `ron` import
  - Add backticks to **so many** identifiers and items
    - I'm sorry whoever has to review this

---

## Changelog

- Added links to more identifiers in documentation.
2024-04-16 02:46:46 +00:00
BD103
aa2ebbb43f
Fix some nightly Clippy lints (#12927)
# Objective

- I daily drive nightly Rust when developing Bevy, so I notice when new
warnings are raised by `cargo check` and Clippy.
- `cargo +nightly clippy` raises a few of these new warnings.

## Solution

- Fix most warnings from `cargo +nightly clippy`
- I skipped the docs-related warnings because some were covered by
#12692.
- Use `Clone::clone_from` in applicable scenarios, which can sometimes
avoid an extra allocation.
- Implement `Default` for structs that have a `pub const fn new() ->
Self` method.
- Fix an occurrence where generic constraints were defined in both `<C:
Trait>` and `where C: Trait`.
  - Removed generic constraints that were implied by the `Bundle` trait.

---

## Changelog

- `BatchingStrategy`, `NonGenericTypeCell`, and `GenericTypeCell` now
implement `Default`.
2024-04-13 02:05:38 +00:00
Matty
c8aa3ac7d1
Meshing for Annulus primitive (#12734)
# Objective

Related to #10572 
Allow the `Annulus` primitive to be meshed.

## Solution

We introduce a `Meshable` structure, `AnnulusMeshBuilder`, which allows
the `Annulus` primitive to be meshed, leaving optional configuration of
the number of angular sudivisions to the user. Here is a picture of the
annulus's UV-mapping:
<img width="1440" alt="Screenshot 2024-03-26 at 10 39 48 AM"
src="https://github.com/bevyengine/bevy/assets/2975848/b170291d-cba7-441b-90ee-2ad6841eaedb">

Other features are essentially identical to the implementations for
`Circle`/`Ellipse`.

---

## Changelog

- Introduced `AnnulusMeshBuilder`
- Implemented `Meshable` for `Annulus` with `Output =
AnnulusMeshBuilder`
- Implemented `From<Annulus>` and `From<AnnulusMeshBuilder>` for `Mesh`
- Added `impl_reflect!` declaration for `Annulus` and `Triangle3d` in
`bevy_reflect`

---

## Discussion

### Design considerations

The only interesting wrinkle here is that the existing UV-mapping of
`Ellipse` (and hence of `Circle` and `RegularPolygon`) is non-radial
(it's skew-free, created by situating the mesh in a bounding rectangle),
so the UV-mapping of `Annulus` doesn't limit to that of `Circle` as its
inner radius tends to zero, for instance. I don't see this as a real
issue for `Annulus`, which should almost certainly have this kind of
UV-mapping, but I think we ought to at least consider allowing mesh
configuration for `Circle`/`Ellipse` that performs radial UV-mapping
instead. (In these cases in particular, it would be especially easy,
since we wouldn't need a different parameter set in the builder.)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-04-01 21:55:49 +00:00
Jakub Marcowski
20ee56e719
Add Tetrahedron primitive to bevy_math::primitives (#12688)
# Objective

- #10572

There is no 3D primitive available for the common shape of a tetrahedron
(3-simplex).

## Solution

This PR introduces a new type to the existing math primitives:

- `Tetrahedron`: a polyhedron composed of four triangular faces, six
straight edges, and four vertices

---

## Changelog

### Added

- `Tetrahedron` primitive to the `bevy_math` crate
- `Tetrahedron` tests (`area`, `volume` methods)
- `impl_reflect!` declaration for `Tetrahedron` in the `bevy_reflect`
crate
2024-04-01 21:53:12 +00:00
BD103
84363f2fab
Remove redundant imports (#12817)
# Objective

- There are several redundant imports in the tests and examples that are
not caught by CI because additional flags need to be passed.

## Solution

- Run `cargo check --workspace --tests` and `cargo check --workspace
--examples`, then fix all warnings.
- Add `test-check` to CI, which will be run in the check-compiles job.
This should catch future warnings for tests. Examples are already
checked, but I'm not yet sure why they weren't caught.

## Discussion

- Should the `--tests` and `--examples` flags be added to CI, so this is
caught in the future?
- If so, #12818 will need to be merged first. It was also a warning
raised by checking the examples, but I chose to split off into a
separate PR.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-04-01 19:59:08 +00:00
James Liu
56bcbb0975
Forbid unsafe in most crates in the engine (#12684)
# Objective
Resolves #3824. `unsafe` code should be the exception, not the norm in
Rust. It's obviously needed for various use cases as it's interfacing
with platforms and essentially running the borrow checker at runtime in
the ECS, but the touted benefits of Bevy is that we are able to heavily
leverage Rust's safety, and we should be holding ourselves accountable
to that by minimizing our unsafe footprint.

## Solution
Deny `unsafe_code` workspace wide. Add explicit exceptions for the
following crates, and forbid it in almost all of the others.

* bevy_ecs - Obvious given how much unsafe is needed to achieve
performant results
* bevy_ptr - Works with raw pointers, even more low level than bevy_ecs.
 * bevy_render - due to needing to integrate with wgpu
 * bevy_window - due to needing to integrate with raw_window_handle
* bevy_utils - Several unsafe utilities used by bevy_ecs. Ideally moved
into bevy_ecs instead of made publicly usable.
 * bevy_reflect - Required for the unsafe type casting it's doing.
 * bevy_transform - for the parallel transform propagation
 * bevy_gizmos  - For the SystemParam impls it has.
* bevy_assets - To support reflection. Might not be required, not 100%
sure yet.
* bevy_mikktspace - due to being a conversion from a C library. Pending
safe rewrite.
* bevy_dynamic_plugin - Inherently unsafe due to the dynamic loading
nature.

Several uses of unsafe were rewritten, as they did not need to be using
them:

* bevy_text - a case of `Option::unchecked` could be rewritten as a
normal for loop and match instead of an iterator.
* bevy_color - the Pod/Zeroable implementations were replaceable with
bytemuck's derive macros.
2024-03-27 03:30:08 +00:00
Gino Valente
0265436fff
bevy_reflect: Rename UntypedReflectDeserializer to ReflectDeserializer (#12721)
# Objective

We have `ReflectSerializer` and `TypedReflectSerializer`. The former is
the one users will most often use since the latter takes a bit more
effort to deserialize.

However, our deserializers are named `UntypedReflectDeserializer` and
`TypedReflectDeserializer`. There is no obvious indication that
`UntypedReflectDeserializer` must be used with `ReflectSerializer` since
the names don't quite match up.

## Solution

Rename `UntypedReflectDeserializer` back to `ReflectDeserializer`
(initially changed as part of #5723).

Also update the docs for both deserializers (as they were pretty out of
date) and include doc examples.

I also updated the docs for the serializers, too, just so that
everything is consistent.

---

## Changelog

- Renamed `UntypedReflectDeserializer` to `ReflectDeserializer`
- Updated docs for `ReflectDeserializer`, `TypedReflectDeserializer`,
`ReflectSerializer`, and `TypedReflectSerializer`

## Migration Guide

`UntypedReflectDeserializer` has been renamed to `ReflectDeserializer`.
Usages will need to be updated accordingly.

```diff
- let reflect_deserializer = UntypedReflectDeserializer::new(&registry);
+ let reflect_deserializer = ReflectDeserializer::new(&registry);
```
2024-03-26 19:58:29 +00:00
James Liu
f096ad4155
Set the logo and favicon for all of Bevy's published crates (#12696)
# Objective
Currently the built docs only shows the logo and favicon for the top
level `bevy` crate. This makes views like
https://docs.rs/bevy_ecs/latest/bevy_ecs/ look potentially unrelated to
the project at first glance.

## Solution
Reproduce the docs attributes for every crate that Bevy publishes.

Ideally this would be done with some workspace level Cargo.toml control,
but AFAICT, such support does not exist.
2024-03-25 18:52:50 +00:00
Ame
72c51cdab9
Make feature(doc_auto_cfg) work (#12642)
# Objective

- In #12366 `![cfg_attr(docsrs, feature(doc_auto_cfg))] `was added. But
to apply it it needs `--cfg=docsrs` in rustdoc-args.


## Solution

- Apply `--cfg=docsrs` to all crates and CI.

I also added `[package.metadata.docs.rs]` to all crates to avoid adding
code behind a feature and forget adding the metadata.

Before:

![Screenshot 2024-03-22 at 00 51
57](https://github.com/bevyengine/bevy/assets/104745335/6a9dfdaa-8710-4784-852b-5f9b74e3522c)

After:
![Screenshot 2024-03-22 at 00 51
32](https://github.com/bevyengine/bevy/assets/104745335/c5bd6d8e-8ddb-45b3-b844-5ecf9f88961c)
2024-03-23 02:22:52 +00:00
Jacques Schutte
fdf2ea7cc5
reflect: remove manual Reflect impls which could be handled by macros (#12596)
# Objective

* Adopted #12025 to fix merge conflicts
* In some cases we used manual impls for certain types, though they are
(at least, now) unnecessary.

## Solution

* Use macros and reflecting-by-value to avoid this clutter.
* Though there were linker issues with Reflect and the CowArc in
AssetPath (see https://github.com/bevyengine/bevy/issues/9747), I
checked these are resolved by using #[reflect_value].

---------

Co-authored-by: soqb <cb.setho@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: James Liu <contact@jamessliu.com>
2024-03-23 01:45:00 +00:00
Charles Bournhonesque
ea6540dc41
add reflect for BinaryHeap (#12503)
# Objective
I wanted to have reflection for BinaryHeap for a personal project.

I'm running into some issues:
- I wanted to represent BinaryHeap as a reflect::List type since it's
essentially a wrapper around a Vec, however there's no public way to
access the underlying Vec, which makes it hard to implement the
reflect::List methods. I have omitted the reflect::List methods for
now.. I'm not sure if that's a blocker?
- what would be the alternatives? Simply not implement `reflect::List`?
It is possible to implement `FromReflect` without it. Would the type be
`Struct` then?

---------

Co-authored-by: Charles Bournhonesque <cbournhonesque@snapchat.com>
2024-03-17 22:24:04 +00:00
Charles Bournhonesque
24b319f6ec
Add reflect for type id (#12495)
# Objective

Add reflect for `std::any::TypeId`.

I couldn't add ReflectSerialize/ReflectDeserialize for it, it was giving
me an error. I don't really understand why, since it works for
`std::path::PathBuf`.

Co-authored-by: Charles Bournhonesque <cbournhonesque@snapchat.com>
2024-03-15 17:43:26 +00:00
Peter Hayman
d3e44325b4
Fix: deserialize DynamicEnum using index (#12464)
# Objective

- Addresses #12462
- When we serialize an enum, deserialize it, then reserialize it, the
correct variant should be selected.

## Solution

- Change `dynamic_enum.set_variant` to
`dynamic_enum.set_variant_with_index` in `EnumVisitor`
2024-03-14 05:15:20 +00:00
Gino Valente
4c47e31be6
bevy_reflect: Remove U32Visitor (#12433)
# Objective

The `U32Visitor` struct has been unused since its introduction in #6140.
It's made itself known now by causing a recent [CI
failure](https://github.com/bevyengine/bevy/actions/runs/8243333274/job/22543736624).

## Solution

Remove the unused `U32Visitor` struct.

Also removed `PrepassLightsViewFlush` as it was causing a [similar CI
failure](https://github.com/bevyengine/bevy/actions/runs/8243838066/job/22545103746?pr=12433#step:6:269)
on this PR.
2024-03-12 06:19:29 +00:00
Joona Aalto
f89af0567b
Add Rotation2d (#11658)
# Objective

Rotating vectors is a very common task. It is required for a variety of
things both within Bevy itself and in many third party plugins, for
example all over physics and collision detection, and for things like
Bevy's bounding volumes and several gizmo implementations.

For 3D, we can do this using a `Quat`, but for 2D, we do not have a
clear and efficient option. `Mat2` can be used for rotating vectors if
created using `Mat2::from_angle`, but this is not obvious to many users,
it doesn't have many rotation helpers, and the type does not give any
guarantees that it represents a valid rotation.

We should have a proper type for 2D rotations. In addition to allowing
for potential optimization, it would allow us to have a consistent and
explicitly documented representation used throughout the engine, i.e.
counterclockwise and in radians.

## Representation

The mathematical formula for rotating a 2D vector is the following:

```
new_x = x * cos - y * sin
new_y = x * sin + y * cos
```

Here, `sin` and `cos` are the sine and cosine of the rotation angle.
Computing these every time when a vector needs to be rotated can be
expensive, so the rotation shouldn't be just an `f32` angle. Instead, it
is often more efficient to represent the rotation using the sine and
cosine of the angle instead of storing the angle itself. This can be
freely passed around and reused without unnecessary computations.

The two options are either a 2x2 rotation matrix or a unit complex
number where the cosine is the real part and the sine is the imaginary
part. These are equivalent for the most part, but the unit complex
representation is a bit more memory efficient (two `f32`s instead of
four), so I chose that. This is like Nalgebra's
[`UnitComplex`](https://docs.rs/nalgebra/latest/nalgebra/geometry/type.UnitComplex.html)
type, which can be used for the
[`Rotation2`](https://docs.rs/nalgebra/latest/nalgebra/geometry/type.Rotation2.html)
type.

## Implementation

Add a `Rotation2d` type represented as a unit complex number:

```rust
/// A counterclockwise 2D rotation in radians.
///
/// The rotation angle is wrapped to be within the `]-pi, pi]` range.
pub struct Rotation2d {
    /// The cosine of the rotation angle in radians.
    ///
    /// This is the real part of the unit complex number representing the rotation.
    pub cos: f32,
    /// The sine of the rotation angle in radians.
    ///
    /// This is the imaginary part of the unit complex number representing the rotation.
    pub sin: f32,
}
```

Using it is similar to using `Quat`, but in 2D:

```rust
let rotation = Rotation2d::radians(PI / 2.0);

// Rotate vector (also works on Direction2d!)
assert_eq!(rotation * Vec2::X, Vec2::Y);

// Get angle as degrees
assert_eq!(rotation.as_degrees(), 90.0);

// Getting sin and cos is free
let (sin, cos) = rotation.sin_cos();

// "Subtract" rotations
let rotation2 = Rotation2d::FRAC_PI_4; // there are constants!
let diff = rotation * rotation2.inverse();
assert_eq!(diff.as_radians(), PI / 4.0);

// This is equivalent to the above
assert_eq!(rotation2.angle_between(rotation), PI / 4.0);

// Lerp
let rotation1 = Rotation2d::IDENTITY;
let rotation2 = Rotation2d::FRAC_PI_2;
let result = rotation1.lerp(rotation2, 0.5);
assert_eq!(result.as_radians(), std::f32::consts::FRAC_PI_4);

// Slerp
let rotation1 = Rotation2d::FRAC_PI_4);
let rotation2 = Rotation2d::degrees(-180.0); // we can use degrees too!
let result = rotation1.slerp(rotation2, 1.0 / 3.0);
assert_eq!(result.as_radians(), std::f32::consts::FRAC_PI_2);
```

There's also a `From<f32>` implementation for `Rotation2d`, which means
that methods can still accept radians as floats if the argument uses
`impl Into<Rotation2d>`. This means that adding `Rotation2d` shouldn't
even be a breaking change.

---

## Changelog

- Added `Rotation2d`
- Bounding volume methods now take an `impl Into<Rotation2d>`
- Gizmo methods with rotation now take an `impl Into<Rotation2d>`

## Future use cases

- Collision detection (a type like this is quite essential considering
how common vector rotations are)
- `Transform` helpers (e.g. return a 2D rotation about the Z axis from a
`Transform`)
- The rotation used for `Transform2d` (#8268)
- More gizmos, maybe meshes... everything in 2D that uses rotation

---------

Co-authored-by: Tristan Guichaoua <33934311+tguichaoua@users.noreply.github.com>
Co-authored-by: Robert Walter <robwalter96@gmail.com>
Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
2024-03-11 19:11:57 +00:00
Al M
52e3f2007b
Add "all-features = true" to docs.rs metadata for most crates (#12366)
# Objective

Fix missing `TextBundle` (and many others) which are present in the main
crate as default features but optional in the sub-crate. See:

- https://docs.rs/bevy/0.13.0/bevy/ui/node_bundles/index.html
- https://docs.rs/bevy_ui/0.13.0/bevy_ui/node_bundles/index.html

~~There are probably other instances in other crates that I could track
down, but maybe "all-features = true" should be used by default in all
sub-crates? Not sure.~~ (There were many.) I only noticed this because
rust-analyzer's "open docs" features takes me to the sub-crate, not the
main one.

## Solution

Add "all-features = true" to docs.rs metadata for crates that use
features.

## Changelog

### Changed

- Unified features documented on docs.rs between main crate and
sub-crates
2024-03-08 20:03:09 +00:00
Patrick Walton
dfdf2b9ea4
Implement the AnimationGraph, allowing for multiple animations to be blended together. (#11989)
This is an implementation of RFC #51:
https://github.com/bevyengine/rfcs/blob/main/rfcs/51-animation-composition.md

Note that the implementation strategy is different from the one outlined
in that RFC, because two-phase animation has now landed.

# Objective

Bevy needs animation blending. The RFC for this is [RFC 51].

## Solution

This is an implementation of the RFC. Note that the implementation
strategy is different from the one outlined there, because two-phase
animation has now landed.

This is just a draft to get the conversation started. Currently we're
missing a few things:

- [x] A fully-fleshed-out mechanism for transitions
- [x] A serialization format for `AnimationGraph`s
- [x] Examples are broken, other than `animated_fox`
- [x] Documentation

---

## Changelog

### Added

* The `AnimationPlayer` has been reworked to support blending multiple
animations together through an `AnimationGraph`, and as such will no
longer function unless a `Handle<AnimationGraph>` has been added to the
entity containing the player. See [RFC 51] for more details.

* Transition functionality has moved from the `AnimationPlayer` to a new
component, `AnimationTransitions`, which works in tandem with the
`AnimationGraph`.

## Migration Guide

* `AnimationPlayer`s can no longer play animations by themselves and
need to be paired with a `Handle<AnimationGraph>`. Code that was using
`AnimationPlayer` to play animations will need to create an
`AnimationGraph` asset first, add a node for the clip (or clips) you
want to play, and then supply the index of that node to the
`AnimationPlayer`'s `play` method.

* The `AnimationPlayer::play_with_transition()` method has been removed
and replaced with the `AnimationTransitions` component. If you were
previously using `AnimationPlayer::play_with_transition()`, add all
animations that you were playing to the `AnimationGraph`, and create an
`AnimationTransitions` component to manage the blending between them.

[RFC 51]:
https://github.com/bevyengine/rfcs/blob/main/rfcs/51-animation-composition.md

---------

Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-03-07 20:22:42 +00:00
James Liu
512b7463a3
Disentangle bevy_utils/bevy_core's reexported dependencies (#12313)
# Objective
Make bevy_utils less of a compilation bottleneck. Tackle #11478.

## Solution
* Move all of the directly reexported dependencies and move them to
where they're actually used.
* Remove the UUID utilities that have gone unused since `TypePath` took
over for `TypeUuid`.
* There was also a extraneous bytemuck dependency on `bevy_core` that
has not been used for a long time (since `encase` became the primary way
to prepare GPU buffers).
* Remove the `all_tuples` macro reexport from bevy_ecs since it's
accessible from `bevy_utils`.

---

## Changelog
Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax,
smallvec, and thiserror).
Removed: bevy_core's reexports of bytemuck.

## Migration Guide
bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror
have been removed.

bevy_core' reexports of bytemuck's types has been removed. 

Add them as dependencies in your own crate instead.
2024-03-07 02:30:15 +00:00
Gino Valente
5b69613e42
bevy_utils: Add BuildHasher parameter to bevy_utils::Entry type alias (#12308)
# Objective

`bevy_utils::Entry` is only useful when using
`BuildHasherDefault<AHasher>`. It would be great if we didn't have to
write out `bevy_utils::hashbrown::hash_map::Entry` whenever we want to
use a different `BuildHasher`, such as when working with
`bevy_utils::TypeIdMap`.

## Solution

Give `bevy_utils::Entry` a new optional type parameter for defining a
custom `BuildHasher`, such as `NoOpHash`. This parameter defaults to
`BuildHasherDefault<AHasher>`— the `BuildHasher` used by
`bevy_utils::HashMap`.

---

## Changelog

- Added an optional third type parameter to `bevy_utils::Entry` to
specify a custom `BuildHasher`
2024-03-05 02:45:05 +00:00
Gino Valente
ccb9d0500f
bevy_reflect: Recursive registration (#5781)
# Objective

Resolves #4154

Currently, registration must all be done manually:

```rust
#[derive(Reflect)]
struct Foo(Bar);

#[derive(Reflect)]
struct Bar(Baz);

#[derive(Reflect)]
struct Baz(usize);

fn main() {
  // ...
  app
    .register_type::<Foo>()
    .register_type::<Bar>()
    .register_type::<Baz>()
    // .register_type::<usize>() <- This one is handled by Bevy, thankfully
  // ...
}
```

This can grow really quickly and become very annoying to add, remove,
and update as types change. It would be great if we could help reduce
the number of types that a user must manually implement themselves.

## Solution

As suggested in #4154, this PR adds automatic recursive registration.
Essentially, when a type is registered, it may now also choose to
register additional types along with it using the new
`GetTypeRegistration::register_type_dependencies` trait method.

The `Reflect` derive macro now automatically does this for all fields in
structs, tuple structs, struct variants, and tuple variants. This is
also done for tuples, arrays, `Vec<T>`, `HashMap<K, V>`, and
`Option<T>`.

This allows us to simplify the code above like:

```rust
#[derive(Reflect)]
struct Foo(Bar);

#[derive(Reflect)]
struct Bar(Baz);

#[derive(Reflect)]
struct Baz(usize);

fn main() {
  // ...
  app.register_type::<Foo>()
  // ...
}
```

This automatic registration only occurs if the type has not yet been
registered. If it has been registered, we simply skip it and move to the
next one. This reduces the cost of registration and prevents overwriting
customized registrations.

## Considerations

While this does improve ergonomics on one front, it's important to look
at some of the arguments against adopting a PR like this.

#### Generic Bounds

~~Since we need to be able to register the fields individually, we need
those fields to implement `GetTypeRegistration`. This forces users to
then add this trait as a bound on their generic arguments. This
annoyance could be relieved with something like #5772.~~

This is no longer a major issue as the `Reflect` derive now adds the
`GetTypeRegistration` bound by default. This should technically be okay,
since we already add the `Reflect` bound.

However, this can also be considered a breaking change for manual
implementations that left out a `GetTypeRegistration` impl ~~or for
items that contain dynamic types (e.g. `DynamicStruct`) since those also
do not implement `GetTypeRegistration`~~.

#### Registration Assumptions

By automatically registering fields, users might inadvertently be
relying on certain types to be automatically registered. If `Foo`
auto-registers `Bar`, but `Foo` is later removed from the code, then
anywhere that previously used or relied on `Bar`'s registration would
now fail.

---

## Changelog

- Added recursive type registration to structs, tuple structs, struct
variants, tuple variants, tuples, arrays, `Vec<T>`, `HashMap<K, V>`, and
`Option<T>`
- Added a new trait in the hidden `bevy_reflect::__macro_exports` module
called `RegisterForReflection`
- Added `GetTypeRegistration` impl for
`bevy_render::render_asset::RenderAssetUsages`

## Migration Guide

All types that derive `Reflect` will now automatically add
`GetTypeRegistration` as a bound on all (unignored) fields. This means
that all reflected fields will need to also implement
`GetTypeRegistration`.

If all fields **derive** `Reflect` or are implemented in `bevy_reflect`,
this should not cause any issues. However, manual implementations of
`Reflect` that excluded a `GetTypeRegistration` impl for their type will
need to add one.

```rust
#[derive(Reflect)]
struct Foo<T: FromReflect> {
  data: MyCustomType<T>
}

// OLD
impl<T: FromReflect> Reflect for MyCustomType<T> {/* ... */}

// NEW
impl<T: FromReflect + GetTypeRegistration> Reflect for MyCustomType<T> {/* ... */}
impl<T: FromReflect + GetTypeRegistration> GetTypeRegistration for MyCustomType<T> {/* ... */}
```

---------

Co-authored-by: James Liu <contact@jamessliu.com>
Co-authored-by: radiish <cb.setho@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-03-04 19:04:10 +00:00
Joona Aalto
f418de8eb6
Rename Direction2d/3d to Dir2/3 (#12189)
# Objective

Split up from #12017, rename Bevy's direction types.

Currently, Bevy has the `Direction2d`, `Direction3d`, and `Direction3dA`
types, which provide a type-level guarantee that their contained vectors
remain normalized. They can be very useful for a lot of APIs for safety,
explicitness, and in some cases performance, as they can sometimes avoid
unnecessary normalizations.

However, many consider them to be inconvenient to use, and opt for
standard vector types like `Vec3` because of this. One reason is that
the direction type names are a bit long and can be annoying to write (of
course you can use autocomplete, but just typing `Vec3` is still nicer),
and in some intances, the extra characters can make formatting worse.
The naming is also inconsistent with Glam's shorter type names, and
results in names like `Direction3dA`, which (in my opinion) are
difficult to read and even a bit ugly.

This PR proposes renaming the types to `Dir2`, `Dir3`, and `Dir3A`.
These names are nice and easy to write, consistent with Glam, and work
well for variants like the SIMD aligned `Dir3A`. As a bonus, it can also
result in nicer formatting in a lot of cases, which can be seen from the
diff of this PR.

Some examples of what it looks like: (copied from #12017)

```rust
// Before
let ray_cast = RayCast2d::new(Vec2::ZERO, Direction2d::X, 5.0);

// After
let ray_cast = RayCast2d::new(Vec2::ZERO, Dir2::X, 5.0);
```

```rust
// Before (an example using Bevy XPBD)
let hit = spatial_query.cast_ray(
    Vec3::ZERO,
    Direction3d::X,
    f32::MAX,
    true,
    SpatialQueryFilter::default(),
);

// After
let hit = spatial_query.cast_ray(
    Vec3::ZERO,
    Dir3::X,
    f32::MAX,
    true,
    SpatialQueryFilter::default(),
);
```

```rust
// Before
self.circle(
    Vec3::new(0.0, -2.0, 0.0),
    Direction3d::Y,
    5.0,
    Color::TURQUOISE,
);

// After (formatting is collapsed in this case)
self.circle(Vec3::new(0.0, -2.0, 0.0), Dir3::Y, 5.0, Color::TURQUOISE);
```

## Solution

Rename `Direction2d`, `Direction3d`, and `Direction3dA` to `Dir2`,
`Dir3`, and `Dir3A`.

---

## Migration Guide

The `Direction2d` and `Direction3d` types have been renamed to `Dir2`
and `Dir3`.

## Additional Context

This has been brought up on the Discord a few times, and we had a small
[poll](https://discord.com/channels/691052431525675048/1203087353850364004/1212465038711984158)
on this. `Dir2`/`Dir3`/`Dir3A` was quite unanimously chosen as the best
option, but of course it was a very small poll and inconclusive, so
other opinions are certainly welcome too.

---------

Co-authored-by: IceSentry <c.giguere42@gmail.com>
2024-02-28 22:48:43 +00:00
Antony
fd0f1a37ad
Remove unnecessary impl_reflect_for_btree_map macro (#12146)
# Objective

To remove the `impl_reflect_for_btree_map` macro as per #12140.

## Solution

Replaced the `impl_reflect_for_btree_map` macro.
2024-02-27 01:04:11 +00:00