Commit graph

20 commits

Author SHA1 Message Date
François
75ae20dc4a use std clamp instead of Bevy's (#1644)
Rust std's `clamp` has been stabilised in 1.50: https://github.com/rust-lang/rust/issues/44095

This is already the minimum supported version, so no change there 👍
2021-03-13 18:07:14 +00:00
François
6b8f8a7ed0
Texture atlas format and conversion (#1365)
* can specify texture format for a texture atlas
* add automatic conversion
2021-02-01 11:30:11 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder into expected Builder conventions (#969)
* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
rod-salazar
85ecab8bb9
Tweaks to TextureAtlasBuilder.finish() (#887)
Tweaks to TextureAtlasBuilder.finish()
2020-11-21 12:55:25 -08:00
bjorn3
d6eb647451
Misc cleanups (#879)
* Remove cfg!(feature = "metal-auto-capture")

This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml

* Remove unnecessary handle_create_window_events call

* Remove EventLoopProxyPtr wrapper

* Remove unnecessary statics

* Fix unrelated deprecation warning to fix CI
2020-11-17 13:40:18 -08:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Carter Anderson
df64e1fc92
upgrade rectangle pack (#673) 2020-10-12 18:12:17 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening (#632)
The Great Debuggening
2020-10-08 11:43:01 -07:00
Carter Anderson
413caae7bb resolve errors from latest clippy version 2020-09-07 15:00:03 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Thomas Herzog
4cf0f53eae use TextureFormat for Textures
This commit also inserts debug asserts that texture data roughly respects
the format.
2020-07-26 22:08:15 +02:00
Carter Anderson
196bde64e3 cargo fmt 2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877 create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
Carter Anderson
e855995145 cargo fmt 2020-06-15 12:47:35 -07:00
Carter Anderson
516cf9ddf0 text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
Carter Anderson
f2b3b909b4 sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder 2020-06-07 11:30:04 -07:00
Carter Anderson
6164ea6ecc sprite: dynamically resize atlas during build 2020-06-06 16:16:58 -07:00
Carter Anderson
2705e5cbb4 add texture atlases 2020-06-06 00:12:38 -07:00