# Objective
Comparing two reflected floating points would always fail:
```rust
let a: &dyn Reflect = &1.23_f32;
let b: &dyn Reflect = &1.23_f32;
// Panics:
assert!(a.reflect_partial_eq(b).unwrap_or_default());
```
The comparison returns `None` since `f32` (and `f64`) does not have a reflected `PartialEq` implementation.
## Solution
Include `PartialEq` in the `impl_reflect_value!` macro call for both `f32` and `f64`.
`Hash` is still excluded since neither implement `Hash`.
Also added equality tests for some of the common types from `std` (including `f32`).
Support for deriving `TypeUuid` for types with generics was initially added in https://github.com/bevyengine/bevy/pull/2044 but later reverted https://github.com/bevyengine/bevy/pull/2204 because it lead to `MyStruct<A>` and `MyStruct<B>` having the same type uuid.
This PR fixes this by generating code like
```rust
#[derive(TypeUuid)]
#[uuid = "69b09733-a21a-4dab-a444-d472986bd672"]
struct Type<T>(T);
impl<T: TypeUuid> TypeUuid for Type<T> {
const TYPE_UUID: TypeUuid = generate_compound_uuid(Uuid::from_bytes([/* 69b0 uuid */]), T::TYPE_UUID);
}
```
where `generate_compound_uuid` will XOR the non-metadata bits of the two UUIDs.
Co-authored-by: XBagon <xbagon@outlook.de>
Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
# Objective
Fix wonky torus normals.
## Solution
I attempted this previously in #3549, but it looks like I botched it. It seems like I mixed up the y/z axes. Somehow, the result looked okay from that particular camera angle.
This video shows toruses generated with
- [left, orange] original torus mesh code
- [middle, pink] PR 3549
- [right, purple] This PR
https://user-images.githubusercontent.com/200550/164093183-58a7647c-b436-4512-99cd-cf3b705cefb0.mov
# Objective
Make timers update `just_finished` on tick, even if paused.
Fixes#4436
## Solution
`just_finished()` returns `times_finished > 0`. So I:
* Renamed `times_finished` to `times_finished_this_tick` to reduce confusion.
* Set `times_finished_this_tick` to `0` on tick when paused.
* Additionally set `finished` to `false` if the timer is repeating.
Notably this change broke none of the existing tests, so I added a couple for this.
Files changed shows a lot of noise because of the rename. Check the first commit for the relevant changes.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
# Objective
- Part of the splitting process of #3692.
## Solution
- Document `mouse.rs` inside of `bevy_input`.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
In some cases, you may want to take ownership of the values in `DynamicList` or `DynamicMap`.
I came across this need while trying to implement a custom deserializer, but couldn't get ownership of the values in the list.
## Solution
Implemented `IntoIter` for both `DynamicList` and `DynamicMap`.
# Objective
- Closes#335.
- Related #4285.
- Part of the splitting process of #3503.
## Solution
- Move `Rect` to `bevy_ui` and rename it to `UiRect`.
## Reasons
- `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer.
- We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and #335).
- Discussion in #3503.
## Changelog
### Changed
- The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`.
## Migration Guide
- The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- `EntityRef` and `EntityMut` are surpisingly important public types when working directly with the `World`.
- They're undocumented.
## Solution
- Just add docs!
# Objective
Trait objects that have `Reflect` as a supertrait cannot be upcast to a `dyn Reflect`.
Attempting something like:
```rust
trait MyTrait: Reflect {
// ...
}
fn foo(value: &dyn MyTrait) {
let reflected = value as &dyn Reflect; // Error!
// ...
}
```
Results in `error[E0658]: trait upcasting coercion is experimental`.
The reason this is important is that a lot of `bevy_reflect` methods require a `&dyn Reflect`. This is trivial with concrete types, but if we don't know the concrete type (we only have the trait object), we can't use these methods. For example, we couldn't create a `ReflectSerializer` for the type since it expects a `&dyn Reflect` value— even though we should be able to.
## Solution
Add `as_reflect` and `as_reflect_mut` to `Reflect` to allow upcasting to a `dyn Reflect`:
```rust
trait MyTrait: Reflect {
// ...
}
fn foo(value: &dyn MyTrait) {
let reflected = value.as_reflect();
// ...
}
```
## Alternatives
We could defer this type of logic to the crate/user. They can add these methods to their trait in the same exact way we do here. The main benefit of doing it ourselves is it makes things convenient for them (especially when using the derive macro).
We could also create an `AsReflect` trait with a blanket impl over all reflected types, however, I could not get that to work for trait objects since they aren't sized.
---
## Changelog
- Added trait method `Reflect::as_reflect(&self)`
- Added trait method `Reflect::as_reflect_mut(&mut self)`
## Migration Guide
- Manual implementors of `Reflect` will need to add implementations for the methods above (this should be pretty easy as most cases just need to return `self`)
# Objective
- Related #4276.
- Part of the splitting process of #3503.
## Solution
- Move `Size` to `bevy_ui`.
## Reasons
- `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas.
- `Vec2` is more powerful than `Size` so it should be used whenever possible.
- Discussion in #3503.
## Changelog
### Changed
- The `Size` type got moved from `bevy_math` to `bevy_ui`.
## Migration Guide
- The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- The `OrthographicCameraBundle` constructor for 2d cameras uses a hardcoded value for Z position and scale of the camera. It could be useful to be able to customize these values.
## Solution
- Add a new constructor `custom_2d` that takes `far` (Z position) and `scale` as parameters. The default constructor `new_2d` uses this constructor with `far = 1000.0` and `scale = 1.0`.
A couple more uncontroversial changes extracted from #3886.
* Enable full feature of syn
It is necessary for the ItemFn and ItemTrait type. Currently it is indirectly
enabled through the tracing dependency of bevy_utils, but this may no
longer be the case in the future.
* Remove unused function from bevy_macro_utils
# Objective
- Part of the splitting process of #3692.
## Solution
- Add more tests to `input.rs` inside of `bevy_input`.
## Note
- The tests would now catch a change like #4410 and fail accordingly.
# Objective
- Debug logs are useful in release builds, but `tracing` logs are hard-capped (`release_max_level_info`) at the `info` level by `bevy_utils`.
## Solution
- This PR simply removes the limit in `bevy_utils` with no further actions.
- If any out-of-the box performance regressions arise, the steps to enable this `tracing` feature should be documented in a user guide in the future.
This PR closes#4069 and closes#1206.
## Alternatives considered
- Instruct the user to build with `debug-assertions` enabled: this is just a workaround, as it obviously enables all `debug-assertions` that affect more than logging itself.
- Re-exporting the feature from `tracing` and enabling it by default: I believe it just adds complexity and confusion, the `tracing` feature can also be re-enabled with one line in userland.
---
## Changelog
### Fixed
- Log level is not hard capped at `info` for release builds anymore.
## Migration Guide
- Maximum log levels for release builds is not enforced by Bevy anymore, to omit "debug" and "trace" level logs entirely from release builds, `tracing` must be added as a dependency with its `release_max_level_info` feature enabled in `Cargo.toml`. (`tracing = { version = "0.1", features = ["release_max_level_info"] }`)
# Objective
To test systems that implement frame rate-independent update logic, one needs to be able to mock `Time`. By mocking time, it's possible to write tests that confirm systems are frame rate-independent.
This is a follow-up PR to #2549 by @ostwilkens and based on his work.
## Solution
To mock `Time`, one needs to be able to manually update the Time resource with an `Instant` defined by the developer. This can be achieved by making the existing `Time::update_with_instant` method public for use in tests.
## Changelog
- Make `Time::update_with_instant` public
- Add doc to `Time::update_with_instant` clarifying that the method should not be called outside of tests.
- Add doc test to `Time` demonstrating how to use `update_with_instant` in tests.
Co-authored-by: Martin Dickopp <martin@zero-based.org>
# Objective
- The single threaded task pool is not documented
- This doesn't warn in CI as it's feature gated for wasm, but I'm tired of seeing the warnings when building in wasm
## Solution
- Document it
# Objective
- The strategy for delegation has changed!
- Figuring out exactly where the "controversial" line is can be challenging
## Solution
- Update the CONTRIBUTING.md
- Specify rough guidelines for what makes a PR controversial.
- BONUS: yeet references to old roadmap.
# Objective
- Part of the splitting process of #3692.
## Solution
- Rename `ElementState` to `ButtonState`
## Reasons
- The old name was too generic.
- If something can be pressed it is automatically button-like (thanks to @alice-i-cecile for bringing it up in #3692).
- The reason it is called `ElementState` is because that's how `winit` calls it.
- It is used to define if a keyboard or mouse **button** is pressed or not.
- Discussion in #3692.
## Changelog
### Changed
- The `ElementState` type received a rename and is now called `ButtonState`.
## Migration Guide
- The `ElementState` type received a rename and is now called `ButtonState`. To migrate you just have to change every occurrence of `ElementState` to `ButtonState`.
Co-authored-by: KDecay <KDecayMusic@protonmail.com>
# Objective
- related to #4575, but not a complete fix
- links to GitHub.com can't be checked from inside a GitHub Actions as GitHub is protecting itself from being flooded by an action execution
- it seems they added that protection to GitHub doc site
## Solution
- Ignore links to docs.github.com
# Objective
`AsSystemLabel` has been introduced on system descriptors to make ordering systems more convenient, but `SystemSet::before` and `SystemSet::after` still take `SystemLabels` directly:
use bevy::ecs::system::AsSystemLabel;
/*…*/ SystemSet::new().before(foo.as_system_label()) /*…*/
is currently necessary instead of
/*…*/ SystemSet::new().before(foo) /*…*/
## Solution
Use `AsSystemLabel` for `SystemSet`
The only way to soundly use this API is already encapsulated within `EntityMut::get`, so this api is removed.
# Migration guide
Replace calls to `EntityMut::get_unchecked` with calls to `EntityMut::get`.
# Objective
When using `derive(WorldQuery)`, then clippy complains with the following:
```rust
warning: missing documentation for a struct
--> src\wild_boar_type\marker_vital_status.rs:35:17
|
35 | #[derive(Debug, WorldQuery)]
| ^^^^^^^^^^
|
= note: this warning originates in the derive macro `WorldQuery` (in Nightly builds, run with -Z macro-backtrace for more info)
```
## Solution
* Either `#[doc(hidden)]` or
* Add a generic documentation line to it.
I don't know what is preferred, but I'd gladly add it in here.
# Objective
- The current API docs of `Commands` is very short and is very opaque to newcomers.
## Solution
- Try to explain what it is without requiring knowledge of other parts of `bevy_ecs` like `World` or `SystemParam`.
Co-authored-by: Charles <IceSentry@users.noreply.github.com>
Free at last!
# Objective
- Using `.system()` is no longer needed anywhere, and anyone using it will have already gotten a deprecation warning.
- https://github.com/bevyengine/bevy/pull/3302 was a super special case for `.system()`, since it was so prevelant. However, that's no reason.
- Despite it being deprecated, another couple of uses of it have already landed, including in the deprecating PR.
- These have all been because of doc examples having warnings not breaking CI - 🎟️?
## Solution
- Remove it.
- It's gone
---
## Changelog
- You can no longer use `.system()`
## Migration Guide
- You can no longer use `.system()`. It was deprecated in 0.7.0, and you should have followed the deprecation warning then. You can just remove the method call.
![image](https://user-images.githubusercontent.com/36049421/163688197-3e774a04-6f8f-40a6-b7a4-1330e0b7acf0.png)
- Thanks to the @TheRawMeatball for producing
# Objective
We are currently asking contributors to "skip" optional sections, which is a bit confusing. "Skip" can be taken to mean that you should "leave that section alone" and result in these bits of template being left in the PR description.
## Solution
Let contributors know that it's okay to delete the section if it's not needed.
# Objective
- Fix `ClusterConfig::None`
- This fix is from @robtfm but they didn't have time to submit it, so I am.
## Solution
- Always clear clusters and skip processing when `ClusterConfig::None`
- Conditionally remove `VisiblePointLights` from the view if it is present
# Objective
- https://github.com/bevyengine/bevy/pull/4098 still hasn't fixed minimisation on Windows.
- `Clusters.lights` is assumed to have the number of items given by the product of `Clusters.dimensions`'s axes.
## Solution
- Make that true in `clear`.
# Objective
- Fixes#4234
- Fixes#4473
- Built on top of #3989
- Improve performance of `assign_lights_to_clusters`
## Solution
- Remove the OBB-based cluster light assignment algorithm and calculation of view space AABBs
- Implement the 'iterative sphere refinement' algorithm used in Just Cause 3 by Emil Persson as documented in the Siggraph 2015 Practical Clustered Shading talk by Persson, on pages 42-44 http://newq.net/dl/pub/s2015_practical.pdf
- Adapt to also support orthographic projections
- Add `many_lights -- orthographic` for testing many lights using an orthographic projection
## Results
- `assign_lights_to_clusters` in `many_lights` before this PR on an M1 Max over 1500 frames had a median execution time of 1.71ms. With this PR it is 1.51ms, a reduction of 0.2ms or 11.7% for this system.
---
## Changelog
- Changed: Improved cluster light assignment performance
Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
- in #3851, a feature for tracing was added to bevy_transform
- usage of that feature was moved to bevy_hierarchy, but the feature was not updated
## Solution
- add the feature to bevy_hierarchy, remove it from bevy_transform