Carter Anderson
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2fe9710c04
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Shader reflection works for everything but dynamic uniforms
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2020-02-17 14:12:10 -08:00 |
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Carter Anderson
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c208945833
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add assigned meshes render target
dynamic compiling w/ entity-specifc macros works!
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2020-02-15 22:17:24 -08:00 |
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Carter Anderson
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26588d0c41
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make pipelines cloneable and draw_target a part of render_graph
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2020-02-15 17:08:46 -08:00 |
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Carter Anderson
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4de039eb71
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Make PipelineDescriptor an Asset that references Handle<Shader>
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2020-02-15 16:28:17 -08:00 |
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Carter Anderson
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e38d3be0e3
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move wgpu shader code out of Shader
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2020-02-13 09:17:18 -08:00 |
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Carter Anderson
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7759fdefac
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collect uniform shader_defs in preparation for on-demand shader compiling
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2020-02-12 17:58:58 -08:00 |
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Carter Anderson
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4a12d16307
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add uniform field attribute
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2020-02-09 21:41:51 -08:00 |
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Carter Anderson
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a721f3595d
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rustfmt: use field init shorthand
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2020-02-09 11:43:45 -08:00 |
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Carter Anderson
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3b0b40a79d
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cargo fmt
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2020-02-07 23:17:51 -08:00 |
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Carter Anderson
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f68909ac00
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reorganize
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2020-02-07 23:15:35 -08:00 |
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