Commit graph

645 commits

Author SHA1 Message Date
JoJoJet
2cff2278ca Add a method for mapping Mut<T> -> Mut<U> (#6199)
# Objective

When designing an API, you may wish to provide access only to a specific field of a component or resource. The current options for doing this in safe code are

* `*Mut::into_inner`, which flags a change no matter what.
* `*Mut::bypass_change_detection`, which misses all changes.

## Solution

Add the method `map_unchanged`.

### Example

```rust
// When run, zeroes the translation of every entity.
fn reset_all(mut transforms: Query<&mut Transform>) {
    for transform in &mut transforms {
        // We pinky promise not to modify `t` within the closure.
        let translation = transform.map_unchanged(|t| &mut t.translation);
        // Only reset the translation if it isn't already zero.
        translation.set_if_not_equal(Vec2::ZERO);
    }
}
```

---

## Changelog

+ Added the method `map_unchanged` to types `Mut<T>`, `ResMut<T>`, and `NonSendMut<T>`.
2022-10-10 17:06:31 +00:00
JoJoJet
3321d68a75 Add methods for silencing system-order ambiguity warnings (#6158)
# Background

Incremental implementation of #4299. The code is heavily borrowed from that PR.

# Objective

The execution order ambiguity checker often emits false positives, since bevy is not aware of invariants upheld by the user.

## Solution

Title

---

## Changelog

+ Added methods `SystemDescriptor::ignore_all_ambiguities` and `::ambiguous_with`. These allow you to silence warnings for specific system-order ambiguities.

## Migration Guide

***Note for maintainers**: This should replace the migration guide for #5916*

Ambiguity sets have been replaced with a simpler API.

```rust
// These systems technically conflict, but we don't care which order they run in.
fn jump_on_click(mouse: Res<Input<MouseButton>>, mut transforms: Query<&mut Transform>) { ... }
fn jump_on_spacebar(keys: Res<Input<KeyCode>>, mut transforms: Query<&mut Transform>) { ... }

//
// Before

#[derive(AmbiguitySetLabel)]
struct JumpSystems;

app
  .add_system(jump_on_click.in_ambiguity_set(JumpSystems))
  .add_system(jump_on_spacebar.in_ambiguity_set(JumpSystems));

//
// After

app
  .add_system(jump_on_click.ambiguous_with(jump_on_spacebar))
  .add_system(jump_on_spacebar);

```
2022-10-10 16:34:21 +00:00
Kewei Huang
2a6b544a0a Document EntityMut::remove() (#6168)
# Objective

- Fixes #5990

## Solution

- Add docs for `EntityMut::remove()` explaining its return value.
2022-10-05 12:21:09 +00:00
JoJoJet
8a268129f9 Deduplicate ambiguity reporting code (#6149)
# Objective

Now that #6083 has been merged, we can clean up some ugly ambiguity detection code.

# Solution

Deduplicate code.
2022-10-03 16:57:31 +00:00
Dawid Piotrowski
0bf7f3153d Allow access to non-send resource through World::resource_scope (#6113)
# Objective

Relaxes the trait bound for `World::resource_scope` to allow non-send resources. Fixes #6037.

## Solution

No big changes in code had to be made. Added a check so that the non-send resources won't be accessed from a different thread.

---

## Changelog
 - `World::resource_scope` accepts non-send resources now
 - `World::resource_scope` verifies non-send access if the resource is non-send
 - Two new tests are added, one for valid use of `World::resource_scope` with a non-send resource, and one for invalid use (calling it from a different thread, resulting in panic)

Co-authored-by: Dawid Piotrowski <41804418+Pietrek14@users.noreply.github.com>
2022-09-28 17:53:58 +00:00
Federico Rinaldi
aa32a77fdd Update API docs for Commands::get_or_spawn to inform the user about invalid returned values (#6117)
# Objective

As explained by #5960, `Commands::get_or_spawn` may return a dangling `EntityCommands` that references a non-existing entities. As explained in [this comment], it may be undesirable to make the method return an `Option`.

- Addresses #5960
- Alternative to #5961

## Solution

This PR adds a doc comment to the method to inform the user that the returned `EntityCommands` is not guaranteed to be valid. It also adds panic doc comments on appropriate `EntityCommands` methods.

[this comment]: https://github.com/bevyengine/bevy/pull/5961#issuecomment-1259870849
2022-09-28 14:09:39 +00:00
Mike
d22d310ad5 Nested spawns on scope (#4466)
# Objective

- Add ability to create nested spawns. This is needed for stageless. The current executor spawns tasks for each system early and runs the system by communicating through a channel. In stageless we want to spawn the task late, so that archetypes can be updated right before the task is run. The executor is run on a separate task, so this enables the scope to be passed to the spawned executor.
- Fixes #4301

## Solution

- Instantiate a single threaded executor on the scope and use that instead of the LocalExecutor. This allows the scope to be Send, but still able to spawn tasks onto the main thread the scope is run on. This works because while systems can access nonsend data. The systems themselves are Send. Because of this change we lose the ability to spawn nonsend tasks on the scope, but I don't think this is being used anywhere. Users would still be able to use spawn_local on TaskPools.
- Steals the lifetime tricks the `std:🧵:scope` uses to allow nested spawns, but disallow scope to be passed to tasks or threads not associated with the scope.
- Change the storage for the tasks to a `ConcurrentQueue`. This is to allow a &Scope to be passed for spawning instead of a &mut Scope. `ConcurrentQueue` was chosen because it was already in our dependency tree because `async_executor` depends on it.
- removed the optimizations for 0 and 1 spawned tasks. It did improve those cases, but made the cases of more than 1 task slower.
---

## Changelog

Add ability to nest spawns

```rust
fn main() {
    let pool = TaskPool::new();
    pool.scope(|scope| {
        scope.spawn(async move {
            // calling scope.spawn from an spawn task was not possible before
            scope.spawn(async move {
                // do something
            });
        });
    })
}
```

## Migration Guide

If you were using explicit lifetimes and Passing Scope you'll need to specify two lifetimes now.

```rust
fn scoped_function<'scope>(scope: &mut Scope<'scope, ()>) {}
// should become
fn scoped_function<'scope>(scope: &Scope<'_, 'scope, ()>) {}
```

`scope.spawn_local` changed to `scope.spawn_on_scope` this should cover cases where you needed to run tasks on the local thread, but does not cover spawning Nonsend Futures.

## TODO
* [x] think real hard about all the lifetimes
* [x] add doc about what 'env and 'scope mean.
* [x] manually check that the single threaded task pool still works
* [x] Get updated perf numbers
* [x] check and make sure all the transmutes are necessary
* [x] move commented out test into a compile fail test
* [x] look through the tests for scope on std and see if I should add any more tests

Co-authored-by: Michael Hsu <myhsu@benjaminelectric.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-09-28 01:59:10 +00:00
Boxy
92c90a9bad add Res::clone (#4109)
# Objective
Make `Res` cloneable
## Solution
Add an associated fn `clone(self: &Self) -. Self` instead of `Copy + Clone` trait impls to avoid `res.clone()` failing to clone out the underlying `T`
2022-09-27 18:48:25 +00:00
Demiu
263ab9424d Remove Sync bound from Command (#5871)
Unless I'm mistaken it is unnecessary, Commands are never accessed from two threads simultaneously. It unnecessarily restricts Command structs
2022-09-27 18:34:33 +00:00
Carter Anderson
dc3f801239 Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083)
# Objective

The [Stageless RFC](https://github.com/bevyengine/rfcs/pull/45) involves allowing exclusive systems to be referenced and ordered relative to parallel systems. We've agreed that unifying systems under `System` is the right move.

This is an alternative to #4166 (see rationale in the comments I left there). Note that this builds on the learnings established there (and borrows some patterns).

## Solution

This unifies parallel and exclusive systems under the shared `System` trait, removing the old `ExclusiveSystem` trait / impls. This is accomplished by adding a new `ExclusiveFunctionSystem` impl similar to `FunctionSystem`. It is backed by `ExclusiveSystemParam`, which is similar to `SystemParam`. There is a new flattened out SystemContainer api (which cuts out a lot of trait and type complexity). 

This means you can remove all cases of `exclusive_system()`:

```rust
// before
commands.add_system(some_system.exclusive_system());
// after
commands.add_system(some_system);
```

I've also implemented `ExclusiveSystemParam` for `&mut QueryState` and `&mut SystemState`, which makes this possible in exclusive systems:

```rust
fn some_exclusive_system(
    world: &mut World,
    transforms: &mut QueryState<&Transform>,
    state: &mut SystemState<(Res<Time>, Query<&Player>)>,
) {
    for transform in transforms.iter(world) {
        println!("{transform:?}");
    }
    let (time, players) = state.get(world);
    for player in players.iter() {
        println!("{player:?}");
    }
}
```

Note that "exclusive function systems" assume `&mut World` is present (and the first param). I think this is a fair assumption, given that the presence of `&mut World` is what defines the need for an exclusive system.

I added some targeted SystemParam `static` constraints, which removed the need for this:
``` rust
fn some_exclusive_system(state: &mut SystemState<(Res<'static, Time>, Query<&'static Player>)>) {}
```

## Related

- #2923
- #3001
- #3946

## Changelog

- `ExclusiveSystem` trait (and implementations) has been removed in favor of sharing the `System` trait.
- `ExclusiveFunctionSystem` and `ExclusiveSystemParam` were added, enabling flexible exclusive function systems
- `&mut SystemState` and `&mut QueryState` now implement `ExclusiveSystemParam`
- Exclusive and parallel System configuration is now done via a unified `SystemDescriptor`, `IntoSystemDescriptor`, and `SystemContainer` api.

## Migration Guide

Calling `.exclusive_system()` is no longer required (or supported) for converting exclusive system functions to exclusive systems:

```rust
// Old (0.8)
app.add_system(some_exclusive_system.exclusive_system());
// New (0.9)
app.add_system(some_exclusive_system);
```

Converting "normal" parallel systems to exclusive systems is done by calling the exclusive ordering apis:

```rust
// Old (0.8)
app.add_system(some_system.exclusive_system().at_end());
// New (0.9)
app.add_system(some_system.at_end());
```

Query state in exclusive systems can now be cached via ExclusiveSystemParams, which should be preferred for clarity and performance reasons:
```rust
// Old (0.8)
fn some_system(world: &mut World) {
  let mut transforms = world.query::<&Transform>();
  for transform in transforms.iter(world) {
  }
}
// New (0.9)
fn some_system(world: &mut World, transforms: &mut QueryState<&Transform>) {
  for transform in transforms.iter(world) {
  }
}
```
2022-09-26 23:57:07 +00:00
Carter Anderson
01aedc8431 Spawn now takes a Bundle (#6054)
# Objective

Now that we can consolidate Bundles and Components under a single insert (thanks to #2975 and #6039), almost 100% of world spawns now look like `world.spawn().insert((Some, Tuple, Here))`. Spawning an entity without any components is an extremely uncommon pattern, so it makes sense to give spawn the "first class" ergonomic api. This consolidated api should be made consistent across all spawn apis (such as World and Commands).

## Solution

All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input:

```rust
// before:
commands
  .spawn()
  .insert((A, B, C));
world
  .spawn()
  .insert((A, B, C);

// after
commands.spawn((A, B, C));
world.spawn((A, B, C));
```

All existing instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api. A new `spawn_empty` has been added, replacing the old `spawn` api.  

By allowing `world.spawn(some_bundle)` to replace `world.spawn().insert(some_bundle)`, this opened the door to removing the initial entity allocation in the "empty" archetype / table done in `spawn()` (and subsequent move to the actual archetype in `.insert(some_bundle)`).

This improves spawn performance by over 10%:
![image](https://user-images.githubusercontent.com/2694663/191627587-4ab2f949-4ccd-4231-80eb-80dd4d9ad6b9.png)

To take this measurement, I added a new `world_spawn` benchmark.

Unfortunately, optimizing `Commands::spawn` is slightly less trivial, as Commands expose the Entity id of spawned entities prior to actually spawning. Doing the optimization would (naively) require assurances that the `spawn(some_bundle)` command is applied before all other commands involving the entity (which would not necessarily be true, if memory serves). Optimizing `Commands::spawn` this way does feel possible, but it will require careful thought (and maybe some additional checks), which deserves its own PR. For now, it has the same performance characteristics of the current `Commands::spawn_bundle` on main.

**Note that 99% of this PR is simple renames and refactors. The only code that needs careful scrutiny is the new `World::spawn()` impl, which is relatively straightforward, but it has some new unsafe code (which re-uses battle tested BundlerSpawner code path).** 

---

## Changelog

- All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input
- All instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api
- World and Commands now have `spawn_empty()`, which is equivalent to the old `spawn()` behavior.  

## Migration Guide

```rust
// Old (0.8):
commands
  .spawn()
  .insert_bundle((A, B, C));
// New (0.9)
commands.spawn((A, B, C));

// Old (0.8):
commands.spawn_bundle((A, B, C));
// New (0.9)
commands.spawn((A, B, C));

// Old (0.8):
let entity = commands.spawn().id();
// New (0.9)
let entity = commands.spawn_empty().id();

// Old (0.8)
let entity = world.spawn().id();
// New (0.9)
let entity = world.spawn_empty();
```
2022-09-23 19:55:54 +00:00
JoJoJet
fb74ca3d46 Add ambiguity detection tests (#6053)
# Objective

- Add unit tests for ambiguity detection reporting.
- Incremental implementation of #4299.

## Solution

- Refactor ambiguity detection internals to make it testable. As a bonus, this should make it easier to extend in the future.

## Notes

* This code was copy-pasted from #4299 and modified. Credit goes to @alice-i-cecile and @afonsolage, though I'm not sure who wrote what at this point.
2022-09-22 20:01:54 +00:00
targrub
a09dd034a2 Fix CI issues arising from use of Rust 1.64 (#6067)
## Objective

Fixes https://github.com/bevyengine/bevy/issues/6063

## Solution

- Use `then_some(x)` instead of `then( || x)`.
- Updated error logs from `bevy_ecs_compile_fail_tests`.

## Migration Guide

From Rust 1.63 to 1.64, a new Clippy error was added; now one should use `then_some(x)` instead of `then( || x)`.
2022-09-22 16:56:43 +00:00
Carter Anderson
cd15f0f5be Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039)
# Objective

Take advantage of the "impl Bundle for Component" changes in #2975 / add the follow up changes discussed there.

## Solution

- Change `insert` and `remove` to accept a Bundle instead of a Component (for both Commands and World)
- Deprecate `insert_bundle`, `remove_bundle`, and `remove_bundle_intersection`
- Add `remove_intersection`

---

## Changelog

- Change `insert` and `remove` now accept a Bundle instead of a Component (for both Commands and World)
- `insert_bundle` and `remove_bundle` are deprecated
 

## Migration Guide

Replace `insert_bundle` with `insert`:
```rust
// Old (0.8)
commands.spawn().insert_bundle(SomeBundle::default());
// New (0.9)
commands.spawn().insert(SomeBundle::default());
```

Replace `remove_bundle` with `remove`:
```rust
// Old (0.8)
commands.entity(some_entity).remove_bundle::<SomeBundle>();
// New (0.9)
commands.entity(some_entity).remove::<SomeBundle>();
```

Replace `remove_bundle_intersection` with `remove_intersection`:
```rust
// Old (0.8)
world.entity_mut(some_entity).remove_bundle_intersection::<SomeBundle>();
// New (0.9)
world.entity_mut(some_entity).remove_intersection::<SomeBundle>();
```

Consider consolidating as many operations as possible to improve ergonomics and cut down on archetype moves:
```rust
// Old (0.8)
commands.spawn()
  .insert_bundle(SomeBundle::default())
  .insert(SomeComponent);

// New (0.9) - Option 1
commands.spawn().insert((
  SomeBundle::default(),
  SomeComponent,
))

// New (0.9) - Option 2
commands.spawn_bundle((
  SomeBundle::default(),
  SomeComponent,
))
```

## Next Steps

Consider changing `spawn` to accept a bundle and deprecate `spawn_bundle`.
2022-09-21 21:47:53 +00:00
Federico Rinaldi
d9e99cd80c Fix API docs for Commands methods (#5955)
# Objective

The doc comments for `Command` methods are a bit inconsistent on the format, they sometimes go out of scope, and most importantly they are wrong, in the sense that they claim to perform the action described by the command, while in reality, they just push a command to perform the action.

- Follow-up of #5938.
- Related to #5913.

## Solution

- Where applicable, only stated that a `Command` is pushed.
- Added a “See also” section for similar methods.
- Added a missing “Panics” section for `Commands::entity`.
- Removed a wrong comment about `Commands::get_or_spawn` returning `None` (It does not return an option).
- Removed polluting descriptions of other items.
- Misc formatting changes.

## Future possibilities

Since the `Command` implementors (`Spawn`, `InsertBundle`, `InitResource`, ...) are public, I thought that it might be appropriate to describe the action of the command there instead of the method, and to add a `method → command struct` link to fill the gap.

If that seems too far-fetched, we may opt to make them private, if possible, or `#[doc(hidden)]`.
2022-09-21 17:37:57 +00:00
Daniel McNab
1a2aedd165 Implement Bundle for Component. Use Bundle tuples for insertion (#2975)
@BoxyUwU this is your fault. 

Also cart didn't arrive in time to tell us not to do this.

# Objective

- Fix #2974

## Solution

- The first commit just does the actual change
- Follow up commits do steps to prove that this method works to unify as required, but this does not remove `insert_bundle`.

## Changelog

### Changed
Nested bundles now collapse automatically, and every `Component` now implements `Bundle`.
This means that you can combine bundles and components arbitrarily, for example:
```rust
// before:
.insert(A).insert_bundle(MyBBundle{..})
// after:
.insert_bundle((A, MyBBundle {..}))
```

Note that there will be a follow up PR that removes the current `insert` impl and renames `insert_bundle` to `insert`.

### Removed
The `bundle` attribute in `derive(Bundle)`.

## Migration guide

In `derive(Bundle)`, the `bundle` attribute has been removed. Nested bundles are not collapsed automatically. You should remove `#[bundle]` attributes.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-09-20 20:17:08 +00:00
targrub
d0e294c86b Query filter types must be ReadOnlyWorldQuery (#6008)
# Objective

Fixes Issue #6005.

## Solution

Replaced WorldQuery with ReadOnlyWorldQuery on F generic in Query filters and QueryState to restrict its trait bound.

## Migration Guide

Query filter (`F`) generics are now bound by `ReadOnlyWorldQuery`, rather than `WorldQuery`. If for some reason you were requesting `Query<&A, &mut B>`, please use `Query<&A, With<B>>` instead.
2022-09-18 23:52:01 +00:00
Federico Rinaldi
deeab3fc90 Optimize use statement (#5992)
Just a very small `use` statement thing. Check the changed file.
2022-09-15 17:05:09 +00:00
James Liu
5d821fe1a7 Start running systems while prepare_systems is running (#4919)
# Objective
While using the ParallelExecutor, systems do not actually start until `prepare_systems` completes. In stages where there are large numbers of "empty" systems with very little work to do, this delay adds significant overhead, which can add up over many stages.

## Solution
Immediately and synchronously signal the start of systems that can run without dependencies inside `prepare_systems` instead of waiting for the first executor iteration after `prepare_systems` completes. Any system that is dependent on them still cannot run until after `prepare_systems` completes, but there are a large number of unconstrained systems in the base engine where this is a general benefit in almost every case.

## Performance

This change was tested against `many_foxes` in the default configuration. As this change is sensitive to the overhead around scheduling systems, the spans for measuring system timing, system overhead, and system commands were all commented out for these measurements.

The median stage timings between `main` and this PR are as follows:

|stage|main|this PR|
|:--|:--|:--|
|First|75.54 us|61.61 us|
|LoadAssets|51.05 us|42.32 us|
|PreUpdate|54.6 us|55.56 us|
|Update|61.89 us|51.5 us|
|PostUpdate|7.27 ms|6.71 ms|
|AssetEvents|47.82 us|35.95 us|
|Last|39.19 us|37.71 us|
|reserve_and_flush|57.83 us|48.2 us|
|Extract|1.41 ms|1.28 ms|
|Prepare|554.49 us|502.53 us|
|Queue|216.29 us|207.51 us|
|Sort|67.03 us|60.99 us|
|Render|1.73 ms|1.58 ms|
|Cleanup|33.55 us|30.76 us|
|Clear Entities|18.56 us|17.05 us|
|**full frame**|**11.9 ms**|**10.91 ms**|

For the first few stages, the benefit is small but cumulative over each. For PostUpdate in particular, this allows `parent_update` to run while prepare_systems is running, which is required for the animation and transform propagation systems, which dominate the time spent in the stage, but also frontloads the contention as the other "empty" systems are also running while `parent_update` is running. For Render, where there is just a single large exclusive system, the benefit comes from not waiting on a spuriously scheduled task on the task pool to kick off the system: it's immediately scheduled to run.
2022-09-13 19:28:13 +00:00
Boxy
404b4fc0eb lifetime related cleanup in entity_ref.rs (#5611)
# Objective

EntityMut::world takes &mut self instead of &self I don't see any reason for this.
EntityRef is overly restrictive with fn world and could return &'w World

---

## Changelog

- EntityRef now implements Copy and Clone
- EntityRef::world is now fn(&self) -> &'w World instead of fn(&mut self) -> &World
- EntityMut::world is now fn(&self) -> &World instead of fn(&mut self) -> &World
2022-09-12 04:34:52 +00:00
PROMETHIA-27
05afbc6815 Remove Sync bound from Local (#5483)
# Objective

Currently, `Local` has a `Sync` bound. Theoretically this is unnecessary as a local can only ever be accessed from its own system, ensuring exclusive access on one thread. This PR removes this restriction.

## Solution

- By removing the `Resource` bound from `Local` and adding the new `SyncCell` threading primative, `Local` can have the `Sync` bound removed.

## Changelog

### Added

- Added `SyncCell` to `bevy_utils`

### Changed

- Removed `Resource` bound from `Local`
- `Local` is now wrapped in a `SyncCell`

## Migration Guide

- Any code relying on `Local<T>` having `T: Resource` may have to be changed, but this is unlikely.

Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-09-12 04:15:55 +00:00
Federico Rinaldi
fc07557913 Clarify Commands API docs (#5938)
# Objective

- Make people stop believing that commands are applied immediately (hopefully).
- Close #5913.
- Alternative to #5930.

## Solution

I added the clause “to perform impactful changes to the `World`” to the first line to subliminally help the reader accept the fact that some operations cannot be performed immediately without messing up everything.

Then I explicitely said that applying a command requires exclusive `World` access, and finally I proceeded to show when these commands are automatically applied.

I also added a brief paragraph about how commands can be applied manually, if they want.

---

### Further possibilities

If you agree, we can also change the text of the method documentation (in a separate PR) to stress about enqueueing an action instead of just performing it. For example, in `Commands::spawn`:

> Creates a new `Entity`

would be changed to something like:

> Issues a `Command` to spawn a new `Entity`

This may even have a greater effect, since when typing in an IDE, the docs of the method pop up and the programmer can read them on the fly.
2022-09-12 01:06:09 +00:00
Jakob Hellermann
6f2cc0b30e relax Sized bounds around change detection types (#5917)
# Objective

I wanted to run the code
```rust
let reflect_resource: ReflectResource = ...;
let value: Mut<dyn Reflect> = reflect_resource.reflect(world);
value.deref();
// ^ ERROR: deref method doesn't exist because `dyn Reflect` doesnt satisfy `: Sized`.
```

## Solution

Relax `Sized` bounds in all the methods and trait implementations for `Mut` and friends.
2022-09-09 21:26:36 +00:00
Alice Cecile
ca3fa9dd6f Move ambiguity detection into its own file (#5918)
# Objective

This code is very disjoint, and the `stage.rs` file that it's in is already very long.

All I've done is move the code and clean up the compiler errors that result.

Followup to #5916, split out from #4299.
2022-09-09 18:44:47 +00:00
Alice Cecile
c96b7ffb50 Remove ambiguity sets (#5916)
# Objective

Ambiguity sets are used to ignore system order ambiguities between groups of systems. However, they are not very useful: they are clunky, poorly integrated, and generally hampered by the difficulty using (or discovering) the ambiguity detector.

As a first step to the work in #4299, we're removing them.

## Migration Guide

Ambiguity sets have been removed.
2022-09-09 17:21:50 +00:00
Alice Cecile
54e32ee681 Add a change detection bypass and manual control over change ticks (#5635)
# Objective

- Our existing change detection API is not flexible enough for advanced users: particularly those attempting to do rollback networking.
- This is an important use case, and with adequate warnings we can make mucking about with change ticks scary enough that users generally won't do it.
- Fixes #5633.
- Closes #2363.

## Changelog

- added `ChangeDetection::set_last_changed` to manually mutate the `last_change_ticks` field"
- the `ChangeDetection` trait now requires an `Inner` associated type, which contains the value being wrapped.
- added `ChangeDetection::bypass_change_detection`, which hands out a raw `&mut Inner`

## Migration Guide

Add the `Inner` associated type and new methods to any type that you've implemented `DetectChanges` for.
2022-09-09 16:26:52 +00:00
robem
7a92555233 Update WorldQueryGats doc with type aliases (#5898)
Make API users aware that the type aliases `QueryItem` and `QueryFetch` can be used instead of the more bloated alternative with `WorldQueryGats`.

Fixes #5842
2022-09-06 21:24:40 +00:00
Gabriel Bourgeois
092bb71bcf Clean up taffy nodes when UI node entities are removed (#5886)
# Objective

Clean up taffy nodes when the associated UI node gets removed. The current UI code will keep the taffy nodes around forever.

## Solution

Use `RemovedComponents<Node>` to iterate over nodes that are no longer valid UI nodes or that have been despawned, and remove them from taffy and the internal hash map.

## Implementation Notes

Do note that using `despawn()` instead of `despawn_recursive()` on a UI node that has children will result in a [warnings spam](https://github.com/bevyengine/bevy/blob/main/crates/bevy_ui/src/flex/mod.rs#L120) since the children will not be part of a proper UI hierarchy anymore.

---

## Changelog

- Fixed memory leak when nodes are removed in bevy_ui
2022-09-05 21:50:31 +00:00
ira
76ae6f4c6e Miscellaneous code-quality improvements. (#5860)
Does what it do.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-05 00:30:21 +00:00
Moulberry
927441d048 Add From<EntityMut> for EntityRef (fixes #5459) (#5461)
Add From<EntityMut> for EntityRef (fixes #5459)
2022-09-03 18:06:42 +00:00
JoJoJet
697d297b55 Remove last uses of string-labels (#5420)
# Objective

* Related: #4341
* Remove all remaining uses of stringly-typed labels in the repo. Right now, it's just a bunch of tests and examples.
2022-09-03 18:06:41 +00:00
Federico Rinaldi
dfeb63e7b8 Update Query methods documentation (#5742)
# Objective

- Increase consistency across documentation of `Query` methods.
- Fixes #5506

## Solution

- See #4989. This PR is derived from it. It just includes changes to the `Query` methods' docs.
2022-09-02 16:33:19 +00:00
Federico Rinaldi
7511c9bfaa Update Query struct docs (#5741)
# Objective

- Update `Query` docs with better terminology
- add some performance remarks (Fixes #4742)

## Solution

- See #4989. This PR is derived from it. It just includes changes to the `Query` struct docs.
2022-09-02 12:57:39 +00:00
Federico Rinaldi
59bf3c4cc9 Improve WorldQuery docs (#5740)
# Objective

- Update docs to `WorldQuery`

## Solution

- See #4989. This PR is derived from it, and limited to the `WorldQuery` item docs.
2022-09-02 12:35:24 +00:00
James O'Brien
f9853cbbc2 Add get_entity to Commands (#5854)
# Objective

- Fixes #5850 

## Solution

- As described in the issue, added a `get_entity` method on `Commands` that returns an `Option<EntityCommands>`

## Changelog
- Added the new method with a simple doc test
- I have re-used `get_entity` in `entity`, similarly to how `get_single` is used in `single` while additionally preserving the error message
- Add `#[inline]` to both functions

Entities that have commands queued to despawn system will still return commands when `get_entity` is called but that is representative of the fact that the entity is still around until those commands are flushed.

A potential `contains_entity` could also be added in this PR if desired, that would effectively be replacing Entities.contains but may be more discoverable if this is a common use case.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-09-01 22:06:46 +00:00
John
9e34c748c6 Added the ability to get or set the last change tick of a system. (#5838)
# Objective
I'm build a UI system for bevy. In this UI system there is a concept of a system per UI entity. I had an issue where change detection wasn't working how I would expect and it's because when a function system is ran the `last_change_tick` is updated with the latest tick(from world). In my particular case I want to "wait" to update the `last_change_tick` until after my system runs for each entity.

## Solution
Initially I thought bypassing the change detection all together would be a good fix, but on talking to some users in discord a simpler fix is to just expose `last_change_tick` to the end users. This is achieved by adding the following to the `System` trait:
```rust
    /// Allows users to get the system's last change tick.
    fn get_last_change_tick(&self) -> u32;
    /// Allows users to set the system's last change tick.
    fn set_last_change_tick(&mut self, last_change_tick: u32);
```

This causes a bit of weirdness with two implementors of `System`. `FixedTimestep` and `ChainSystem` both implement system and thus it's required that some sort of implementation be given for the new functions. I solved this by outputting a warning and not doing anything for these systems. 

I think it's important to understand why I can't add the new functions only to the function system and not to the `System` trait. In my code I store the systems generically as `Box<dyn System<...>>`. I do this because I have differing parameters that are being passed in depending on the UI widget's system.  As far as I can tell there isn't a way to take a system trait and cast it into a specific type without knowing what those parameters are.

In my own code this ends up looking something like:
```rust
// Runs per entity.
let old_tick = widget_system.get_last_change_tick();
should_update_children = widget_system.run((widget_tree.clone(), entity.0), world);
widget_system.set_last_change_tick(old_tick);


// later on after all the entities have been processed:
for system in context.systems.values_mut() {
    system.set_last_change_tick(world.read_change_tick());
}
```

## Changelog

- Added `get_last_change_tick` and `set_last_change_tick` to `System`'s.
2022-08-31 01:53:15 +00:00
Boxy
ed773dbe30 Misc query.rs cleanup (#5591)
# Objective
- `for_each` methods inconsistently used an actual generic param or `impl Trait` change it to use `impl Trait` always, change them to be consistent
- some methods returned `'w 's` or `'_ '_`, change them to return `'_ 's`

## Solution

- Do what i just said

---

## Changelog

- `iter_unsafe` and `get_unchecked` no longer return borrows tied to `'w`

## Migration Guide

transmute the returned borrow from `iter_unsafe` and `get_unchecked` if this broke you (although preferably find a way to write your code that doesnt need to do this...)
2022-08-30 21:56:00 +00:00
Boxy
df31b7d762 Remove insert_resource_with_id (#5608)
# Objective

remove `insert_resource_with_id` because `insert_resource_by_id` exists and does almost exactly the same thing

blocked on #5587 because otherwise we will leak a resource when it's inserted 

## Solution

remove the function and also add a safety invariant of to `insert_resource_by_id` that the id be valid for the world.

I didn't see any discussion in #4447 about this safety invariant being left off in favor of a panic so I'm curious if there was one or if it just seemed nicer to have less safety invariants for callers to uphold 😅 

---

## Changelog

- safety invariant added to `insert_resource_by_id` requiring the id to be valid for world

## Migration Guide

- audit any calls to `insert_resource_by_id` making sure that the id is valid for the world

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-30 20:32:15 +00:00
Jerome Humbert
fe6246dac6 Make most Entity methods const (#5688)
# Objective

Fixes #5687

## Solution

Update the methods on the `Entity` struct to be `const`, so we can
define compile-time constants and more generally use them in a const
context.

---

## Changelog

### Added

- Most `Entity` methods are now `const fn`.
2022-08-30 03:16:22 +00:00
Aceeri
d346274e32 Warning message for missing events (#5730)
# Objective
- Reduce debugging burden when using events by telling user when they missed an event.

## Solution

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-30 02:23:04 +00:00
Javier Goday
46f68161f7 #5817: derive_bundle macro is not hygienic (#5835)
# Objective
- Fixes #5817.
- Removes std::vec::Vec ambiguities in derive_bundle macro

## Solution
Prepend :: to standard library full Vec qualified type name (::std::vec::Vec)
2022-08-30 02:07:47 +00:00
Federico Rinaldi
5597fc54d2 Add documentation to QueryCombinationIter (#5739)
# Objective

- Document `QueryCombinationIter`

## Solution

- Describe the item, add usage and examples
- Copy notes about the number of query items generated from the corresponding query methods (they will be removed in #5742 ([motivation]))

## Additional notes

- Derived from #4989 

[motivation]: https://github.com/bevyengine/bevy/pull/4989#issuecomment-1208421496
2022-08-30 00:39:17 +00:00
JoJoJet
584d855fd1 Add a module for common system chain/pipe adapters (#5776)
# Objective

Right now, users have to implement basic system adapters such as `Option` <-> `Result` conversions by themselves. This is slightly annoying and discourages the use of system chaining.

## Solution

Add the module `system_adapter` to the prelude, which contains a collection of common adapters. This is very ergonomic in practice.

## Examples

Convenient early returning.

```rust
use bevy::prelude::*;

App::new()
    // If the system fails, just try again next frame.
    .add_system(pet_dog.chain(system_adapter::ignore))
    .run();

#[derive(Component)]
struct Dog;

fn pet_dog(dogs: Query<(&Name, Option<&Parent>), With<Dog>>) -> Option<()> {
    let (dog, dad) = dogs.iter().next()?;
    println!("You pet {dog}. He/she/they are a good boy/girl/pupper.");
    let (dad, _) = dogs.get(dad?.get()).ok()?;
    println!("Their dad's name is {dad}");
    Some(())
}
```

Converting the output of a system

```rust
use bevy::prelude::*;

App::new()
    .add_system(
        find_name
            .chain(system_adapter::new(String::from))
            .chain(spawn_with_name),
    )
    .run();

fn find_name() -> &'static str { /* ... */ }
fn spawn_with_name(In(name): In<String>, mut commands: Commands) {
    commands.spawn().insert(Name::new(name));
}
```
---

## Changelog

* Added the module `bevy_ecs::prelude::system_adapter`, which contains a collection of common system chaining adapters.
  * `new` - Converts a regular fn to a system adapter.
  * `unwrap` - Similar to `Result::unwrap`
  * `ignore` - Discards the output of the previous system.
2022-08-30 00:17:20 +00:00
Ben Frankel
70106773f2 Fix example in AnyOf docs (#5798) 2022-08-25 20:31:51 +00:00
Ian Chamberlain
cde5ae8104 bevy_ecs: Use 32-bit entity ID cursor on platforms without AtomicI64 (#4452)
# Objective
- Fixes #4451

## Solution
- Conditionally compile entity ID cursor as `AtomicI32` when compiling on a platform that does not support 64-bit atomics.

- This effectively raises the MSRV to 1.60 as it uses a `#[cfg]` that was only just stabilized there. (should this be noted in changelog?)

---

## Changelog
- Added `bevy_ecs` support for platforms without 64-bit atomic ints


## Migration Guide
N/A
2022-08-21 00:45:49 +00:00
Nathan Ward
00323b3048 Better error message for World::resource_scope (#5727)
# Objective

- Fixes #5365 
- The `assert!()` when the resource from `World::resource_scope` is inserted into the world is not descriptive.

## Solution

- Add more context to the assert inside of `World::resource_scope` when the `FnOnce` param inserts the resource.
2022-08-18 18:53:08 +00:00
Aceeri
f0c512731b SystemParam for the name of the system you are currently in (#5731)
# Objective
- Similar to `SystemChangeTick`, probably somewhat useful for debugging messages.

---

## Changelog

- Added `SystemName` which copies the `SystemMeta::name` field so it can be accessed within a system.
2022-08-18 18:31:12 +00:00
JoJoJet
3221e569e0 Remove an outdated workaround for impl Trait (#5659)
# Objective

Rust 1.63 resolved [an issue](https://github.com/rust-lang/rust/issues/83701) that prevents you from combining explicit generic arguments with `impl Trait` arguments.

Now, we no longer need to use dynamic dispatch to work around this.

## Migration Guide

The methods `Schedule::get_stage` and `get_stage_mut` now accept `impl StageLabel` instead of `&dyn StageLabel`.

### Before
```rust
let stage = schedule.get_stage_mut::<SystemStage>(&MyLabel)?;
```

### After
```rust
let stage = schedule.get_stage_mut::<SystemStage>(MyLabel)?;
```
2022-08-16 23:40:24 +00:00
Boutillier
de6bef72a1 Fix for bevy CI on main - clippy safety comments on trait. (#5665)
# Objective

Make CI pass on bevy main.

Update to rust-1.63, updated clippy to 1.63 which introduced the following enhancements:
- [undocumented_unsafe_blocks](https://rust-lang.github.io/rust-clippy/master/index.html#undocumented_unsafe_blocks): Now also lints on unsafe trait implementations

This caught two incorrectly written ( but existing) safety comments for unsafe  traits.

## Solution

Fix the comment to use `SAFETY:`
2022-08-13 10:51:19 +00:00
Jakob Hellermann
5595733035 drop old value in insert_resource_by_id if exists (#5587)
# Objective

While trying out the lint `unsafe_op_in_unsafe_fn` I noticed that `insert_resource_by_id` didn't drop the old value if it already existed, and reimplemented `Column::replace` manually for no apparent reason.

## Solution

- use `Column::replace` and add a test expecting the correct drop count

---

## Changelog

- `World::insert_resource_by_id` will now correctly drop the old resource value, if one already existed
2022-08-09 18:05:43 +00:00
Alex
fe97b384a5 fix: typo in system params docs (#5624)
# Objective

- Fix a typo on `SystemParam` docs

## Solution
- added 'be'.
- Hurray my first OSS PR! 

---
2022-08-09 16:53:27 +00:00
Jakob Hellermann
fcb77d6988 remove ReflectMut in favor of Mut<dyn Reflect> (#5630)
# Objective

- `ReflectMut` served no purpose that wasn't met by `Mut<dyn Reflect>` which is easier to understand since you have to deal with fewer types
- there is another `ReflectMut` type that could be confused with this one

## Solution/Changelog

- relax `T: ?Sized` bound in `Mut<T>`
- replace all instances of `ReflectMut` with `Mut<dyn Reflect>`
2022-08-09 16:19:34 +00:00
Nicola Papale
397b6df023 Add into_world_mut to EntityMut (#5586)
# Objective

Provide a safe API to access an `EntityMut`'s `World`.

## Solution

* Add `EntityMut::into_world_mut` for safe access to the entity's world.

---

## Changelog

* Add `EntityMut::into_world_mut` for safe access to the entity's world.
2022-08-08 22:59:18 +00:00
ira
992681b59b Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577)
*This PR description is an edited copy of #5007, written by @alice-i-cecile.*
# Objective
Follow-up to https://github.com/bevyengine/bevy/pull/2254. The `Resource` trait currently has a blanket implementation for all types that meet its bounds.

While ergonomic, this results in several drawbacks:

* it is possible to make confusing, silent mistakes such as inserting a function pointer (Foo) rather than a value (Foo::Bar) as a resource
* it is challenging to discover if a type is intended to be used as a resource
* we cannot later add customization options (see the [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/27-derive-component.md) for the equivalent choice for Component).
* dependencies can use the same Rust type as a resource in invisibly conflicting ways
* raw Rust types used as resources cannot preserve privacy appropriately, as anyone able to access that type can read and write to internal values
* we cannot capture a definitive list of possible resources to display to users in an editor
## Notes to reviewers
 * Review this commit-by-commit; there's effectively no back-tracking and there's a lot of churn in some of these commits.
   *ira: My commits are not as well organized :')*
 * I've relaxed the bound on Local to Send + Sync + 'static: I don't think these concerns apply there, so this can keep things simple. Storing e.g. a u32 in a Local is fine, because there's a variable name attached explaining what it does.
 * I think this is a bad place for the Resource trait to live, but I've left it in place to make reviewing easier. IMO that's best tackled with https://github.com/bevyengine/bevy/issues/4981.

## Changelog
`Resource` is no longer automatically implemented for all matching types. Instead, use the new `#[derive(Resource)]` macro.

## Migration Guide
Add `#[derive(Resource)]` to all types you are using as a resource.

If you are using a third party type as a resource, wrap it in a tuple struct to bypass orphan rules. Consider deriving `Deref` and `DerefMut` to improve ergonomics.

`ClearColor` no longer implements `Component`. Using `ClearColor` as a component in 0.8 did nothing.
Use the `ClearColorConfig` in the `Camera3d` and `Camera2d` components instead.


Co-authored-by: Alice <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: devil-ira <justthecooldude@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-08 21:36:35 +00:00
github-actions[bot]
444150025d Bump Version after Release (#5576)
Bump version after release
This PR has been auto-generated
2022-08-05 02:03:05 +00:00
Marc-Stefan Cassola
765e8d7dca Fix lifetime bound on From impl for NonSendMut -> Mut (#5560)
# Objective

Fixes #5456
2022-08-04 22:09:51 +00:00
Boxy
eabcd27d93 make WorldQuery very flat (#5205)
# Objective

Simplify the worldquery trait hierarchy as much as possible by putting it all in one trait. If/when gats are stabilised this can be trivially migrated over to use them, although that's not why I made this PR, those reasons are:
- Moves all of the conceptually related unsafe code for a worldquery next to eachother
- Removes now unnecessary traits simplifying the "type system magic" in bevy_ecs

---

## Changelog

All methods/functions/types/consts on `FetchState` and `Fetch` traits have been moved to the `WorldQuery` trait and the other traits removed. `WorldQueryGats` now only contains an `Item` and `Fetch` assoc type.

## Migration Guide
Implementors should move items in impls to the `WorldQuery/Gats` traits and remove any `Fetch`/`FetchState` impls
Any use sites of items in the `Fetch`/`FetchState` traits should be updated to use the `WorldQuery` trait items instead


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-04 21:51:02 +00:00
PROMETHIA-27
f3b5bf029c Add FromWorld bound to T in Local<T> (#5481)
# Objective

Currently, actually using a `Local` on a system requires that it be `T: FromWorld`, but that requirement is only expressed on the `SystemParam` machinery, which leads to the confusing error message for when the user attempts to add an invalid system. By adding these bounds to `Local` directly, it improves clarity on usage and semantics. 

## Solution

- Add `T: FromWorld` bound to `Local`'s definition

## Migration Guide

- It might be possible for references to `Local`s without `T: FromWorld` to exist, but these should be exceedingly rare and probably dead code. In the event that one of these is encountered, the easiest solutions are to delete the code or wrap the inner `T` in an `Option` to allow it to be default constructed to `None`.
2022-08-01 16:50:11 +00:00
github-actions[bot]
856588ed7c Release 0.8.0 (#5490)
Preparing next release
This PR has been auto-generated
2022-07-30 14:07:30 +00:00
ira
83a9e16158 Replace many_for_each_mut with iter_many_mut. (#5402)
# Objective
Replace `many_for_each_mut` with `iter_many_mut` using the same tricks to avoid aliased mutability that `iter_combinations_mut` uses.

<sub>I tried rebasing the draft PR I made for this before and it died. F</sub>
## Why
`many_for_each_mut` is worse for a few reasons:
1. The closure prevents the use of `continue`, `break`, and `return` behaves like a limited `continue`.
2. rustfmt will crumple it and double the indentation when the line gets too long.
    ```rust
    query.many_for_each_mut(
        &entity_list,
        |(mut transform, velocity, mut component_c)| {
            // Double trouble.
        },
    );
    ```
3. It is more surprising to have `many_for_each_mut` as a mutable counterpart to `iter_many` than `iter_many_mut`.
4. It required a separate unsafe fn; more unsafe code to maintain.
5. The `iter_many_mut` API matches the existing `iter_combinations_mut` API.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-30 01:38:13 +00:00
Boxy
be19c696bd Add missing ReadOnly = Self bound (#5462)
# Objective
`ReadOnlyWorldQuery` should have required `Self::ReadOnly = Self` so that calling `.iter()` on a readonly query is equivelent to calling `iter_mut()`.

## Solution

add `ReadOnly = Self` to the definition of `ReadOnlyWorldQuery`

---

## Changelog

ReadOnlyWorldQuery's `ReadOnly` assoc type is now always equal to `Self`

## Migration Guide

Make `Self::ReadOnly = Self` hold
2022-07-27 06:49:36 +00:00
Jerome Humbert
d4787111a3 Conversion of ResMut and NonSendMut to Mut (#5438)
# Objective

Enable treating components and resources equally, which can
simplify the implementation of some systems where only the change
detection feature is relevant and not the kind of object (resource or
component).

## Solution

Implement `From<ResMut<T>>` and `From<NonSendMut<T>>` for
`Mut`. Since the 3 structs are similar, and only differ by their system
param role, the conversion is trivial.

---

## Changelog

Added - `From<ResMut>` and `From<NonSendMut>` for `Mut<T>`.
2022-07-25 16:11:29 +00:00
Rob Parrett
cfee0e882e Fix various typos (#5417)
## Objective

- Fix some typos

## Solution

- Fix em. 
- My favorite was `maxizimed`
2022-07-21 20:46:54 +00:00
JoJoJet
56e9a3de88 improve documentation for macro-generated label types (#5367)
# Objective

I noticed while working on #5366 that the documentation for label types wasn't working correctly. Having experimented with this for a few weeks, I believe that generating docs in macros is more effort than it's worth.

## Solution

Add more boilerplate, copy-paste and edit the docs across types. This also lets us add custom doctests for specific types. Also, we don't need `concat_idents` as a dependency anymore.
2022-07-20 19:39:42 +00:00
harudagondi
959f3b1186 Allows conversion of mutable queries to immutable queries (#5376)
# Objective

- Allows conversion of mutable queries to immutable queries.
- Fixes #4606

## Solution

- Add `to_readonly` method on `Query`, which uses `QueryState::as_readonly`
- `AsRef` is not feasible because creation of new queries is needed.

---

## Changelog

### Added

- Allows conversion of mutable queries to immutable queries using `Query::to_readonly`.
2022-07-20 01:09:45 +00:00
François
0fa499a7d0 rename send_default_event to send_event_default on world (#5383)
after #5355, three methods were added on world:
* `send_event`
* `send_event_batch`
* `send_default_event`

rename `send_default_event` to `send_event_default` for better discoverability
2022-07-19 22:28:05 +00:00
Aevyrie
282f8ed0b9 Add helpers to send Events from World (#5355)
# Objective

- With access to `World`, it's not obvious how to send an event.
- This is especially useful if you are writing a `Command` that needs to send an `Event`.
- `Events` are a first-class construct in bevy, even though they are just `Resources` under the hood. Their methods should be discoverable.

## Solution

- Provide a simple helpers to send events through `Res<Events<T>>`.
---

## Changelog

> `send_event`, `send_default_event`, and `send_event_batch` methods added to `World`.
2022-07-19 20:54:03 +00:00
JoJoJet
44e9cd4bfc Add attribute to ignore fields of derived labels (#5366)
# Objective

Fixes #5362 

## Solution

Add the attribute `#[label(ignore_fields)]` for `*Label` types.

```rust
#[derive(SystemLabel)]
pub enum MyLabel {
    One,

    // Previously this was not allowed since labels cannot contain data.
    #[system_label(ignore_fields)]
    Two(PhantomData<usize>),
}
```

## Notes

This label makes it possible for equality to behave differently depending on whether or not you are treating the type as a label. For example:

```rust
#[derive(SystemLabel, PartialEq, Eq)]
#[system_label(ignore_fields)]
pub struct Foo(usize);
```

If you compare it as a label, it will ignore the wrapped fields as the user requested. But if you compare it as a `Foo`, the derive will incorrectly compare the inner fields. I see a few solutions

1. Do nothing. This is technically intended behavior, but I think we should do our best to prevent footguns.
2. Generate impls of `PartialEq` and `Eq` along with the `#[derive(Label)]` macros. This is a breaking change as it requires all users to remove these derives from their types.
3. Only allow `PhantomData` to be used with `ignore_fields` -- seems needlessly prescriptive.

---

## Changelog

* Added the `ignore_fields` attribute to the derive macros for `*Label` types.
* Added an example showing off different forms of the derive macro.

<!--
## Migration Guide

> This section is optional. If there are no breaking changes, you can delete this section.

- If this PR is a breaking change (relative to the last release of Bevy), describe how a user might need to migrate their code to support these changes
- Simply adding new functionality is not a breaking change.
- Fixing behavior that was definitely a bug, rather than a questionable design choice is not a breaking change.
-->
2022-07-19 05:21:19 +00:00
Boxy
1ac8a476cf remove QF generics from all Query/State methods and types (#5170)
# Objective

remove `QF` generics from a bunch of types and methods on query related items. this has a few benefits:
- simplifies type signatures `fn iter(&self) -> QueryIter<'_, 's, Q::ReadOnly, F::ReadOnly>` is (imo) conceptually simpler than `fn iter(&self) -> QueryIter<'_, 's, Q, ROQueryFetch<'_, Q>, F>`
- `Fetch` is mostly an implementation detail but previously we had to expose it on every `iter` `get` etc method
- Allows us to potentially in the future simplify the `WorldQuery` trait hierarchy by removing the `Fetch` trait

## Solution

remove the `QF` generic and add a way to (unsafely) turn `&QueryState<Q1, F1>` into `&QueryState<Q2, F2>`

---

## Changelog/Migration Guide

The `QF` generic was removed from various `Query` iterator types and some methods, you should update your code to use the type of the corresponding worldquery of the fetch type that was being used, or call `as_readonly`/`as_nop` to convert a querystate to the appropriate type. For example:
`.get_single_unchecked_manual::<ROQueryFetch<Q>>(..)` -> `.as_readonly().get_single_unchecked_manual(..)`
`my_field: QueryIter<'w, 's, Q, ROQueryFetch<'w, Q>, F>` -> `my_field: QueryIter<'w, 's, Q::ReadOnly, F::ReadOnly>`
2022-07-19 00:45:00 +00:00
JoJoJet
c43295af80 Simplify design for *Labels (#4957)
# Objective

- Closes #4954 
- Reduce the complexity of the `{System, App, *}Label` APIs.

## Solution

For the sake of brevity I will only refer to `SystemLabel`, but everything applies to all of the other label types as well.

- Add `SystemLabelId`, a lightweight, `copy` struct.
- Convert custom types into `SystemLabelId` using the trait `SystemLabel`.

## Changelog

- String literals implement `SystemLabel` for now, but this should be changed with #4409 .

## Migration Guide

- Any previous use of `Box<dyn SystemLabel>` should be replaced with `SystemLabelId`.
- `AsSystemLabel` trait has been modified.
    - No more output generics.
    - Method `as_system_label` now returns `SystemLabelId`, removing an unnecessary level of indirection.
- If you *need* a label that is determined at runtime, you can use `Box::leak`. Not recommended.

## Questions for later

* Should we generate a `Debug` impl along with `#[derive(*Label)]`?
* Should we rename `as_str()`?
* Should we remove the extra derives (such as `Hash`) from builtin `*Label` types?
* Should we automatically derive types like `Clone, Copy, PartialEq, Eq`?
* More-ergonomic comparisons between `Label` and `LabelId`.
* Move `Dyn{Eq, Hash,Clone}` somewhere else.
* Some API to make interning dynamic labels easier.
* Optimize string representation
    * Empty string for unit structs -- no debug info but faster comparisons
    * Don't show enum types -- same tradeoffs as asbove.
2022-07-14 18:23:01 +00:00
ira
234e5af882 Implement From<bool> for ShouldRun. (#5306)
Make writing simple yes/no run criteria easier.


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-14 17:26:40 +00:00
Daniel Liu
fe59fe5860 Add assert_is_exclusive_system function (#5275)
Add compile time check for if a system is an exclusive system. Resolves #4788 

Co-authored-by: Daniel Liu <mr.picklepinosaur@gmail.com>
Co-authored-by: Daniel Liu <danieliu3120@gmail.com>
2022-07-14 01:12:15 +00:00
Nicola Papale
6c06fc5b7c Add ExactSizeIterator implementation for QueryCombinatonIter (#5148)
Following https://github.com/bevyengine/bevy/pull/5124 I decided to add the `ExactSizeIterator` impl for `QueryCombinationIter`.

Also:
- Clean up the tests for `size_hint` and `len` for both the normal `QueryIter` and `QueryCombinationIter`.
- Add tests to `QueryCombinationIter` when it shouldn't be `ExactSizeIterator`

---

## Changelog

- Added `ExactSizeIterator` implementation for `QueryCombinatonIter`
2022-07-13 16:08:48 +00:00
harudagondi
1dbb1f7b20 Allow iter combinations on custom world queries (#5286)
# Objective

- `.iter_combinations_*()` cannot be used on custom derived `WorldQuery`, so this fixes that
- Fixes #5284

## Solution

- `#[derive(Clone)]` on the `Fetch` of the proc macro derive.
- `#[derive(Clone)]` for `AnyOf` to satisfy tests.
2022-07-13 15:37:27 +00:00
JoJoJet
bb9706c96f Document exotic patterns for Commands and Events (#4840)
# Objective

Improve documentation, information users of the limitations in bevy's idiomatic patterns, and suggesting alternatives for when those limitations are encountered.

## Solution

* Add documentation to `Commands` informing the user of the option of writing one-shot commands with closures.
* Add documentation to `EventWriter` regarding the limitations of event types, and suggesting alternatives using commands.
2022-07-13 14:40:52 +00:00
CGMossa
93a131661d Very minor doc formatting changes (#5287)
# Objective

- Added a bunch of backticks to things that should have them, like equations, abstract variable names,
- Changed all small x, y, and z to capitals X, Y, Z.

This might be more annoying than helpful; Feel free to refuse this PR.
2022-07-12 13:06:16 +00:00
ira
4847f7e3ad Update codebase to use IntoIterator where possible. (#5269)
Remove unnecessary calls to `iter()`/`iter_mut()`.
Mainly updates the use of queries in our code, docs, and examples.

```rust
// From
for _ in list.iter() {
for _ in list.iter_mut() {

// To
for _ in &list {
for _ in &mut list {
```

We already enable the pedantic lint [clippy::explicit_iter_loop](https://rust-lang.github.io/rust-clippy/stable/) inside of Bevy. However, this only warns for a few known types from the standard library.

## Note for reviewers
As you can see the additions and deletions are exactly equal.
Maybe give it a quick skim to check I didn't sneak in a crypto miner, but you don't have to torture yourself by reading every line.
I already experienced enough pain making this PR :) 


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-11 15:28:50 +00:00
Hennadii Chernyshchyk
1da6720132 Add apply_or_insert functions to reflected component and resources (#5201)
# Objective

`ReflectResource` and `ReflectComponent` will panic on `apply` method if there is no such component. It's not very ergonomic. And not very good for performance since I need to check if such component exists first.

## Solution

* Add `ReflectComponent::apply_or_insert` and `ReflectResource::apply_or_insert` functions.
* Rename `ReflectComponent::add` into `ReflectComponent::insert` for consistency.

---

## Changelog

### Added

* `ReflectResource::apply_or_insert` and `ReflectComponent::apply_on_insert`.

### Changed

* Rename `ReflectComponent::add` into `ReflectComponent::insert` for consistency.
* Use `ReflectComponent::apply_on_insert` in `DynamicScene` instead of manual checking.

## Migration Guide

* Rename `ReflectComponent::add` into `ReflectComponent::insert`.
2022-07-11 14:11:24 +00:00
Daniel McNab
7b2cf98896 Make RenderStage::Extract run on the render world (#4402)
# Objective

- Currently, the `Extract` `RenderStage` is executed on the main world, with the render world available as a resource.
- However, when needing access to resources in the render world (e.g. to mutate them), the only way to do so was to get exclusive access to the whole `RenderWorld` resource.
- This meant that effectively only one extract which wrote to resources could run at a time.
- We didn't previously make `Extract`ing writing to the world a non-happy path, even though we want to discourage that.

## Solution

- Move the extract stage to run on the render world.
- Add the main world as a `MainWorld` resource.
- Add an `Extract` `SystemParam` as a convenience to access a (read only) `SystemParam` in the main world during `Extract`.

## Future work

It should be possible to avoid needing to use `get_or_spawn` for the render commands, since now the `Commands`' `Entities` matches up with the world being executed on.
We need to determine how this interacts with https://github.com/bevyengine/bevy/pull/3519
It's theoretically possible to remove the need for the `value` method on `Extract`. However, that requires slightly changing the `SystemParam` interface, which would make it more complicated. That would probably mess up the `SystemState` api too.

## Todo
I still need to add doc comments to `Extract`.

---

## Changelog

### Changed
- The `Extract` `RenderStage` now runs on the render world (instead of the main world as before).
   You must use the `Extract` `SystemParam` to access the main world during the extract phase.
   Resources on the render world can now be accessed using `ResMut` during extract.

### Removed
- `Commands::spawn_and_forget`. Use `Commands::get_or_spawn(e).insert_bundle(bundle)` instead

## Migration Guide

The `Extract` `RenderStage` now runs on the render world (instead of the main world as before).
You must use the `Extract` `SystemParam` to access the main world during the extract phase. `Extract` takes a single type parameter, which is any system parameter (such as `Res`, `Query` etc.). It will extract this from the main world, and returns the result of this extraction when `value` is called on it.

For example, if previously your extract system looked like:
```rust
fn extract_clouds(mut commands: Commands, clouds: Query<Entity, With<Cloud>>) {
    for cloud in clouds.iter() {
        commands.get_or_spawn(cloud).insert(Cloud);
    }
}
```
the new version would be:
```rust
fn extract_clouds(mut commands: Commands, mut clouds: Extract<Query<Entity, With<Cloud>>>) {
    for cloud in clouds.value().iter() {
        commands.get_or_spawn(cloud).insert(Cloud);
    }
}
```
The diff is:
```diff
--- a/src/clouds.rs
+++ b/src/clouds.rs
@@ -1,5 +1,5 @@
-fn extract_clouds(mut commands: Commands, clouds: Query<Entity, With<Cloud>>) {
-    for cloud in clouds.iter() {
+fn extract_clouds(mut commands: Commands, mut clouds: Extract<Query<Entity, With<Cloud>>>) {
+    for cloud in clouds.value().iter() {
         commands.get_or_spawn(cloud).insert(Cloud);
     }
 }
```
You can now also access resources from the render world using the normal system parameters during `Extract`:
```rust
fn extract_assets(mut render_assets: ResMut<MyAssets>, source_assets: Extract<Res<MyAssets>>) {
     *render_assets = source_assets.clone();
}
```
Please note that all existing extract systems need to be updated to match this new style; even if they currently compile they will not run as expected. A warning will be emitted on a best-effort basis if this is not met.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-07-08 23:56:33 +00:00
Hennadii Chernyshchyk
17e87f116f Improve EntityMap API (#5231)
# Objective

`EntityMap` lacks documentation, don't have `len()` / `is_empty` and `insert` doesn't work as in the regular HashMap`.

## Solution

* Add `len()` method.
* Return previously mapped entity from `insert()` as in the regular `HashMap`.
* Add documentation.

---

## Changelog

* Add `EntityMap::len()`.
* Return previously mapped entity from `EntityMap::insert()` as in the regular `HashMap`.
* Add documentation for `EntityMap` methods.
2022-07-08 01:14:24 +00:00
Obdzen
cf200f09dd Fix typo in Word::get_by_id docs (#5246)
I believe this should read `immutable` not `mutable`



Co-authored-by: Obdzen <108854527+Obdzen@users.noreply.github.com>
2022-07-07 15:25:17 +00:00
Oliver Pauffley
bf1ca81779 remove component and resource suffixes from reflect structs (#5219)
# Objective

Remove suffixes from reflect component and resource methods to closer match bevy norms.

## Solution

removed suffixes and also fixed a spelling error

---
2022-07-06 02:59:51 +00:00
François
f73987ae84 add a more helpful error to help debug panicking command on despawned entity (#5198)
# Objective

- Help users fix issue when their app panic when executing a command on a despawned entity

## Solution

- Add an error code and a page describing how to debug the issue
2022-07-05 18:44:54 +00:00
Thierry Berger
faa40bfc82 Fix markdownlint privileges complaint (#5216)
# Objective

Fixes an annoying error message in CI.

more info at https://github.com/github/super-linter/pull/2464

![image](https://user-images.githubusercontent.com/2290685/177364755-fe607c9c-615e-477c-8e91-d35aae07ab0b.png)
2022-07-05 15:49:11 +00:00
Alice Cecile
2c9bc0b31f Remove dead SystemLabelMarker struct (#5190)
This struct had no internal use, docs, or intuitable external use.

It has been removed.
2022-07-04 15:12:35 +00:00
Jakob Hellermann
d38a8dfdd7 add more SAFETY comments and lint for missing ones in bevy_ecs (#4835)
# Objective

`SAFETY` comments are meant to be placed before `unsafe` blocks and should contain the reasoning of why in this case the usage of unsafe is okay. This is useful when reading the code because it makes it clear which assumptions are required for safety, and makes it easier to spot possible unsoundness holes. It also forces the code writer to think of something to write and maybe look at the safety contracts of any called unsafe methods again to double-check their correct usage.

There's a clippy lint called `undocumented_unsafe_blocks` which warns when using a block without such a comment. 

## Solution

- since clippy expects `SAFETY` instead of `SAFE`, rename those
- add `SAFETY` comments in more places
- for the last remaining 3 places, add an `#[allow()]` and `// TODO` since I wasn't comfortable enough with the code to justify their safety
- add ` #![warn(clippy::undocumented_unsafe_blocks)]` to `bevy_ecs`


### Note for reviewers

The first commit only renames `SAFETY` to `SAFE` so it doesn't need a thorough review.
cb042a416e..55cef2d6fa is the diff for all other changes.

### Safety comments where I'm not too familiar with the code

774012ece5/crates/bevy_ecs/src/entity/mod.rs (L540-L546)

774012ece5/crates/bevy_ecs/src/world/entity_ref.rs (L249-L252)

### Locations left undocumented with a `TODO` comment

5dde944a30/crates/bevy_ecs/src/schedule/executor_parallel.rs (L196-L199)

5dde944a30/crates/bevy_ecs/src/world/entity_ref.rs (L287-L289)

5dde944a30/crates/bevy_ecs/src/world/entity_ref.rs (L413-L415)

Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
2022-07-04 14:44:24 +00:00
Hennadii Chernyshchyk
534cad611d Add reflection for resources (#5175)
# Objective

We don't have reflection for resources.

## Solution

Introduce reflection for resources.

Continues #3580 (by @Davier), related to #3576.

---

## Changelog

### Added

* Reflection on a resource type (by adding `ReflectResource`):

```rust
#[derive(Reflect)]
#[reflect(Resource)]
struct MyResourse;
```

### Changed

* Rename `ReflectComponent::add_component` into `ReflectComponent::insert_component` for consistency.

## Migration Guide

* Rename `ReflectComponent::add_component` into `ReflectComponent::insert_component`.
2022-07-04 13:04:20 +00:00
Alice Cecile
3a102e7dc2 Add Events to bevy_ecs prelude (#5159)
# Objective

This is a common and useful type. I frequently use this when working with `Events` resource directly, typically when caching the data or manipulating the `World` directly.

This is also useful when manually configuring the cleanup strategy for events.
2022-07-04 13:04:17 +00:00
LoipesMas
de92054bbe Improve Command(s) docs (#4994)
# Objective

- Improve Command(s) docs
- Fixes #4737 

## Solution

- Update and improve documentation.

---
- "list" -> "queue" in `Commands` doc (this better represents reality)
- expand `Command` doc
- update/improve `Commands::add` doc, as specified in linked issue

Let me know if you want any changes!
2022-07-02 09:49:20 +00:00
Boxy
a1a07945d6 fix some memory leaks detected by miri (#4959)
The first leak:
```rust
    #[test]
    fn blob_vec_drop_empty_capacity() {
        let item_layout = Layout:🆕:<Foo>();
        let drop = drop_ptr::<Foo>;
        let _ = unsafe { BlobVec::new(item_layout, Some(drop), 0) };
    }
```
this is because we allocate the swap scratch in blobvec regardless of what the capacity is, but we only deallocate if capacity is > 0

The second leak:
```rust
    #[test]
    fn panic_while_overwriting_component() {
        let helper = DropTestHelper::new();

        let res = panic::catch_unwind(|| {
            let mut world = World::new();
            world
                .spawn()
                .insert(helper.make_component(true, 0))
                .insert(helper.make_component(false, 1));

            println!("Done inserting! Dropping world...");
        });

        let drop_log = helper.finish(res);

        assert_eq!(
            &*drop_log,
            [
                DropLogItem::Create(0),
                DropLogItem::Create(1),
                DropLogItem::Drop(0),
            ]
        );
    }
```
this is caused by us not running the drop impl on the to-be-inserted component if the drop impl of the overwritten component panics

---

managed to figure out where the leaks were by using this 10/10 command
```
cargo --quiet test --lib -- --list | sed 's/: test$//' | MIRIFLAGS="-Zmiri-disable-isolation" xargs -n1 cargo miri test --lib -- --exact
```
which runs every test one by one rather than all at once which let miri actually tell me which test had the leak 🙃
2022-07-01 21:54:28 +00:00
Jakob Hellermann
49ff42cc69 fix new clippy lints (#5160)
# Objective

- Nightly clippy lints should be fixed before they get stable and break CI
  
## Solution

- fix new clippy lints
- ignore `significant_drop_in_scrutinee` since it isn't relevant in our loop https://github.com/rust-lang/rust-clippy/issues/8987
```rust
for line in io::stdin().lines() {
    ...
}
```

Co-authored-by: Jakob Hellermann <hellermann@sipgate.de>
2022-07-01 13:41:23 +00:00
Rob Parrett
5e1756954f Derive default for enums where possible (#5158)
# Objective

Fixes #5153

## Solution

Search for all enums and manually check if they have default impls that can use this new derive.

By my reckoning:

| enum | num |
|-|-|
| total | 159 |
| has default impl | 29 |
| default is unit variant | 23 |
2022-07-01 03:42:15 +00:00
Carter Anderson
96f0ebb9af Fix rust 1.62 changes (#5154)
# Objective

CI is now failing with some changes that landed in 1.62.

## Solution

* Fix an unused lifetime by using it (we double-used the `w` lifetime).
* Update compile_fail error messages
* temporarily disable check-unused-dependencies
2022-06-30 19:24:28 +00:00
harudagondi
b3fa4790b7 Add ability to inspect entity's components (#5136)
# Objective

- Provide a way to see the components of an entity.
- Fixes #1467

## Solution

- Add `World::inspect_entity`. It accepts an `Entity` and returns a vector of `&ComponentInfo` that the entity has.
- Add `EntityCommands::log_components`. It logs the component names of the entity. (info level)

---

## Changelog

### Added
- Ability to inspect components of an entity through `World::inspect_entity` or `EntityCommands::log_components`
2022-06-30 15:23:09 +00:00
Jakob Hellermann
5b5660ea08 remove unnecessary unsafe impl of Send+Sync for ParallelSystemContainer (#5137)
`ParallelSystemContainer` has no `!Send` or `!Sync` fields, so it doesn't need unsafe impls of these traits.
2022-06-29 15:44:33 +00:00
Mike
510ce5e832 fix resource not found error message (#5128)
There are some outdated error messages for when a resource is not found. It references `add_resource` and `add_non_send_resource` which were renamed to `insert_resource` and `insert_non_send_resource`.
2022-06-29 02:29:51 +00:00
harudagondi
6e50b249a4 Update ExactSizeIterator impl to support archetypal filters (With, Without) (#5124)
# Objective

- Fixes #3142

## Solution

- Done according to #3142
- Created new marker trait `ArchetypeFilter`
- Implement said trait to:
  - `With<T>`
  - `Without<T>`
  - tuples containing only types that implement `ArchetypeFilter`, from 0 to 15 elements
  - `Or<T>` where T is a tuple as described previously
- Changed `ExactSizeIterator` impl to include a new generic that must implement `WorldQuery` and `ArchetypeFilter`
- Added new tests

---

## Changelog

### Added
- `Query`s with archetypal filters can now use `.iter().len()` to get the exact size of the iterator.
2022-06-29 02:15:28 +00:00
Saverio Miroddi
e28b88b378 Fix Events example link (#5126)
The `crate` intermediate directory is missing from the path, which currently leads to 404.
2022-06-28 16:37:36 +00:00
James Liu
9eb69282ef Directly copy moved Table components to the target location (#5056)
# Objective
Speed up entity moves between tables by reducing the number of copies conducted. Currently three separate copies are conducted: `src[index] -> swap scratch`, `src[last] -> src[index]`, and `swap scratch -> dst[target]`. The first and last copies can be merged by directly using the copy `src[index] -> dst[target]`, which can save quite some time if the component(s) in question are large.

## Solution
This PR does the  following:

 - Adds `BlobVec::swap_remove_unchecked(usize, PtrMut<'_>)`, which is identical to `swap_remove_and_forget_unchecked`, but skips the `swap_scratch` and directly copies the component into the provided `PtrMut<'_>`.
 - Build `Column::initialize_from_unchecked(&mut Column, usize, usize)` on top of it, which uses the above to directly initialize a row from another column. 
 - Update most of the table move APIs to use `initialize_from_unchecked` instead of a combination of `swap_remove_and_forget_unchecked` and `initialize`.

This is an alternative, though orthogonal, approach to achieve the same performance gains as seen in #4853. This (hopefully) shouldn't run into the same Miri limitations that said PR currently does.  After this PR, `swap_remove_and_forget_unchecked` is still in use for Resources and swap_scratch likely still should be removed, so #4853 still has use, even if this PR is merged.

## Performance
TODO: Microbenchmark

This PR shows similar improvements to commands that add or remove table components that result in a table move. When tested on `many_cubes sphere`, some of the more command heavy systems saw notable improvements. In particular, `prepare_uniform_components<T>`, this saw a reduction in time from 1.35ms to 1.13ms (a 16.3% improvement) on my local machine, a similar if not slightly better gain than what #4853 showed [here](https://github.com/bevyengine/bevy/pull/4853#issuecomment-1159346106).

![image](https://user-images.githubusercontent.com/3137680/174570088-1c4c6fd7-3215-478c-9eb7-8bd9fe486b32.png)

The command heavy `Extract` stage also saw a smaller overall improvement:

![image](https://user-images.githubusercontent.com/3137680/174572261-8a48f004-ab9f-4cb2-b304-a882b6d78065.png)
---

## Changelog
Added: `BlobVec::swap_remove_unchecked`.
Added: `Column::initialize_from_unchecked`.
2022-06-27 16:52:26 +00:00
Federico Rinaldi
e57abc1c42 Remove double blank line from component docs (#5102)
A small trivial documentation fix. Check the changed file.
2022-06-26 14:24:04 +00:00