David Ackerman
|
7ba45849f3
|
Add default for texture format (#675)
|
2020-10-16 11:44:31 -07:00 |
|
M
|
9c48e5cccb
|
Add a way to specify padding/ margins between sprites in a TextureAtlas. (#460)
Add a way to specify padding between sprites in a TextureAtlas
|
2020-10-14 20:49:07 -07:00 |
|
Carter Anderson
|
df64e1fc92
|
upgrade rectangle pack (#673)
|
2020-10-12 18:12:17 -07:00 |
|
Grayson Burton
|
354d71cc1f
|
The Great Debuggening (#632)
The Great Debuggening
|
2020-10-08 11:43:01 -07:00 |
|
Carter Anderson
|
74dba5f36b
|
release: 0.2.1 (#533)
|
2020-09-20 15:58:32 -07:00 |
|
Carter Anderson
|
ba5af4dd56
|
release: 0.2.0 (#520)
|
2020-09-19 15:29:08 -07:00 |
|
Marek Legris
|
474bb5403e
|
Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
|
2020-09-14 14:00:32 -07:00 |
|
Smite Rust
|
a9ce7f4e82
|
update dependencies (#470)
|
2020-09-10 12:54:24 -07:00 |
|
Sergey Minakov
|
52ae217b16
|
Resize mode for Sprite component (#430)
Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value.
|
2020-09-08 12:04:22 -07:00 |
|
Carter Anderson
|
413caae7bb
|
resolve errors from latest clippy version
|
2020-09-07 15:00:03 -07:00 |
|
Robbie Davenport
|
4aabe983ec
|
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
|
2020-08-28 17:08:51 -07:00 |
|
Grant Moyer
|
e6a57bad25
|
Fix sprite clipping at same depth (#385)
|
2020-08-28 16:45:54 -07:00 |
|
Xavientois
|
0ae74a4a4d
|
Some examples of documentation (#338)
|
2020-08-24 17:57:10 -07:00 |
|
Carter Anderson
|
b925e22949
|
0.1.3 upgrade
|
2020-08-22 10:16:52 -07:00 |
|
kaflu
|
2dadc86fb0
|
Change CullMode to none for sprites (#241)
With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly
Co-authored-by: kaflu <kaflu@users.noreply.github.com>
|
2020-08-21 19:52:31 -07:00 |
|
Carter Anderson
|
7c3b49cb6f
|
upgrade to latest wgpu
|
2020-08-21 18:36:32 -07:00 |
|
Victor "multun" Collod
|
c38420f1e9
|
enforce clippy for all target and features
|
2020-08-16 07:20:06 -07:00 |
|
Carter Anderson
|
34752a27bd
|
add "0.1" version to all bevy crate references
|
2020-08-09 17:39:28 -07:00 |
|
Carter Anderson
|
9aee5323e1
|
add crate metadata
|
2020-08-09 17:24:27 -07:00 |
|
Carter Anderson
|
3d09459813
|
add more doc comments and clean up some public exports
|
2020-08-09 16:13:04 -07:00 |
|
Carter Anderson
|
f963cd41dc
|
app: rename AppPlugin to Plugin
|
2020-08-07 20:22:17 -07:00 |
|
Carter Anderson
|
ccf81edd8f
|
render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
|
2020-07-30 14:38:13 -07:00 |
|
Carter Anderson
|
2929197d9b
|
render: add RenderPass queries. move ui to its own pass
|
2020-07-28 20:11:27 -07:00 |
|
Thomas Herzog
|
4cf0f53eae
|
use TextureFormat for Textures
This commit also inserts debug asserts that texture data roughly respects
the format.
|
2020-07-26 22:08:15 +02:00 |
|
Carter Anderson
|
0c2e26ddde
|
Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc .
|
2020-07-21 20:12:15 -07:00 |
|
Carter Anderson
|
6dc1d07cbc
|
ecs: remove &mut requirement on query iterators
|
2020-07-20 13:59:51 -07:00 |
|
Carter Anderson
|
b5d3f7e794
|
use right handed coordinate system in 3d
|
2020-07-20 01:33:30 -07:00 |
|
Carter Anderson
|
19fe299f5a
|
ecs: use Mut<T> tracking pointer everywhere
|
2020-07-18 02:09:55 -07:00 |
|
Carter Anderson
|
81df34adcf
|
finish up import simplification
|
2020-07-16 19:38:21 -07:00 |
|
Carter Anderson
|
f742ce3ef2
|
app: simplify app imports
|
2020-07-16 18:47:51 -07:00 |
|
Carter Anderson
|
b12c4d0a48
|
render: simplify imports and cleanup prelude
|
2020-07-16 18:26:21 -07:00 |
|
Carter Anderson
|
196bde64e3
|
cargo fmt
|
2020-07-16 17:23:50 -07:00 |
|
Carter Anderson
|
1110f9b877
|
create bevy_math crate and move math types there
|
2020-07-16 17:11:52 -07:00 |
|
Carter Anderson
|
c81ab99dac
|
cargo fmt
|
2020-07-10 01:37:06 -07:00 |
|
Carter Anderson
|
950e50bbb1
|
Bevy ECS migration
|
2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
|
5787bcb2c5
|
legion: upgrade
|
2020-06-27 14:32:50 -07:00 |
|
Carter Anderson
|
7441ac1a01
|
add breakout example game
|
2020-06-26 22:04:56 -07:00 |
|
Carter Anderson
|
5e1f81037d
|
sprite: add sprite sheet floating point error correction
|
2020-06-26 13:07:33 -07:00 |
|
Carter Anderson
|
69925f0817
|
render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
|
2020-06-25 23:04:08 -07:00 |
|
Carter Anderson
|
92c44320ee
|
ecs: rename EntityArchetype to ComponentSet
|
2020-06-25 11:21:56 -07:00 |
|
Carter Anderson
|
1ef4fbf005
|
ui: rework so Nodes now use transforms and z-sort happens
|
2020-06-25 10:13:00 -07:00 |
|
Carter Anderson
|
75429f4639
|
render: use left-handed coordinate system and y-up
|
2020-06-24 15:29:10 -07:00 |
|
Carter Anderson
|
4ba2f72572
|
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
|
2020-06-24 11:35:01 -07:00 |
|
Carter Anderson
|
e921ae0199
|
sprite: use bevy_transform types in sprite sheet entities
|
2020-06-22 12:35:33 -07:00 |
|
Carter Anderson
|
f1786ec20a
|
sprite: use bevy_transform types in sprite entities
|
2020-06-22 12:14:40 -07:00 |
|
Carter Anderson
|
99a3ee6570
|
fix texture atlas bytes test
|
2020-06-21 18:26:11 -07:00 |
|
Carter Anderson
|
faacd2778d
|
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
|
2020-06-21 17:43:36 -07:00 |
|
Carter Anderson
|
ecea30cadb
|
text: new atlased rendering finally works!
removed old render-to-texture rendering
|
2020-06-20 12:40:37 -07:00 |
|
Carter Anderson
|
74d0055a3d
|
render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
|
2020-06-17 18:10:29 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
|
f799d3ac93
|
render: add RenderPipeline and begin moving logic there
|
2020-06-15 00:08:50 -07:00 |
|
Carter Anderson
|
516cf9ddf0
|
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
|
2020-06-13 18:53:31 -07:00 |
|
Carter Anderson
|
fc4160ea41
|
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
|
2020-06-10 18:54:17 -07:00 |
|
Carter Anderson
|
3d07fbdc81
|
render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
|
2020-06-09 23:16:48 -07:00 |
|
Carter Anderson
|
1426208e2f
|
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
|
2020-06-08 14:35:13 -07:00 |
|
Carter Anderson
|
be23f119d5
|
remove old uniform system
|
2020-06-07 22:32:55 -07:00 |
|
Carter Anderson
|
62c434274f
|
shader_defs: new leaner shader defs. they are now separate from uniforms
|
2020-06-07 22:24:53 -07:00 |
|
Carter Anderson
|
fd8f87400d
|
add RenderResources/RenderResource traits to replace Uniforms/Uniform
|
2020-06-07 19:12:41 -07:00 |
|
Carter Anderson
|
5add29f8cf
|
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
|
2020-06-07 13:39:50 -07:00 |
|
Carter Anderson
|
f2b3b909b4
|
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
|
2020-06-07 11:30:04 -07:00 |
|
Carter Anderson
|
6164ea6ecc
|
sprite: dynamically resize atlas during build
|
2020-06-06 16:16:58 -07:00 |
|
Carter Anderson
|
2705e5cbb4
|
add texture atlases
|
2020-06-06 00:12:38 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
|
Carter Anderson
|
5927bad382
|
sprite sheets are fully operational
|
2020-06-03 19:00:19 -07:00 |
|
Carter Anderson
|
13d56907ed
|
sprite: more sprite sheet work (not quite operable yet)
|
2020-06-03 11:39:10 -07:00 |
|
Carter Anderson
|
5bcd594cb4
|
bytes: AsBytes trait, remove zerocopy, remove glam fork
|
2020-06-01 19:38:05 -07:00 |
|
Carter Anderson
|
d5d0107ada
|
bytes: remove AsBytes in favor of Bytes
|
2020-06-01 14:33:00 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
|
Carter Anderson
|
6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
|
2020-05-30 12:31:04 -07:00 |
|