Carter Anderson
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1a4bd98434
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more texture work
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2020-02-23 23:41:48 -08:00 |
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Carter Anderson
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79c900bc2d
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RenderResource ids
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2020-02-23 21:13:03 -08:00 |
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Carter Anderson
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f84e71d051
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cargo fmt
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2020-02-22 15:02:01 -08:00 |
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Carter Anderson
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7eb99f3eb5
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finish uniform names refactor
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2020-02-22 15:01:11 -08:00 |
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Carter Anderson
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ba1f48f743
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start working out field bind type info
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2020-02-22 12:42:40 -08:00 |
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Carter Anderson
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65284fcacb
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more work on texture bindings
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2020-02-21 00:15:24 -08:00 |
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Carter Anderson
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fb61204d53
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start working out how AsUNiforms works with textures
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2020-02-20 21:52:45 -08:00 |
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Carter Anderson
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4eaae0f815
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add texture and sampler shader reflection
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2020-02-19 00:24:59 -08:00 |
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Carter Anderson
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2f1a0cb4a4
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macros are now fully screaming snake
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2020-02-18 22:59:33 -08:00 |
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Carter Anderson
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8a10c06ad5
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add texture to frag shader. fix weird macro name collision bug
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2020-02-18 20:26:02 -08:00 |
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Carter Anderson
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a1b9e3a7a5
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add shader_def to albedo ColorSource and auto import trait in macro
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2020-02-18 19:08:17 -08:00 |
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Carter Anderson
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b809b22589
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add ColorSource and remove test macro from StandardMaterial
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2020-02-18 09:16:34 -08:00 |
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Carter Anderson
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e0e0e41c33
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Add "standard config" to pipeline builder
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2020-02-17 20:43:50 -08:00 |
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Carter Anderson
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6cf981c610
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use full path in macro references
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2020-02-17 19:53:48 -08:00 |
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Carter Anderson
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a76b40bbb4
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Fix pipeline name
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2020-02-17 19:15:28 -08:00 |
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Carter Anderson
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57f798c0bd
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cleanup
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2020-02-17 19:06:12 -08:00 |
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Carter Anderson
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6f376b5f3f
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remove old render graph
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2020-02-17 18:36:31 -08:00 |
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Carter Anderson
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acebeb924c
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shader reflection for dynamic uniforms
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2020-02-17 16:33:46 -08:00 |
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Carter Anderson
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2fe9710c04
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Shader reflection works for everything but dynamic uniforms
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2020-02-17 14:12:10 -08:00 |
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Carter Anderson
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c29a6f7dd2
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more shader reflection
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2020-02-16 20:35:44 -08:00 |
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Carter Anderson
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8698dcea25
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start work on shader reflection
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2020-02-16 12:12:55 -08:00 |
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Carter Anderson
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c208945833
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add assigned meshes render target
dynamic compiling w/ entity-specifc macros works!
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2020-02-15 22:17:24 -08:00 |
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Carter Anderson
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56e5414b63
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only update pipelines when macros change. better handle debug print
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2020-02-15 19:00:30 -08:00 |
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Carter Anderson
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26588d0c41
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make pipelines cloneable and draw_target a part of render_graph
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2020-02-15 17:08:46 -08:00 |
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Carter Anderson
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4de039eb71
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Make PipelineDescriptor an Asset that references Handle<Shader>
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2020-02-15 16:28:17 -08:00 |
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Carter Anderson
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478d475219
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more shader assignment work
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2020-02-15 13:58:40 -08:00 |
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Carter Anderson
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e38d3be0e3
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move wgpu shader code out of Shader
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2020-02-13 09:17:18 -08:00 |
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Carter Anderson
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7759fdefac
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collect uniform shader_defs in preparation for on-demand shader compiling
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2020-02-12 17:58:58 -08:00 |
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Carter Anderson
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f24a274a2a
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add renderable to render related queries
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2020-02-11 19:09:05 -08:00 |
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Carter Anderson
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7cdc2351ba
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add default to MeshEntity
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2020-02-11 18:29:39 -08:00 |
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Carter Anderson
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eedec80e89
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add shader def fields / proc macro
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2020-02-10 19:26:04 -08:00 |
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Carter Anderson
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4a12d16307
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add uniform field attribute
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2020-02-09 21:41:51 -08:00 |
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Carter Anderson
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c1bac8869e
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move uniforms around
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2020-02-09 18:09:54 -08:00 |
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Carter Anderson
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5b48de96db
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Add Uniforms proc macro
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2020-02-09 18:04:18 -08:00 |
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Carter Anderson
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a721f3595d
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rustfmt: use field init shorthand
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2020-02-09 11:43:45 -08:00 |
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Carter Anderson
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76d5f6057c
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add rustfmt.toml and set merge_imports to true
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2020-02-09 11:42:26 -08:00 |
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Carter Anderson
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5306fa36fa
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break up shader mod
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2020-02-08 17:17:07 -08:00 |
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Carter Anderson
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428bb985c4
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move mesh draw target to draw target folder
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2020-02-08 15:42:07 -08:00 |
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Carter Anderson
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c604843b54
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move uniform resource provider to resource provider folder
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2020-02-08 15:07:57 -08:00 |
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Carter Anderson
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8f1c9e9333
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remove super
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2020-02-07 23:18:53 -08:00 |
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Carter Anderson
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3b0b40a79d
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cargo fmt
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2020-02-07 23:17:51 -08:00 |
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Carter Anderson
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f68909ac00
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reorganize
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2020-02-07 23:15:35 -08:00 |
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Carter Anderson
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88ecc9ed43
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port ui over to new render graph
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2020-02-07 22:42:30 -08:00 |
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Carter Anderson
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be1a878943
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fix forward flat depth
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2020-02-06 08:56:44 -08:00 |
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Carter Anderson
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aab7034e99
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FrameTexture resource providers
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2020-02-05 18:59:09 -08:00 |
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Carter Anderson
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8c831845f9
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initial texture support
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2020-02-05 17:50:56 -08:00 |
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Carter Anderson
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6d0661d299
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fix lights
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2020-02-05 11:02:53 -08:00 |
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Carter Anderson
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489580f688
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port forward lighting and add struct + array uniforms
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2020-02-05 09:59:36 -08:00 |
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Carter Anderson
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380e59ee23
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begin porting over lighting
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2020-02-04 23:14:13 -08:00 |
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Carter Anderson
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48e8967acc
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use staging buffer and add command encoder for resize events
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2020-02-04 22:07:02 -08:00 |
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