Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
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combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support ( #765 )
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Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
e769974d6a
query filters ( #834 )
2020-11-10 20:48:34 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
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system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
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Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
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ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
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* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Fabian Würfl
4a119dd0e1
Add info message in UI for scene example
2020-08-14 12:56:39 +02:00
Carter Anderson
5647a17c8e
update readme
2020-08-06 13:58:13 -07:00
Carter Anderson
e3314ff4dd
re-add scene example
2020-08-03 12:00:00 -07:00
Carter Anderson
07858aa348
scene: fix dynamically loading RenderPipelines scenes
2020-08-02 19:33:27 -07:00
Carter Anderson
3c1494eb64
scene: rename "spawn" to "instance"
2020-08-02 12:57:30 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
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This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
af109174dd
make scene folder plural
2020-07-16 12:47:26 -07:00
Carter Anderson
0dc810a37a
ecs: add thread local system support to parallel executor
2020-07-14 14:19:17 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
0f608fc90f
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
2020-06-14 11:41:42 -07:00
Carter Anderson
ab31bf9d9e
impl Default for EventReader
2020-06-03 23:53:00 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
db27d63b91
upgrade ron
2020-05-29 16:06:23 -07:00
Carter Anderson
651f213570
scene: spawning
2020-05-29 15:51:36 -07:00
Carter Anderson
065a94aca8
scene: hot scene reloading. update load_scene example
2020-05-29 12:56:32 -07:00
Carter Anderson
830565ae2b
scene: type registry refactor. use short type names when possible
2020-05-27 19:27:55 -07:00
Carter Anderson
3ee5a67cdb
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
2020-05-27 15:57:12 -07:00
Carter Anderson
cb3a863366
component_registry: use FromResources trait instead of Default
2020-05-27 00:23:31 -07:00
Carter Anderson
da52b1b034
props: properties no longer directly implement the Serialize trait
2020-05-27 00:14:57 -07:00
Carter Anderson
d2d02f63f6
props: "Seq" properties
2020-05-26 19:47:33 -07:00
Carter Anderson
a837741c64
props: move AsProperties into Property
2020-05-25 18:20:36 -07:00
Carter Anderson
f0cbe8cd86
prop: impl prop macro. add impls for glam, legion, smallvec
2020-05-25 17:50:17 -07:00
Carter Anderson
cb6638ba06
props: add support for tuple structs
2020-05-25 16:35:46 -07:00
Carter Anderson
f0f0e3c1a8
move component registry to its own crate. automatically register asset handles
2020-05-25 14:51:38 -07:00
Carter Anderson
0826d74163
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
2020-05-25 12:03:50 -07:00
Carter Anderson
1cd3b4c987
props: add type peeking to ron, support arbitrary property types
2020-05-24 19:36:01 -07:00
Carter Anderson
b7305046cf
remove SerializableProperties wrapper struct
2020-05-23 22:39:23 -07:00
Carter Anderson
4c306e6d48
props: migrate scenes to props. loading / saving worlds from / to props.
2020-05-23 22:07:17 -07:00
Carter Anderson
f36a67ee96
props: support nesting
2020-05-23 12:26:13 -07:00
Carter Anderson
284afd4f94
props: deserialize (no nesting yet)
2020-05-22 19:01:48 -07:00
Carter Anderson
6e31b90ec3
upgrade ron and use decimal fork
2020-05-22 18:07:26 -07:00
Carter Anderson
159acf52af
props: rename prop/props to property/properties
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its longer but a bit clearer
2020-05-22 15:36:48 -07:00
Carter Anderson
e514bd14fe
props: dynamic casting. reorganize
2020-05-22 15:25:31 -07:00
Carter Anderson
da8daa051b
props: derive, get/set, example
2020-05-21 23:58:11 -07:00
Carter Anderson
9368242013
scene: require clone for registered components
2020-05-21 18:51:03 -07:00
Carter Anderson
38669107c9
upgrade legion
2020-05-21 17:59:33 -07:00
Carter Anderson
d920100d35
scenes: deserialization and refactor
2020-05-21 17:21:33 -07:00