Commit graph

5179 commits

Author SHA1 Message Date
Carter Anderson
cfaee577e7 move bind type 2020-03-10 02:10:44 -07:00
Carter Anderson
d08b243317 cargo fmt 2020-03-10 01:52:28 -07:00
Carter Anderson
4eaf730b8a add default draw target impl 2020-03-10 01:51:59 -07:00
Carter Anderson
1ac33b1477 add default resource provider impls 2020-03-10 01:51:06 -07:00
Carter Anderson
aca17f15b7 start moving away from wgpu types 2020-03-10 00:53:07 -07:00
Carter Anderson
807929f9e3 fix plugin example 2020-03-09 23:50:17 -07:00
Carter Anderson
99cdf56e7d add Color type 2020-03-09 23:43:40 -07:00
Carter Anderson
aa09e93980 reorganize render modules 2020-03-09 23:08:09 -07:00
Carter Anderson
ccb240c4c4 upgrade dependencies 2020-03-09 14:57:46 -07:00
Carter Anderson
cda657b401 upgrade winit 2020-03-09 14:55:07 -07:00
Carter Anderson
440d883322 use static dispatch in add_resource_provider 2020-03-09 12:07:16 -07:00
Carter Anderson
7d3f271cfa fix resources name 2020-03-09 11:56:45 -07:00
Carter Anderson
29df5c5e5f logo: add divider "cuts" 2020-03-09 03:05:53 -07:00
Carter Anderson
fc5d8061d5 cargo fmt 2020-03-09 02:08:44 -07:00
Carter Anderson
e4550aaab2 tweak add_children 2020-03-09 02:08:27 -07:00
Carter Anderson
8eec5653b6 rename add_archetype to add_entity 2020-03-09 02:02:17 -07:00
Carter Anderson
a790332505 better parenting ergonomics in world builder 2020-03-09 02:00:59 -07:00
Carter Anderson
91a6c0d9db remove "asset scopes" now that resources are separate from world 2020-03-09 01:40:04 -07:00
Carter Anderson
f6dd6a5ca9 fix parenting example, add missing transform components, add parenting to world builder 2020-03-09 01:31:15 -07:00
Carter Anderson
6ef1c099ff upgrade bevy_legion / re-apply fork 2020-03-09 00:47:58 -07:00
Carter Anderson
9355a53980 upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
Carter Anderson
6055bf677b update wgpu-rs 2020-03-08 20:31:40 -07:00
Carter Anderson
9d2909b43e cleanup 2020-03-08 20:29:21 -07:00
Carter Anderson
c5f781b4e5 fix ui draw target 2020-03-08 20:27:07 -07:00
Carter Anderson
e0a1a83bc9 create entities as a separate step before starting a render pass 2020-03-08 20:06:59 -07:00
Carter Anderson
cadea8deb0 Break up wgpu renderer 2020-03-08 19:26:50 -07:00
Carter Anderson
85c880e754 upgrade wgpu. work around new wgpu lifetimes (this was painful) 2020-03-05 00:55:34 -08:00
Carter Anderson
8beed27c0e wgpu resources are separated 2020-03-05 00:55:34 -08:00
Carter Anderson
b64f51d10b try breaking out wgpu resources 2020-03-05 00:55:34 -08:00
Carter Anderson
c3130541ad fix logo spacing 2020-03-02 23:55:42 -08:00
Carter Anderson
baac7ff296 add png image loading and enable transparency 2020-03-02 20:33:46 -08:00
Carter Anderson
9d71d0d3fc clean up examples 2020-03-02 08:33:52 -08:00
Carter Anderson
22be0b3366 reset uniform count on each update (oops) 2020-03-02 08:32:15 -08:00
Carter Anderson
ca563ea1b3 fix uniform providers with different field sets 2020-03-02 00:19:28 -08:00
Carter Anderson
5154320f70 textures work! 2020-03-01 17:48:37 -08:00
Carter Anderson
8d3026899d more texture work 2020-03-01 10:22:58 -08:00
Carter Anderson
9e5f4aeefc implement Copy for Handle 2020-02-23 23:50:44 -08:00
Carter Anderson
1a4bd98434 more texture work 2020-02-23 23:41:48 -08:00
Carter Anderson
79c900bc2d RenderResource ids 2020-02-23 21:13:03 -08:00
Carter Anderson
f84e71d051 cargo fmt 2020-02-22 15:02:01 -08:00
Carter Anderson
7eb99f3eb5 finish uniform names refactor 2020-02-22 15:01:11 -08:00
Carter Anderson
ba1f48f743 start working out field bind type info 2020-02-22 12:42:40 -08:00
Carter Anderson
65284fcacb more work on texture bindings 2020-02-21 00:15:24 -08:00
Carter Anderson
fb61204d53 start working out how AsUNiforms works with textures 2020-02-20 21:52:45 -08:00
Carter Anderson
4eaae0f815 add texture and sampler shader reflection 2020-02-19 00:24:59 -08:00
Carter Anderson
2f1a0cb4a4 macros are now fully screaming snake 2020-02-18 22:59:33 -08:00
Carter Anderson
8a10c06ad5 add texture to frag shader. fix weird macro name collision bug 2020-02-18 20:26:02 -08:00
Carter Anderson
a1b9e3a7a5 add shader_def to albedo ColorSource and auto import trait in macro 2020-02-18 19:08:17 -08:00
Carter Anderson
b809b22589 add ColorSource and remove test macro from StandardMaterial 2020-02-18 09:16:34 -08:00
Carter Anderson
f820e4207c add macro example to custom_shader 2020-02-18 09:06:24 -08:00