Joshua J. Bouw
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036b3bc0e6
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add more methods to Assets for clearing and allocation reduction (#669)
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2020-10-12 10:21:28 -07:00 |
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Julian Heinken
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32b122e1c5
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Update color.rs (#670)
Co-authored-by: Julian Heinken <julian.heinken@gmail.com>
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2020-10-12 10:19:06 -07:00 |
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Nathan Stocks
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f6fc76db1d
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Upgrade to gilrs 0.8.0 to gain dpad support on macos from https://gitlab.com/gilrs-project/gilrs/-/merge_requests/50 (#653)
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2020-10-10 13:30:34 -07:00 |
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Carter Anderson
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1f27d8c727
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fix new clippy error (#656)
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2020-10-10 12:16:52 -07:00 |
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Nathan Stocks
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333fd3f0e0
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Don't Panic (#651)
Don't panic when despawning recursively
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2020-10-08 18:43:41 -07:00 |
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Nathan Stocks
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bf501b77cc
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Don't panic when despawning entity multiple times (#649)
Emit a debug log message instead of a panic when despawning an entity which has already been despawned.
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2020-10-08 16:58:19 -07:00 |
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memoryruins
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ebce1f9c4a
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Remove outdated ecs docs (#646)
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2020-10-08 15:32:25 -07:00 |
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Grayson Burton
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354d71cc1f
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The Great Debuggening (#632)
The Great Debuggening
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2020-10-08 11:43:01 -07:00 |
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Julian Heinken
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a92790c011
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sRGB awareness for Color (#616)
Color is now sRGB aware, added SrgbColorSpace trait for f32
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2020-10-08 10:30:23 -07:00 |
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François
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52a4d49bbf
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set asset path relative to root when loading sync (#643)
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2020-10-07 11:09:17 -07:00 |
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Downtime
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125afb41ac
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Exposing winit decorations (#627)
Exposing winit decorations
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2020-10-05 10:51:36 -07:00 |
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Boutillier
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219527ed7d
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Iter added camera to update their projection (#488)
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2020-10-05 10:41:34 -07:00 |
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Boutillier
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1bdb9d3b00
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Fix Added behaviour for QueryOne get. (#543)
Query unchanged as impacts performances.
Added tests in bevy_ecs/hecs
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2020-10-05 10:38:12 -07:00 |
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Andrew Hickman
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9a4167ef7f
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Fix FloatOrd hash being different for different NaN values (#618)
* Fix FloatOrd hash being different for different NaN values
* Fix FloatOrd hashing +0.0 and -0.0 to different values
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2020-10-03 12:56:25 -07:00 |
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Carter Anderson
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22a2c88a47
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winit: upgrade to 0.23.0 / move back upstream! (#617)
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2020-10-02 12:24:30 -07:00 |
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EthanYidong
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4c753e2588
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move dynamic plugin loading to its own optional crate (#544)
move dynamic plugin loading to its own crate
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2020-10-01 13:04:06 -07:00 |
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Will Hart
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1beee4fd28
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Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance
* Add example of different data loaders
|
2020-10-01 11:31:06 -07:00 |
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Gregor
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056f84a2c1
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Expose current_entity in ChildBuilder (#595)
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2020-10-01 11:00:10 -07:00 |
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Jonas Matser
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3a4eacbdee
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Adds derive for missing debug implementations (#597)
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2020-10-01 10:58:21 -07:00 |
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Nolan Darilek
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d52f9e32aa
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Add #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] to gamepad types. (#583)
Seems these may have been missed in the gamepad implementation, copied them from keyboard.rs.
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2020-10-01 10:54:20 -07:00 |
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Daniel McNab
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cd9e502b12
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Fix ScheduleRunnerPlugin (#610)
Fixes #609
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2020-10-01 10:52:29 -07:00 |
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Tomasz Sterna
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408114269b
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Use instant::Instant with wasm-bindgen feature (#591)
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2020-09-27 12:55:06 -07:00 |
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Raymond
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74ad1c3752
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Add remove bundle to bevy_ecs commands (#579)
add remove bundle to bevy_ecs commands
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2020-09-26 14:27:56 -07:00 |
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Alexander Sepity
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85a7f883d1
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Fix typo in #569. (#582)
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2020-09-26 10:26:19 -07:00 |
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Carter Anderson
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dd07674b59
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github actions: use stable clippy (#577)
|
2020-09-25 21:34:47 -07:00 |
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Carter Anderson
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05db806e15
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fix DrawableText crash (#574)
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2020-09-25 17:57:23 -07:00 |
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Mariusz Kryński
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a3012d94bb
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WASM asset loading (#559)
wasm assets
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2020-09-25 15:26:23 -07:00 |
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Gray Olson
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afc656701d
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switch to u32 indices by default (#572)
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2020-09-25 14:29:30 -07:00 |
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Alexander Sepity
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3abfcad7ab
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Patch memory leak in Archetype::grow() . (#569)
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2020-09-25 12:33:27 -07:00 |
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Gray Olson
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f7c8882c04
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Index buffer specialization (#568)
index buffer specialization
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2020-09-25 12:13:01 -07:00 |
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Carter Anderson
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a768bae33b
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properly update bind group ids when setting dynamic bindings. (#560)
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2020-09-23 13:20:14 -07:00 |
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Carter Anderson
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028a22b129
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asset: use bevy_tasks in AssetServer (#550)
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2020-09-21 20:23:09 -07:00 |
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Tomasz Sterna
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dd6f0b5e04
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Option to give existing canvas element as winit window (#515)
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2020-09-21 16:12:34 -07:00 |
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Stjepan Glavina
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74f881f20d
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Fix compilation error on wasm (#549)
Fix compilation error on wasm
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2020-09-21 15:47:38 -07:00 |
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Logan Magee
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b5f3585d2e
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Merge some imports in bevy_winit/src/lib.rs (#522)
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2020-09-21 13:54:47 -07:00 |
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HyperLightKitsune
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295e1f0a18
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use FnOnce in Commands and ChildBuilder where possible (#535)
use FnOnce in Commands and ChildBuilder
|
2020-09-21 13:51:38 -07:00 |
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Stjepan Glavina
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5aa77979d1
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Remove some unsafe code (#540)
|
2020-09-21 13:13:40 -07:00 |
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memoryruins
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fd1d6a388d
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Stop looping when scheduler receives an AppExit (#536)
|
2020-09-20 16:32:07 -07:00 |
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Carter Anderson
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74dba5f36b
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release: 0.2.1 (#533)
|
2020-09-20 15:58:32 -07:00 |
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Stjepan Glavina
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b05708f66a
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Update async-executor to 1.3.0 (#526)
|
2020-09-20 11:27:24 -07:00 |
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memoryruins
|
924afc3c0c
|
Remove UI debug print (#521)
|
2020-09-19 23:25:07 -07:00 |
|
Carter Anderson
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ba5af4dd56
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release: 0.2.0 (#520)
|
2020-09-19 15:29:08 -07:00 |
|
Carter Anderson
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57a52e6ed7
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fix font atlas text width bug (#519)
|
2020-09-19 14:22:01 -07:00 |
|
Carter Anderson
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ff54efe3e3
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transform: add "setter" builder functions, make naming clearer, and fix examples (#516)
|
2020-09-19 13:35:48 -07:00 |
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Boutillier
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b9f18efd86
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Do not assume font handle is present in assets. (#490)
|
2020-09-19 12:57:52 -07:00 |
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Tomasz Sterna
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5e3731ddce
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Create winit canvas under WebAssembly (#506)
|
2020-09-18 20:11:26 -07:00 |
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Utkarsh
|
19d4694d24
|
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
|
2020-09-18 14:43:47 -07:00 |
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Boiethios
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d4c8436457
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Add AppBuilder::add_startup_stage_[before/after] (#505)
Co-authored-by: Boiethios <felix-dev@daudre-vignier.fr>
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2020-09-18 13:30:54 -07:00 |
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Carter Anderson
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70ad6671db
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ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
|
2020-09-17 17:16:38 -07:00 |
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Tomasz Sterna
|
34c6f5f41b
|
Implement WASM support for bevy_winit (#503)
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
|
2020-09-16 13:40:32 -07:00 |
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