bevy/crates/bevy_ecs/src/system/into_system.rs

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pub use super::Query;
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use crate::{
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resource::{FetchResource, ResourceQuery, Resources, UnsafeClone},
system::{Commands, System, SystemId, ThreadLocalExecution},
QueryAccess, QuerySet, QueryTuple, TypeAccess,
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};
use bevy_hecs::{ArchetypeComponent, Fetch, Query as HecsQuery, World};
use std::{any::TypeId, borrow::Cow};
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#[derive(Debug)]
pub(crate) struct SystemFn<State, F, ThreadLocalF, Init, Update>
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where
F: FnMut(&World, &Resources, &mut State) + Send + Sync,
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ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
Init: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
Update: FnMut(&World, &mut TypeAccess<ArchetypeComponent>, &mut State) + Send + Sync,
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State: Send + Sync,
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{
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pub state: State,
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pub func: F,
pub thread_local_func: ThreadLocalF,
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pub init_func: Init,
pub thread_local_execution: ThreadLocalExecution,
pub resource_access: TypeAccess<TypeId>,
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pub name: Cow<'static, str>,
pub id: SystemId,
pub archetype_component_access: TypeAccess<ArchetypeComponent>,
pub update_func: Update,
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}
impl<State, F, ThreadLocalF, Init, Update> System for SystemFn<State, F, ThreadLocalF, Init, Update>
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where
F: FnMut(&World, &Resources, &mut State) + Send + Sync,
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ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
Init: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
Update: FnMut(&World, &mut TypeAccess<ArchetypeComponent>, &mut State) + Send + Sync,
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State: Send + Sync,
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{
fn name(&self) -> Cow<'static, str> {
self.name.clone()
}
fn update(&mut self, world: &World) {
(self.update_func)(world, &mut self.archetype_component_access, &mut self.state);
}
fn archetype_component_access(&self) -> &TypeAccess<ArchetypeComponent> {
&self.archetype_component_access
}
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fn resource_access(&self) -> &TypeAccess<TypeId> {
&self.resource_access
}
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fn thread_local_execution(&self) -> ThreadLocalExecution {
self.thread_local_execution
}
#[inline]
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fn run(&mut self, world: &World, resources: &Resources) {
(self.func)(world, resources, &mut self.state);
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}
fn run_thread_local(&mut self, world: &mut World, resources: &mut Resources) {
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(self.thread_local_func)(world, resources, &mut self.state);
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}
fn initialize(&mut self, world: &mut World, resources: &mut Resources) {
(self.init_func)(world, resources, &mut self.state);
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}
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fn id(&self) -> SystemId {
self.id
}
}
/// Converts `Self` into a For-Each system
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pub trait IntoForEachSystem<CommandBuffer, R, C> {
fn system(self) -> Box<dyn System>;
}
struct ForEachState {
commands: Commands,
query_access: QueryAccess,
}
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macro_rules! impl_into_foreach_system {
(($($commands: ident)*), ($($resource: ident),*), ($($component: ident),*)) => {
impl<Func, $($resource,)* $($component,)*> IntoForEachSystem<($($commands,)*), ($($resource,)*), ($($component,)*)> for Func
where
Func:
FnMut($($commands,)* $($resource,)* $($component,)*) +
FnMut(
$($commands,)*
$(<<$resource as ResourceQuery>::Fetch as FetchResource>::Item,)*
$(<<$component as HecsQuery>::Fetch as Fetch>::Item,)*)+
Send + Sync + 'static,
$($component: HecsQuery,)*
$($resource: ResourceQuery,)*
{
#[allow(non_snake_case)]
#[allow(unused_variables)]
#[allow(unused_unsafe)]
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fn system(mut self) -> Box<dyn System> {
let id = SystemId::new();
Box::new(SystemFn {
state: ForEachState {
commands: Commands::default(),
query_access: <($($component,)*) as HecsQuery>::Fetch::access(),
},
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thread_local_execution: ThreadLocalExecution::NextFlush,
name: core::any::type_name::<Self>().into(),
id,
func: move |world, resources, state| {
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{
let state_commands = &state.commands;
if let Some(($($resource,)*)) = resources.query_system::<($($resource,)*)>(id) {
// SAFE: the scheduler has ensured that there is no archetype clashing here
unsafe {
for ($($component,)*) in world.query_unchecked::<($($component,)*)>() {
fn_call!(self, ($($commands, state_commands)*), ($($resource),*), ($($component),*))
}
}
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}
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}
},
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thread_local_func: move |world, resources, state| {
state.commands.apply(world, resources);
},
init_func: move |world, resources, state| {
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<($($resource,)*)>::initialize(resources, Some(id));
state.commands.set_entity_reserver(world.get_entity_reserver())
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},
resource_access: <<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::access(),
archetype_component_access: TypeAccess::default(),
update_func: |world, archetype_component_access, state| {
archetype_component_access.clear();
state.query_access.get_world_archetype_access(world, Some(archetype_component_access));
},
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})
}
}
};
}
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struct QuerySystemState {
query_accesses: Vec<Vec<QueryAccess>>,
query_type_names: Vec<&'static str>,
archetype_component_accesses: Vec<TypeAccess<ArchetypeComponent>>,
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commands: Commands,
}
/// Converts `Self` into a Query System
pub trait IntoQuerySystem<Commands, R, Q, QS> {
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fn system(self) -> Box<dyn System>;
}
macro_rules! impl_into_query_system {
(($($commands: ident)*), ($($resource: ident),*), ($($query: ident),*), ($($query_set: ident),*)) => {
impl<Func, $($resource,)* $($query,)* $($query_set,)*> IntoQuerySystem<($($commands,)*), ($($resource,)*), ($($query,)*), ($($query_set,)*)> for Func where
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Func:
FnMut($($commands,)* $($resource,)* $(Query<$query>,)* $(QuerySet<$query_set>,)*) +
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FnMut(
$($commands,)*
$(<<$resource as ResourceQuery>::Fetch as FetchResource>::Item,)*
$(Query<$query>,)*
$(QuerySet<$query_set>,)*
) +
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Send + Sync +'static,
$($query: HecsQuery,)*
$($query_set: QueryTuple,)*
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$($resource: ResourceQuery,)*
{
#[allow(non_snake_case)]
#[allow(unused_variables)]
#[allow(unused_unsafe)]
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#[allow(unused_assignments)]
#[allow(unused_mut)]
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fn system(mut self) -> Box<dyn System> {
let id = SystemId::new();
let query_accesses = vec![
$(vec![<$query::Fetch as Fetch>::access()],)*
$($query_set::get_accesses(),)*
];
let query_type_names = vec![
$(std::any::type_name::<$query>(),)*
$(std::any::type_name::<$query_set>(),)*
];
let archetype_component_accesses = vec![TypeAccess::default(); query_accesses.len()];
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Box::new(SystemFn {
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state: QuerySystemState {
query_accesses,
query_type_names,
archetype_component_accesses,
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commands: Commands::default(),
},
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thread_local_execution: ThreadLocalExecution::NextFlush,
id,
name: core::any::type_name::<Self>().into(),
func: move |world, resources, state| {
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{
if let Some(($($resource,)*)) = resources.query_system::<($($resource,)*)>(id) {
let mut i = 0;
$(
let $query = Query::<$query>::new(
world,
&state.archetype_component_accesses[i]
);
i += 1;
)*
$(
let $query_set = QuerySet::<$query_set>::new(
world,
&state.archetype_component_accesses[i]
);
i += 1;
)*
let commands = &state.commands;
fn_call!(self, ($($commands, commands)*), ($($resource),*), ($($query),*), ($($query_set),*))
}
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}
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},
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thread_local_func: move |world, resources, state| {
state.commands.apply(world, resources);
},
init_func: move |world, resources, state| {
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<($($resource,)*)>::initialize(resources, Some(id));
state.commands.set_entity_reserver(world.get_entity_reserver())
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},
resource_access: <<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::access(),
archetype_component_access: TypeAccess::default(),
update_func: |world, archetype_component_access, state| {
archetype_component_access.clear();
let mut conflict_index = None;
let mut conflict_name = None;
for (i, (query_accesses, component_access)) in state.query_accesses.iter().zip(state.archetype_component_accesses.iter_mut()).enumerate() {
component_access.clear();
for query_access in query_accesses.iter() {
query_access.get_world_archetype_access(world, Some(component_access));
}
if !component_access.is_compatible(archetype_component_access) {
conflict_index = Some(i);
conflict_name = component_access.get_conflict(archetype_component_access).and_then(|archetype_component|
query_accesses
.iter()
.filter_map(|query_access| query_access.get_type_name(archetype_component.component))
.next());
break;
}
archetype_component_access.union(component_access);
}
if let Some(conflict_index) = conflict_index {
let mut conflicts_with_index = None;
for prior_index in 0..conflict_index {
if !state.archetype_component_accesses[conflict_index].is_compatible(&state.archetype_component_accesses[prior_index]) {
conflicts_with_index = Some(prior_index);
}
}
panic!("System {} has conflicting queries. {} conflicts with the component access [{}] in this prior query: {}",
core::any::type_name::<Self>(),
state.query_type_names[conflict_index],
conflict_name.unwrap_or("Unknown"),
conflicts_with_index.map(|index| state.query_type_names[index]).unwrap_or("Unknown"));
}
},
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})
}
}
};
}
macro_rules! fn_call {
($self:ident, ($($commands: ident, $commands_var: ident)*), ($($resource: ident),*), ($($a: ident),*), ($($b: ident),*)) => {
unsafe { $self($($commands_var.clone(),)* $($resource.unsafe_clone(),)* $($a,)* $($b,)*) }
};
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($self:ident, ($($commands: ident, $commands_var: ident)*), ($($resource: ident),*), ($($a: ident),*)) => {
unsafe { $self($($commands_var.clone(),)* $($resource.unsafe_clone(),)* $($a,)*) }
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};
($self:ident, (), ($($resource: ident),*), ($($a: ident),*)) => {
unsafe { $self($($resource.unsafe_clone(),)* $($a,)*) }
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};
}
macro_rules! impl_into_query_systems {
(($($resource: ident,)*), ($($query: ident),*)) => {
#[rustfmt::skip]
impl_into_query_system!((), ($($resource),*), ($($query),*), ());
#[rustfmt::skip]
impl_into_query_system!((), ($($resource),*), ($($query),*), (QS1));
#[rustfmt::skip]
impl_into_query_system!((), ($($resource),*), ($($query),*), (QS1, QS2));
#[rustfmt::skip]
impl_into_query_system!((Commands), ($($resource),*), ($($query),*), ());
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#[rustfmt::skip]
impl_into_query_system!((Commands), ($($resource),*), ($($query),*), (QS1));
#[rustfmt::skip]
impl_into_query_system!((Commands), ($($resource),*), ($($query),*), (QS1, QS2));
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}
}
macro_rules! impl_into_foreach_systems {
(($($resource: ident,)*), ($($component: ident),*)) => {
#[rustfmt::skip]
impl_into_foreach_system!((), ($($resource),*), ($($component),*));
#[rustfmt::skip]
impl_into_foreach_system!((Commands), ($($resource),*), ($($component),*));
}
}
macro_rules! impl_into_systems {
($($resource: ident),*) => {
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E,F));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E,F,G));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E,F,G,H));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), ());
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C,D));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C,D,E));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C,D,E,F));
};
}
#[rustfmt::skip]
impl_into_systems!();
#[rustfmt::skip]
impl_into_systems!(Ra);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg,Rh);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg,Rh,Ri);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg,Rh,Ri,Rj);
/// Converts `Self` into a thread local system
pub trait IntoThreadLocalSystem {
fn thread_local_system(self) -> Box<dyn System>;
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}
impl<F> IntoThreadLocalSystem for F
where
F: ThreadLocalSystemFn,
{
fn thread_local_system(mut self) -> Box<dyn System> {
Box::new(SystemFn {
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state: (),
thread_local_func: move |world, resources, _| {
self.run(world, resources);
},
func: |_, _, _| {},
init_func: |_, _, _| {},
update_func: |_, _, _| {},
thread_local_execution: ThreadLocalExecution::Immediate,
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name: core::any::type_name::<F>().into(),
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id: SystemId::new(),
resource_access: TypeAccess::default(),
archetype_component_access: TypeAccess::default(),
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})
}
}
/// A thread local system function
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pub trait ThreadLocalSystemFn: Send + Sync + 'static {
fn run(&mut self, world: &mut World, resource: &mut Resources);
}
impl<F> ThreadLocalSystemFn for F
where
F: FnMut(&mut World, &mut Resources) + Send + Sync + 'static,
{
fn run(&mut self, world: &mut World, resources: &mut Resources) {
self(world, resources);
}
}
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#[cfg(test)]
mod tests {
use super::{IntoForEachSystem, IntoQuerySystem, Query};
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use crate::{
resource::{ResMut, Resources},
schedule::Schedule,
ChangedRes, Mut, QuerySet,
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};
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use bevy_hecs::{Entity, With, World};
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#[derive(Debug, Eq, PartialEq)]
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struct A;
struct B;
struct C;
struct D;
#[test]
fn query_system_gets() {
fn query_system(
mut ran: ResMut<bool>,
entity_query: Query<With<A, Entity>>,
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b_query: Query<&B>,
a_c_query: Query<(&A, &C)>,
d_query: Query<&D>,
) {
let entities = entity_query.iter().collect::<Vec<Entity>>();
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assert!(
b_query.get::<B>(entities[0]).is_err(),
"entity 0 should not have B"
);
assert!(
b_query.get::<B>(entities[1]).is_ok(),
"entity 1 should have B"
);
assert!(
b_query.get::<A>(entities[1]).is_err(),
"entity 1 should have A, but b_query shouldn't have access to it"
);
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assert!(
b_query.get::<D>(entities[3]).is_err(),
"entity 3 should have D, but it shouldn't be accessible from b_query"
);
assert!(
b_query.get::<C>(entities[2]).is_err(),
"entity 2 has C, but it shouldn't be accessible from b_query"
);
assert!(
a_c_query.get::<C>(entities[2]).is_ok(),
"entity 2 has C, and it should be accessible from a_c_query"
);
assert!(
a_c_query.get::<D>(entities[3]).is_err(),
"entity 3 should have D, but it shouldn't be accessible from b_query"
);
assert!(
d_query.get::<D>(entities[3]).is_ok(),
"entity 3 should have D"
);
*ran = true;
}
let mut world = World::default();
let mut resources = Resources::default();
resources.insert(false);
world.spawn((A,));
world.spawn((A, B));
world.spawn((A, C));
world.spawn((A, D));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", query_system.system());
schedule.run(&mut world, &mut resources);
assert!(*resources.get::<bool>().unwrap(), "system ran");
}
#[test]
fn changed_resource_system() {
fn incr_e_on_flip(_run_on_flip: ChangedRes<bool>, mut i: Mut<i32>) {
*i += 1;
}
let mut world = World::default();
let mut resources = Resources::default();
resources.insert(false);
let ent = world.spawn((0,));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", incr_e_on_flip.system());
schedule.run(&mut world, &mut resources);
assert_eq!(*(world.get::<i32>(ent).unwrap()), 1);
schedule.run(&mut world, &mut resources);
assert_eq!(*(world.get::<i32>(ent).unwrap()), 1);
*resources.get_mut::<bool>().unwrap() = true;
schedule.run(&mut world, &mut resources);
assert_eq!(*(world.get::<i32>(ent).unwrap()), 2);
}
#[test]
#[should_panic]
fn conflicting_query_mut_system() {
fn sys(_q1: Query<&mut A>, _q2: Query<&mut A>) {}
let mut world = World::default();
let mut resources = Resources::default();
world.spawn((A,));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", sys.system());
schedule.run(&mut world, &mut resources);
}
#[test]
#[should_panic]
fn conflicting_query_immut_system() {
fn sys(_q1: Query<&A>, _q2: Query<&mut A>) {}
let mut world = World::default();
let mut resources = Resources::default();
world.spawn((A,));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", sys.system());
schedule.run(&mut world, &mut resources);
}
#[test]
fn query_set_system() {
fn sys(_set: QuerySet<(Query<&mut A>, Query<&B>)>) {}
let mut world = World::default();
let mut resources = Resources::default();
world.spawn((A,));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", sys.system());
schedule.run(&mut world, &mut resources);
}
#[test]
#[should_panic]
fn conflicting_query_with_query_set_system() {
fn sys(_query: Query<&mut A>, _set: QuerySet<(Query<&mut A>, Query<&B>)>) {}
let mut world = World::default();
let mut resources = Resources::default();
world.spawn((A,));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", sys.system());
schedule.run(&mut world, &mut resources);
}
#[test]
#[should_panic]
fn conflicting_query_sets_system() {
fn sys(_set_1: QuerySet<(Query<&mut A>,)>, _set_2: QuerySet<(Query<&mut A>, Query<&B>)>) {}
let mut world = World::default();
let mut resources = Resources::default();
world.spawn((A,));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", sys.system());
schedule.run(&mut world, &mut resources);
}
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}