bevy/crates/bevy_ecs/src/system/into_system.rs

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pub use super::Query;
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use super::TypeAccess;
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use crate::{
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resource::{FetchResource, ResourceQuery, Resources, UnsafeClone},
system::{ArchetypeAccess, Commands, System, SystemId, ThreadLocalExecution},
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};
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use bevy_hecs::{Fetch, Query as HecsQuery, World};
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use std::borrow::Cow;
pub(crate) struct SystemFn<State, F, ThreadLocalF, Init, SetArchetypeAccess>
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where
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F: FnMut(&World, &Resources, &ArchetypeAccess, &mut State) + Send + Sync,
ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
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Init: FnMut(&mut Resources) + Send + Sync,
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SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess, &mut State) + Send + Sync,
State: Send + Sync,
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{
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pub state: State,
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pub func: F,
pub thread_local_func: ThreadLocalF,
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pub init_func: Init,
pub thread_local_execution: ThreadLocalExecution,
pub resource_access: TypeAccess,
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pub name: Cow<'static, str>,
pub id: SystemId,
pub archetype_access: ArchetypeAccess,
pub set_archetype_access: SetArchetypeAccess,
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}
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impl<State, F, ThreadLocalF, Init, SetArchetypeAccess> System
for SystemFn<State, F, ThreadLocalF, Init, SetArchetypeAccess>
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where
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F: FnMut(&World, &Resources, &ArchetypeAccess, &mut State) + Send + Sync,
ThreadLocalF: FnMut(&mut World, &mut Resources, &mut State) + Send + Sync,
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Init: FnMut(&mut Resources) + Send + Sync,
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SetArchetypeAccess: FnMut(&World, &mut ArchetypeAccess, &mut State) + Send + Sync,
State: Send + Sync,
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{
fn name(&self) -> Cow<'static, str> {
self.name.clone()
}
fn update_archetype_access(&mut self, world: &World) {
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(self.set_archetype_access)(world, &mut self.archetype_access, &mut self.state);
}
fn archetype_access(&self) -> &ArchetypeAccess {
&self.archetype_access
}
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fn resource_access(&self) -> &TypeAccess {
&self.resource_access
}
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fn thread_local_execution(&self) -> ThreadLocalExecution {
self.thread_local_execution
}
#[inline]
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fn run(&mut self, world: &World, resources: &Resources) {
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(self.func)(world, resources, &self.archetype_access, &mut self.state);
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}
fn run_thread_local(&mut self, world: &mut World, resources: &mut Resources) {
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(self.thread_local_func)(world, resources, &mut self.state);
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}
fn initialize(&mut self, resources: &mut Resources) {
(self.init_func)(resources);
}
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fn id(&self) -> SystemId {
self.id
}
}
/// Converts `Self` into a For-Each system
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pub trait IntoForEachSystem<CommandBuffer, R, C> {
fn system(self) -> Box<dyn System>;
}
macro_rules! impl_into_foreach_system {
(($($commands: ident)*), ($($resource: ident),*), ($($component: ident),*)) => {
impl<Func, $($resource,)* $($component,)*> IntoForEachSystem<($($commands,)*), ($($resource,)*), ($($component,)*)> for Func
where
Func:
FnMut($($commands,)* $($resource,)* $($component,)*) +
FnMut(
$($commands,)*
$(<<$resource as ResourceQuery>::Fetch as FetchResource>::Item,)*
$(<<$component as HecsQuery>::Fetch as Fetch>::Item,)*)+
Send + Sync + 'static,
$($component: HecsQuery,)*
$($resource: ResourceQuery,)*
{
#[allow(non_snake_case)]
#[allow(unused_variables)]
#[allow(unused_unsafe)]
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fn system(mut self) -> Box<dyn System> {
let id = SystemId::new();
Box::new(SystemFn {
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state: Commands::default(),
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thread_local_execution: ThreadLocalExecution::NextFlush,
name: core::any::type_name::<Self>().into(),
id,
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func: move |world, resources, _archetype_access, state| {
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::borrow(&resources);
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{
let ($($resource,)*) = resources.query_system::<($($resource,)*)>(id);
for ($($component,)*) in world.query::<($($component,)*)>().iter() {
fn_call!(self, ($($commands, state)*), ($($resource),*), ($($component),*))
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}
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}
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::release(&resources);
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},
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thread_local_func: move |world, resources, state| {
state.apply(world, resources);
},
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init_func: move |resources| {
<($($resource,)*)>::initialize(resources, Some(id));
},
resource_access: <<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::access(),
archetype_access: ArchetypeAccess::default(),
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set_archetype_access: |world, archetype_access, _state| {
archetype_access.clear();
archetype_access.set_access_for_query::<($($component,)*)>(world);
},
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})
}
}
};
}
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struct QuerySystemState {
archetype_accesses: Vec<ArchetypeAccess>,
commands: Commands,
}
/// Converts `Self` into a Query System
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pub trait IntoQuerySystem<Commands, R, Q> {
fn system(self) -> Box<dyn System>;
}
macro_rules! impl_into_query_system {
(($($commands: ident)*), ($($resource: ident),*), ($($query: ident),*)) => {
impl<Func, $($resource,)* $($query,)*> IntoQuerySystem<($($commands,)*), ($($resource,)*), ($($query,)*)> for Func where
Func:
FnMut($($commands,)* $($resource,)* $(Query<$query>,)*) +
FnMut(
$($commands,)*
$(<<$resource as ResourceQuery>::Fetch as FetchResource>::Item,)*
$(Query<$query>,)*) +
Send + Sync +'static,
$($query: HecsQuery,)*
$($resource: ResourceQuery,)*
{
#[allow(non_snake_case)]
#[allow(unused_variables)]
#[allow(unused_unsafe)]
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#[allow(unused_assignments)]
#[allow(unused_mut)]
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fn system(mut self) -> Box<dyn System> {
let id = SystemId::new();
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$(let $query = ArchetypeAccess::default();)*
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Box::new(SystemFn {
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state: QuerySystemState {
archetype_accesses: vec![
$($query,)*
],
commands: Commands::default(),
},
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thread_local_execution: ThreadLocalExecution::NextFlush,
id,
name: core::any::type_name::<Self>().into(),
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func: move |world, resources, archetype_access, state| {
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::borrow(&resources);
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{
let ($($resource,)*) = resources.query_system::<($($resource,)*)>(id);
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let mut i = 0;
$(
let $query = Query::<$query>::new(world, &state.archetype_accesses[i]);
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i += 1;
)*
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let commands = &state.commands;
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fn_call!(self, ($($commands, commands)*), ($($resource),*), ($($query),*))
}
<<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::release(&resources);
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},
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thread_local_func: move |world, resources, state| {
state.commands.apply(world, resources);
},
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init_func: move |resources| {
<($($resource,)*)>::initialize(resources, Some(id));
},
resource_access: <<($($resource,)*) as ResourceQuery>::Fetch as FetchResource>::access(),
archetype_access: ArchetypeAccess::default(),
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set_archetype_access: |world, archetype_access, state| {
archetype_access.clear();
let mut i = 0;
let mut access: &mut ArchetypeAccess;
$(
access = &mut state.archetype_accesses[i];
access.clear();
access.set_access_for_query::<$query>(world);
archetype_access.union(access);
i += 1;
)*
},
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})
}
}
};
}
macro_rules! fn_call {
($self:ident, ($($commands: ident, $commands_var: ident)*), ($($resource: ident),*), ($($a: ident),*)) => {
unsafe { $self($($commands_var.clone(),)* $($resource.unsafe_clone(),)* $($a,)*) }
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};
($self:ident, (), ($($resource: ident),*), ($($a: ident),*)) => {
unsafe { $self($($resource.unsafe_clone(),)* $($a,)*) }
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};
}
macro_rules! impl_into_query_systems {
(($($resource: ident,)*), ($($query: ident),*)) => {
#[rustfmt::skip]
impl_into_query_system!((), ($($resource),*), ($($query),*));
#[rustfmt::skip]
impl_into_query_system!((Commands), ($($resource),*), ($($query),*));
}
}
macro_rules! impl_into_foreach_systems {
(($($resource: ident,)*), ($($component: ident),*)) => {
#[rustfmt::skip]
impl_into_foreach_system!((), ($($resource),*), ($($component),*));
#[rustfmt::skip]
impl_into_foreach_system!((Commands), ($($resource),*), ($($component),*));
}
}
macro_rules! impl_into_systems {
($($resource: ident),*) => {
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E,F));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E,F,G));
#[rustfmt::skip]
impl_into_foreach_systems!(($($resource,)*), (A,B,C,D,E,F,G,H));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), ());
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C,D));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C,D,E));
#[rustfmt::skip]
impl_into_query_systems!(($($resource,)*), (A,B,C,D,E,F));
};
}
#[rustfmt::skip]
impl_into_systems!();
#[rustfmt::skip]
impl_into_systems!(Ra);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg,Rh);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg,Rh,Ri);
#[rustfmt::skip]
impl_into_systems!(Ra,Rb,Rc,Rd,Re,Rf,Rg,Rh,Ri,Rj);
/// Converts `Self` into a thread local system
pub trait IntoThreadLocalSystem {
fn thread_local_system(self) -> Box<dyn System>;
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}
impl<F> IntoThreadLocalSystem for F
where
F: ThreadLocalSystemFn,
{
fn thread_local_system(mut self) -> Box<dyn System> {
Box::new(SystemFn {
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state: (),
thread_local_func: move |world, resources, _| {
self.run(world, resources);
},
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func: |_, _, _, _| {},
init_func: |_| {},
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set_archetype_access: |_, _, _| {},
thread_local_execution: ThreadLocalExecution::Immediate,
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name: core::any::type_name::<F>().into(),
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id: SystemId::new(),
resource_access: TypeAccess::default(),
archetype_access: ArchetypeAccess::default(),
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})
}
}
/// A thread local system function
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pub trait ThreadLocalSystemFn: Send + Sync + 'static {
fn run(&mut self, world: &mut World, resource: &mut Resources);
}
impl<F> ThreadLocalSystemFn for F
where
F: FnMut(&mut World, &mut Resources) + Send + Sync + 'static,
{
fn run(&mut self, world: &mut World, resources: &mut Resources) {
self(world, resources);
}
}
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#[cfg(test)]
mod tests {
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use super::{IntoQuerySystem, Query};
use crate::{
resource::{ResMut, Resources},
schedule::Schedule,
};
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use bevy_hecs::{Entity, With, World};
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struct A;
struct B;
struct C;
struct D;
#[test]
fn query_system_gets() {
fn query_system(
mut ran: ResMut<bool>,
mut entity_query: Query<With<A, Entity>>,
b_query: Query<&B>,
a_c_query: Query<(&A, &C)>,
d_query: Query<&D>,
) {
let entities = entity_query.iter().iter().collect::<Vec<Entity>>();
assert!(
b_query.get::<B>(entities[0]).is_err(),
"entity 0 should not have B"
);
assert!(
b_query.get::<B>(entities[1]).is_ok(),
"entity 1 should have B"
);
assert!(
b_query.get::<A>(entities[1]).is_ok(),
"entity 1 should have A, and it should (unintuitively) be accessible from b_query because b_query grabs read access to the (A,B) archetype");
assert!(
b_query.get::<D>(entities[3]).is_err(),
"entity 3 should have D, but it shouldn't be accessible from b_query"
);
assert!(
b_query.get::<C>(entities[2]).is_err(),
"entity 2 has C, but it shouldn't be accessible from b_query"
);
assert!(
a_c_query.get::<C>(entities[2]).is_ok(),
"entity 2 has C, and it should be accessible from a_c_query"
);
assert!(
a_c_query.get::<D>(entities[3]).is_err(),
"entity 3 should have D, but it shouldn't be accessible from b_query"
);
assert!(
d_query.get::<D>(entities[3]).is_ok(),
"entity 3 should have D"
);
*ran = true;
}
let mut world = World::default();
let mut resources = Resources::default();
resources.insert(false);
world.spawn((A,));
world.spawn((A, B));
world.spawn((A, C));
world.spawn((A, D));
let mut schedule = Schedule::default();
schedule.add_stage("update");
schedule.add_system_to_stage("update", query_system.system());
schedule.run(&mut world, &mut resources);
assert!(*resources.get::<bool>().unwrap(), "system ran");
}
}