2022-04-02 22:36:02 +00:00
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#[cfg(feature = "bevy_animation")]
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use bevy_animation::AnimationClip;
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2021-12-14 03:58:23 +00:00
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use bevy_utils::HashMap;
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2020-12-31 20:57:15 +00:00
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2020-05-15 23:55:44 +00:00
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mod loader;
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pub use loader::*;
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2020-04-19 17:08:47 +00:00
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2020-07-17 01:47:51 +00:00
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use bevy_app::prelude::*;
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2020-12-31 20:57:15 +00:00
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use bevy_asset::{AddAsset, Handle};
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2022-04-07 21:30:52 +00:00
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use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
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2021-12-14 03:58:23 +00:00
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use bevy_pbr::StandardMaterial;
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2022-04-07 21:30:52 +00:00
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use bevy_reflect::{Reflect, TypeUuid};
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2020-12-31 20:57:15 +00:00
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use bevy_render::mesh::Mesh;
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use bevy_scene::Scene;
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2020-04-19 17:08:47 +00:00
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2021-12-14 03:58:23 +00:00
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/// Adds support for glTF file loading to the app.
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2020-05-15 23:55:44 +00:00
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#[derive(Default)]
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pub struct GltfPlugin;
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2020-04-20 02:29:33 +00:00
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2020-08-08 03:22:17 +00:00
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impl Plugin for GltfPlugin {
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2021-07-27 20:21:06 +00:00
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fn build(&self, app: &mut App) {
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2020-12-31 20:57:15 +00:00
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app.init_asset_loader::<GltfLoader>()
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2022-04-07 21:30:52 +00:00
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.register_type::<GltfExtras>()
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2020-12-31 20:57:15 +00:00
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.add_asset::<Gltf>()
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.add_asset::<GltfNode>()
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.add_asset::<GltfPrimitive>()
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2022-04-02 22:36:02 +00:00
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.add_asset::<GltfMesh>();
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2020-04-19 17:08:47 +00:00
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}
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2020-05-16 07:27:30 +00:00
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}
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2020-12-31 20:57:15 +00:00
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2021-12-14 03:58:23 +00:00
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/// Representation of a loaded glTF file.
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2020-12-31 20:57:15 +00:00
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#[derive(Debug, TypeUuid)]
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#[uuid = "5c7d5f8a-f7b0-4e45-a09e-406c0372fea2"]
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pub struct Gltf {
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pub scenes: Vec<Handle<Scene>>,
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pub named_scenes: HashMap<String, Handle<Scene>>,
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pub meshes: Vec<Handle<GltfMesh>>,
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pub named_meshes: HashMap<String, Handle<GltfMesh>>,
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pub materials: Vec<Handle<StandardMaterial>>,
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pub named_materials: HashMap<String, Handle<StandardMaterial>>,
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pub nodes: Vec<Handle<GltfNode>>,
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pub named_nodes: HashMap<String, Handle<GltfNode>>,
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pub default_scene: Option<Handle<Scene>>,
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2022-04-02 22:36:02 +00:00
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#[cfg(feature = "bevy_animation")]
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pub animations: Vec<Handle<AnimationClip>>,
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#[cfg(feature = "bevy_animation")]
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pub named_animations: HashMap<String, Handle<AnimationClip>>,
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2020-12-31 20:57:15 +00:00
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}
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2021-12-14 03:58:23 +00:00
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/// A glTF node with all of its child nodes, its [`GltfMesh`] and
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/// [`Transform`](bevy_transform::prelude::Transform).
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2020-12-31 20:57:15 +00:00
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#[derive(Debug, Clone, TypeUuid)]
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#[uuid = "dad74750-1fd6-460f-ac51-0a7937563865"]
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pub struct GltfNode {
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pub children: Vec<GltfNode>,
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pub mesh: Option<Handle<GltfMesh>>,
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pub transform: bevy_transform::prelude::Transform,
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}
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2022-07-22 15:04:32 +00:00
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/// A glTF mesh, which may consist of multiple [`GltfPrimitives`](GltfPrimitive).
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2020-12-31 20:57:15 +00:00
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#[derive(Debug, Clone, TypeUuid)]
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#[uuid = "8ceaec9a-926a-4f29-8ee3-578a69f42315"]
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pub struct GltfMesh {
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pub primitives: Vec<GltfPrimitive>,
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}
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2021-12-14 03:58:23 +00:00
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/// Part of a [`GltfMesh`] that consists of a [`Mesh`] and an optional [`StandardMaterial`].
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2020-12-31 20:57:15 +00:00
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#[derive(Debug, Clone, TypeUuid)]
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#[uuid = "cbfca302-82fd-41cb-af77-cab6b3d50af1"]
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pub struct GltfPrimitive {
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pub mesh: Handle<Mesh>,
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pub material: Option<Handle<StandardMaterial>>,
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}
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2022-04-07 21:30:52 +00:00
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#[derive(Clone, Debug, Reflect, Default, Component)]
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#[reflect(Component)]
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pub struct GltfExtras {
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pub value: String,
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}
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