bevy/crates/bevy_gltf/src/lib.rs

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use std::collections::HashMap;
mod loader;
pub use loader::*;
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use bevy_app::prelude::*;
use bevy_asset::{AddAsset, Handle};
use bevy_pbr::prelude::StandardMaterial;
use bevy_reflect::TypeUuid;
use bevy_render::mesh::Mesh;
use bevy_scene::Scene;
/// Adds support for GLTF file loading to Apps
#[derive(Default)]
pub struct GltfPlugin;
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impl Plugin for GltfPlugin {
fn build(&self, app: &mut App) {
app.init_asset_loader::<GltfLoader>()
.add_asset::<Gltf>()
.add_asset::<GltfNode>()
.add_asset::<GltfPrimitive>()
.add_asset::<GltfMesh>();
}
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}
#[derive(Debug, TypeUuid)]
#[uuid = "5c7d5f8a-f7b0-4e45-a09e-406c0372fea2"]
pub struct Gltf {
pub scenes: Vec<Handle<Scene>>,
pub named_scenes: HashMap<String, Handle<Scene>>,
pub meshes: Vec<Handle<GltfMesh>>,
pub named_meshes: HashMap<String, Handle<GltfMesh>>,
pub materials: Vec<Handle<StandardMaterial>>,
pub named_materials: HashMap<String, Handle<StandardMaterial>>,
pub nodes: Vec<Handle<GltfNode>>,
pub named_nodes: HashMap<String, Handle<GltfNode>>,
pub default_scene: Option<Handle<Scene>>,
}
#[derive(Debug, Clone, TypeUuid)]
#[uuid = "dad74750-1fd6-460f-ac51-0a7937563865"]
pub struct GltfNode {
pub children: Vec<GltfNode>,
pub mesh: Option<Handle<GltfMesh>>,
pub transform: bevy_transform::prelude::Transform,
}
#[derive(Debug, Clone, TypeUuid)]
#[uuid = "8ceaec9a-926a-4f29-8ee3-578a69f42315"]
pub struct GltfMesh {
pub primitives: Vec<GltfPrimitive>,
}
#[derive(Debug, Clone, TypeUuid)]
#[uuid = "cbfca302-82fd-41cb-af77-cab6b3d50af1"]
pub struct GltfPrimitive {
pub mesh: Handle<Mesh>,
pub material: Option<Handle<StandardMaterial>>,
}