bevy/examples/window/window_settings.rs

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use bevy::prelude::*;
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/// This example illustrates how to customize the default window settings
fn main() {
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App::new()
.insert_resource(WindowDescriptor {
title: "I am a window!".to_string(),
width: 500.,
height: 300.,
vsync: true,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_system(change_title.system())
.add_system(toggle_cursor.system())
.run();
}
/// This system will then change the title during execution
fn change_title(time: Res<Time>, mut windows: ResMut<Windows>) {
let window = windows.get_primary_mut().unwrap();
window.set_title(format!(
"Seconds since startup: {}",
time.seconds_since_startup().round()
));
}
/// This system toggles the cursor's visibility when the space bar is pressed
fn toggle_cursor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
let window = windows.get_primary_mut().unwrap();
if input.just_pressed(KeyCode::Space) {
window.set_cursor_lock_mode(!window.cursor_locked());
window.set_cursor_visibility(!window.cursor_visible());
}
}