2020-03-30 06:51:13 +00:00
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use bevy::prelude::*;
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2020-07-28 20:43:07 +00:00
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/// This example creates a new event, a system that triggers the event once per second,
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/// and a system that prints a message whenever the event is received.
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2020-03-30 06:51:13 +00:00
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fn main() {
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2021-04-11 20:13:07 +00:00
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App::new()
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2020-11-03 03:01:17 +00:00
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.add_plugins(DefaultPlugins)
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2020-03-30 06:51:13 +00:00
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.add_event::<MyEvent>()
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2020-05-13 23:35:38 +00:00
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.init_resource::<EventTriggerState>()
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2020-12-16 05:57:16 +00:00
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.add_system(event_trigger_system.system())
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.add_system(event_listener_system.system())
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2020-03-30 06:51:13 +00:00
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.run();
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}
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2020-04-28 09:31:01 +00:00
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struct MyEvent {
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pub message: String,
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}
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struct EventTriggerState {
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2020-06-04 02:53:41 +00:00
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event_timer: Timer,
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}
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impl Default for EventTriggerState {
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fn default() -> Self {
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EventTriggerState {
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2020-08-21 21:57:25 +00:00
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event_timer: Timer::from_seconds(1.0, true),
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2020-06-04 02:53:41 +00:00
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}
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}
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2020-04-28 09:31:01 +00:00
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}
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2020-04-07 04:32:19 +00:00
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// sends MyEvent every second
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2020-04-28 09:31:01 +00:00
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fn event_trigger_system(
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2020-06-04 02:53:41 +00:00
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time: Res<Time>,
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2020-05-14 00:52:47 +00:00
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mut state: ResMut<EventTriggerState>,
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2021-03-07 20:42:04 +00:00
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mut my_events: EventWriter<MyEvent>,
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2020-04-28 09:31:01 +00:00
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) {
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2021-03-05 19:59:14 +00:00
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if state.event_timer.tick(time.delta()).finished() {
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2020-04-28 09:31:01 +00:00
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my_events.send(MyEvent {
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2020-05-01 20:12:47 +00:00
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message: "MyEvent just happened!".to_string(),
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2020-04-28 09:31:01 +00:00
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});
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}
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2020-03-30 06:51:13 +00:00
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}
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2020-04-28 09:31:01 +00:00
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// prints events as they come in
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2021-01-19 06:23:30 +00:00
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fn event_listener_system(mut events: EventReader<MyEvent>) {
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for my_event in events.iter() {
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2021-04-22 23:30:48 +00:00
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info!("{}", my_event.message);
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2020-04-28 09:31:01 +00:00
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}
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2020-04-28 09:52:26 +00:00
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}
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