bevy/examples/ui/font_atlas_debug.rs

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use bevy::{prelude::*, text::FontAtlasSet};
// TODO: This is now broken. See #1243
2020-07-28 21:24:03 +00:00
/// This example illustrates how FontAtlases are populated. Bevy uses FontAtlases under the hood to optimize text rendering.
fn main() {
App::build()
.init_resource::<State>()
.insert_resource(ClearColor(Color::BLACK))
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_system(text_update_system.system())
.add_system(atlas_render_system.system())
.run();
}
struct State {
atlas_count: u32,
handle: Handle<Font>,
timer: Timer,
}
impl Default for State {
fn default() -> Self {
Self {
atlas_count: 0,
handle: Handle::default(),
timer: Timer::from_seconds(0.05, true),
}
}
}
fn atlas_render_system(
commands: &mut Commands,
mut state: ResMut<State>,
mut materials: ResMut<Assets<ColorMaterial>>,
font_atlas_sets: Res<Assets<FontAtlasSet>>,
texture_atlases: Res<Assets<TextureAtlas>>,
) {
if let Some(set) = font_atlas_sets.get(&state.handle.as_weak::<FontAtlasSet>()) {
if let Some((_size, font_atlas)) = set.iter().next() {
let x_offset = state.atlas_count as f32;
if state.atlas_count == font_atlas.len() as u32 {
return;
}
let texture_atlas = texture_atlases
.get(&font_atlas[state.atlas_count as usize].texture_atlas)
.unwrap();
state.atlas_count += 1;
commands.spawn(ImageBundle {
material: materials.add(texture_atlas.texture.clone().into()),
style: Style {
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(0.0),
left: Val::Px(512.0 * x_offset),
..Default::default()
},
..Default::default()
},
..Default::default()
});
}
}
}
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
if state.timer.tick(time.delta_seconds()).finished() {
for mut text in query.iter_mut() {
let c = rand::random::<u8>() as char;
if !text.sections[0].value.contains(c) {
text.sections[0].value.push(c);
}
}
state.timer.reset();
}
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
state.handle = font_handle.clone();
commands.spawn(UiCameraBundle::default()).spawn(TextBundle {
text: Text::with_section(
"a",
TextStyle {
font: font_handle,
font_size: 60.0,
color: Color::YELLOW,
},
Default::default(),
),
..Default::default()
});
}