bevy/crates/bevy_pbr/src/lib.rs

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pub mod render_graph;
mod entity;
mod light;
mod material;
use bevy_ecs::IntoSystem;
pub use entity::*;
pub use light::*;
pub use material::*;
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pub mod prelude {
pub use crate::{entity::*, light::Light, material::StandardMaterial};
}
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use bevy_app::prelude::*;
use bevy_asset::{AddAsset, Assets, Handle};
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use bevy_reflect::RegisterTypeBuilder;
use bevy_render::{prelude::Color, render_graph::RenderGraph, shader};
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use material::StandardMaterial;
use render_graph::add_pbr_graph;
/// NOTE: this isn't PBR yet. consider this name "aspirational" :)
#[derive(Default)]
pub struct PbrPlugin;
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impl Plugin for PbrPlugin {
fn build(&self, app: &mut AppBuilder) {
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app.add_asset::<StandardMaterial>()
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.register_type::<Light>()
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.add_system_to_stage(
CoreStage::PostUpdate,
shader::asset_shader_defs_system::<StandardMaterial>.system(),
)
.init_resource::<AmbientLight>();
let resources = app.resources();
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
add_pbr_graph(&mut render_graph, resources);
// add default StandardMaterial
let mut materials = app
.resources()
.get_mut::<Assets<StandardMaterial>>()
.unwrap();
materials.set_untracked(
Handle::<StandardMaterial>::default(),
StandardMaterial {
albedo: Color::PINK,
unlit: true,
albedo_texture: None,
},
);
}
}