2020-07-17 02:27:19 +00:00
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pub mod render_graph;
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2020-04-25 00:46:54 +00:00
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2020-08-09 23:13:04 +00:00
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mod entity;
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mod light;
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mod material;
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pub use entity::*;
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pub use light::*;
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pub use material::*;
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2020-07-17 02:27:19 +00:00
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pub mod prelude {
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pub use crate::{entity::*, light::Light, material::StandardMaterial};
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}
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2020-04-25 00:46:54 +00:00
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2020-07-17 01:47:51 +00:00
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use bevy_app::prelude::*;
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2020-05-13 23:17:44 +00:00
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use bevy_asset::AddAsset;
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2020-07-10 08:37:06 +00:00
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use bevy_ecs::IntoQuerySystem;
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2020-04-25 00:46:54 +00:00
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use bevy_render::{render_graph::RenderGraph, shader};
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2020-06-04 03:08:20 +00:00
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use bevy_type_registry::RegisterType;
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2020-05-26 04:57:48 +00:00
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use light::Light;
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2020-05-01 08:50:07 +00:00
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use material::StandardMaterial;
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2020-08-09 23:13:04 +00:00
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use render_graph::add_pbr_graph;
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2020-04-25 00:46:54 +00:00
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2020-05-03 17:54:30 +00:00
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/// NOTE: this isn't PBR yet. consider this name "aspirational" :)
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2020-04-25 00:46:54 +00:00
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#[derive(Default)]
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pub struct PbrPlugin;
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2020-08-08 03:22:17 +00:00
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impl Plugin for PbrPlugin {
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2020-04-25 00:46:54 +00:00
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fn build(&self, app: &mut AppBuilder) {
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2020-05-26 04:57:48 +00:00
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app.add_asset::<StandardMaterial>()
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.register_component::<Light>()
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.add_system_to_stage(
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stage::POST_UPDATE,
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2020-06-22 00:43:36 +00:00
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shader::asset_shader_defs_system::<StandardMaterial>.system(),
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2020-05-26 04:57:48 +00:00
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);
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2020-04-25 00:46:54 +00:00
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let resources = app.resources();
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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2020-08-09 23:13:04 +00:00
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add_pbr_graph(&mut render_graph, resources);
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2020-04-25 00:46:54 +00:00
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}
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}
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