bevy/crates/bevy_pbr/src/lib.rs

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pub mod render_graph;
mod entity;
mod light;
mod material;
pub use entity::*;
pub use light::*;
pub use material::*;
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pub mod prelude {
pub use crate::{entity::*, light::Light, material::StandardMaterial};
}
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use bevy_app::prelude::*;
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use bevy_asset::AddAsset;
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use bevy_ecs::IntoQuerySystem;
use bevy_render::{render_graph::RenderGraph, shader};
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use bevy_type_registry::RegisterType;
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use light::Light;
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use material::StandardMaterial;
use render_graph::add_pbr_graph;
/// NOTE: this isn't PBR yet. consider this name "aspirational" :)
#[derive(Default)]
pub struct PbrPlugin;
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impl Plugin for PbrPlugin {
fn build(&self, app: &mut AppBuilder) {
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app.add_asset::<StandardMaterial>()
.register_component::<Light>()
.add_system_to_stage(
stage::POST_UPDATE,
shader::asset_shader_defs_system::<StandardMaterial>.system(),
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);
let resources = app.resources();
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
add_pbr_graph(&mut render_graph, resources);
}
}